The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
1. no
2. it is very plausable, I ahd already considered it
hm...brainstorm ppl! is there something we can do about this?

there are three main hazard...in increasing order of importance:
1): abbadon sends spies to us and local chaos...we don't need to be too concerned cas we have double agents and the eldars counterintelligence is top-notch on top of our own.
2): abbadon could arrange a undivided invasion of Avernus, somehow I suspect we won't realize just how bad it is here....but in case he does, we should expect 2-4 exaulted-class threats (not necessarily actual exalted...just things that on their own could kill us)....what kinds of things could he throw at us through the warp?
3): a real-space invasion: we have absolutely no idea how big of a force he might decide to send at us. good news is even as fast as chaos ships are, his ships will have a long route to take and we the eldar can harass them the entire time....plus abbadon will have to send alot of anti-intrigue people (along with his martial specists on top of a very large fleet) to avoid assasinations (we should assume the worst that abaddon will know to plan for that).

perhaps(???) we could set up a planet that is set to fall first? like pick a fairly unimportant planet closest to where he would begin his invasion and set it up with lots of anti-bombardment defenses (on top of this universes anti-bombardment rules) so the enemy general feels like they have to invade.... but then set the entire place to blow up with exterminatus warheads.....

He either loses a army to the exterminatus, time as he slowly bombards the place to the ground, favor to call in supernatual assistance, or PR for leaving a world alone....or all above...

mean while its a planet that only LOOKS important (so set up lots of fake eco so it looks like its worth invading)
 
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3): a real-space invasion: we have absolutely no idea how big of a force he might decide to send at us. good news is even as fast as chaos ships are, his ships will have a long route to take and we the eldar can harass them the entire time....plus abbadon will have to send alot of anti-intrigue people (along with his martial specists on top of a very large fleet) to avoid assasinations (we should assume the worst that abaddon will know to plan for that).

perhaps(???) we could set up a planet that is set to fall first? like pick a planet closest to where he would begin his invasion and set it up with lots of anti-bombardment defenses (on top of this universes anti-bombardment rules) so the enemy general feels like they have to invade.... but then set the entire place to blow up with MULTIPLE different warheads...(and combined with rids-directed minefield mayhaps?)

He either loses a army to the exterminatus, time to bombard the place to the ground, favor to call in supernatual assistance, or PR for leaving a outpost alone....or all above...

mean while its a planet that only LOOKS important (so set up lots of fake eco so it looks like its worth invading)
A real space invasion is likely also going to be targeting Avernus in particular because we're the one that pissed off Chaos, not the Trust as a whole. They wouldn't have any reason to conquer random Trust planets. They don't have to stop at every world along the way, and there's no value to them in doing so.

I think we need to invest in orbital defenses again. Some Trelleborg class Starforts would be really useful against enemy super/hyper capitals.
 
wait, woulden't the inquisitor not want to die knowing that his soul was going to end up in the warp and tortured and stuff?

is there something I missed about what happens to ppl's souls? I thought the conclusion was most people end up eaten by chaos?
True, but it's not like there's an acceptable alternative available. We'd either have to start worshipping xeno gods and have humans end up in xeno-afterlives and uncertain fates, or invest in strange xeno-warptechs like soulstones that might cause human souls to end up in sterile limbos or something. Those alternatives might be objectively better than potentially getting eaten by demons, but they're not attractive in any sense.
 
A real space invasion is likely also going to be targeting Avernus in particular because we're the one that pissed off Chaos, not the Trust as a whole. They wouldn't have any reason to conquer random Trust planets. They don't have to stop at every world along the way, and there's no value to them in doing so.

I think we need to invest in orbital defenses again. Some Trelleborg class Starforts would be really useful against enemy super/hyper capitals.
thats not a bad thought....

but I don't think we should assume that, if abaddon does send a force, hes going to send one big enough to survive both us/the trust/dragon's nest AND the eldar (and maybe Avernus if he knows about its defenses, which would definitely activate in the case of chaos invasion), all trying to smash said task force (since he wants to use this as a way to pin the eldar forces down and force them to fight straight for once).

