The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Autocorrupt and keyboard slips!!!!! Also heh.

I think talking to Vanahiem about their navy is worthwhile.

Extending it farther than we were probably intended to: are there any worlds in Dragon's Nest that people have written Omakes for that have traits we want to copy so we could solicit them for minor bonuses to things?
Ones that have bonuses against stealth or harassment would be immediately useful. Maybe Vanahiem already has ground or naval bonuses against that sort of thing? If they have a history of fighting the Eldar.
 
This is most certainly the place for that kind of thing. Like, Amir'ka exists for two reasons: to say "America, you're as bad as Chaos" or to say "America, even Chaos isn't as bad as you."

For example, "America, your system of politics is so messed up that a Chaos polity uses it." Or, "America, even Chaos isn't so messed up as to use first past the post voting."


Wouldn't bribes, judge-buying, and other forms of corruption be adequate and easier substitutes? Not like that knowledge would help if the opponent themselves engages in corrupt activities.
Not really. This maybe the result of my recent LO5R playing, but those kind of systems can be both significantly more complex and difficult than just doing the ****ing system. I have never felt so frustrated in my entire life (ok this is hyperbole, but it was immensely frustrating at the time) when I had to figure out how much was an acceptable bribe to use a ****ing jail cell when official protocol gives our characters permission to use them and even throw out less important prisoners if needed.

What I'm saying is while corruption is likely common in Amir-ka I imagine the law and judicial systems are seen as rather sacrosanct in all that. After all its this thin thing that stops all the different factions in a polity that really should be 5 different polities from just deciding up and at em.

And if Amir-ka is meant as a crazed parody of America lemme tell you its more appropriate to keep the law system, it is Fucking mental.

To give an experience from my personal perspective, my Aunt died in America five years ago leaving her money to me and my brother. Only this year were we able to start getting it out of America because of how absurdly complex and paranoid the laws around it are and even then I have to fill out nearly 10 different forms a month to categorically prove "no I am not sending this money to fucking ISIS" and I'm meant to be a citizen! It is insane. Every experience I have with the American legal system is ****ing exhausting, from the requirements for Medallion signatures, which nobody uses except for the USA and are hilariously expensive per pop and more...

Trust me if there's one legal institution that does not need to be chaosed up its the American legal system. But, since I will my vision of it is a place of absurd complexity where trying to fill out a Form 1040 is liable to have your face melted off by a super charged and eager to shoot super IRS.
 
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Here is a thought: How responsive are the Nids? If we start burning everything in their path, will they divert? If we start popping fleets, will they concentrate to be harder targets or scatter into even smaller fragments?

It just feels like a lot of our planning presuposes that the Nids will just keep on keeping on while we kill them.
 
Here is a thought: How responsive are the Nids? If we start burning everything in their path, will they divert? If we start popping fleets, will they concentrate to be harder targets or scatter into even smaller fragments?

It just feels like a lot of our planning presuposes that the Nids will just keep on keeping on while we kill them.
We have to burn everything above us and I mean everything including the human and xeno worlds. Also if we prove to hard the hive fleet will change direction looking for easier targets.
 
Here is a thought: How responsive are the Nids? If we start burning everything in their path, will they divert? If we start popping fleets, will they concentrate to be harder targets or scatter into even smaller fragments?

It just feels like a lot of our planning presuposes that the Nids will just keep on keeping on while we kill them.
Unfortunately we can't really do much about that, we don't know how the nid's think, we don't know the style of leadership their hive tyrant uses, however I do think we can guess one thing.

We have to burn everything above us and I mean everything including the human and xeno worlds. Also if we prove to hard the hive fleet will change direction looking for easier targets.
This seems very unlikely, the as the fundamental thing about the Nids right now is desperation.

They are more on the back foot than they've possibly ever been, hunted by foes who likely have the capacity to deal with these splinter fleets with relative ease. Their only chance is to head towards the largest concentrations of biomass and eat and eat and eat, that means the Agri worlds of Amir-ka and Ironbusta's domain for certain since they're the largest concentrations around.

It quite simply can't afford to go looking for something easier, the time spent looking could be enough time for the Necrons to catch up, or for someone else to come for it. I think that no matter what we do the Fleet will keep coming, it may shift how it comes, but its not going to stop moving.

@Durin
1. Point of procedure, if a person has questions on Discord, but you are not currently on Discord, but are answering questions in thread is it allowed to import the discord questions over to thread and vice versa?
 
