The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Tbh, while I hope Rotbart gets some traits from this, this has been a pretty damn awesome showing from him from start to (not quite) finish. He may not have had any single crowning moment of awesome like a lot of the other heroes, but he's clearly been masterfully conducting the campaign and playing the Abomination General like a fiddle.

The campaigns in this quest aren't usually my favorite part, but damn if this didn't feel satisfying watching Rotbart prove his Paragon trait and just have a response/plan that completely shutted down the enemy as he completely controlled the flow culminating in that glorious Life Eater strike.

Rotbart feels worthy of memetic Creed here considering how in hand everything seemed despite how touch and go it could have been- and that's incredibly gratifying.
 
Frederick is a Martial Paragon. Martial prowness is hard to shine in but looking back at it and realizing how awesome the big picture is. He has actually a great problem showing off as most of the awesome fighting will be attributed to the crazy that are Avernites.

So yeah. Would he be the commander of Midgardian troops it would shine far more despite lesser results. Strangely enough...
 
I think it's harder to get martial traits than combat traits. If for no other reason than the kind of close fight that ups stats or gives traits is exactly the kind of thing a high martial character would avoid. That said, I feel this is very fair. combat paragon traits make the person who has them super killy, but on the strategic scale are mostly useful as a counter to enemy aces, or the occasional commando raid*. Martial paragon traits massively increase the effectiveness of the entire army. Wars are just too big for one sword arm or gunhand to be decisive the way brilliant leadership can be.

*exceptions for psykers and titan precepts. a paragon warlord pilot or beta are going to have strategic scale affects. but even still they will get more of a boost from fighting under a martial paragon than besides another combat paragon.
 
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I think it's harder to get martial traits than combat traits. If for no other reason than the kind of close fight that ups stats or gives traits is exactly the kind of thing a high martial character would avoid. That said, I feel this is very fair. combat paragon traits make the person who has them super killy, but on the strategic scale are mostly useful as a counter to enemy aces, or the occasional commando raid. Martial paragon traits massively increase the effectiveness of the entire army. Wars are just too big for one sword arm or gunhand to be decisive the way brilliant leadership can.
Depending on the foe.

Many forces of Chaos simly break and can be mopped up easily if the Warlord or Greater Daemon behind the whole effort is killed.
 
Depending on the foe.

Many forces of Chaos simly break and can be mopped up easily if the Warlord or Greater Daemon behind the whole effort is killed.
But even paragon combatants generally can't fight through the whole army to kill the leaders, that's why we had to use our paragon general and paragon diviner to lure the 3rd circle into confrontation with our combat paragons.

Well, let's finish mopping up these noobs and go help out in the real fight against the orks.
Let's not get ahead of ourselves, the real fight is only starting. The whole "let's kill as many of them as possible before they realise just how hilariuosly outclassed they are and start using desperation moves" part was just warm up.
 
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Chaos being what it is its champions must fight if challenged.
Maybe some. Tzeentchian try to stay out of the hand-dirtying parts of fighting and I'm sure Nurgelites have no problem with the whole family kicking some Champion's face in when he challenges the leader.

Though no leader or champion of Chaos can afford to appear weak and all have to fight personally now an then, only Khornates have to face challenges personally under almost all circumstances.
 
Also depends on who challenges them.

If Saint Lin sent out a challenge, that'd get a lot more reaction than Joe Guardsman.
 
Chaos : How we are loosing? We put our titans and angels just at the right position.

Chaos: Then those worms hiding with those elites units appear from no where. Creating a opening for missiles. Only a insane general a tactical genius could... Wait. Creeeeed you were here all this time?

I apologize, but no one was making the joke :)
Edit: Grammar
 
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Uh guys? Durin confirmed a paragon trait for Jacob, now in my mind that leaves two options Piety (doubtful) and Paragon of the Oakheart Style. If its the second one (which it probably is), that gives him 59 combat. And he still doesn't have the Avernite Centenarian trait either which would put him at 60 combat, giving him transcendent combat. :O
 
I just found out something! As lead up Durin once told us that 35 Combat was the sweet spot for a charater to have to better survive Avernus (less makes them more vunerable and more decreases the chance far less).
General Hye Richards
...
C: 18+19=37 (+470 Combat bonus)
General Kenneth Drago
...
C: 15 + 17 = 33 (+440 combat bonus)
Fabricator-General Marian Scott
...

C: 15+18=33(+410)
Prefetus Secondus Edvin Dieuwer
...
C: 18+15=33(+350)
Helltrooper Combat Bonuses:
+443 to all actions
So our Helltooper have between 33 and 35 Combat. They are litteraly aproaching Low Superhuman. Each and every one. When was the last time we reflected that Avernites are crazy?

0-4 terrible
5-9 Below Average
10-14 Above Average
15-19 Skilled
20-24 Exceptional
25-29 Great
30-34 Edge of Human Capacity
35-40 Low Superhuman
41-45 Mid Superhuman
46-50 High Superhuman
51-55 Low Demigod
56-60 Mid Demigod

Just to spin it further:

High Grandmaster Munstrum Ridcully
...
C: 14 + 27= 41(+605 combat bonus)
Helguard Combat Bonuses:
+597 to all actions
Our Hellguard aproaches Mid Superhuman. Again. Those are stats usually reserved for named characters!