...and if such a large force is coming all the way out here, I would not put it past them to invade the nearby planets while they are here.....if only to spite us by hurting our friends, but also keep in mind that we do have alot of resources, tech and people.

also this is chaos, theres a 50/50 chance that our friends will be invaded even in the case of having orders to NOT do so.....(and its practically guranteed that they will at least try to do some raiding).

so while they don't need to invade EVERY planet, they likely will want to invade the more convienetly accessable ones to sate the blood lust of their army/generals
 
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With Isha now free couldn't we ask her to make all our heroes especially Rotbart, Jane, and all the other hero primaris psychers biologically immortal?
 
Reminder that we don't know the exact fates of souls without afterlives IC and even OOC sources say that while getting eaten/tortured by demons is a possible fate it is more common that the souls just peacefully dissolve in the Warp
 
1. Regarding webway access, would the favour cost be lowered if we asked the Eldar to grant us access only for when we were fighting major defensive wars, as opposed to having permanent and unrestricted access?
1.a) If yes, what would the cost be for webway access for just the Core Worlds during major defensive wars?
1.b) And for the entire Trust?
The issue is not whether or not they are willing to grant us access, the problem is the fact that the local Webway (Eldar one at least) is borked and experts good enough to fix/repair it are in extremely short supply and are likely busy repair much more startegically important sections.
 
We still need a few Omakes to max Rid's transcendence roll. I can't get any farther than a sentence and the character voices aren't clicking for me at all.
 
I thought that, in character, the fate of human souls was deliberately not investigated just in case the answer was something depressing like that?
hm...I suppose it might be possable to arrange a soul-suicide policy with the right tech/runes/rituals.....

wonder what kind of impact that would have one the immaterium to kill yourself in a particular way simply to deny chaos?
 
We still need a few Omakes to max Rid's transcendence roll. I can't get any farther than a sentence and the character voices aren't clicking for me at all.
I'm kinda of the opinon that we don't want Rid to transcend till he hits the final step to maximize both his sanity and his power...means he will be most able to continue acting how he wishs (which includes helping us)....rather then being more of the generic, blind seer guy who gives near-useless advice.

also means he could CHOOSE to transcend which further maximizes his sanity (since he is not forced into a full soul and maybe body/mind transformation)
 
I'm kinda of the opinon that we don't want Rid to transcend till he hits the final step to maximize both his sanity and his power...means he will be most able to continue acting how he wishs (which includes helping us)....rather then being more of the generic, blind seer guy who gives near-useless advice.
...Transcendence is not Ascension.

It is basically one of his paragon traits taking an infinity + 1 modifier. Not to mention making him truly ageless, though for Rids that isn't much of a problem.
 
hm....I guess I'm getting things mixed up? the words are very similar in my head it seems.

kinda forget the rules for both of them anyway...
Transcendence is a super-paragon, basically. Ascension is become a God.

Rids cannot Ascend without wanting to, but no roll is required for him to do so - at this point just a rapidly-getting-easier ritual.

His most likely Transcendent trait will involve being so good at hiding his presence he could probably start directly scrying Great Gods without them noticing. Which is more than a little absurd.
 
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hm...
1): I can't find the rules on ascension feels-bad-man

2): mayhaps do a omake on him doing a reflection on everything he has done? perhaps do a depression-omake but then have him recall "something" Lin said to him in the past and get that nurgle-thought hard-countered.
 
1): I can't find the rules on ascension feels-bad-man
There basically aren't any that matter to us. We just need to know there is a 9 step path. For each step on the path the ritual required becomes simpler and easier, to the point that at step 9 you just need to say yes and it will be done. Also for each step you will retain more of yourself in the final result, to the point that at step 9 you'll basically be entirely yourself.

