@Execute/Dumbo can you add to using some of the ground poisons to the plan? Like one of the general anti-nids and anti-genestealer poisons. Maybe use our only biotitan one as well if the Nids try and use a lot of them.
Apparently it'll take em six weeks max although we have enough that I think we need not ration them too much.The poisons don't need to be used yet, and shouldn't be until we actually are in a tough spot where we would really benefit from using them. The tyranids will begin to evolve countermeasures shortly after we start using them, and it probably won't even take as long as it did for the Nynye poison.
Ideally we won't need to use them at all, so the poisons can be used to help with next year's battles if need be.
I thought we already used them all in the campaigns before this. I imagine they are best used against the Nid Hive Ships though.Apparently it'll take em six weeks max although we have enough that I think we need not ration them too much.
No we've not used a one because they're all for ground forces only the nyne's was effective vs ships so they were preserved for our use since we're the major ground campaign. 3 hit every ground form the nids have 2 are specifically for synapses 2 are for gemestealer and two are for titan classes.I thought we already used them all in the campaigns before this. I imagine they are best used against the Nid Hive Ships though.
Hm, I'm not against it, but it does feel a bit of a waste to initiate it before we actually have a solid grasp on when they're pulling some kind of trump card. Since there's only one for Biotitans but I'm gonna give a hard no on engaging its use at the start of the battle, because that just means we'll have a couple of weeks for the Nids to adapt against it before sending the Biotitans in.@Execute/Dumbo can you add to using some of the ground poisons to the plan? Like one of the general anti-nids and anti-genestealer poisons. Maybe use our only biotitan one as well if the Nids try and use a lot of them.
Viable poisons against the Tyranids are trump cards you only pull out at points where they'll make a large difference, because you don't get to use them repeatedly. We'll almost assuredly use them during this particular invasion, but we don't want to use them immediately. We'd want the Tyranids to at least land a sizable force before using them, and preferably close enough to our cities that they can't just easily recover the lost biomass.
I feel talking about the best time to use the poisons is well below our point of view in the event since obviously Rotbart is going to the use the poisons to their best extent aka where they will be 'best' to use.Hm, I'm not against it, but it does feel a bit of a waste to initiate it before we actually have a solid grasp on when they're pulling some kind of trump card. Since there's only one for Biotitans but I'm gonna give a hard no on engaging its use at the start of the battle, because that just means we'll have a couple of weeks for the Nids to adapt against it before sending the Biotitans in.
Synaptic creatures... probably best to use in the case where the Nids have set up clusters of synaptic nodes too heavy to reliably take on fairly, so I won't do that, though I doubt you'd suggest it anyway.
Anti-Genestealer, probably not either. I wanna reserve those poisons for when the elites go in to take any Genestealer forces on, because they're always gonna be monsters and we need the maximum advantage for taking them down.
General anti-ground force poison, though... Landeer predicts a win within weeks to a few months, so if we use one generalised poison now then by the time it's been adapted against Landeer will probably have worn down the orbitals enough that they can't maintain as many troops anyway. It'll basically let us stop their initial momentum -where they'll be fielding the biggest initial rush- if it goes well. And we do have three.
If that's the case we might as well just use them all, since this is the primary keystone battle, iirc the fourth wave will be handled like the first two, so this is the main fight that we can use the poisons in.I feel talking about the best time to use the poisons is well below our point of view in the event since obviously Rotbart is going to the use the poisons to their best extent aka where they will be 'best' to use.
I mean, for the generalist Nid poison, 'the most Tyranids at the same time' would be about now, since this'll be their first push with the most orbital synapse nodes in place.I'll also point out that at this phase of things we're just dealing with the landing of enemy forces, not their actual assaults on our cities. We should still at least wait until they've landed their forces and gotten them concentrated first, so we can hit as many Tyranids at the same time as we can.
I mean, for the generalist Nid poison, 'the most Tyranids at the same time' would be about now, since this'll be their first push with the most orbital synapse nodes in place.