The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Maybe when they're deconnected from the synapse and are like animals.
another possablity!

man, again. why u do dis to us? so many things to learn about this AU....and since its built by one author it stands a much stronger chance at being reasonably consistent unlike canon......

@Durin , if/when you stop cas we die or something. Can you PLEASE publish your notes on your quest? lore and traps and plans and stuff?

if nothing else I'm sure someone else might want to build a second quest off of yours....maybe continue the nagaverse quest in the case the nid's eat us......
 
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Man, I don't think durin will end this quest until every Avernite is dead. He has spoken about the possibility of us becoming fleet based, so loss of the planet is not a defeat condition.

Even if we end up with a couple of thousand Avernite refugees somewhere we'll probably still be playing.
 
I think we need to do both juve-nat expansions this turn, juve-nat is one of the things that give our forces such a large bonus to rolls from experience and we do not want to lose that with a campaign coming.
 
yeah, one of the reasons that the Helguard are so terrifying is that they have an average age of 196, which is the sort fo thing you usually expect from Astartes veterans
 
@Durin
1. Out of curiosity is there anywhere else in the galaxy that can reliably train grandmaster Psyker hunters?
2. Are exemplar psyker hunters a possibility at any point in the near future?
3. How do our psyker hunting capabilities match up to the rest of the galaxy on most levels?
 
If we decide to spend one of Rid's divinations on the possibility of an abomination attack we should use a more general 'attacks on the trust while our fleets are dealing with the Tyranids' question rather than specifically looking for a crusade.

@Durin
1 Can we farm out researching the Laws of the Warp to the Eldar?
 
@Durin
1. Out of curiosity is there anywhere else in the galaxy that can reliably train grandmaster Psyker hunters?
2. Are exemplar psyker hunters a possibility at any point in the near future?
3. How do our psyker hunting capabilities match up to the rest of the galaxy on most levels?
1. Khronates
2. maybe in a century or two
3. Is that even possible? Your Psyker Hunters are further above most psyker hunters then your Helguard are above Stormtroopers
If we decide to spend one of Rid's divinations on the possibility of an abomination attack we should use a more general 'attacks on the trust while our fleets are dealing with the Tyranids' question rather than specifically looking for a crusade.

@Durin
1 Can we farm out researching the Laws of the Warp to the Eldar?
no
 
@Durin -
1. This isn't something that needs to be addressed right away or anything, but I've noticed that there's a lot of options that reference dead people, people who have moved to new positions, or events that have long passed. A lot of them are the more persistent options like Readiness Training. I'd suggest changing those to something character and event neutral given they'll stay around forever.

Here's a list:

Munitorum
- Implement (Technology): Planning [references Schwarz]
- Readiness Training [references Drago]
- Militia Readiness Training [references Schwarz]
- Specialist Grenadiers [references Drago]

Void Command
- Construct: Mass Conveyors and Escorts [references Sarnow]
- Readiness Training: Fleet [references Garkill]
- Readiness Training: Defences [references Garkill]

Administratum
- Educational Review [References Edvin]
- Economic Focus [References Caroline]

AdMech
- Complete Examination [references Saren]
- Regional Survey [references Saren]
- Oversee the Forge [references Briton]

Astra Telepathica
- Divination (Target) [references Valinor]
- Research (Species that has completed Biologis research) [references Saren]
- Battle Preparations [references the Warp Storm]
- Honing an Edge [references the Warp Storm]

2. Also, is Schwarz still alive and kicking? Not that I want him to die or anything, but I noticed he's around 700 on the Imperial Trust Characters sheet, and that says it wasn't updated since T114. I imagine his bionics might have given him some extra lifespan, or maybe some attention from Biomancers, plus some Nynye Alkhastry would have given him a few decades too I suppose.
 
Bastards.

@Durin
1. How likely is it that Morluxia will be able to enact a mega ritual to try and screw Bludbusta?

As an aside I almost feel sorry for Turoq's old domain seeing as its going to have the waaargh come crashing through it.
near certain, how well said mega ritual will far when faced with trillions of Orks hyped up on Waaagh energy is hard to say
 
@Durin -
1. This isn't something that needs to be addressed right away or anything, but I've noticed that there's a lot of options that reference dead people, people who have moved to new positions, or events that have long passed. A lot of them are the more persistent options like Readiness Training. I'd suggest changing those to something character and event neutral given they'll stay around forever.