The specifics of the ritual aren't really a big deal for us, since Rids has no desire to do so and even if he did the Eldar would foot the bill... probably without even asking us.
 
1): I can't find the rules on ascension feels-bad-man
For the last four years Saint Lin has been continuing his research into the nature of Transcendent Gods, which seems to be far more complex then the nature of Religious or Primal Gods. He tells you that this added complexity is a result of how the core of a Transcendent was once a mortal soul, which operates far differently from traditional warp entities. Despite this difficulty he has been successful in his efforts to gather a good overview of what a Transcendent God is.

A Transcendent God is a mortal who has walked the Path of Ascension to its end and become a god in their own right. There are several ways to walk this path, the most common being with the assistance of an existing god, by carving a legend so strong that you can ascend into being a Religious God off its back or by coming to embody an archetype. The variant of the Path of Ascension that a would be Transcendent God treads greatly effects their powers and limitations as a god though there are a few similarities between all types. The biggest is that even after becoming a Transcendent God someone keeps their mortal power, allowing for Transcendent Gods to survive even after they have been stripped of all domains and worship.

The most common Transcendent Gods by far are those who are ascended to Godhood by existing Gods, such as the Daemon Princes of Chaos. These Gods often have little more power then they had as mortal to begin with, though they often claim minor domains as Lord of a Deamonworld and drawn on the power of worship granted by their followers. The greatest strength and weakness of this Path of Ascension is that you remain bound to the one who granted you your power. This gives you both an easy path to gaining more power, via favor of your god, and puts you in the power of another greater god.

A rarer Path of Ascension is those who are ascended to Godhood by creating the seed of a Religious God in their image and ascending to merge with it. This path of power most often leads to a god without any domains of note that instead relies entirely on the power of its worshipers. This gives the new god a great deal more freedom in its actions then most gods, but renders it vulnerable to having its nature slowly changed by its worshipers. The greatest weakness of someone who follows this Path of Ascension is their worshipers, on whom they rely on for all of their power.

The third and most difficult of the paths of Ascension that Saint Lin can find is those who are ascended to Godhood by claiming a domain. This is most often done by first embodying an Archetype and then ritually taking control over a Domain linked to said Archetype. This path of power is by far the hardest of the Paths of Ascension, but has the greatest freedom as it does not bind the newly ascended god to either a greater god or to its people. The strengths and weaknesses of those who travel this path vary with their Archetype, though it must be taken into account who they were before ascending when you consider this, as anyone able to tread this Path of Ascension to its end is already among the most dangerous mortals in the galaxy before taking into account any divine power.
Out of character, Durin has told us that the Archetype Ascension path that Ridcully is on can lead to ascension after the first step, but that requires a very complicated and hard-to-design ritual powered by trillions of sacrifices (or an equivalent power source) for the domain-claiming part. Each step taken reduces the required power and complexity of the domain claiming ritual, until after the ninth step - at that point the only "ritual" required is the person deciding, "Yup, I accept being the God of [Insert Domain Here]."
 
hm...thanks for finding those rules

although I'm now wondering what the difference between the domains that the triumvirate HAD and what they got...like, I know that they no longer need worship/faith to live...so I guess they got a domain--->>> IE: type 3...the warp itself is saying they should have power.

previously they only had type 2 god-hood...IE: faith-based god right?
 
Transcendence is a super-paragon, basically. Ascension is become a God.

Rids cannot Ascend without wanting to, but no roll is required for him to do so - at this point just a rapidly-getting-easier ritual.

His most likely Transcendent trait will involve being so good at hiding his presence he could probably start directly scrying Great Gods without them noticing. Which is more than a little absurd.
If we were able to directly scry on the gods of chaos with minimal risk, it would be INSANE.

This is something that I think Eldrad and the Emperor would have thought twice about.

