The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Easily. Check for the numbers and circumstances of young Avernites deaths and disappearances.

These are minor psykers before we find them remember. And wildlife which kills inside of our hives is very well studied.

If there were a suspicious number of disappearances which she could not investigate, she would ask for support, up to requesting Rids time.

Also, we are running a police state, disappearing Avernites from inside of our hives is damn hard and very very suspicious.
If its chaos doing the vanishing certainly, if its avernus itself then its far easier, especially considering we've no idea who these potential minors were.

You also seem to be underestimating how many people go missing on Avernus, cause the numbers are very high. Usually the cause is wildlife.
 
If its chaos doing the vanishing certainly, if its avernus itself then its far easier, especially considering we've no idea who these potential minors were.

You also seem to be underestimating how many people go missing on Avernus, cause the numbers are very high. Usually the cause is wildlife.
Outside of our hives, people go missing all the time, yes. Children would not spend time outside of hives without very good security.

Inside, people keep dying, but not disappearing.
 
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Here's a list:

Munitorum
- Implement (Technology): Planning [references Schwarz]
- Readiness Training [references Drago]
- Militia Readiness Training [references Schwarz]
- Specialist Grenadiers [references Drago]

Void Command
- Construct: Mass Conveyors and Escorts [references Sarnow]
- Readiness Training: Fleet [references Garkill]
- Readiness Training: Defences [references Garkill]

Administratum
- Educational Review [References Edvin]
- Economic Focus [References Caroline]

AdMech
- Complete Examination [references Saren]
- Regional Survey [references Saren]
- Oversee the Forge [references Briton]

Astra Telepathica
- Divination (Target) [references Valinor]
- Research (Species that has completed Biologis research) [references Saren]
- Battle Preparations [references the Warp Storm]
- Honing an Edge [references the Warp Storm]

I kinda like it. It's like a benign for of Administratum screw up that no one wants to remove for old times sake.
 
Munitorum
SLOT A - Year 1
-Y1: Implement Tech (Ordinatus)
-Y2: Implement Tech ( Boar General Combat Vehicle)
-Y5: Implement Tech ((Phoenix Gunship)
SLOT B - Year 2
-Y2: Implement (Ration pills): Planning
Y4: Implement (Codiac support Artillery): Planning


Void Command
SLOT A - Year 3
-Y3: Construct: Gjallarhorn
-- EXPEDITE YEAR 3

Administratum
SLOT A - Year 3
-Y3: Illusory Pines: Total
SLOT B - Year 3
-Y3: Expand Hyper Advanced Juve-nat factories
SLOT C - Year 2
-Y2: Expand Juve-nat factories

Diplomacy
SLOT A - Year 1
-Y1: Trade Talks (first Lizard men find out what they have to trade and want)
Y2: Trade Talks (Second Lizard men find out what they have to trade and want)
Y3: Trade Talks (Svartlfhiem) Get Jane Time device
Y4: Nynye Poisonmaking
Y5: Request ( Ask If HWWO knows what is going on with our missing psykers? Or If he can look into it)


Arbites
SLOT A - Year 1
-Y1-4: Greater Psyker Hunting
-Y5: Counter-Intelligence
SLOT B - Year 3
-Y3: Train Grandmaster Psyker Hunters

AdMech
SLOT A - Year 5 (Explorator)
-Y5: Technology Fundamentals: (Gravity Tech)
SLOT B - Year 4 (Biologis)
-Y4: Norn Queen
-- DOUBLE DOWN YEAR 4
SLOT C - Year 2 (Fabricator General)
-Y2: Vortex Stockpile
-Y5: Technological Improvements: (Advanced Material)
SLOT D - Year 4 (Free)
-Y4: Technological Improvements: (Advanced Material)

Ministorum
SLOT A - Year 1
-Y1: Train Grandmaster Witch Hunters
SLOT B - Year 1
-Y1: Cleanse World Moderate
-Y2: The Nature of (Primarchs)
-Double Down Year 2


Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Use Norn Queen as focus to divine Tryanid forces)
-Y2: Divine attacks
-Y3: Focus Divination ( Dragon's Nest infiltrators)
-Y5: Greater Divination (Eldar Choice)
-DOUBLE DOWN YEAR 5
SLOT B - Year 1 (Aria)
-Y1: Implement (Rune of Power)
-Y3: Battle Preparations
-Y4: Battle Preparations
-Y5: Deployment
SLOT C - Free Divination
-Y?: Greater Divination (Eldar Choice)

Personal
SLOT A
Y1: Lead Fleet
Slot D
-Y1-Y5: Spend Time With (Tormod)

Ok my reasons Munitorum is to get some actions for the tech we have backlogged. We could go down the power armor options but i like to finish some of the stuff we have left. Void Command is getting us some Ragnorak Battle cruisers. Administration is that we need to get the juvent expanded asap. Also I think we should do the illusionary pines. We have even odds of a crusade and the best time to attack the trust when we have the Tryanid comes. Also it looks like the waggh will destroy the Tzeentch polity unless they get help from the other chaos polities so we may have to deal with orks too on top of everything else. As for Diplomancy I want to see what the Lizardmen have to offer get Jane her time device, get the poison started after Ridicully does his thing , and finally ask HWWO if he knows what is going on with our missing psykers. Arbites is self explaining psyker hunting and get the Grand masters psyker hunter started. Mechanicus doing fundamental of gravity, studying the Norn Queen and doing more of the AM Implementations. becasue of the way things line up Ministortum Start Grand Masters than in slot b we do nature of primarch and cleanse a world. Ridicully can use the norn queen to divine the Tryanids and find out more so he gets year 1 priority becasue when tehy start to dissect it for poison and study he can no longer use it. So He has to go before them. Also Having him divine for attacks, do a focus divination on dragons nest infiltrators, and a Eldar's choice with a double down becasue Ridicully is better at finding things than the Eldar and he had a -125 last time he divined Ahra. Aria does a rune and gets the psykers ready before deployment. AS for personal I am sending Rotbart to lead the fleet and Sending time with the grandson becasue the greater focus has hm having a greater chance of success of passing on a trait.

As always I will change something if people want and can get offers to agree but please be respectful and have a good reason why.
 
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I think we should implement the Nightingales. Stealth and precision targeting are going to be things that we'll need in the upcoming war, and we aren't going to need to make too many, so it won't be too expensive.
 
We have even odds of getting attacked. Unless the rest go chaos in the region sends help in a decade More'lix Will fall. Rotbart things we have even odds of a crusade to kill Saint Lin. Also the Trust is gaining galatic fame. We need to improve the defenses and illusion trees make it harder for enemies to find out what defenses we have as well as a bonus to defenses.
We need to improve Vanaheim's defences. Asgard's defences. The colony defences. Putting pines around cities on other worlds is a great idea. Not our job but a good idea. Putting them around Avernus cities is a waste of time and resources.

I don't fear an abomination crusade. The last attempt had the entire might of Valinor behind it and the only reason they even breached our walls is because we literally let them. We had to sandbag to an absurd degree so they could believe they had a chance. More than this is the fact that the more powerful a Chaos invasion is the more of Avernus's Guardians and Weapons wake up to squash it.
Even if there was a 100% chance of a Crusade against Lin I would argue against wasting actions dealing with it. The Trust's best move against any Chaos attack is to have it hit Avernus.

Aside from Orks no one is going to attack Avernus while there are softer targets, that being almost every other world in the Trust, available instead. Thus it is far, far better to spend our admin actions buffing our econ so we can have more armies than on defences that will make no meaningful difference to our survival.
 
We need to improve Vanaheim's defences. Asgard's defences. The colony defences. Putting pines around cities on other worlds is a great idea. Not our job but a good idea. Putting them around Avernus cities is a waste of time and resources.

