The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The new areas we can potentially expand into are going to be burned out, eaten by Nids, or Chaos tainted. I mean, assuming the Nids do succeed in getting into/through the local Ork domain we could theoretically expand into there on the worlds that weren't devoured if we kill the Orks on em, but honestly with our current logistics I don't see it as a good option—let alone after our fleet gets mauled fighting the Nids.

I'd say as far as new worlds go we should focus our efforts on improving cleansing methods and finally getting around to colonizing what we took killing Valinor, followed by killing and taking over Turoq's old domain. Both are close to us, and not having colonies fifty plus days travel time away seems like a good thing right now.

That said, building up Dragon's Nest for unification and generally rolling out more and more of our improvements are the highest economic priorities by far in my mind.
 
So, once the Nids eat their way through Amir'ka and hit us, assuming we aren't gutted, how likely is it that we'll have a second War of Expansion, since our strategic speed was tripled among our faster ships thanks to the Conclave techs?

I mean, Amir'ka is going to be gutted unless they pull some seriously crazy stuff from nothing, even with our warning. They simply won't be able to spool up again from the damage taking out Ironbusta is going to do in time. It's not like the other powers are likely to step in if they don't for the Tyranids. Then again, there's the risk of overextension.
If we hadn't failed the location roll for the Tyranid fleet and had it hit us directly I would have said we would expand while everyone else is weakened, as it is we can unify with Dragon's Nest, uptech, and Wait for another opprotunity.
 
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[X] Support the Second Plan
-[X] It's already certain that some of the human worlds will be lost. In this way we will be able preserve our forces, which will be expected to continue warring against the Tyranids over the next decades.
 
[X] Support the Second Plan
-[X] It's already certain that some of the human worlds will be lost. In this way we will be able preserve our forces, which will be expected to continue warring against the Tyranids over the next decades.
 
The new areas we can potentially expand into are going to be burned out, eaten by Nids, or Chaos tainted. I mean, assuming the Nids do succeed in getting into/through the local Ork domain we could theoretically expand into there on the worlds that weren't devoured if we kill the Orks on em, but honestly with our current logistics I don't see it as a good option—let alone after our fleet gets mauled fighting the Nids.

I'd say as far as new worlds go we should focus our efforts on improving cleansing methods and finally getting around to colonizing what we took killing Valinor, followed by killing and taking over Turoq's old domain. Both are close to us, and not having colonies fifty plus days travel time away seems like a good thing right now.

That said, building up Dragon's Nest for unification and generally rolling out more and more of our improvements are the highest economic priorities by far in my mind.
Depends on how Amir-Ka goes. If we can trim the fleet there instead of it expanding ingloriously it might be at (very optimistically) 60% size once it exits Amir-Ka.
 
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
@Durin

1. Are the Nids hitting any Amir Ka worlds in wave 1?
2. Are they hitting any not Amir Ka worlds in wave 2?

Cause I think the Nids have developed Divination. I notice they hit 90 worlds in wave 1 and 51 worlds in wave 2. Literally evil Eldar.
 
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
[X] Support the Second Plan
-[X] It's already certain that some of the human worlds will be lost. In this way we will be able preserve our forces, which will be expected to continue warring against the Tyranids over the next decades.
 
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
I just want to encourage people to not just vote but to also add something to the discussion. you obviously don't have to, but it helps the plan-makers by letting them know what you care about and people happier in general by keeping the discussion alive as this quest is not just about "beating" durin's IC enemys but also us having fun.....
(I am also sure that Durin likes people actually talking and not just playing too)

Think of Dnd and that pretty much every DnD game has "role-playing" printed somewhere on it and somewhere or another advises you to consider making house rules with your friends once you know what your doing.

I suggest your thinking process about why you voted for what you did, perhaps alternatively your secondary pick if you couldn't pick your primary. Or maybe something that your consurned about the future IC, like "what happened to X group? they were in our area in canon right? I hope they don't pop up at a bad time"

-edit- it seems the tally diden't count the plans quite right...someone wanna insert the right tally for me and explain what I'm doing wrong?
Adhoc vote count started by Durin on Apr 3, 2019 at 7:54 PM, finished with 123426 posts and 18 votes.