It's scary to think what Ridcully would be capable of if he not only achieved Transcendence, but accepted godhood as well. Truly, at that point I think the deep warp and the well of souls would go from absolutely suicidal to just major risk.
 
Another bit on the paths of ascension:
After fie years of study Saint Lin has, with some major help from High Grandmaster Ridcully, learned much about the Paths of Ascension. To begin with he tells you that no matter which of the Paths of Ascension that is walked doing so is completing a vast ritual, one which is empowered by your deeds and the countless others who have walked it in the past. Saint Lin has suspicions that the some or all of the Rituals are artificial, created in ancient times by powerful gods or ambitious mortals.

The first of the Paths of Ascension, or Rituals of Ascension, is the Ritual of the Deamon-God. In this Ritual a mortal who has done great deeds in a Gods name is blessed with a fragment of the gods divinity, becoming a god themselves. This puts the newly Ascendant God in the power of their patron, making them in effect a variation of a daemon. Some manage to reduce the loss of freedom that comes with this path by seeking and gaining the support of two or more gods in their Ascension, though few can manage that feat. This path is powered by the existing gods, and may have been created by gods in the distant past.

The second Path is the Ritual of the Avatar, where a mortal becomes one with the seed of a religious god made in their image. This requires first creating a religion in your name strong enough to form a god, then protecting said seed for long enough for the god to be almost ready to awaken and finally drawing out the divine seed and merging with it as it is in the process of awakening. More then any of the other Paths of Ascension this Path requires understanding of the mechanics of the paths. This path is powered by faith, and may have been created by some brilliant mortal seeking divinity in ages past.

The final known Path is the Ritual of Metamorphose, where a mortal claims an Archetype that exists in the Warp by embodying it, and then uses said Archetype to claim ownership of a linked domain. This is the most challenging of the Paths to walk, with the mortal having to not only claim an Archetype but then achieve enough great feats, by divine standards, in a particular domain to have a valid claim on said domain and then to finally ritually take control of the domain, a ritual that's difficulty varies with exactly how strong the claimants claim on the domain is. In many ways this Path is the truest of the Paths of Ascension, requiring that its walker work with the fundamental nature of the Warp rather then find loopholes. As such Saint Lin believes that it is the original Path of Ascension, either existing as a fundamental rule of reality or created by the Old Ones long before the War in Heavens.

Interestingly enough Saint Lin has refused to record most of his insights, and will only speak of them in some of the most warded locations in the Imperial Trust with Ridcully there to watch for observers. This is because his insights into this process would be highly valuable for any mortal attempting to walk one of the Paths of Ascension, such as pretty much any Champion of Chaos of power.

Saint Lin has recently finished his meditations on the nature of divinity. He begins by telling you that Gods draw their power from a combination of two things, the first is worship and the second is their domain. He also mentions that there are three main types of gods, which are mostly determined by their birth. These types are Primal Gods which are born of the Warp, Religious Gods who arise from worship, and Ascended Gods, who are created by their own actions, though the line between the three is often blurry. There is possibly a fourth type, the Created God which is made by the actions of others but Saint Lin is unsure of this.

Gods gain power from worship in two ways, the first is a small amount of power for every worshipper, the amount depended on the piety of the worshipper in question and the power of their soul. The second form is from actions done in their name. This a is board category and exactly what actions one in a gods name can give it power varies but in general the more an action fits into the gods sphere of interest and the greater the action the more power the god will gain from it. According to Saint Lin power gained from worship is easier for gods to store, and is the reserves that they draw on when pressed.

Gods gain power from their domain in a rather simple way, the more actions there are in their domain and the bigger the actions are the more power they gain. The domains of gods can vary greatly, from the massive domains of the Gods of Chaos, who draw power from every action in the galaxy that fall under them to the more limited domains of many lessor gods. In particular many racial gods such as the Eldar Pantheon only draw power from actions involving their race, and possibly within a very small domain on a galactic level. For example where the Blood Gods draws power from every fight in the galaxy Gork will only gain power from fight involving Orks. The power gained though a Gods Domain is far more temporary then the power gained though worship, not being easy to store for long but regenerating quickly.

