The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

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Brief analysis of the Tyranid and Eldar fleets

First the Eldar ships combine high base elvels of firepower with the smallest range penalties you have seen, making them dangerous at all ranges but deadly at extreme range (such as harassment), they make up for it by being rather fragile for ships of their size at anything but long range, again making them dangerous at harrasment
the one exception to this are the Ghostships, who have the armour of your toughest battleships and devastatingly powerful very short ranged weapons, and seem to be pretty much built for removing very tough very well armored targets such as Hive Ships and battleships. they also counter the Eldars vunerability to range in part

The Tyranids combine high HP and armour with a mix of high AP weapons that work at all ranges, making them an effective generlsit fleet that is terrifying for well armoured foes (like most Imperial Trust fleets). Their Maw ships have very high AP short ranged attacks but suffer at high or extreme ranges. they also have a mechanic giving them a boost depending on their current synaptic network which at its highest massive boost multiple fields
 
The Tyranids combine high HP and armour with a mix of high AP weapons that work at all ranges, making them an effective generlsit fleet that is terrifying for well armoured foes (like most Imperial Trust fleets). Their Maw ships have very high AP short ranged attacks but suffer at high or extreme ranges. they also have a mechanic giving them a boost depending on their current synaptic network which at its highest massive boost multiple fields
So...is there a "horrified" rating I can give this or something?

high base elvels of firepower
At least an accurate autocorrupt can give me a small smile before this bloodbath.
 
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Brief analysis of the Tyranid and Eldar fleets
In the currently winning Shards plan, I think that Landeer will spend his Ghostships on enemy Hiveships in the first phase, as the set priorities makes them of little use afterwards and other Eldar ships are not well specced against Hiveships. This will likely amount for the majority of Eldar losses during that phase, the rest of Eldar ships conducting harassment throughout. This is probably the only time where focusing Heavies is a good idea I think.

By word of Durin (on Discord), focusing on heavies does not increase damage from the Nynye poison.

I maintain that focusing Synaptic Nodes (which also means Hiveships, as those amount for 4/5 of the network) is a better idea, but focusing Heavies is not a bad one.

I am rather worried about the lack of any focus on their harassment screen though, these Nids are deadly at Long range and we will be harassing a lot. Might also allow our fleets to fight at long range, so they can keep away from the Maws.

The secondary Maw focus in the harassment phase is problematic I believe, because the Nids will have little to no reason to not ball them up in the middle of their formation as they would be pretty much sitting ducks against the Eldar, meaning they will have to fight through an undepleted Generalist screen into the core of enemy formation, covered by the heavy Hiveships guns, to kill them. Very much not worth it I believe.
 
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The Tyranids combine high HP and armour with a mix of high AP weapons that work at all ranges, making them an effective generlsit fleet that is terrifying for well armoured foes (like most Imperial Trust fleets).

Huh, so do we need to work on creating fleets with different specs? Maybe geared towards shields? I'm unsure what the equivalent to armour - if any exists in this quest.
 
Well the tyranid specs are rather terrifying, and the eldar specs rather unimpressive by comparison. It seems like the Eldar's only significant advantage over Trust ships is effectiveness of their weapons at range and better attack craft. While the tyranids are better at everything. The tyrand bioplasma weapons are even better at long range than the Eldar weapons.

I'm rather surprised the tyranids have such big armor ratings though. I had thought they had shifted to huge HP pools and low armor as a response to Necron weapons having absurd armor penetration.
 
Alright figured out how much power each synapse ship provides percent wise durin already told us the cruiser synapses provide 22% total for a number of 193.5 out of 1120 synapse power
the command battleships individually provide 26 points but only have 4 so their contribution is actually only 104 less than the cruisers total
and the Battleships are the workhorses providing the other 822 points. So killing the CB's doesnt really hurt their synapse network much just their overall firepower.
Edit: Mind they still have 300 hp and 200 shields on top of their firepower which is many times better than our own CB's so still worth it.
 
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they also counter the Eldars vunerability to range in part
Mostly through interception and body-blocking I imagine. Deny all attempts to close in by using specialist ships that are too dangerous to ignore, but too tough to insta-gib, thus buying the regular fleet time and space to maintain their preferred method of "cut to pieces at range".

So, over-sized/powered escorts?

3223. Ooh, symmetry
 
Well the tyranid specs are rather terrifying, and the eldar specs rather unimpressive by comparison. It seems like the Eldar's only significant advantage over Trust ships is effectiveness of their weapons at range and better attack craft. While the tyranids are better at everything. The tyrand bioplasma weapons are even better at long range than the Eldar weapons.

I'm rather surprised the tyranids have such big armor ratings though. I had thought they had shifted to huge HP pools and low armor as a response to Necron weapons having absurd armor penetration.
You are underestimating the Eldar quite a bit. Also the Tyranid ships stats can drop quite a lot when they start losing synapse
 
I suspect people weren't fully accounting for this being their synaptic node-boosted stats.
That's still an advantage to tyranid ships though. Synergistic benefits from having certain fleet compositions is common to pretty much every navy we've seen.

They are getting really huge buffs to their stats: armor, shields, hp, accuracy, armor penetration. Though their synaptic boost may not decline all that much from ships being shot down as the synapse boost is the amount of synapse divided by the amount of forces using it, and it's capped at 2.0 when they have enough forces for about 2.5. So unless we shoot down synapse ships with quite a large bias compared to other ships it's not going to decline.

What's more interesting is that the synapse boost for ships is also affected by them deploying ground forces. So when they deploy ground forces their space forces will actually get weaker.
 
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Well the tyranid specs are rather terrifying, and the eldar specs rather unimpressive by comparison. It seems like the Eldar's only significant advantage over Trust ships is effectiveness of their weapons at range and better attack craft. While the tyranids are better at everything. The tyrand bioplasma weapons are even better at long range than the Eldar weapons.

I'm rather surprised the tyranids have such big armor ratings though. I had thought they had shifted to huge HP pools and low armor as a response to Necron weapons having absurd armor penetration.

Maybe this fleet of 'nids haven't been fighting Necrons? Or at least have had enough time away from Necrons to respec into a more generalist fleet?
 
It's a shame that we don't have the ritual that is anti-nids. But given the ones that we have I would say that is better this way^^ (fuck chaos).
Also the auto corruption almost make this post far different.
 
@Durin, Sanguinius' soul may be on the Vengeful Spirit. Here's a transcript of where I got the information from.
Remleiz: It's very strongly implied, well I say implied, that the soul of Sanguinius is still on the Vengeful Spirit, considering you know, crystallised souls of those who died are still on the Vengeful Spirit and Sanguin- there's a big crystal statue of Sanguinius.
Tactica Imperialis: Yeah
Remleiz: So
Tactica Imperialis: We know that some part of Sanguinius is still definitely stuck on the Spirit.
 
Aside from the fact that his soul has been stuck on a Daemonic Gloriana for over 10 thousand years? Do I really need to explain how that is a bad thing?
 
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