  • [X] Plan Ideas
    -[X] Ridcully can nudge the Chaos polity seers to possibly see the Hive Fleet coming, giving them at least some possibility of preparing for it. Amir-ka is still likely to lose, but if they are better prepared then the Tyranids will suffer more losses and take longer to advance. Alternatively, we could just warn them outright, though they will not likely trust us.
    -[X] Avernus can try to ask HWWO to get some Norn-Queen samples to have the Nynye make a self-replicating poison.
    -[X] Informing the local Necron dynasty of the issue could see them end up deploying forces against the Tyranids. Divinatory information could be used to direct them to where they'd have the best effect.
    -[X] Inform every non-Chaos human and xeno power in the region of both the Tyranids and Bloodbusta. Consider providing the human powers with some level of additional technology to raise them to that level to increase the damage they can do, especially those that are below Imperial. Offer evacuation where it would be reasonable to do so without straining the Trust's logistics.
    -[X] Use of cyclonic torpedoes against select Ork and Chaos targets. Ideally could be done after the Tyranids have landed forces.
    -[X] Sub-sector Cobalt needs to be fortified as much as possible, funded by the Trust as needed. Militias need to be brought up to maximum size and training level possible.
    -[X] Scorch some of the minor Chaos and Ork worlds in advance of the Tyranids to prevent their consumption. Divine which targets would be best to tackle. Consider building a forward operating base to support this effort.
    -[X] Grant the Blood Dragons additional technology to better enable them to provide more aid. Continue to root out infiltrators in their polity to prevent tech theft.
    -[X] Use a minor favor to double the eldar forces.
    [X]War plan scorched earth(s)
    [X] Plan Gambits:
    -[X] Diplomatic Measures:
    --[X] Transfer of all safe to distribute, to nearby human worlds, prioritizing those directly under threat and multi stellar polities with power projection capabilites. Safe to distribute defined her as stuff Chaos either has, or doesn't care enough to raid over. Special note for Mibu, since they actually have a name.
    --[X] Approach the Necrons for aid. Offer them the honor to decapitate the head of the beast, while the Eldar handle the scraps. And take less casualties of course...
    --[X] Transfer Naval Technology to the Dragon's nest. Ridicully will devote time to ensuring the Shipyards are secure.
    --[X] Warn all noncorrupted polities of both threats, provide historical records and somewhat vague current estimates. If nothing else, being proven right will prove a useful long term lever. Also, it will likely immediatly leak to chaos, warning them without risking direct contact.
    --[X] Attempt to gain reinforcements from nearby human and xenos polities. You doubt it will work, but it costs little to try.
    ---[X] Ridicully manipulates the sight of Chaos seers so they see the approaching threat, this will serve to support our own leaks.
    -[X]Industrial Measures:
    --[X] Conversion of Musphellim City to Forward Operating base to support offensive operations.
    --[X] Fortification of Subsector Cobalt. Avernus will donate a trillion metal to the common cause. Will probably need transport though.
    -[X] Initial battleplan
    --[X] Focus interception fleets on as many of the 13 nondamned systems as possible, with any extra supporting orks.
    --[X] Should the Nids choose not to bypass the holdouts on the second wave, we will concentrate forces to defeat some of them in detail while subjecting the others to Exterminatus.
    ---[X] Should the again continue after the holdouts, we divert to decimate their offensive against Amarika and leave the nids holding the bag.

Adhoc vote count started by Dragon_352 on Apr 4, 2019 at 3:19 AM, finished with 26908 posts and 188 votes.

