The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin
1. I thought the Synaptic network for the smaller ships alone made up around 22% of the total network, and that's apparently all gone, yet their synapse bonus has only gone down by about 11% from the original total and this doesn't include the amount the hive ships and the levithans were keeping up? Is there soemthing funky going on, or is the death of their ships letting them reroute synapse or something?
 
@Durin
1. I thought the Synaptic network for the smaller ships alone made up around 22% of the total network, and that's apparently all gone, yet their synapse bonus has only gone down by about 11% from the original total and this doesn't include the amount the hive ships and the levithans were keeping up? Is there soemthing funky going on, or is the death of their ships letting them reroute synapse or something?
1. Their lost ships are allowing them to rerout synapse, the bonus is based on ratio of synapse to non synapse
 
Alright, right now I'm thinking:
[] Garrison each city with a Corps(30 Armies total)
[] Garrison each Hive with half an Army Group (460 Armies total)
-[] Garrison Hives with Mixed Forces
[] Default- Stand your ground, shoot with all AA in range, use air only to prevent enemy landing within your lines

Alternatively we garrison the Hives with 2 armies of Regulars but this way the Militia Siege Brigades get put to work defending the hives while we keep most of our regulars in the fortress. Any city and hive that holds means less forces available for deployment while they fight, less air presence and less landers making it to the ground to deploy forces.
 
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So I was just reading the quest Respect Your Elders V2 where the players control the Lizardmen lead by Slann and I got to thinking that the geometric magic used by the Lizardmen along with a thing called the geomantic web which is a sort of magic system that has entire cities built in a certain way to channel winds of magic passively for a number of effects with active effects being far more powerful. Thinking something along the line of runes/wards except city scaled using the cities building and architecture which are needed to be lined up precisely for them to work. Something like that seems like it would be pretty interesting to have for this quest so wondering if we already have a people that use something like that.
 
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That went rather well. Their command battleships are dead thanks to the Nynye poison, and their synaptic network in general is decreased in effectiveness. They lose Skill when they lose Synapse ships, too, which is great. Hopefully the losses of their cruiser synapse ships will have reduced them quite a bit more.
 
We must get the Tyranids to LAND EVERYTHING so as to weaken their Synaptic Network bonus as much as is possible.
 
So I was just reading the quest Respect Your Elders V2 where the players control the Lizardmen lead by Slann and I got to thinking that the geometric magic used by the Lizardmen along with a thing called the geomantic web which is a sort of magic system that has entire cities built in a certain way to channel winds of magic passively for a number of effects with active effects being far more powerful. Thinking something along the line of runes/wards except city scaled using the cities building and architecture which are needed to be lined up precisely for them to work. Something like that seems like it would be pretty interesting to have for this quest so wondering if we already have a people that use something like that.

there is something in 40k called psi architecture which was developed on terra during the long night when some conflict called the psi wars was going on . its likely with our massive psyker population and advanced knowledge to develop some thing along the same lines , provided we do the fundamentals for warp based tech at relic level
using psi architecture the city of sight was built after the psi wars , during the crusade it was the headquarters of the telepathica and were they trained newly found psykers
 
Oh, the City of Sight was made with that architecture? Ridcully probably knows about it then. I doubt he's an architect though, so we'd have to get the knowledge of how to build it from someone or somewhere else.
 
so looking at the fleet spreadsheet, it looks like we got all the synapse ships other than the hive ships. They are down to a ratio of 99 to 100 for synapses coverage, and thats going to get worse when they start using ground forces.
 
ok, so for the cities, I'm leaking towards Garrison each city with a Corps(30 Armies total). In aggregate, they hold the majority of our AA and orbital defenses. So I think keeping them in operation as long as possible is worth 3% of our armies.

the hives are a bit tricker, but I think we might want to invest heavily in their defense. We are trading for time more than anything, and that's a strategy where defense in depth excels. So i'm leaning towards Garrison each Hive with half an Army Group (460 Armies total), and Garrison Hives with Mixed forces.

that would leave 413 armies for garrisoning Hvergelmir Prime Fortress, with about half of them being milita armies. this is ultimately a fairly homogeneous defense, without major strong or weak points, at least in regards to troop distribution. Which I think is good, the nids are fantastic at bypasing strongpoints, so avodiging going all in on one point at the expense of the rest of the defensive line is a good plan.

so

Plan: defense in depth
[x] Garrison each city with a Corps(30 Armies total)- Enough troops to operate the cities fixed defences and to hold for a period against even a sustained assault. Additional AA and anti-orbital firepower while the city holds.
[x] Garrison each Hive with half a Army Group (460 Armies total)- Enough troops to operate the hives fixed defences and to hold for an extended period against even a sustained assault. Additional AA and anti-orbital firepower while the hive holds.
[x] Garrison Hives with Mixed forces- Fixed defences have full impact, will hold for reduced period.
[x] Default- Stand your ground, shoot with all AA in range, use air only to prevent enemy landing within your lines


if anyone has anything clever to add i would be willing to add it to the plan.
 
Oh, the City of Sight was made with that architecture? Ridcully probably knows about it then. I doubt he's an architect though, so we'd have to get the knowledge of how to build it from someone or somewhere else.

I am pretty sure that psi architecture is a lost tech or else the telepathica would have build cities like that at all there training centers like Avernus but the cognoscynths managed to develop it on terra during the old night with all the supply issues that implies so its likely that we can redevelop the tech provided we do the fundamentals of warp based tech at relic level as we already have a large population of capable trained psykers ,a great deal of understanding of the warp (which we can build on with in depth research of the laws of the warp and conceptional bonding) and there is likely more than a few examples of old one version of psi architecture on plant if we can find it
 
The way I see it there are several things they can try to do:

1: They try to attack along the entire front, searching for a weak spot in our deployment to take advantage of. If we deploy the maximum to all the cities and hives this would result in heavy casualties to the 'Nids
2: They decide to play it safe and mass their forces and assets to one or a few hives/cities at a time in a bid to take as few casualties as possible. This too would benefit from deploying the maximum we can to the hives and cities to maximize the time it takes them to break through and make it more costly for them.
3: They decide that the Hives and Cities aren't worth it and go all-in on attacking our fortress position. In this situation the Ordinatus would wreck havoc on their clumped up forces as well as our artillery and Psykers. They would either have to deploy forces to the other positions to keep them pinned or accept that they would be attacked from the sides and rear while trying to smash through our massively entrenched position, which is fairly suicidal.
4: They try to do a mix of the options above to lesser effect than if they focused, which again would benefit from deploying the maximum.

No matter how I look at it, we benefit the most from deploying as much as we can to the cities and hives.
 
If Durin thinks we're likely to win then its time for us to snatch defeat from the jaws of victory.
[Q] Plan Not Today!
-[Q] Garrison each city with Three Armies(900 Armies total)
-[Q] Garrison each Hive with a bit less than a Corps (3 Armies total)
-[Q] Place AA on don't fire till you see the whites of their eyes stance.
-[Q] Pile all mines in the centre of the cities for easy access.
 
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So do we want to use any of the ground-based poisons here? Cause I personally think they could be helpful here to prevent a pricey victory here.
 
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