If we hadn't failed the location roll for the Tyranid fleet and had it hit us directly I would have said we would expand while everyone else is weakened, as it is we can unify with Dragon's Nest, uptech, and Wait for another opprotunity.So, once the Nids eat their way through Amir'ka and hit us, assuming we aren't gutted, how likely is it that we'll have a second War of Expansion, since our strategic speed was tripled among our faster ships thanks to the Conclave techs?
I mean, Amir'ka is going to be gutted unless they pull some seriously crazy stuff from nothing, even with our warning. They simply won't be able to spool up again from the damage taking out Ironbusta is going to do in time. It's not like the other powers are likely to step in if they don't for the Tyranids. Then again, there's the risk of overextension.
Depends on how Amir-Ka goes. If we can trim the fleet there instead of it expanding ingloriously it might be at (very optimistically) 60% size once it exits Amir-Ka.The new areas we can potentially expand into are going to be burned out, eaten by Nids, or Chaos tainted. I mean, assuming the Nids do succeed in getting into/through the local Ork domain we could theoretically expand into there on the worlds that weren't devoured if we kill the Orks on em, but honestly with our current logistics I don't see it as a good option—let alone after our fleet gets mauled fighting the Nids.
I'd say as far as new worlds go we should focus our efforts on improving cleansing methods and finally getting around to colonizing what we took killing Valinor, followed by killing and taking over Turoq's old domain. Both are close to us, and not having colonies fifty plus days travel time away seems like a good thing right now.
That said, building up Dragon's Nest for unification and generally rolling out more and more of our improvements are the highest economic priorities by far in my mind.
woah, EVIL hitler....@Durin
1. Are the Nids hitting any Amir Ka worlds in wave 1?
2. Are they hitting any not Amir Ka worlds in wave 2?
Cause I think the Nids have developed Divination. I notice they hit 90 worlds in wave 1 and 51 worlds in wave 2. Literally evil Eldar.
1. Unknown and hard to predictWait, everybody hold up for a second. I think this problem is open ended enough that we might be able to think our way around it.
The main issue is that we don't have the fleets to maintain a numbers advantage at all of the worlds we plan to fight for.
So let's talk about getting more. Difficult choices can sometimes be avoided by thinking up a new option.
@Durin
1. I assume Amir Ka would also want to get some experience against the Tyranids before fighting them in their own territory. Would they just defend the Chaos worlds they know or could they be persuaded/manipulated to defend the worlds we want them to? Perhaps in exchange for promised help defending their own territory(even if we would do it anyway)?
2. Could we trade tech for military agreements with the forge world Thakomumcos?
(great crap we should have done this against Turoq, it could have been a way to take the offensive against him)
2.i could they meaningfully help?
3. Would anyone in the area trade forces for an agreement that our allied Eldar fleet would defend them if attacked while their forces are helping us?
(especially considering those forces would be deployed against an enemy they would have united against anyway if there wasn't another problem brewing)Its a long shot, because of Eldar reputation, but it might work. And if everyone gets the offer then they will hesitate to take advantage of their rivals' fleet movements, heck it might reduce backstabbing against the Orks as a knock on effect.
Edit
4. How much of a favor are we actually proposing to spend on Eldar forces?
5. (Private question, do not speak out loud during meeting) Is there any form of reform that could increase the Mechanicus' ability to contribute to the war?Or any reform that Scott wishes to use the immense immediate threat we are under to push through?-okay, unrest is too high for any reform without immediate practical value.
6. How do mechanicus customs effect efficency?
I'm pretty sure their consecration rituals add a year to forge construction time, do they add time to ship or titan construction actions? Are there planets that could support more forges but don't have the authorization to build because Mechanicus forges must be built in mechanicus cities?
7. For Omake reasons, what is Vanahiem's Archeotech flagship like?
Also a (probably noncannon) Omake was missed in threadmarks:
maybe the governers own was designed at a time where the military was not...well...as big as it is now. and thus more likely that a rouge swarm-enemy might reach our hero without it already being a auto-game over anyway.@Durin, why does the Governor's Own use a melee style specialised in horde-killing? In theory a horde is the best thing to take our heroes, but in practice that's not the case. Elites and other heroes are far more likely to reach the target hero and so pose the greatest threat. For a horde to reach Rotbart, it'd have to fight through his armies first, and if they've done that then the battle's already lost. Since elites and heroes pose the greatest practical threat, shouldn't the Governor's Own's melee style be more about anti-elite or anti-hero?
Based on Jane and Jacob being hero/demon killers par excellence, I assume that the Oakheart sword style is a hero killing style. Since Freddy is a Grandmaster trained in said school, it makes sense to me that his bodyguards have chosen to skill up in what he's not good at since it's the common solution to Bodyguarding a Badass: if the primary is amazing at X in combat, the detail should focus on being really good at Y, so that all the bases are covered.@Durin, why does the Governor's Own use a melee style specialised in horde-killing? In theory a horde is the best thing to take out heroes, but in practice that's not the case. Elites and other heroes are far more likely to reach the target hero and so pose the greatest threat. For a horde to reach Rotbart, it'd have to fight through his armies first, and if they've done that then the battle's already lost. Since elites and heroes pose the greatest practical threat, shouldn't the Governor's Own's melee style be more about anti-elite or anti-hero?
Covering bases here isn't really useful though. Like, the likelihood of him getting killed by elites/heroes is so much higher than his odds of getting kill by hordes that even with Rotbart specialising in anti-hero, his odds of survival will only go up if his bodyguards get better at anti-hero/elite too.Based on Jane and Jacob being hero/demon killers par excellence, I assume that the Oakheart sword style is a hero killing style. Since Freddy is a Grandmaster trained in said school, it makes sense to me that his bodyguards have chosen to skill up in what he's not good at since it's the common solution to Bodyguarding a Badass: if the primary is amazing at X in combat, the detail should focus on being really good at Y, so that all the bases are covered.
Yes but only if they have the soul and it is pricy
Do we know of any god's who we can hire to do this?