I don't fear an abomination crusade. The last attempt had the entire might of Valinor behind it and the only reason they even breached our walls is because we literally let them. We had to sandbag to an absurd degree so they could believe they had a chance. More than this is the fact that the more powerful a Chaos invasion is the more of Avernus's Guardians and Weapons wake up to squash it.
Even if there was a 100% chance of a Crusade against Lin I would argue against wasting actions dealing with it. The Trust's best move against any Chaos attack is to have it hit Avernus.

Aside from Orks no one is going to attack Avernus while there are softer targets, that being almost every other world in the Trust, available instead. Thus it is far, far better to spend our admin actions buffing our econ so we can have more armies than on defences that will make no meaningful difference to our survival.
You are ignoring what Durin has told us. We have even odds of a crusade attacking Avernus. Saint lIn scarified to the Abomination is a huge bounty for any follower of the Abomination. And that it takes a paragon trait for a chaos lord to be rational.

Half of the trust guard and fleet will be a get away from us for decades. We will be somewhat vulnerable compared to normal. We are deploying the Avernus warp fleet. Compared to last time we got attacked we will have significant less ships in orbit. When the Tryanids attack us the Trust fleet and Avernus Armies will be defending the 12 worlds hit and so will our allies fleets be there. This will literally be the weakest we have been since we have gottten out of the warp storm.

Durin has told us in order for chaos to be rational they need a paragontrait which is rare. Turoq was the only one in the region we know had one. In a rational setting no one would attack Avernus. But chaos is anything but rational. Saint Lin being sacrificed would turn a chaos lord into a Daemon Prince. That is the kind of thing any chaos lord would sacrifice a lot for. As well as the other chaos gods also having minor bounty's on Saint Lin.

Assuming Avernus will never be attacked is a bad idea. Besides the even chance of a crusade we have a Waagh in the area that we continue to gain steam as it goes on. With Bloodbusta getting hundreds thousands more roks, escorts 10,000 more capital ships and hundreds of hulks as they fight.
 
Given it's a highly specialized weapon that can only be used on certain foes, I'm thinking Grand Cruiser might be most appropriate, but I could see an argument to be made for Battlecruiser as well.
I think Grand Cruiser, these will be prime targets to enemies we would want to use them against. Gotta stack those engines , shields, armor, and PD.

Also Cloaks. They need just a single shot to wreck someones day after all, and while they are long ranged, getting into position might be difficult if the enemy knows about them.

They will need heavy wards too.
 
Alright, here's what I got for my plan.

Munitorum
SLOT A - Year 1
-Y1: Nightingale Brigade
SLOT B - Year 2
-Y2: Implement (Ration Pills): Planning
-Y4: Implement (Codiac Support Artillery): Planning

I think Nightingales could make a noteworthy difference. Ration Pills make sense given we're now operating beyond our normal logistical support range, and mobile artillery would probably be really good against Tyranids.

Void Command
SLOT A - Year 3
-Y3: Construct: Gjallarhorn
-- EXPEDITE YEAR 3

Administratum
SLOT A - Year 3
-Y3: Expand Juve-nat factories
SLOT B - Year 3
-Y3: Expand Hyper Advanced Juve-nat factories
SLOT C - Year 2
-Y2: Build Hive (Tarascon, Center Area)

Diplomacy
SLOT A - Year 1
-Y1: Make a Request (Ask Areatha if she knows anything or any peoples she thinks could help with Lin investigating the Primordial Sea)
-Y2: Nynye Trade (Ask the Nynye if they could make anything they think could help with Lin investigating the Primordial Sea)
-Y3:
-Y4: Nynye Poisonmaking
-Y5:

I need a couple more actions here. I think we should hold off on asking the Eldar for assistance with the sea until next turn, when the -10 malus isn't present, though I could put that in.

