The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Lin is not transcending from studying the Eldar Pantheon I don't think, Malal is not a thing/not big enough to be relevant if I remember correctly, if Primarch research cant do it Sanguinor wont even come close probably, and true names sound more like Rids research.
I have to say that even if I agree with you that we can´t get Lin into transcendent with regular research, but we may be able to get him a Paragon learning with regular research and that will surely help with the Primordial sea.

The Sea isn't going to guarantee transcendence. At best a roll for transcendence.

Ridcully made far more difficult rolls than Lin is facing and still isn't Transcend.

The thing is that the rolls even if they were much more difficult, but the risk was only the life of Ridcully, in this case, the prize of failure may be a Game Over.

So the reward for a success in Lin´s action will be way bigger than the ones in Ridcully.
It's 25 years before he possible dies and he will get a massive change right before he dies.
Ok we have 30 before Saint Lin dies I propose a compromise that we table discussion and the primordial sea for 4 turns. Anyone else agree? Because we do have about 24 years worth of research that may help such as chaos frequencies.
Are you sure about this?, Durin said that Lin has between 15 and 45 years to live and even if 30 years is the Average of 15 and 45, if we have a bad roll we may be stuck with the lower end of the estimation (15-20 years).
 
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I'm craving the Lizardmen action, really bad.

We could get Jacob in his Psi Knight, wielding a Knight sized Saurus powered sword; riding an Avernus Dread Saurian.

Maximum Rule of Cool. Achieved.

The Sword is Viktor Mineyev, who dual wields vortex grenades empowered by his ultra-edgelord aura.

The Dread Saurian has twin-linked multi-meltas that are each armed with a plasma guns.

(just adding to the fun, not trying to subtract from your post.)
 
Even a nat 1 will not mean instant game over but I can trigger a situation that will most likely cause one.
This is poking the end game boss when you are a third of the way though the game
Ah, but that's a winning strategy in Stellaris. You lose a fight against one of the Fallen Empires, but destroy a ship or two and copy all of their tech.

Not sure why I thought this was relevant.
 
I actually strongly favor the beast tamers over the warriors, but if at all possible I would like to try for both.
 
Ah, but that's a winning strategy in Stellaris. You lose a fight against one of the Fallen Empires, but destroy a ship or two and copy all of their tech.

Not sure why I thought this was relevant.

We will harvest the super daemon, and then find out how to send a blink spider to each of the chaos gods.

Edit: It seems I have the first post on the 5000th page.
 
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No. We're in the middle of the End Times. According to the eldar's calculations, the odds of the good guys winning in the end is almost nothing (as opposed to absolutely nothing if they refused to get help from others). We need to take big risks if we ever want to have an appreciable chance of ultimate victory. Chaos is about to get a major powerup and the Primordial Sea's reward may be one of the few things that can help Order as a whole weather the new tide of darkness about to hit.
I absoutely hate when people use arguments like this especially since it seems like the people doing it are trying to make it out like other questers don't want to take risks. We are willing to take risks, for gods sake we risked our best asset and one of the best seers in history in a mission to help the Eldar rescue the goddess even though losing Rids would have definitely hurt us and we took a big risk with the tech trade with the major human polities.

What's worse is that you are making it sound like Durin didn't give us other options to win when that just seems incredily disrespectful to a good QM. I am pretty sure that any good QM wouldn't make it so that the only way we could win. Imagine that there are actually a few things that Lin could look up that would still give good bonuses that could seriously help us and win in the end that don't rely on us bad ending on a single bad roll.

This kind of argument sort of comes across as disingenuous along with a smidge of fear mongering to get people to take an action that could bad end us with a single bad roll.

And to give an IC POV it just comes across as a massive dick move to introduce something worse than an undiveded chaos incursion on the galaxy without bringing it up with all the major human factions first. Avernus arrogance at it's worse right there.
 
So, if the Sea can cause a bad end, but just as likely can give us all the good things, as well as pushing Lin to Transcendence, shouldn't we try for the Well of Eternity first, which can also give lots of Shinies, and push Lin to Transcendence? Because it seems like a pretty good idea to push Lin to Transcendence, and having The Well of Eternity first seems like the best way to accomplish that goal.
 
So, if the Sea can cause a bad end, but just as likely can give us all the good things, as well as pushing Lin to Transcendence, shouldn't we try for the Well of Eternity first, which can also give lots of Shinies, and push Lin to Transcendence? Because it seems like a pretty good idea to push Lin to Transcendence, and having The Well of Eternity first seems like the best way to accomplish that goal.
because it is likely just as dangerous
 
I actually strongly favor the beast tamers over the warriors, but if at all possible I would like to try for both.
While the animals of Avernus are insanely impressive I suspect that the weapon improvment is a straight multiplicative bonus, making our more advanced weapons drastically more effective. Also I want to see if it can be turned to enhancing crafting tools as well.
 
One thing about having our own Bio Titans, ahem, I mean warbeasts is we can export them by the bucketload to alfheim in theory. Their big upkeep is food most likely.
 
@Nurgle If we end up waiting a bit and trying to get as much research done as possible before deciding for the Primordial Sea, we should try to get all the Laws of the Warp research done before (especially the one about narrative)

It seems that they could give us a decent bonus for Warp related things, and the Primordial sea is probably among them
Law of Attraction-High Grandmaster Ridcully recently discovered was seems to be three Laws that underpin the Warp. The first of these Laws is the Law of Attraction, which can be summed up as like calls to like. This is what causes primal gods to arise and is the basis for some forms of divination, and for curses such as the one afflicting the Blood Angels. With more study High Grandmaster Ridcully may be able to determine more about this Law, possibly including how to take advantage of it.