A Primal God in one formed out of the Warp when a aspect of the Warp unclaimed by another god gains enough power, and a God arises to claim that aspect as a domain. Primal Gods generally gain the majority of their power though their domain, which are almost always galactic in scope. It is near impossible to truly kill a Primal God while its core domain still exists, but a Primal God has its actions limited by its nature and domains to a far greater extent then any other form of god. The most well know examples of Primal Gods are the Chaos Gods, though their may be others of lessor power.

A Religious God is one formed by the worship of mortals, which comes into being after enough believe in it for long enough. Religious Gods generally gain the majority of their power though worship, though many do have domains which are often limited to a single species. A Religious God is tied in a very real way to its followers, and its existence often relies on their survival and its nature is affected by their beliefs. Mork and Gork are the greatest of the Religious Gods, though the gods of most races Pantheons also fall into this category.

The third form of God is the Ascended God, a mortal who has in some manner ascended into true godhood. These are the rarest gods and in most cases the weakest, relying entirely on the worship of a small group or on a tiny domain. An Ascended God is the only form of God that cans survive the destitution of its domain and death of its worshippers, though on the flip side they are far more vulnerable to death in other ways. Ascended Gods have far more freedom of action then even Religious Gods, and can at without many of the limits that other gods have on their actions. The most common form of Ascended God is the most powerful of the Daemon Princes of Chaos, who have Ascended into minor Gods in their own right.

It is possible that there is a final form of God, the created God which is made by the actions of others but Saint Lin is unsure of this. His only evidence of their existence is the older Gods of the Eldar Pantheon, which were possibly created by the Old Ones. If this form of god does exist Saint Lin doubts that any bar the Old Ones have ever been able to create them.
Saint Lin has recently finished his investigation into the power that gods gain from worship. This power, which he calls the power of faith, can be gained in three main ways. The most simple method is that every time a mortal soul preys to a god the god gets a small amount of power, with the amount depending on the level of faith of the worshipper and the strength of the worshippers soul. The next method is that all acts done in the name of a deity empower it, with the amount of power varying both on the significance of the act and how closely the act suits the deity, many rituals fall under this category. The final method is both the most complicated and the most simple, being sacrifice. Almost every god can be empowered by sacrifice in some manner, whether it is the blood sacrifice of others that the chaos gods prefer, the deaths in battle of many war gods or even monetary sacrifice that some merchant gods accept. The amount of power granted by sacrifice depends on a range of factors, including how well the sacrifice fits the god, the difficulty and significance of the sacrifice and the power of any souls sacrificed. The simplest ways to majorly empower any god that accepts them is massed human sacrifice, which is one of the many reasons behind the sheer power of the major gods of chaos.