Saint Seamus Lin "The Last Saint"
...
C: 15 + 33 = 48 (+795 combat bonus)
20 Last Hunters vs 3rd Circle Archangyl d100=29+800(Last Hunters)+67(diviners)+50(runes)=946
Our dudes are insane!
 
Uh guys? Durin confirmed a paragon trait for Jacob, now in my mind that leaves two options Piety (doubtful) and Paragon of the Oakheart Style. If its the second one (which it probably is), that gives him 59 combat. And he still doesn't have the Avernite Centenarian trait either which would put him at 60 combat, giving him transcendent combat. :O
Lets not get our hopes up.

@Durin
1. Out of curiosity how significant is the death of the Third? About the same level as the death of the Keeper of Secrets?
2. A strange thought that intruded upon my mind, but do humans have true names?
3. Have we done any research into true names?
4. Has the abomination started to unload its reinforcements?
5. Is Lulana slated for a chance at a paragon trait (side note is she getting a badass scar?)
6. On the subject of Lulana are we going to see an increase in Avernite xenophilia (to an extent lets not go crazy) due to the Trolls, Sirens and Lulana helping to defend Lin?
7. Do the Grey Knights have any comments on our performance against the Angyle, especially the fact that it was two (pretty much) unaugmented humans fighting it directly?
 
I just found out something! As lead up Durin once told us that 35 Combat was the sweet spot for a charater to have to better survive Avernus (less makes them more vunerable and more decreases the chance far less).
So our Helltooper have between 33 and 35 Combat. They are litteraly aproaching Low Superhuman. Each and every one. When was the last time we reflected that Avernites are crazy?

0-4 terrible
5-9 Below Average
10-14 Above Average
15-19 Skilled
20-24 Exceptional
25-29 Great
30-34 Edge of Human Capacity
35-40 Low Superhuman
41-45 Mid Superhuman
46-50 High Superhuman
51-55 Low Demigod
56-60 Mid Demigod

Just to spin it further:



Our Hellguard aproaches Mid Superhuman. Again. Those are stats usually reserved for named characters!



Our dudes are insane!
Bare in mind a lot of that is due to equipment and juvnat, on their own they're not as good.
 
Uh guys? Durin confirmed a paragon trait for Jacob, now in my mind that leaves two options Piety (doubtful) and Paragon of the Oakheart Style. If its the second one (which it probably is), that gives him 59 combat. And he still doesn't have the Avernite Centenarian trait either which would put him at 60 combat, giving him transcendent combat. :O
The higher your base score, the less a trait adds. Jacob is unlikely to get as large a bonus for leveling up his traits as someone with 40 Combat would for the same level. Additionally, it's flat out impossible for someone to reach Transcendent through simple means like a trait leveling up, unless that trait levels up in a particularly legendary fashion. So if someone with 59 Combat's Avernite trait levels up through age, they won't become transcendent. If someone's Grandmaster Swordsman trait levels up through something sufficiently legendary when they're already at 59 Combat, it's possible for them to gain a Transcendent trait. However, even then this is not guaranteed. They can level the trait up to Paragon without gaining any Combat from it, and thus not reaching Transcendence.

I just found out something! As lead up Durin once told us that 35 Combat was the sweet spot for a charater to have to better survive Avernus (less makes them more vunerable and more decreases the chance far less).
So our Helltooper have between 33 and 35 Combat. They are litteraly aproaching Low Superhuman. Each and every one. When was the last time we reflected that Avernites are crazy?

0-4 terrible
5-9 Below Average
10-14 Above Average
15-19 Skilled
20-24 Exceptional
25-29 Great
30-34 Edge of Human Capacity
35-40 Low Superhuman
41-45 Mid Superhuman
46-50 High Superhuman
51-55 Low Demigod
56-60 Mid Demigod

Just to spin it further:



Our Hellguard aproaches Mid Superhuman. Again. Those are stats usually reserved for named characters!



Our dudes are insane!
Note that the bonus for Mass Combat and the bonus for Personal Combat don't transfer. A unit with a high Mass Combat modifier will have a high average Personal Combat score, but it doesn't transfer over 1:1.

There have been several notable flaws in how he's conducted the campaign unrelated to the actions of the enemy. The only truly standout bits were the initial harassment and the last turn.
What problems have you had with the running of the campaign? I can identify two main issues compared to how I would have done things had this been a 1 on 1 game. (The two are insufficient targeting of enemy HQ units [Sorcerers, Chaos Lords, the overall commander], a tactic that Abomination forces are weak against, and insufficient follow-up on the Troll ambush.) Also, the land phase of the war hasn't lasted long at all, in in-game time or number of turns. There have been four turns since they started landing, for reference.
It was a pain to google this. But I think you meant Heartslayer.
Heartslayer
It's possible for there to be more than one Greater Daemon with similar names.
 
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