Unfortunately we can't really do much about that, we don't know how the nid's think, we don't know the style of leadership their hive tyrant uses, however I do think we can guess one thing.


This seems very unlikely, the as the fundamental thing about the Nids right now is desperation.

They are more on the back foot than they've possibly ever been, hunted by foes who likely have the capacity to deal with these splinter fleets with relative ease. Their only chance is to head towards the largest concentrations of biomass and eat and eat and eat, that means the Agri worlds of Amir-ka and Ironbusta's domain for certain since they're the largest concentrations around.

It quite simply can't afford to go looking for something easier, the time spent looking could be enough time for the Necrons to catch up, or for someone else to come for it. I think that no matter what we do the Fleet will keep coming, it may shift how it comes, but its not going to stop moving.

@Durin
1. Point of procedure, if a person has questions on Discord, but you are not currently on Discord, but are answering questions in thread is it allowed to import the discord questions over to thread and vice versa?
yes you can
 
vote locked
Adhoc vote count started by Durin on Apr 3, 2019 at 7:54 PM, finished with 123426 posts and 18 votes.

  • [X] Plan Ideas
    -[X] Ridcully can nudge the Chaos polity seers to possibly see the Hive Fleet coming, giving them at least some possibility of preparing for it. Amir-ka is still likely to lose, but if they are better prepared then the Tyranids will suffer more losses and take longer to advance. Alternatively, we could just warn them outright, though they will not likely trust us.
    -[X] Avernus can try to ask HWWO to get some Norn-Queen samples to have the Nynye make a self-replicating poison.
    -[X] Informing the local Necron dynasty of the issue could see them end up deploying forces against the Tyranids. Divinatory information could be used to direct them to where they'd have the best effect.
    -[X] Inform every non-Chaos human and xeno power in the region of both the Tyranids and Bloodbusta. Consider providing the human powers with some level of additional technology to raise them to that level to increase the damage they can do, especially those that are below Imperial. Offer evacuation where it would be reasonable to do so without straining the Trust's logistics.
    -[X] Use of cyclonic torpedoes against select Ork and Chaos targets. Ideally could be done after the Tyranids have landed forces.
    -[X] Sub-sector Cobalt needs to be fortified as much as possible, funded by the Trust as needed. Militias need to be brought up to maximum size and training level possible.
    -[X] Scorch some of the minor Chaos and Ork worlds in advance of the Tyranids to prevent their consumption. Divine which targets would be best to tackle. Consider building a forward operating base to support this effort.
    -[X] Grant the Blood Dragons additional technology to better enable them to provide more aid. Continue to root out infiltrators in their polity to prevent tech theft.
    -[X] Use a minor favor to double the eldar forces.
    [X]War plan scorched earth(s)
    [X] Plan Gambits:
    -[X] Diplomatic Measures:
    --[X] Transfer of all safe to distribute, to nearby human worlds, prioritizing those directly under threat and multi stellar polities with power projection capabilites. Safe to distribute defined her as stuff Chaos either has, or doesn't care enough to raid over. Special note for Mibu, since they actually have a name.
    --[X] Approach the Necrons for aid. Offer them the honor to decapitate the head of the beast, while the Eldar handle the scraps. And take less casualties of course...
    --[X] Transfer Naval Technology to the Dragon's nest. Ridicully will devote time to ensuring the Shipyards are secure.
    --[X] Warn all noncorrupted polities of both threats, provide historical records and somewhat vague current estimates. If nothing else, being proven right will prove a useful long term lever. Also, it will likely immediatly leak to chaos, warning them without risking direct contact.
    --[X] Attempt to gain reinforcements from nearby human and xenos polities. You doubt it will work, but it costs little to try.
    ---[X] Ridicully manipulates the sight of Chaos seers so they see the approaching threat, this will serve to support our own leaks.
    -[X]Industrial Measures:
    --[X] Conversion of Musphellim City to Forward Operating base to support offensive operations.
    --[X] Fortification of Subsector Cobalt. Avernus will donate a trillion metal to the common cause. Will probably need transport though.
    -[X] Initial battleplan
    --[X] Focus interception fleets on as many of the 13 nondamned systems as possible, with any extra supporting orks.
    --[X] Should the Nids choose not to bypass the holdouts on the second wave, we will concentrate forces to defeat some of them in detail while subjecting the others to Exterminatus.
    ---[X] Should the again continue after the holdouts, we divert to decimate their offensive against Amarika and leave the nids holding the bag.
 
