Over the last five years the the general Ork and wildlife kills has increased massively to eight and a half million troopers a year, half of them a result of multiple Magma Wyrms hitting Dis.
Ace Pilot Academy- Avernus has now built up enough institutional experience on piloting that General Richard believes that creating an Ace Pilot Academy is worthwhile. As well as increasing the average skill of your pilots this will allow you to train Ace Fighter Wings, which if equipped with the more advanced technology that you have access to will be an incredible force in the skies.
Time: 8 years
Cost: 30,000,000 Thrones, 6,000,000 Material, 3,000,000 Metal, 1,200,000 Promethium, 140,000 Advanced Material, 15,000 Exotic Material.
Upkeep per year: 3,000,000 Thrones, 600,000 Material, 300,000 Metal, 120,000 Promethium, 70,000 Advanced Material, 300 Exotic Material.
Reward: Ace Fighter Academy in Dis, +5 to air skill and allows the training of Ace Air Wings
Complete
A bit over a year ago General Richards formally opened the doors of the Ace Pilot Academy, where Avernus' est pilots will receive advanced training. The initial class is already in progress and you will soon be able to begin training Ace Air Wings, of which General Richard's already has some plans for.
PDF: Void Infantry- Currently Avernus has a large force of power armoured Helltrooper Void Infantry but lacks any normal Void Infantry. This gives you a highly elite strike force but means that you lack the numbers to properly garrison all of your warships, let alone your defences as well. General Richards has put forward a plan to recruit two armies of PDF Void Infantry, which would give you enough forces not not only properly garrison your warships and defences but fully garrison the warships and have entire corps of PDF in reserve for expansions to your fleet. Given just hoe much Orks use boarding this could prove to be essential in the years to come.
Time: 6 years
Cost: 190,000,000 Thrones, 31,000,000 Material, 400,000 Promethium, 6,400,000 Advanced Material.
Upkeep per year: 8,000,000 Thrones, 1,800,000 Material, 180,000 Promethium, 110,000 Advanced Material.
Reward: Recruit 20,000 PDF Void Infantry Regiments.
Complete
A bit over a year ago General Richards commissioned the last units of the 2nd PDF Void Infantry Army, which will finally provide more Void Infantry then is necessary, even for a heavy boarding environment. As well as ensuring that Avernus will have sufficient Void Infantry for almost all of its needs this is enough to provide a large reserve that can be used to rapidly recover losses or be loaned to the Imperial Trust as needed.
PDF: Artillery and Transport- Currently your forces lack the sheer weight of firepower that massed artillery can provide when you are on campaign. General Richards would like to change this by forming ten thousand regiments of PDF Artillery, and entire army. To supply this force on the move she would need to greatly expand the number of transport regiments that you can field, also to around ten thousand. Despite the increase in capabilities that this would provide it is still dealing with a relativity small number of people and so requires a far shorter training time then other options.
Time: 5 years
Cost: 220,000,000 Thrones, 59,000,000 Material, 7,700,000 Promethium, 720,000 Advanced Material, 8,860 Exotic Material.
Upkeep per year: 9,300,000 Thrones, 3,700,000 Material, 3,300,000 Promethium, 12,000 Advanced Material.
Reward: Recruit 10,000 PDF Artillery Regiments, Recruit 8,000 PDF Transport Regiments.
Complete
A bit over a year ago General Richards finished training the last of the new PDF artillery regiments, well before they are needed. The massive increase in artillery that they provide to your forces will prove to be highly useful against Orks, who are one of the forces most susceptible to massed artillery that you know of. When combined with the transporters that you also prepared the Avernite miltiary has gained a powerful new weapon.
Crab Regiments- General Richards has proposed founding twenty Helguard Crab Walker Regiments. These powerful regiments will both allow you to make use of armour in environments that are usually impassable and provide a force able to counter Ork Walkers in melee.
Time: 7 years
Cost: 22,000,000 Thrones, 3,500,000 Material, 170,000 Promethium, 1,700,000 Advanced Material, 100,000 Exotic Material.