Law of Cost- High Grandmaster Ridcully recently discovered was seems to be three Laws that underpin the Warp. The second of these Laws is the Law of Cost, which can be summed up as nothing involving the Warp is free, and if you think it is there is a price you can not see. He tells you that this applies to everyone, from the weakest of Psykers to the Great Gods. The price can range from the energy it takes to wield the Warp to your soul itself. With more study High Grandmaster Ridcully may be able to determine more about this Law, possibly including how to take advantage of it.

Law of of Narrative-High Grandmaster Ridcully recently discovered was seems to be three Laws that underpin the Warp. The second of these Laws is the Law of Narrative which has several effects, all of which result in making things more likely to happen as they would in a story. These effects leak into the Materium as well and are so pervasive that they are hard to see. This seems to bend the fate of great heroes, allowing them victory after victory until they fall in a heroic last stand or meet someone with a greater story behind them, as well as many other effects that are so commonplace that they are just how the world works. With more study High Grandmaster Ridcully may be able to determine more about this Law, possibly including how to take advantage of it.

By the way @Durin, congratulation for the 5000 pages.
 
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because it is likely just as dangerous
Didn't we get told that its just as dangerous to Lin, but won't cause a bad end? That seems like the best middle-ground we can get for it. Especially since that risk can be somewhat mitigated I'm sure by getting help from the Eldar, and if it succeeds seems like the kind of thing that would make him Transcendent, which would make everything else much easier, and keep Lin alive, possibly for the rest of the quest. Which would be super duper nice.
 
And to give an IC POV it just comes across as a massive dick move to introduce something worse than an undiveded chaos incursion on the galaxy without bringing it up with all the major human factions first. Avernus arrogance at it's worse right there.
On the galaxy? This is Avernus. Even if the PM could not contain it for some reason (very doubtful. It's not like an undivided incursion is likely to actually conquer Avernus.), it is not nearly a given that it would be capable of interstellar travel.

While the animals of Avernus are insanely impressive I suspect that the weapon improvment is a straight multiplicative bonus, making our more advanced weapons drastically more effective. Also I want to see if it can be turned to enhancing crafting tools as well.
The animals are vastly more numerous and versatile, not merely useful to further boost our heroes and champions. Also, we could probably use those tamed beasts to help set up our own tamers, even if they might never be as good.

Also, the tamer side just wants resources, while the warriors want advanced weapons that they would further enhance and wield with supernatural skill. One is just a trade, the other pretty much military support.
 
Incidentally what is a conflagration?
Already answered, but you know those fires that always happen in California?

Now set the galaxy on fire-oh, wait, it's already on fire, I mean set it even more on fire. Possibly via the Primordial Sea rising up to swallow everything like in The Shape of Nightmares to Come, the fanfic that led to the creation of this Quest.

That's a conflagration.
 
Already answered, but you know those fires that always happen in California?

Now set the galaxy on fire-oh, wait, it's already on fire, I mean set it even more on fire. Possibly via the Primordial Sea rising up to swallow everything like in The Shape of Nightmares to Come, the fanfic that led to the creation of this Quest.

That's a conflagration.

Sometimes the solution to a fire, is a another fire to suffocate the bigger fire.
 
Mentoring: Beta- Given the high rate of failure for the more powerful psykers Headmaster Ridcully would like to have one of his best psykers mentor the next Beta-level in the year leading up to his trials. This will hopefully be enough to increase his chance of passing by a significant degree.

Time: 1 year. (can be taken once)
Chance of Success: 50%

Cost: Free
Reward: each point of success inc chance of the Beta-level psyker passing the trails by

@Durin there is a cut-off, if this helps.
 
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What if when Lin pierces the veil and looks into the Primordial Sea he just sees Games Workshop or the Embers in the Dusk thread?

That would drive anyone insane. If he survives he truly deserves that Trancendent trait.
 
Huh we've truly been lucky with Lin, if he's able to research the end game boss. I am in favor of waiting till the absolute last min and doing chaos frequencies, and building bonus's.
 
7. from what you can tell. Charge
8. interesting idea
@Durin
-1. But what kind of charge? Is he charging the guy telling him? Is he charging the Tyranids? Is he charging his weapon?

I think we or the Imperial Trust Guard could probably fill all of the uncorrupted roles a commisar could fill by using unit champions and stealth commissars(internal security?).
The idea is probably much more use to the Trust Guard than us.

-2. Who do we talk to to make this possible?
Can we just say we brought it up with Klovis Ultan and call the idea distributed for further examination without needing to take any further in-quest action, or do we need to set up a meeting with the Inquisition, Security Council and governor of Niflhiem?

Most of our Rogue psykers are as such because they fall to Chaos, and a big chunk of our ability to keep them down is in the forces we array against them. Also I get the impression The Thread didn't want to trade lakes and tech to the Sirens for runes because we'd eventually get them anyway so if I want the lakes idea to be valuable I need to think of an alternate use.

-3. What would trading with the Avernite natives for mercenary forces to fight Rogue psykers cost?
They're essentially Chaos anyway, so it could be pretty cheap.
I'm thinking something a lot like our Primaris response forces maybe? It depends a lot on what kind of role they're best able to fill and whether they have any special uses in this context. We've fought alongside them against Chaos invasions in the past, so this isn't an extreme leap.

-4. Is the Djinn Skein Gladatoria an MIU thing where the simulation exists only in the mind of the soldier, or an environment thing where the soldier moves their body in an emulation environment to experience the simulation?
Because if they're stationary the right medical tech should allow us to pack even more soldiers into a small space in our transports. In fact this idea might be worth looking at for tech development anyways. The effect would be degraded by the volume and maintenence requirements of their equipment, but it might be useful.
They're probably mobile if the system gets used on Avernus though.
 
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