The power of faith forms a reserve that the god can draw on at any time, though the reserve is finite and only recharges with more worship. Gods can use this power to do anything within the bounds of what their worshippers think that they would and could do, and the power of faith most often used for the more dramatic feats that gods can pull off, such as ripping open warp gates from within the warp and creating warpstorms. Given that the power of faith can be stored it is possible for an otherwise forgotten god who has lost its claim on any domains and is not worshipped to linger by husbanding the power of faith.
After years of study and a large amount of help from Ridcully Saint Lin was able to discover much about what Archetypes actually are. He tells you that an Archetype forms when enough stories are told about people of particular characteristics, such Blind Seers. Archetypes have several effects, ranging from making more stories about them form to providing subtle boosts to those that most embody them. On the divine scale Archetypes are formed with ties to one or more divine domain, allowing gods that hold said domain to create powerful daemons about Archetypes. Just as interestingly one or more Archetypes often form the core of a Primal God, and one of the ways for a mortal to ascend to godhood includes taking on an Archetype as one of the first steps and from there reaching into an unclaimed domain and taking control of it. It seems that Ridcully may be on the Path of Ascension.
Saint Lin has recently finished his investigation into the nature of Primal Gods, those gods who arise full fledged from the Warp. He tells you that Primal Gods are general the possessors of the largest and most powerful domains, and draw the majority of their power from them. This makes them far more able to act without followers of any sort but on the flip-side makes them vulnerable to any galactic trends that shrink their domain. According to Saint Lin Primal Gods are generally the most inhuman of the gods, and the hardest to understand the mentality of. Conversely they have the hardest time understanding the mentality of mortals, and as such can have huge mental blind spots. However he tells you that most Primal Gods act as their domain demands and do their best to expand their domain as a long term goal. Given their focus on the Power of Domains it is easiest for Primal Gods to make Daemons, and they often have the majority of their power invested into daemons which act as their agents.
Last year Saint Lin finished his investigation into the power granted by gods to by their dominions. He tells you that almost every god has some sort of domains, and that domains fall under two broad categories.

The first category is the Unrestricted Domain. A god with an Unrestricted Domain will draw power from all actions taken in the galaxy that fit within that domain, no matter who is involved. For example The Blood God is the god of war, and draws power from all wars within the galaxy. Unrestricted Domains are mostly the domain of Primal Gods, and all of the Great Gods of Chaos possess one or more powerful unrestricted domains. Each Primal God has one or more Unrestricted Domains as the core of its power. However it is possible for other types of gods to have Unrestricted Domains, and for Unrestricted Domains to be rather specific and therefore minor.

The second category is the Restricted Domain. A God with a Restricted Domain will only draw power from actions within its domain if a particular group is involved, most often its worshippers or species. For example Khaine is the Eldar God of War, and will draw power from all wars that Eldar are involved with, in an amount dependent on how involved the Eldar are with the war. Restricted Domains are most often the domain of Religious Gods, and most Religious Gods draw the core of their power either form a Restricted Domain or from the power of worship. Again it is possible for other forms of Gods to gain access to Restricted Domains, though this is often as a result of worship from their followers.

When an event that would feed multiple Gods occurs, such as a war between humans and Eldar, the power generated by the war is split between the relevant goods, though not necessarily evenly.

The power of a gods domain is heavily restricted, being only able to be used in a way fitting with that particular domain. As such power that the Plague God gains from a plague can only be used to create or modify disease of any form, or to create plague deamons.

The power of a Gods Domain is a constantly fluctuating thing, that is impossible for a god to store for all but the briefest of periods. As such it is often used as it is gained, either to bless to gods people or to hold territory within the Warp. The power of Dominions is far more alive then the other forms of Divine Power, and as such can be used to create daemons, independent Warp Entities which owe their allegiance to a god. Deamons are far less restricted in their actions then the gods that create them and are usually used as agents for the god to gain power. This work both by the daemon acting in ways to strengthen the gods domain and the daemon gaining power itself, whether it is from worship, actions or a range of other paths.
Two years ago Saint Lin finished his investigation into the nature of Religious God, those formed by the belief of mortals. He tells you that all that there are two things required for the creation of a Religious God, first a large number of mortal souls believing in it for an extended period, with the number required and the time required depending on both the strength of the souls and in the initial power of the god. Second the developing god needs to avoid Warp predators long enough to form, something that is near impossible to achieve in the wider galaxy. As a result of this most religious gods are either ancient beings that were born in a safer period, hail from an area that due to isolation or some other reason is protected from the eyes of demons and other gods or were protected by someone in their formative years, most often another god of the same pantheon.