Here's a list:

Munitorum
- Implement (Technology): Planning [references Schwarz]
- Readiness Training [references Drago]
- Militia Readiness Training [references Schwarz]
- Specialist Grenadiers [references Drago]

Void Command
- Construct: Mass Conveyors and Escorts [references Sarnow]
- Readiness Training: Fleet [references Garkill]
- Readiness Training: Defences [references Garkill]

Administratum
- Educational Review [References Edvin]
- Economic Focus [References Caroline]

AdMech
- Complete Examination [references Saren]
- Regional Survey [references Saren]
- Oversee the Forge [references Briton]

Astra Telepathica
- Divination (Target) [references Valinor]
- Research (Species that has completed Biologis research) [references Saren]
- Battle Preparations [references the Warp Storm]
- Honing an Edge [references the Warp Storm]

2. Also, is Schwarz still alive and kicking? Not that I want him to die or anything, but I noticed he's around 700 on the Imperial Trust Characters sheet, and that says it wasn't updated since T114. I imagine his bionics might have given him some extra lifespan, or maybe some attention from Biomancers, plus some Nynye Alkhastry would have given him a few decades too I suppose.
1. thank you
2. yes but this will be his last campaign
 
@Durin

1. Sphinx Decoding under the DIplomacy action is I believe obsolete now.
2. Would the Eldar be insulted or approving if we were to rename the Helguard we send to them to refer to them? (I was thinking that it'd be a new Elite Unit like the Red Tracks. Ashen Warriors? Wraith-Kin?)
 
Nynye Poisonmaking- The Nynye have agreed to use their skills to create a carefully tailored poison aimed at Hive Fleet Grábakr. To do this they will need the body of the Norn Queen that He Who Walks Obliquely recently provided you with. This can be done while Archmagos Biologis Maximal is still examining the Norn Queen but will prevent the body from being used as a focus by High Grandmaster Ridcully.


-Y1-Y5: Spend Time With (Tormod)
Spend time with Family gives the same chance for traits to Tormod.


Y1: Anti-Psyker Training: Militia
Will not help against the Tyranids much. We really do not want to take our militia to fight off world, and if they arrive at Avernus we (or they) have bigger problems. This can wait.

Nightingale stealth bombers and Harvester tanks seem very promising.

Y3: Construct: Gjallarhorn
ITS 16 Years and gives us 12 battleships
Pretty sure that these are battlecruisers.

Y3: Illusory Pines: Total
Waste of an action right now. Again, Tyranids on Avernus is either autowin or a lose condition, this would not help. Also this splinter fleet mainlines psychic units, making weak illusions like these not very useful.

Y5: Legio Cybernetica
These Tyranids are specced against robots.

Y1: Cleanse World
Y2: Cleanse World
Y3: Cleanse World
Y4: Cleanse World
We do not have this many moderately tainted worlds I am sure, and we and Nilfheimers can already colonize the weakly tainted ones without much of a problem. Waste of Lins extremely precious time.

Y1: Greater Divination ( Use Nord Queen to find out tryanids abilities and powers) DOUBLE DOWN Y1
Can't do this and poison both.


-Y1: Special Issue Impalers
These boost our militia, we do not want to be using our militia.

I strongly recommend Food Pills instead. The logistic benefits they should provide are massive, and we are campaigning far from home to boot.

As for diplomacy, ask around for those anti-hivemind dolphins? Not sure how else to get some for research.
 
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@Durin
1 how many years for the psychic cannon ship design?

Variable. We first need to do a Void Command action to concept out the ship...

Ship Design Investigation (Ship)- While you gained many ancient ship designs from the Sword of Sutur datacores there are still many holes in the line of battle for the Imperial Trust. Admiral Sarnow could spend a year determining if a particular design would work. If it is determined that a design is possible it will then have to be passed on to the Adeptus Mechanicus to actually make the design.

Time: varies (1 yr for escorts, 2 years for cruisers, 3 years for battleships, 4 years for Command Battleships, 5 years for Dreadnoughts)
Chance of Success: 60% (uses learning)

Cost: 38,000,000 Thrones per year
Reward: information on whether design is possible and useful.

...then the AdMech will need to design the ship in truth.

IMO something cruiser sized (regular Cruiser up to Grand Cruiser) or Battleship sized would be appropriate. We'd probably want both in the long run, to be honest.
 
Free Divination Eldar's Choice
SLOT A - Year 1 (Ridcully)
-Y3: Greater Divination (Eldar Choice)
Can we make sure the free divination is on Ahra.

It's the most serious one and this is the situation where making sure it goes there seems like the right idea.

Reminder IC we know they've devoted 2 Phoenix Lords to Ahra, OOC we he's on the list of apocalypse threats.
 
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