Upkeep per year: 4,400,000 Thrones, 700,000 Material, 84,000 Promethium, 170,000 Advanced Material, 5,000 Exotic Material
Reward: train 20 Helguard Crab Regiments
Locked- One out of Seven years completed
For the last year General Richards has been working on training Avernus' first Crab Regiments. These units will add a whole new dimension to Avernus' tactical options, being able to be used in environments that normal armour is forced to avoid and being able to meet other walkers in melee in far greater numbers then the Aesir can manage.
Implement (Hellord): Planning- General Schwarz has already implemented the most important technologies found in the datacores but there are still many types that remain unused. He could spend a few years deciding how to best use a selected technology.
Time: 2 years
Cost: 39,000,000 Thrones, 7,800,000 Material, 790,000 Promethium, 85,000 Advanced Material, 95 Exotic Material.
Reward: Plan on how to implement chosen technology
Locked- One out of Two years completed
For the last year General Richards has been working on figuring out how to best use the Hellord Superheavy Tank, one of the best anti-infantry vehicles that you know of. He tells you that the Hellord seems to work best in larger formations with support from a small number of the more flexible Fellblades. The best size of the unit and proportion of Fellblades to Hellords is still being worked on though General Richards can approximate it as a regiment with several dozen Hellords and one to three squadrons of Fellblades.
Double Down: Mass Power Armour Investigation- Avernus is deploying power armour on a scale quite possibly not seen since the Dark Age of technology. It is quite likely that there are several major flaws in your methods which were made from a mix of the use of power armour as elites and regular tactics and force compositions. General Richards would like to spend a decade studying the use of power armour on the scale you are now operating in order to find any such flaws. While time consuming this could lead to some major improvements in your use of power armour without increasing upkeep, a vital consideration.
Time: 12 years
Chance of Success: 40%
Cost: 380,000,000 Thrones, 38,000,000 Material, 3,800,000 Promethium, 790,000 Advanced Material, 890 Exotic Material
Reward: Investigate ways to improve your use of power armour on large scales and your force compositions.
Locked- One out of Twelve years completed
Over the last year General Richards has begun a major investigation into the use of massed power armour by the forces of Avernus. So far this has consisted entirely of gathering all combat reports from power armoured groups in regiments size and above and starting to interview veterans of this battles for their opinions. So far no conclusion have been drawn but General Richards is pretty convinced that a major reorganisation will be required.
Personal Attention: Expand Helltroopers- Another proposal by General Richards is to greatly expand the size of your Helltroopers, forming them into a full size army. This is time consuming and expansive but the sheer combat power that it will provide makes it more then worthwhile. General Richards advises beginning this project as soon as possible.
Time: 16 years
Cost: 6,000,000,000 Thrones, 560,000,000 Material, 21,000,000 Promethium, 130,000,000 Advanced Material, 97,000 Exotic Material .
Upkeep per year: 420,000,000 Thrones, 40,000,000 Material, 7,000,000 Promethium, 4,800,000 Advanced Material, 1,400 Exotic Materal.
Reward: Triple the size of your Helltroopers by recruiting 1,841 Helltrooper Power Infantry Regiments, 750 Helltrooper Scout Infantry Regiments, 760 Helltrooper Power Mechanised Infantry Regiments, 318 Helltrooper Armour Regiments, 298 Helltrooper Fast Armour Regiments, 740 Helltrooper Jetbike Regiments, 599 Helltrooper Power Drop Infantry Regiments, 198 Helltrooper Power Siege Infantry Brigades, 410 Helltrooper Hellhound Regiments, 410 Helltrooper Bane Wolf Regiments, 410 Helltrooper Anti-Air Regiments, 1,700 Helltrooper Artillery Regiments, 205 Helltrooper Sentinel/Goliath Regiments, 850 Helltrooper Power Combat Engineer Regiments, 85 Helltrooper Phase-Tank Regiments.
Locked- Ten out of Sixteen years completed
For the last five years you have continued to overseeing the expansion of the Avernite Helltroopers into a full army. Almost half of the new regiments have now finished their training, and the remainder are currently being trained. You expect the last of the new Helltrooper Regiments to be combat ready in six years time, probably before they are needed.