  • [X] Plan Shard T127
    [X] Marry Alfons Uberti of the Uberti Dynasty- best admin by far, close ties with Uberti Rogue Trader Dynasty of Dragon's Nest, political ties with Dragon's Nest.
    [X] Marry Baron Sigmund 'The Defiant' of the Aesir- best combat, decent Martial, allows formation of Knight House on Avernus.
    [X] Plan Enjou T127
    [X] Support the third option.
    -[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
    [X] Plan Enjou T111
    [X] Push forward- You have come this far, you are not willing to falter on the final stretch. - One DC 230 roll, one DC 160 plague roll, then retreat. On survival earn honourbound favour from Eldar, on death earn minor favour
    [x] Argument to support future meetings- periodic technology transfer, good chance of being noticed
    [X] Fall Back- You have mapped out almost all of the path and confirmed Isha's presence, with the plague in you pushing forward leaves to great a risk of dying and losing all that you have gained. - Retreat, earn major favour from Eldar on survival and minor favour on death.
    [X] Plan Ideas
    -[X] Ridcully can nudge the Chaos polity seers to possibly see the Hive Fleet coming, giving them at least some possibility of preparing for it. Amir-ka is still likely to lose, but if they are better prepared then the Tyranids will suffer more losses and take longer to advance. Alternatively, we could just warn them outright, though they will not likely trust us.
    -[X] Avernus can try to ask HWWO to get some Norn-Queen samples to have the Nynye make a self-replicating poison.
    -[X] Informing the local Necron dynasty of the issue could see them end up deploying forces against the Tyranids. Divinatory information could be used to direct them to where they'd have the best effect.
    -[X] Inform every non-Chaos human and xeno power in the region of both the Tyranids and Bloodbusta. Consider providing the human powers with some level of additional technology to raise them to that level to increase the damage they can do, especially those that are below Imperial. Offer evacuation where it would be reasonable to do so without straining the Trust's logistics.
    -[X] Use of cyclonic torpedoes against select Ork and Chaos targets. Ideally could be done after the Tyranids have landed forces.
    -[X] Sub-sector Cobalt needs to be fortified as much as possible, funded by the Trust as needed. Militias need to be brought up to maximum size and training level possible.
    -[X] Scorch some of the minor Chaos and Ork worlds in advance of the Tyranids to prevent their consumption. Divine which targets would be best to tackle. Consider building a forward operating base to support this effort.
    -[X] Grant the Blood Dragons additional technology to better enable them to provide more aid. Continue to root out infiltrators in their polity to prevent tech theft.
    -[X] Use a minor favor to double the eldar forces.
    [X] Support the Second Plan
    -[X] It's already certain that some of the human worlds will be lost. In this way we will be able preserve our forces, which will be expected to continue warring against the Tyranids over the next decades.
    [X] Prefetus Tertius Rosalinda Orlov- Prefetus Tertius Orlov is one of Edvin's proteges, a skilled architect and someone able to overseen Administratum projects if needed.
    [X] Plan Enjou T126
    [x] Agent Pompeo Ralston- Agen tRalston is one of the Jane's best spymasters and will be able to assist you in developing an more effective spy network.
    [X] Plan Enjou 125
    [X] Professor Antoni Kovac
    [X]War plan scorched earth(s)
    [X] Argument to support having the Eldar pass on future advances- Quickest technology transfer, near certain chance of being noticed
    [x]Fabricator-General Lathe of Callamus forge empire
    [X] Plan Augmentations and Titant
    -[X] Augmentation Design x2
    -[X] Titant Design x1
    [X] Meet Antonie Sten. Extend our welcome and congratulations to the first of the Trust's Colonial governors to sit on the High Council. Ask about the opinions of his constituencies and figure out what the prevailing opinions on where to go from here are in the colonies. Discuss how things have been going with colonial development overall and what the core worlds might be able to do to assist.
    [X] Push forward- You have come this far, you are not willing to falter on the final stretch.
    [X] Plan Some Promethium To Midgard
    [X] Wait until Turoq lands then launch major attack- Highest chance of killing Turoq, rapid defeat of Turoq's forces, moderate ground losses and major naval losses
    [X] Fall Back
    [X] Push forward
    [X] Plan Nurgle 125
    -[X] Augmentation Design x3 (1, can be taken multiple times)- One of the pinnacles of Alkahestry is the augmentation of sentients to create super-soldiers. Lulana is willing to assist with the creation of an augmentation process and teaching it to your psykers. While you will eventually be able to do the same it is most likely a century or so before your psykers reach the required skill level.
    [X] Plan Augmentation and Potions
    -[X] Augmentation Design x2
    -[X] Alkahestry Supply
    [X] Plan Enjou T123
    [X] Plan Gambits:
    -[X] Diplomatic Measures:
    --[X] Transfer of all safe to distribute, to nearby human worlds, prioritizing those directly under threat and multi stellar polities with power projection capabilites. Safe to distribute defined her as stuff Chaos either has, or doesn't care enough to raid over. Special note for Mibu, since they actually have a name.
    --[X] Approach the Necrons for aid. Offer them the honor to decapitate the head of the beast, while the Eldar handle the scraps. And take less casualties of course...
    --[X] Transfer Naval Technology to the Dragon's nest. Ridicully will devote time to ensuring the Shipyards are secure.