To Beat Back the Wave: The Unannotated Strategy Outline Presentation at the High Council
So, had ideas, didn't want to try making a plan, so instead made an omake! Of ideas, and a tentative plan that might work for the first wave with accompanying rationale!

To Beat Back the Wave: The Unannotated Strategy Outline Presentation at the High Council
From the High Council Historical Records of the Imperial Trust

"The way I see it, the best option is to nip this in the bud as much as possible, even though it means forfeiting the defensive advantage of fighting over and on our better fortified worlds and creating a logistical nightmare for ourselves in keeping our armies and navy supplied so many light years from our home systems. Those problems can be mitigated through proper preparation, but a several-fold increase in size for a combat fleet that already out matches our own cannot."


"We obviously cannot come up with a full strategy without knowing how the Tyranids will respond to our attacks—if they will group up further to increase the combat power of individual hive fleets, if they do nothing and continue to follow the course they have set, if they will disperse to preserve their numbers and increase the potential biomass they can harvest, of if they do something truly unexpected—but we can outline a solid approach to the initial engagements as they enter the galaxy."


"From the size and combat power of each hive fleet, combined with how much of their losses they are capable of recovering in less than total defeat, worlds not defended by a major power in this region can feasibly do nothing more than delay the coming tide and slightly reduce the mass it gains—even if through some miracle they were capable of inflicting near total losses, after consuming the biosphere the Tyranid fleet should come out ahead. As the Shadow has also become an extremely potent interdiction tool, we cannot even use the window created by the delay to inflict harassment, let alone effective harassment given their mass reclamation abilities. As things stand the only way anyone can effectively reduce the mass of the dispersed splinter fleet is through total defeat of constituent hive fleets and the only way to prevent its growth is to prevent them from landing on worlds with rich biospheres."


"Ideally our first step should be to reduce the worlds targeted in the first wave that are inherently hostile to sane life in the galaxy to ash ourselves. Each individual planet of this type can be destroyed with minimal losses on our side with an average of two task forces in a year. Given that it is not a question of if their biospheres will be destroyed but if their biomass will feed the insatiable maw of the Great Devourer I feel there is no reason to avoid doing so to preserve habitable planets. While this will result in some losses on our side and remove any potential delays, the reduction in expected fleet strength of the Tyranids should be well worth it for future waves."


"To do this, for practical reasons we would need some degree of certainty that the major Chaos powers in the region do not interfere. A great purge of minor Chaos powers in the area with the help of the Eldar is something that could easily provoke a reaction even given their current distraction with the Waaagh, and our resupply lines will by necessity pass through areas under Chaos control."


"The best way to do this is by ensuring they discover the coming threat of the Tyranids. While it may distract them from handling the Orks, it will explain our actions in our preemptive purge and greatly reduce the odds that they will deliberately interfere at a large scale. Unfortunately smaller scale interference and attempting to steal our technological secrets is all but inevitable, but the greater threat of the Tyranids snowballing outweighs the losses on that front. It is highly likely that between the current fighting with the Orks and what Tyranid forces do hit them any followers of Chaos in a position to do so will be reduced to a shadow of their former selves regardless. It should also reduce the odds that those noticing Eldar involvement conclude that this is a region they have any special interest in, as they will have a readymade explanation for Eldar interference in protecting the galaxy from the apocalyptic threat of an exponentially growing Tyranid invasion. This should hold water even if the invasion is somehow handled relatively bloodlessly and with seemingly excessive force, as those with even a hint of rationality will likely conclude that the threat was considered severe enough that overkill was employed."


"While it is hardly the potential galactic scale threat that the Tyranids represent, we should also confirm that even with the distraction the local Chaos forces will succeed in destroying the recently formed Waaagh and figure out what we can do to influence it if they will not. Our own military is highly unlikely to be able to deal with the fallout of the Waaagh surviving, especially given the losses to the Tyranids we can expect to take."


"Ideally, the Tyranids will not retarget hivefleets aimed at worlds that have been burned of biomass to biomass containing worlds initially passed up by the fleet or redistribute the forces that were to target them to instead support the fleets hitting other worlds, but we do not know if this is the case or not. Given their very poor strategic speed speed, however, it is likely that our task groups could burn a substantial fraction of many of the worlds targeted in the first wave after the hive fleets are effectively committed to the world and escape before the Shadow prevents transit from those worlds. In this case, we should likely prioritize Ork worlds for destruction, as they stand to provide more biomass to the Hive fleet. Of course, if burning worlds even after the fleets have seperated and targeted specific worlds causes the fleets to retarget onto nearby worlds resulting in a delay with only minor effects on expected biomass gain then the cost benefit analysis of deploying our own forces to burn out the worlds would need to be re-evaluated."