Arbites
SLOT A - Year 1
-Y1-4: Greater Psyker Hunting
-Y5: Counter-Intelligence
SLOT B - Year 3
-Y3: Train Grandmaster Psyker Hunters

AdMech
SLOT A - Year 5 (Explorator)
-Y5: Technology Fundamentals: (Gravity Tech)
-- DOUBLE DOWN YEAR 5
SLOT B - Year 4 (Biologis)
-Y4: Norn Queen
-- DOUBLE DOWN YEAR 4
SLOT C - Year 2 (Fabricator General)
-Y2: Technological Improvements: (Exotic Material)
SLOT D - Year 4 (Free)
-Y4: Vortex Stockpile

Ministorum
SLOT A - Year 1
-Y1: Train Grandmaster Witch Hunters
SLOT B - Year 1
-Y1: Cleanse World (Moderate)
-Y2: Cleanse World (Moderate)
-Y3: The Nature of (Eldar Pantheon)
-- DOUBLE DOWN YEAR 3

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Use Norn Queen as focus to divine Tryanid forces)
-- DOUBLE DOWN YEAR 1
-Y2: Greater Divination (Eldar Choice [or Ahra, depending on Durin's answer on this])
-- DOUBLE DOWN YEAR 2
-Y3: Focused Divination (Dragon's Nest, Infiltrators)
-Y5: Focused Divination (Dragon's Nest, Infiltrators)
SLOT B - Year 1 (Aria)
-Y1: Implement (Rune of Power)
-Y3: Battle Preparations
-Y4: Battle Preparations
-Y5: Deployment
SLOT C - Free Divination
-Y?: Greater Divination (Eldar Choice)

Personal
SLOT A - Year 1
-Y1-Y5: Spend Time With (Tormod)
 
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You are either misunderstanding or ignoring what I am saying.

I have 2 points:
1) We don't need to care about Chaos attacks.
2) Any attack on Avernus will be by a force that Illusion Pines are worthless against.

1) We have long since passed the point where a Chaos attack powerful enough to meaningfully threaten us is one that the Planet Mind will actively respond to. Any deficit in our defences will be made up for by Avernus doing the job. Short of a Demonic Incursion it really doesn't matter how much stronger our defences are.

2) Any sane enemy is not going to attack Avernus. This leaves three possible threats:
a) Chaos, who can only meaningfully threaten us with Demonic Incursions.
b) Nids, who we have reason to believe are Not Permitted on Avernus.
c) Orks.
Neither Demonic Incursions nor Orks put any effort into scouting or finding weak points in a city. They just attack in an unending horde that destroys everything in its path. Roks, Gargants, Greater Demons and such things do not care if a city is a labyrinthine maze of illusions. They just need to know where the city is so they can smash it.
 
You are either misunderstanding or ignoring what I am saying.

I have 2 points:
1) We don't need to care about Chaos attacks.
2) Any attack on Avernus will be by a force that Illusion Pines are worthless against.

1) We have long since passed the point where a Chaos attack powerful enough to meaningfully threaten us is one that the Planet Mind will actively respond to. Any deficit in our defences will be made up for by Avernus doing the job. Short of a Demonic Incursion it really doesn't matter how much stronger our defences are.

2) Any sane enemy is not going to attack Avernus. This leaves three possible threats:
a) Chaos, who can only meaningfully threaten us with Demonic Incursions.
b) Nids, who we have reason to believe are Not Permitted on Avernus.
c) Orks.
Neither Demonic Incursions nor Orks put any effort into scouting or finding weak points in a city. They just attack in an unending horde that destroys everything in its path. Roks, Gargants, Greater Demons and such things do not care if a city is a labyrinthine maze of illusions. They just need to know where the city is so they can smash it.
You vastly overestimate Avernus military might in the grand scheme of things. Illusion tress allow us to ambush attacking forces inside and outside the city as well as make it harder to gather information on defenses. They provide a bonus against everything that is not a a demon or high level psyker. Which will be the vast majority of orks or chaos crusade that can attack us.
 
@Enjou
1 why are you upgrading a large city to a hive? It be better to build defenses or build a hive in Tarascon since we need one more hive there and upgrade another to consider it settled.