    --[X] Warn all noncorrupted polities of both threats, provide historical records and somewhat vague current estimates. If nothing else, being proven right will prove a useful long term lever. Also, it will likely immediatly leak to chaos, warning them without risking direct contact.
    --[X] Attempt to gain reinforcements from nearby human and xenos polities. You doubt it will work, but it costs little to try.
    ---[X] Ridicully manipulates the sight of Chaos seers so they see the approaching threat, this will serve to support our own leaks.
    -[X]Industrial Measures:
    --[X] Conversion of Musphellim City to Forward Operating base to support offensive operations.
    --[X] Fortification of Subsector Cobalt. Avernus will donate a trillion metal to the common cause. Will probably need transport though.
    -[X] Initial battleplan
    --[X] Focus interception fleets on as many of the 13 nondamned systems as possible, with any extra supporting orks.
    --[X] Should the Nids choose not to bypass the holdouts on the second wave, we will concentrate forces to defeat some of them in detail while subjecting the others to Exterminatus.
    ---[X] Should the again continue after the holdouts, we divert to decimate their offensive against Amarika and leave the nids holding the bag.
    [X] Plan Portec T126
    [X] Plan Implement Technology Shard T123
    [X] Plan Enjou T124
    [X] Plan Harassment Resumes
    -[X] Counter Warboss Eadwhacka's Horde by deploying Grenadiers - A few corps of Midgardian Chosen will be enough to hold the line against the elites within Eadwhacka's Horde.
    --[X] Deploy Chapter Master Julius here
    -[X] Counter the minor warbosses by deploying thirty-eight Guard Armies (out of 51) - A full Guard army should be able to defended even the upper city for an extended period of time.
    -[X] Low- Continue as things are, sacrificing fighters in order to cover a campaign of harassment on the ground which would be supported by bombers.
    -[X] Harassment Option 2: Continue with your current harassment. - This will slow the Orks advance and inflict some damage at the cost of suffering casualties. Not advised without air cover.
    -[X] Medium- The default option that balances damage for exchange rates and casualties.
    -[X] Mine Option 3: Use Half of original mines- This will inflict significant damage and provide many opportunities to your harassers while saving some of the mines for later use.
    -[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
    -[X] Scry and Fry- Your Diviners could work with your other psykers to locate the most dangerous foes and take them out.
    [X] Commodore Melanie Olayinka- Commodore Olayinka is responsible for much of the construction of your orbital defences, and is someone who can oversee orbital projects.
    [X] Commodore Melanie Olayinka
    [x] Plan Ambush
    -[x] Balanced Stance- By using a mix of dug in forces, raids and sallies you would be able to greatly speed up the battle without risking to much of your forces . -Currently selected
    -[x] Deploy the Last Hunters against Headcrusha- The Last Hunters equipped with the most deadly poisons of the Nyenye should be able to inflict some major wounds on Headcrusha, and may even be able to kill him.
    -[X] use potions to also help boost them
    -[x] Use space marines to lure Headcrusher into ambush
    -[x] Authorize vortex grenades
    -[x] Medium- Have your fighters move to seize control of the skies from the remaining Ork Fighter-Bombers. -
    -[X] Deploy your Descents- The Decent Destroyer is designed to lay waste to armies after descending to the lower atmosphere, use them. This will also be a major benefit for your air forces as the Decents formidable AA is brought onto the field of battle.
    -[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
    [X] Don't put your own proposal forward and instead work to find a compromise between what others suggest.
    [X] Plan in this together
    - [X]vote for the third option
    -[X]propose a subsidiary of 10 percent to help with the new standard of defenses till the new standard is reached
    - [X]propose a rebate of 10 percent for all building of forges
    -[X] use one favor with Midgard and Nilfhiem to convince them to vote
    [X] Plan drive the Barbarian back
    -[X]vote for Chapter Master Julian's Plan
    -[X] propose the deployment of half the last hunters.
    -[X] propose letting Tranth apply stealth technology to assault shuttles. So we can start ambushing incoming raiders.
    -[X] propose warding of ships so that they can respond to attacks without demons spotting them.
    -[X] propose the inquisition find a way to Assassinate chaos leaders are o cause rebellion in Turoq realm or lead a Waagh to attack Turoq. Act only if feasible. Offer Ridicully help in these if necessary.
    -[X] Propose the seconding of the Ramilles star fort to the Trust Navy with Deployment based on the Security Council needs for the duration of this crisis
    -[X] We will ask the Ancient Wanderer if she is aware of any Avernus people's who might be able to help sabotage enemy efforts without leaving the planet.
    -[X] We will have Ridcully spending some time predicting enemy attacks.
    [X] Plan Shard T112
    [X] Plan Enjou T113
    [X] cap some psykers?
    [X] Plan Enjou T115
    [X] Spend Eldar Minor Favour for Warhost
    [X] Avernus will abstain from regular tech transfers of any kind. With the small size of the Imperial Trust, obscurity would provide a greater defence than the technology it would get from periodic advancements.
    [X] Wait until Turoq lands then launch major ground attack and naval harassment- Still high chance of killing Turoq, defeat of Turoq's forces, moderate ground losses and moderate naval losses
    [X] Plan Nurgle T122
    [X] Plan Essentials