"When the first wave itself hits we can meet elements of it in non hostile systems with the battlefleets we can spare from our defenses. In addition to protecting the minor powers, a laudable goal if not one we can frequently spare the forces to do, this allows for the defeat in detail of some elements of the splinter fleet before they have grown in size. Despite the strain of the distance this is likely to be our best chance to inflict a very favorable exchange ratio in our losses, as each planet consumed will increase the size of an individual hive fleet substantially requiring a similar percentage increase in the number of our own ships devoted to the fight to maintain the same loss ratio and a far greater percentage increase to maintain the same absolute loss number to defeat the hive fleet."


"As the Shadow in the Warp is not likely to prevent Webway transit, it should be possible in systems with Webway access to reduce the human forces committed and have the Eldar move from system to system, applying overwhelming force to shatter the hive fleets and having the human forces run cleanup. While this would require the human forces in system to play a delaying action while somewhat understrength before the Eldar arrive, overall it should allow for both greater coverage and improved loss ratios, so long as the forces are capable of avoiding major losses before the Eldar can arrive. While the Shadow would ordinarily prevent effective communication for coordination and timing between the different systems in question, between the Divinatory skills available to the forces and the fact that a relay system for messages using the Webway should be both fast and possible, as each system in question is by necessity connected to the Webway, the required level of coordination should be feasible."


"Should we ultimately decided to run a major campaign like that described here, we should also consider creating a base of operations to ease resupply and repair as those are likely to be major issues. One possibility on that front would be to convert an orbital city into a functional forward operating base and place it in the region, ideally in dark space and near a Webway gate. By having repair facilities and an at least moderately secure location for convoys to create a stockpile, logistical constraints should be greatly eased—although if the degree would be worth the cost and disruption it would cause is debatable."


"Finally, there is the question of the local Necrons. While direct cooperation with them is out of the question due to the hostility between them and the Eldar as well as the conflicts with Dragon's Nest, it is undoubtable that they have a vested interest in preventing the Tyranids from gaining a foothold in this galaxy and would take steps to cull them even if they are not in the direct path of this splinter fleet. Unfortunately, it is very difficult to say what, if any, measures they would take—anything from meeting them in open battle in the Void to preemptively sterilizing all the worlds they are targeting while waiting for reinforcements is possible. I would like to suggest we consider providing them with the information we have about the Tyranid splinter fleet and whatever tentative plan we have for it, though, simply because warning them increases the odds that they are aware of and respond to the threat, reducing our own expected losses in handling it, and so that we do not accidentally work at cross purposes, such as by having both fleets show up to target a single hive fleet or by the Necrons choosing to sterilize a world we were going to protect. I would also like to note it is quite possible that they are aware of this splinter fleet already, too, and without hearing we had and would devote the forces needed to protect some of the uncorrupted sane worlds in the path would instead sterilize them simply to deny the Tyranids the biomass."
 
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The Fourth Emergency High Council Meeting Part Two: Planning
The Fourth Emergency High Council Meeting Part Two: Planning

The High Council ended up spending the rest of the day discussing various ideas about how to deal with Hive Fleet Grábakr. It was widely agreed that you should have Ridcully ensure that the forces of Chaos know what is coming, as they are unlikely to make their position worse with foreknowledge, and to inform everyone else that you know about including the Necrons about what is coming. It is hoped that you will be believed and that better prepared forces will be able to cayuse a bit more damage to the Tyranids. Unfortunately your hopes that some of the humans in the Hive Fleets path would be willing to evacuate were ended after talking to the Imperial Trust diplomats who had contacted said worlds.

In the Imperial Trust it is agreed that the Cobalt Sub-Sector would be fortified to an extreme level in preparation for the Hive Fleet, and that some technology would be shared with Dragon's Nest to strengthen them. Exactly how much technology would be shared started a heated debate, and was deferred for the moment. It was also agreed that for the duration of this crisis the Imperial Trust Navy and Guard would be able to able to demand the secondment of two thirds of all forces in the Imperial Trust, double the normal amount. You would also ask that the Eldar pay off some of their debt to the Imperial Trust by doubling the size of their forces allotted to deal with the Hive Fleet.