2 ask HWWO if he knows anything about the missing psykers, trade talks with the siren smiths, lizardmen trade talks both or one of those.

3 we should divine for attacks in Ridicully 5th year just because we are vulnerable and have even odds of a crusade.
 
2 ask HWWO if he knows anything about the missing psykers,

What missing psykers? We aren't missing any psykers. Are you talking about the changes in psyker numbers? We're pretty certain Avernus has just changed some things, and as far as we're aware no actual characters seem worried about the matter - if they aren't, I'm not sure why we should be spending actions on this.

3 we should divine for attacks in Ridicully 5th year just because we are vulnerable and have even odds of a crusade.

We typically get warnings of things like that automatically well in advance. Divining Attacks just gives us details at this point. I don't think it's worthwhile.

The time I expect a Crusade to attack would be when Cobalt gets hit. That's when most of our fleets will be distracted, instead of only half.
 
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What missing psykers? We aren't missing any psykers. Are you talking about the changes in psyker numbers? We're pretty certain Avernus has just changed some things, and as far as we're aware no actual characters seem worried about the matter - if they aren't, I'm not sure why we should be spending actions on this.



We typically get warnings of things like that automatically well in advance. Divining Attacks just gives us details at this point. I don't think it's worthwhile.

The time I expect a Crusade to attack would be when Cobalt gets hit. That's when most of our fleets will be distracted, instead of only half.
There is something going on with our psyker numbers and we don't think it is a demon. It just be good in my opinion to know what is going on.

As for the divine attack. Ridicully is better than the order of omens and people have asked. Also why not build the illusion trees or do the other Admin defense action if you think we are going to get attacked in 40 years?
 
There is something going on with our psyker numbers and we don't think it is a demon. It just be good in my opinion to know what is going on.

And yet nobody in character has mentioned this as a concern. I don't think we need to bother.

As for the divine attack. Ridicully is better than the order of omens and people have asked.

Ridcully typically foresees thing like this too. Also, where did it say they've asked?

Also why not build the illusion trees or do the other Admin defense action if you think we are going to get attacked in 40 years?

Because Signe outright stated in the update we needed to increase our population capacity.
 
And yet nobody in character has mentioned this as a concern. I don't think we need to bother.



Ridcully typically foresees thing like this too. Also, where did it say they've asked?



Because Signe outright stated in the update we needed to increase our population capacity.
I meant players asked for a divination on the crusade and I figure diving attacks would be a good compromise.

Next turn barring catastrophe we will finally start the huge forge hive with Rosalinda. The forge moon is where the majority of our population is and we still have billions of spots on Avernus that need to be filled. A huge forge hive can fit a hundred billion humans ( if it follows the patterns we have had so far) meaning that one of them will take care of our population space for centuries.
 
I meant players asked for a divination on the crusade and I figure diving attacks would be a good compromise.

The issue with Divine Attacks as an action is that it only focuses on the next five years. If the crusade wouldn't come in the next five years, we won't detect it that way.

Next turn barring catastrophe we will finally start the huge forge hive with Rosalinda. The forge moon is where the majority of our population is and we still have billions of spots on Avernus that need to be filled. A huge forge hive can fit a hundred billion humans ( if it follows the patterns we have had so far) meaning that one of them will take care of our population space for centuries.

Yes, but the people living in the lunar cities don't get the experience that Avernites do. We need population space for people living on Avernus itself, so we can continue to build up the elite forces our planet is known for.
 
The issue with Divine Attacks as an action is that it only focuses on the next five years. If the crusade wouldn't come in the next five years, we won't detect it that way.



Yes, but the people living in the lunar cities don't get the experience that Avernites do. We need population space for people living on Avernus itself, so we can continue to build up the elite forces our planet is known for.
I will concede on the divine attacks for now.

Our population constraint is on the moon not on Avernus. We can still fit about 10 billion more people on Avernus and will be completing a hive next turn. If you really want to increase our deathworlder bonus we need to settle a region which building a hive in Tarascon will help with since we would settle the region faster.
 
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