    See more…
 
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[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
Wait, everybody hold up for a second. I think this problem is open ended enough that we might be able to think our way around it.

The main issue is that we don't have the fleets to maintain a numbers advantage at all of the worlds we plan to fight for.
So let's talk about getting more. Difficult choices can sometimes be avoided by thinking up a new option.

@Durin

1. I assume Amir Ka would also want to get some experience against the Tyranids before fighting them in their own territory. Would they just defend the Chaos worlds they know or could they be persuaded/manipulated to defend the worlds we want them to? Perhaps in exchange for promised help defending their own territory(even if we would do it anyway)?

2. Could we trade tech for military agreements with the forge world Thakomumcos?
(great crap we should have done this against Turoq, it could have been a way to take the offensive against him)

2.i could they meaningfully help?

3. Would anyone in the area trade forces for an agreement that our allied Eldar fleet would defend them if attacked while their forces are helping us?
(especially considering those forces would be deployed against an enemy they would have united against anyway if there wasn't another problem brewing)Its a long shot, because of Eldar reputation, but it might work. And if everyone gets the offer then they will hesitate to take advantage of their rivals' fleet movements, heck it might reduce backstabbing against the Orks as a knock on effect.

Edit
4. How much of a favor are we actually proposing to spend on Eldar forces?

5. (Private question, do not speak out loud during meeting) Is there any form of reform that could increase the Mechanicus' ability to contribute to the war? Or any reform that Scott wishes to use the immense immediate threat we are under to push through? -okay, unrest is too high for any reform without immediate practical value.

6. How do mechanicus customs effect efficency?
I'm pretty sure their consecration rituals add a year to forge construction time, do they add time to ship or titan construction actions? Are there planets that could support more forges but don't have the authorization to build because Mechanicus forges must be built in mechanicus cities?

