The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Diplomancy
Y1: Request (HWWO ask him if he can relay a message to the Planet Mind to ask for help if we do the Primordial Sea)
Y2: Request ( Grey Knights ask if they can help or have something to help of we do the Primordial Sea)
Y3: Trade with Dragon People find out what they want
Y4: Siren trade ( FInd out with the what they have to trade and want)
Y5:
Checking some things out and getting some trade
@Nurgle I don´t think that trade is urgent at all, we should focus this turn on getting as much help for the Primordial Sea as we can, that way even if we decide not to pursuit that path we will have enough info so that we can do an informed decision.
 
IF we do the primordial sea we are not going to do it for several turns. We have 10-15 years
I know it, but i think that the sooner we have all the info that can help us decide what to do the better.

Technically we can start the Sea action with a triple down the next turn, (and yes I have included the 2 years to write down everything), so the info avout it is quite urgent, the trade with the rest of the people can wait a turn or two.
 
I know it, but i think that the sooner we have all the info that can help us decide what to do the better.

Technically we can start the Sea action with a triple down the next turn, (and yes I have included the 2 years to write down everything), so the info avout it is quite urgent, the trade with the rest of the people can wait a turn or two.
When we ask the Eldar I want a double down since they are like there is some knowledge which is not meant to be known with anything involving the primordial sea.
 
When did Durin officially say the Quest is coming to a close, since I have mostly been sticking to threadmarks?
It's not that it is coming to a close, just that doing the Primordial Sea option has a chance to poke the final boss if we critfail, which would pretty much end the quest.
Even a nat 1 will not mean instant game over but I can trigger a situation that will most likely cause one.
This is poking the end game boss when you are a third of the way though the game
 
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It's not that it is coming to a close, just that doing the Primordial Sea option has a chance to poke the final boss if we critfail, which would pretty much end the quest.

This part of the quest is ending. No matter what we do the end of this quest is coming. No matter what happens we are moving to a new quest that is the next part of the universe.
 
Departmento Munitorum
SLOT A
-Y1: Expand PDF
-Y5: Advanced power Armor: Hellguard Void Infantry Regiments
We need more troops, this will be expensive turn I cry in accounting :(
Suggest we do the Militia training options for anti psyker tactics. As mentioned before the psyker problem is getting bad and just last turn we lost around 350 millions people and now we are getting maluses to our rogue psyker rolls making it worse. This is the exact reason why the training for our milita is important, so it's not nearly as bad as when we send out a good number of our anti psyker forces. Besides we are going to have a good number of slots clearing up next turn so we aren't that stretched on actions.
 
Suggest we do the Militia training options for anti psyker tactics. As mentioned before the psyker problem is getting bad and just last turn we lost around 350 millions people and now we are getting maluses to our rogue psyker rolls making it worse. This is the exact reason why the training for our milita is important, so it's not nearly as bad as when we send out a good number of our anti psyker forces. Besides we are going to have a good number of slots clearing up next turn so we aren't that stretched on actions.
The plan already uses most of our thrones . I don't know if we can do it and expand the pdf and the huge forge hive. I am already spending all our reserves just on those. Not counting everything else. While the power armor options will help with the Tryanids. I am hoping with Saint Lin goin last Saint of the Emperor we will get a reprieve.
 
Hum, while I will not vote and I am with the guys that say to wait until the last power up of the saint. I still wonder what a transcendent power one would get for poking the end boss to see what happens .why? Because it would be a skill tailor made to the situation . And wow we would have literally the (un)choose one that can hurt the source of chaos.
 
Hum, while I will not vote and I am with the guys that say to wait until the last power up of the saint. I still wonder what a transcendent power one would get for poking the end boss to see what happens .why? Because it would be a skill tailor made to the situation . And wow we would have literally the (un)choose one that can hurt the source of chaos.
I'm actually curious about Lin's final metamorphosis. Would the last one give him enough of a boost to transcend on it's own?
 
Sparks in the darkness
@Durin
I can dream


Sparks in the darkness

Bubonicus. A demon world of Nurgle. A fetid pit of scum and vileness. Stolen from the Old Imperium it had been forsaken by all sane beings for millennia. Abandoned by all save the corrupt and the damned.
Until today.

Through toxic clouds descend a swarm of shuttles, their wards straining against the petulant air. All but the first. The lead craft glows with a golden halo, the light seeming to burn away the corruption before it. Demons roar and are answered by bolt and beam. Purifying destruction paves a path to the ground.

A man steps from the first shuttle. His body is frail. Weathered as if by great strain and weight of years. Yet to look upon him is to know power for his soul shines like a beacon. Adorning him is a regalia of black crystal. Around him the blighted ground writhes… stills… and withers to leave untainted soil. The very essence of chaos driven out by his mere presence.
Seamus Lin, the Last Saint Of The Emperor.

Soon he is joined by four companions.
To his right stand a pair of giants. Men of such stature and presence that they are merely dwarfed, not eclipsed, by the star that is the Saint's soul. One bears the symbol of the wolf. The other the raven. Leman Russ and Corvus Corax.
To his left stand beings of inhuman grace. Tall and slender. One in armour of blue and red. The second in black and bone. Asurmen and Maugan Ra.

Around these legends rain an army. Thousand of the best warriors from across the sane galaxy. Human, Eldar and Marine. Their armour engraved with runes. Their weapons aglow with psionic power. A force to conquer worlds. Assembled to buy but a few hours.

Steadying himself Saint Lin projects his Self. Reaching beyond the fetid air and rancid earth. Past rotten and crumbling bedrock. Through Bubonicus's putrid core. Reaching at last to the Plague God himself. And then…
he struck.

-

Across the galaxy a trillion mouths cry out in agony.

-

The Plague Father. The Master of Pestilence. The Lord of Decay. Nurgle… screamed.

A mortal has hurt Him. An insignificant fly had come to one of His worlds and caused Him pain. Such a trespass could not be borne. Gathering his power the Greatest Of Unclean Ones turned his will against the insolent fools that profaned him domain.
In doing so he seals his doom.

The Star Father, enraged beyond all reason, clashed against Nurgle. Demanding absolute dominion over Bubonicus and all upon it. Legions of Angyls stream towards the demon world. Tearing apart everything, mortal or demon, between them and the false saint that denies their God Emperor.

From the shadows the God of Death strikes. Aiming to bring True Death to the Fly Lord's most fervent followers. Greater and Honoured demons falling to the Eldar deity.

A dozen lesser gods emerge from hiding. Ripping into the weakened defences of the Great Corrupter's holdings. A coalition of weaklings coming together to humble their better.

Moments later the torrent of assaults redoubles as opportunist take note of Disrepair's sudden weakness.

In desperation Nurgle calls up every scrap of power. Every servant and servitor. Every last ounce of strength. This affront would. Not.
Stand!

-

The inner sanctum of Decay is quiet. Gardens emptied as armies are marshalled elsewhere. Rooms abandoned as generals and champions are called up. And through this unguarded fortress a shadow stalks. Even undefended this place is far from safe but the shadow moves with confidence. He has walked these halls before and emerged alive, if not unscathed. Winning free with knowledge worth a thousand worlds. Today he seeks a far greater prize. Soon enough he reaches the Door. One final obstacle between him and the Plague God's greatest treasure.

For the second time Munstrum Ridcully stands before Isha's prison. Blind eyes scour this last barrier, seeking even the smallest imperfection. Raising his hand the Oracle of Avernus reaches out…
 
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