A Religious God's initial powers and personality is defined by an aggregate of the beliefs of those that created it, both living and dead. Once formed these can be changed by changes in how to god is viewed by its worshippers, though any beliefs to dissimilar to the current god are discarded. This process is also effected by the nature of any domains that the god manages to claim, with a domain having an anchoring effect on the personality of a god. In fact any god that manages to claim an unrestricted domain becomes far harder to change by merely changing the beliefs of its worshippers. These gods also become far less reliant on the support of their people, and can actually outlive the species that gave birth to them.

After five years of investigation Saint Lin and High Grandmaster Ridcully were able to come to a few conclusions about the connection between the Faith that powers some gods and the belief that influences the Warp overlap in many ways but are not the same. From what they can tell belief is the power that gods get from the prayer of their worshippers, but not the power that they get from sacrifice or acts done in their name. So in some ways the Power of Belief is a sub-category of the Power of Faith.
After a few more years of meditations Saint Lin was able to find out what he can about Created Gods, those Gods created whole by mortals. He tells you that Created Gods are closer to Transcendent Gods then other Gods, in that they can survive without any domain or worshippers, and in that they have their own independent power source. A Created God has a core personality and purpose that is it is made with, and is highly unlikely to ever change. This gives them a level of focus and direction that many gods lack, and a level of sanity that only Transcendent Gods can match. However they are often obsessive, even by god standard, about whatever their initial purpose was.

Like all gods Created Gods are able to gain power from their worshippers and from any domains that they lay claim to, though they will be born entirely without domains or worshippers. However they also have an additional source of power that they were made with, and that they can use in ways that the more divine power sources can not be used. This power is most likely what allowed the Eldar Gods to survive so long after being consumed by the Dark Prince, feeding them power even when cut off from their worshippers and domains.
 
If we were able to directly scry on the gods of chaos with minimal risk, it would be INSANE.

This is something that I think Eldrad and the Emperor would have thought twice about.

It's scary to think what Ridcully would be capable of if he not only achieved Transcendence, but accepted godhood as well. Truly, at that point I think the deep warp and the well of souls would go from absolutely suicidal to just major risk.
We ain't doing the Sea without transcendent piety. I don't care if that never happens, I accept no alternatives.
 
hm...thanks for finding those rules

although I'm now wondering what the difference between the domains that the triumvirate HAD and what they got...like, I know that they no longer need worship/faith to live...so I guess they got a domain--->>> IE: type 3...the warp itself is saying they should have power.

previously they only had type 2 god-hood...IE: faith-based god right?

I suspect those changes had nothing to do with ascension. They were transmutations of the Gods' nature caused by an event carved into the Deep Warp: Defiance in the face of Tyranny. Thus Willing Evil became simply Free Will of any sort, Friendship became Unity and I think the last one kept his domains. The two gods were reshaped in better opposition to Tjapa.
 
We ain't doing the Sea without transcendent piety. I don't care if that never happens, I accept no alternatives.
Perhaps that can be achieved by Ridcully. But I am a little more open to it assuming we have no other choice. I am not suggesting for a moment that we investigate the deep warp with Ridcully just for our entertainment. There has to be some tangible reason for us to do so.
 
The Life of Munstrum Ridcully, or why does a 60 million year old xeno race insist on worshipping me!?
Omake: The Life of Munstrum Ridcully, or why does a 60 million year old xeno race insist on worshipping me!?

Ever since the death of the Emperor the galaxy has been slowly falling apart. World by world, subsector by subsector the galaxy has fallen. To Chaos. To the Orks. To the C'tan. To the Tyranids. The forces of sanity slowly decay.

Far from the center of it all in a tiny Imperial Remnant a Seer came into his own. The Birth of Ynnead drew in countless seers as witnesses, the warp itself rippling with the birth of a new Eldar god. The cost to the Eldar was high, and all of their farseers would sacrifice themselves in the ritual. Ridcully would Witness Ynnead's birth and her fight with Slannesh - if the events of walking up to a Great god and cutting her open in one blow and then running away can be truly called a fight. Still, only a small number of the seers drawn to witness her birth would witness these events in full and survive with their minds and bodies intact. For Ridcully witnessing these events would have a price, for his sight was lost to the blaze of the ritual. But it would be a small one, for his Sight was forever improved by the experience. This was not a Step, but it was a step, for without it there was no hope of Munstrum Ridcully becoming the greatest mortal seer.