7. For Omake reasons, what is Vanahiem's Archeotech flagship like?

Also a (probably noncannon) Omake was missed in threadmarks:
1. Unknown and hard to predict
2. Probably
3. No, the are bot distant from the battle and do not have a very good warp capable fleet
4. 1 minor
5. Not in the time you have
6. THey slow things down but increase quality control
7. Lance heavy battleship with Ragnarok cannon
 
@Durin, why does the Governor's Own use a melee style specialised in horde-killing? In theory a horde is the best thing to take out heroes, but in practice that's not the case. Elites and other heroes are far more likely to reach the target hero and so pose the greatest threat. For a horde to reach Rotbart, it'd have to fight through his armies first, and if they've done that then the battle's already lost. Since elites and heroes pose the greatest practical threat, shouldn't the Governor's Own's melee style be more about anti-elite or anti-hero?
 
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@Durin, why does the Governor's Own use a melee style specialised in horde-killing? In theory a horde is the best thing to take our heroes, but in practice that's not the case. Elites and other heroes are far more likely to reach the target hero and so pose the greatest threat. For a horde to reach Rotbart, it'd have to fight through his armies first, and if they've done that then the battle's already lost. Since elites and heroes pose the greatest practical threat, shouldn't the Governor's Own's melee style be more about anti-elite or anti-hero?
maybe the governers own was designed at a time where the military was not...well...as big as it is now. and thus more likely that a rouge swarm-enemy might reach our hero without it already being a auto-game over anyway.

Maybe we will need to do a quick action to reform them.
 
Durin said on the discord that we can rent out Frederick to the eldar for 1 minor favour per decade. I think we should do this. We need minor favours not only for the tyranids, but we also need one to help the Primordial Sea. Ridcully will have his hands full doing a bunch of stuff so he won't be able to get all the minor favours we need.

Aside from that, sending Frederick out should get him more experience. While he's away, Syr could easily act as regent.
 
@Durin, why does the Governor's Own use a melee style specialised in horde-killing? In theory a horde is the best thing to take out heroes, but in practice that's not the case. Elites and other heroes are far more likely to reach the target hero and so pose the greatest threat. For a horde to reach Rotbart, it'd have to fight through his armies first, and if they've done that then the battle's already lost. Since elites and heroes pose the greatest practical threat, shouldn't the Governor's Own's melee style be more about anti-elite or anti-hero?
Based on Jane and Jacob being hero/demon killers par excellence, I assume that the Oakheart sword style is a hero killing style. Since Freddy is a Grandmaster trained in said school, it makes sense to me that his bodyguards have chosen to skill up in what he's not good at since it's the common solution to Bodyguarding a Badass: if the primary is amazing at X in combat, the detail should focus on being really good at Y, so that all the bases are covered.
 
Based on Jane and Jacob being hero/demon killers par excellence, I assume that the Oakheart sword style is a hero killing style. Since Freddy is a Grandmaster trained in said school, it makes sense to me that his bodyguards have chosen to skill up in what he's not good at since it's the common solution to Bodyguarding a Badass: if the primary is amazing at X in combat, the detail should focus on being really good at Y, so that all the bases are covered.
Covering bases here isn't really useful though. Like, the likelihood of him getting killed by elites/heroes is so much higher than his odds of getting kill by hordes that even with Rotbart specialising in anti-hero, his odds of survival will only go up if his bodyguards get better at anti-hero/elite too.
 
You may have needed to just rerun the tally from the latest threadmark. It will have the last results when you open it.
Adhoc vote count started by Enjou on Apr 4, 2019 at 6:43 AM, finished with 123491 posts and 15 votes.

  • [X] Support the third option.
    -[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
    [X] Support the Second Plan
    -[X] It's already certain that some of the human worlds will be lost. In this way we will be able preserve our forces, which will be expected to continue warring against the Tyranids over the next decades.
 
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[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
There is an option to just burn the sane worlds anyway, we just need to be prepared to deal with the diplomatic malus it would generate...

It's not like these worlds are expected to survive anyway.
 
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