On dealing with Hive Fleet Grábakr your suggestion to burn minor chaos and Ork worlds ahead of the Tyranids advance is agreed on, with the stipulation that it would be confirmed that none of the worlds have problematic ties before you burn them. It would be disastrous if you burnt a world with strong ties with Amir-Ka and they decided that the whole coming Tyranid Hive Fleet is a hoax and attacked you for example. Merely burning worlds would not be enough to totally remove the biomass that the Tyranids gain from consuming it, but should be enough to cut down on it by ninety percent. What to do about the human and Boessaewth held worlds was a subject of much debate, but eventually it was agreed in principle that you would attempt to defend as many of them as possible from their attacking Hive Fleets, and would be willing to deploy your entire free naval forces for this. Discussion on whether to additionally deploy ground forces, and if so how many, and how large forces to deploy was deferred to a later time after much argument.

The idea of using your supply of Cyclonic Warheads on worlds from Amir-Ka or Ironbusta's domain that are on the verge of falling in order to both kill some Tyranids and deny them biomass was agreed to after much debate, though in the case of Amir-Ka only after the Hive Fleets have shattered most of Amir-Ka's fleets, in order to prevent ill timed retribution being attempted. These weapons will be reserved for Ork worlds with particularly high levels of biomass or Chaotic Agri-worlds. Your proposal for creating a Nynye poison tailed to effect the Tyranids is agreed on, though it is agreed that said poison should be kept in reserve for when it is needed.

As a well as your suggestion there were several from Chapter Master Julius and Farseer Firrith that were agreed on. First was Chapter Master Julius's suggestion to hit one of first Splinter Fleets to arrive with overwhelming force in order to gain a better understanding of how to best fight the Tyranids, and exactly how many forces will be needed. He then goes on to argue that you should not deploy anything less then overwhelming force to the other two human worlds that will be hit pretty much simultaneously, on the grounds that if the Tyranids prove to be more dangerous then expected deploying a single Battlefleet may result in defeat, or massive losses. This would force you to either deploy so many forces to three worlds that you would have issues protecting more then half of the remaining ten worlds or abandon two human worlds to the Tyranids. Neither are good options and the High Council is currently split between weather to go for one of them or take the risk that a single battlefleet may not be enough. Given that a Battlefleet would give your forces rough numerical equality to one of the Tyranid Splinter Fleets you can see Chapter Mater Julius's point.

Farseer Firrith suggested using the Webway gates in around half of the worlds under threat to allow the Eldar act as reinforcements, moving from one system to another in order to support human battlefleets. This will allow you to deploy forces only capable of stalling a Splinter Fleet to a system and then reinforce them with an overwhelming force of Eldar, before the Eldar move on while the surviving humans hunt down the remnants of the shattered Splinter Fleet. This would allow you to stretch your forces to cover more worlds by deploying less to worlds connected to the Webway, but would result in your forces in those systems potentially taking a sever mauling if the Tyranids can keep up with you while they are waiting for the Eldar to arrive.

Eventually three basic plans for how to deal with the first Tyranid wave are created, and the High Council is split around equally between he three of them.

The first plan is a refinement of your original idea, and has you deploying three task forces to five of the six sane systems being hit in the first wave with Webway gates and an reinforced Eldar Battlefleet to the remaining one. This Eldar Battlefleet will be in the first system hit and defeat their foes and then move on to assist the five other worlds connected to the Webway. Your forces in these systems will fight for time until the Eldar arrive, and to clean up the remnants after the Eldar leave. Four of the remaining seven sane systems will be defended by a human battlefleet reinforced by an additional two task forces to ensure that you have an numerical edge apart from whatever support the local worlds can provide while the remaining three worlds will be defended by the remaining Eldar Battlefleets. This plan is a major gamble, putting massive forces into battle against near equal foes in the belief that the Tyranids don't have a major qualitative edge against you. If it works you would destroy over a quarter of the Splinter Fleets, which when combined with burning many of the other worlds would likely result in the forces that hit Amir-ka being only eighty percent the size it currently is, rather then sixty percent larger. If it does not work you could suffer massive naval losses, and possibly even lose some fleets and the biomass that they are guarding and even if it does you will suffer major losses to your fleets.

The second plan is based around sacrificing two of the initial human worlds hit in order to get a better understanding of the enemies capabilities. It puts two Eldar Battlefleets and one human Battlefleet in the first world to be hit, which contains a webway gate, and none in the next two to be hit, which do not. The remaining eight human battlefleets and two Eldar Battlefleets will be split between the last ten sane worlds, five of which contain Webway gates. The exact composition of this split will be decided after the first battle gives your forces a better idea of the Tyranids combat power, and if necessary some worlds will be sacrificed to ensure that your fleets have an overwhelming advantage. This is the lowest risk of the plans, putting a higher priority on preserving as much of your fleets as possible for later engagements then protecting every world, at the risk of losing fleets in failed defences.