The Green Awakening. The greatest Seers in the Galaxy would gather to witness an event foreseen by the ripples it left before it even began. For the twin gods of the orks were not what they appeared. They were so very much more. Far more than even the greatest estimate by the witnesses. Power that exceeded the combined might of Chaos. Of those that came to bear witness many did not survive... but Ridcully did, and in doing so he solidified that which was Fact and wrote it into the warp. He is the Greatest Mortal Seer. And the warp responded and so he took this First Step. Thus was born a nascent god. He does not walk the Path for power or prestige, as many have done. He walks the path because it is who he is, and it is how he can fight against the fall of the galaxy

The Second Step was less terrifying than the first in its action, but just as terrifying in its result. For Ridcully managed to breach the implacable wards of the Deceiver - the very being that tricked Necrontyr into becoming the Necrons at the cost of their very souls. And discovered the C'tan was active, and plotting to turn the galaxy on itself once more.

The Third Step was different from those before. While the forces of Nurgle were distracted a desperate play was made to find Isha, buried deep in the Palace of Decay. Ridcully was among the seers sent to sneak through the defenses to find the path, and potentially to do more. Through soul-rending trials and with incredible skill and luck Ridcully reached Isha's door and found her scroll - and her blessing - waiting for him. The escape from the alerted palace was just as harrowing as the entrance, and now he was weighed down by the plagues that slowly began to work away at him. Still, the weary but triumphant Ridcully escaped the Palace and the warp. With the path to the door now known to him, and Isha's message to the Eldar.

The Fourth Step Ridcully uncovered an ancient secret, unknown to all but the greatest of Chaos. For the Emperor was anathema to chaos, but why was this so? The shocking answer was that during his birth the Emperor had absorbed a fragment of a C'tan. But not just any C'tan but the strongest of them all - the Void Dragon himself. This is a true secret, not even the Emperor himself seemed aware of his true nature as a fusion of man and C'tan.

But this was all the past. The history that went into forging who Munstrum Ridcully is today, and what he can do. For a short time ago Ridcully was sent with a team of some of the strongest heroes in the galaxy to take a shot at reaching Isha's door and freeing the trapped goddess while a ritual chaos has been planning since its birth comes to fruition. For Nurgle was distracted. By Tzeentch. By the orks and Gork and Mork. By the sacrifice of countless Eldar lives.

And, impossibly, they succeeded. The reached the door, they breached it and rescued the imprisoned Goddess - gaining two new members in the process. And then they fled, as Nurgle himself arrived to his palace in Rage. They would be forced to escape his grasp with a desperate jump straight onto Cadia, and fight their way through the Armies of Abaddon, the grand defenses of Cadia, and the pursuit of all Nurgle could offer. And they succeeded. And as impossible as Ridcully finds it. As much as he does not believe himself to be all that he is. It would never have been possible without him.

A great many stories were made during these events, and Ridcully witnessed them all at the same time he took part in this rescue.

Ridcully understands he is the greatest mortal seer, and he understands he is powerful and skilled beyond compare. But despite all of that he still cannot comprehend how it is that everyone agrees he belongs here. At the side of Heros of Gods. Ridcully asked the Eldar not to worship him. Unfortunately he did too much for his own good, and they refuse to listen to such nonsense. For Ridcully is part of the tale. He doesn't really know what to think about this anymore. Or about all the things his Power has brought him. All the things he has seen, great and small. Or what the future holds. It's rather hard to think about these things while being hugged by a sobbing goddess, after all.

@Durin

I suck as a writer, but I tried my best here.
 
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