The third plan is based around protecting all three of the initial human worlds hit without risking any of your fleets, at the cost of possibly having to abandon one or more of the further back worlds. It puts two Eldar Battlefleets in the first world to be hit, which contains a webway gate, and two human Battlefleets in the next two to be hit, which do not. The remaining five human battlefleets and two Eldar Battlefleets will be split between the last ten sane worlds, five of which contain Webway gates. The exact composition of this split will be decided after the first battle gives your forces a better idea of the Tyranids combat power, and if necessary some worlds will be sacrificed to ensure that your fleets can be certain of victory. This is the middle way, attempting to protect all worlds but not risking your forces unduly int he attempt.

Your voice is highly respected on matters of war and whichever option that you argue for is far more likely to be agreed on, though not certain.

(if you don't vote equal chance of each, if you vote then that option has 53 chance and the other 2 a 23 chance each) a good argument can sway this further
 
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@Durin

1. Do we have intelligence gathering options other than waiting until we're fighting them over a world we want to keep?

Like Ridcully doing a two year focused Divination on Tyranid ship stats, or launching a small raid out beyond our effective operational area to test their mettle(heck the Eldar have the webway, this second option shouldn't be hard for them)
 
@Durin

1. Do we have intelligence gathering options other than waiting until we're fighting them over a world we want to keep?

Like Ridcully doing a two year focused Divination on Tyranid ship stats, or launching a small raid out beyond our effective operational area to test their mettle(heck the Eldar have the webway, this second option shouldn't be hard for them)
1. ridcully might help a bit but cant do a raid, they are not going to be hitting worlds between now and reaching your operational area
 
My inclination is towards the third or second plans. I rather doubt the Tyranids have a qualitative advantage over us since they're still the Tyranids and quantity over quality is still likely their thing even if they've upped quality, but I'd rather not gamble too much on that.
 
To be certain we have enough info we would need a focused divination on the 'character sheet' of an average example of every Tyranid ship class, but they could obviously be splitting their escorts and cruisers into different specializations. Thus making their ship class different and rapidly balooning the number of focused divinations we would have to do to get a complete picture of their fleet.

Now if we get a characteristics sheet for their dreadnought and an average escort I would be willing to risk saying I understood a normal enemy's fleet power based on that.
Though that's already four years spent ferreting out Tyranid stats and not redirecting Chaos attention to the threat.

The real problem with this specific enemy is that their ships could be designed to show drastically greater power when deployed together.
A normal enemy could have hyperspecialized escorts, each built around a specific weapon or role, modern Tyranids can both do that AND have formations where one ship specializes in enhancive biomancy, so if you don't know their abilities together then you will underestimate them.

So I am just not sure whether relying on Divination is the best option. Maybe? Maybe not?
 
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Third plan seems to be the best. First plan is too much of a gamble and we still have Bloodbusta to deal with and if more omakes keep being made cannon a angry demon coming to kill Saint Lin. Most likely when cobalt get hit.
 
I'm a fan of the third option. Good balance of safety while still keeping open the stretch goal of saving all the not-evil worlds.
 
@Durin

1. Are the Sane Worlds so paranoid that they also will not accept a ground garrison? Fill the world up with an army and it could act as a pseudobattlefleet.
 
If I can't think of something cleverer then I would also support the third option.

It gives us a chance of protecting all of the worlds without overly risking our first engagements. While the second plan would be better if we assume we are at a qualitative disadvantage and want to lose the least, and the first plan works best if we assume we have a qualitative advantage and want to win the most, the third plan leaves a tiny chance of being able to pull off the best victory and doesn't risk us.

I favor the third plan but can see an argument for the first: Aren't we sort of (nearly)doomed if they have both qualitative and numbers advantages over us?
So incorrectly assuming we have the qualitative advantage might make no difference to the outcome as to whether we have to call in our big favors.
While propping up Amir Ka might make a difference if we do have the quality advantage.
 
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I prefer the second plan. As unfortunate as it is to lose the human worlds, fundamentally if they are unwilling to evacuate or accept measures to increase their survival odds we have to conduct triarge. Would burn those worlds as well but it'd be a step too far.
 
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