Should point out that another possibility is that when faithful humans die they end up with the Emperor.
The Emperor was never a warp god so that was a dubious claim to begin with, right now the idea is an utter fool's hope.
Should point out that another possibility is that when faithful humans die they end up with the Emperor.
We have that already. That is the unit champions.So next turn I was hoping we could make a new Grenadier unit. A lesser version of the Governors Own whose one task is to escort and guard Generals and in some cases take up the sword for a charge when needed when the General decides they need a motivated charge but can't make it themselves.
I imagine it's a fall back place for those who don't quite have the skills to be a Governors Own.
Officers already have command squads/platoons/etc. The higher the rank the more well equipped and elite their personal unit. As the head of the military Fred gets the larges, best equipped and most skilled unit.So next turn I was hoping we could make a new Grenadier unit. A lesser version of the Governors Own whose one task is to escort and guard Generals and in some cases take up the sword for a charge when needed when the General decides they need a motivated charge but can't make it themselves.
I imagine it's a fall back place for those who don't quite have the skills to be a Governors Own.
Well they are kinda special, being super veterans equiped to the gills with elite PA, Landraiders and Plasma foils ect.The Governors Own aren't special, they are just the top of the pyramid.
I just realized, Titans and Gargants are both avatars of their respective gods.
Admech are clearly all Orks!
The good news is that they will get a power up in a few decades.I just realized, Titans and Gargants are both avatars of their respective gods.
Admech are clearly all Orks!
I just realized, Titans and Gargants are both avatars of their respective gods.
Admech are clearly all Orks!
A very odd take on what I said. No idea why respecting someone's dignity means ignoring them when they ask for help, bit of a messed up viewpoint there imo....That line is coming across as pretty much saying that we shouldn't make any attempt at all to save Lin. I mean if someone had condition that could potentially be helped with an experimental procedure I think it would be really messed up if someone said that they shouldn't even bother and just let them die. And no I am not saying we should force anything on him, just that even if Lin seems like he is beyond saving that it couldn't hurt to at least still try to think up ways to save him and then tell him about it. But in the end it's pretty much his choice and we aren't going to pressure him about taking any possibility since it's his choice. If in the end he is fine with dying then that's his choice.
A very odd take on what I said. No idea why respecting someone's dignity means ignoring them when they ask for help, bit of a messed up viewpoint there imo.
And I'm pointing out that some of these possibilities are by their nature extreme and undignified, then being accused of not wanting to help Lin an any way without justification.Who said anything about violating his dignity? We aren't forcing anything on him. Just pointing out possibilities.
what makes it to complicated?No competition from anyone the whole time...I fear this may be a trend. I like Enjou's tenacity and his avatar pic but maybe things are becomming too complicated when it comes to making plans?
Sorry if this has been brought out before but I myself am just lost when making plans.
Eh I think most people get confused by the Expidites and double downs and balancing year slots.
One Locked Choose Two
Two Three years
Helltrooper Power Infantry: Infantry- General Richards has put forward a plan to equip your Helltrooper Infantry with power armour. This will greatly increase their combat power and life expectancy at a surprisingly affordable price. You are advised to begin this project immediately, and told that General Richards is working on plans to begin similar upgrades for the rest of your Helltrooper Regiments.
Time: 8 years
Cost: 276,000,000 Thrones, 21,300,000 Material, 762,000 Promethium, 6,590,000 Advanced Material, 4,240 Exotic Material.
Upkeep per year: 15,500,000 Thrones, 1,060,000 Material, 347,000 Promethium, 198,000 Advanced Material, 32 Exotic Material.
Reward: upgrade 419 Helltrooper Heavy Infantry Regiments to Helltrooper Power Infantry Regiments.
Locked- Six out of Eight years completed
Helltrooper Power Infantry: Light Infantry- General Richards has put forward a plan to equip your Helltrooper Light Infantry with power armour. This will greatly increase their combat power and life expectancy at a surprisingly affordable price. You are advised to begin this project immediately, and told that General Richards is working on plans to begin similar upgrades for the rest of your Helltrooper Regiments.
Time: 6 years
Cost: 93,400,000 Thrones, 9,430,000 Material, 243,000 Promethium, 1,920,000 Advanced Material, 1,470 Exotic Material.
Upkeep per year: 6,720,000 Thrones, 579,000 Material, 108,000 Promethium, 69,500 Advanced Material, 18 Exotic Material.
Reward: upgrade 250 Helltrooper Light Infantry Regiments to Helltrooper Scout Infantry Regiments.
Locked- Four out of Six years completed
Helguard Void Infantry- General Richards has put forward a plan to train two divisions of Helguard Void Infantry, which would be equipped with Power Amour and more advanced weapons. This force would be far more deadly then your current Void Infantry and be able to defeat almost any foes in a boarding action. It would however be expensive and take quite some time to train.
Time: 9 years
Cost: 358,000,000 Thrones, 17,600,000 Material, 691,000 Promethium, 8,830,000 Advanced Material, 27,400 Exotic Material.
Upkeep per year: 71,500,000 Thrones, 3,510,000 Material, 346,000 Promethium, 883,000 Advanced Material, 1,380 Exotic Material.
Reward: train 200 Helguard Void Infantry Regiments
Locked- Four out of Ten years completed
Helltrooper Jetbikes-. Now that the Helguard Jetbike Regiments have proven themselves General Richards would like to replace your Helltrooper Rough Riders, which have limited utility with Helltrooper Jetbike Regiments. While this will take some time and be expensive General Richards thinks that it is more then worth the price, and counts it as part of the upgrading of your Helltroopers to use Basic Power Armour.
Time: 7 years
Cost: 126,000,000, 12,800,000 Material, 526,000 Promethium, 3,970,000 Advanced Material, 1,264 Exotic Material.
Upkeep per year: 6,610,000 Thrones, 560,000 Material, 246,000 Promethium, 137,000 Advanced Material.
Reward: replace 260 Helltrooper Rough Rider Regiments with 260 Helltrooper Jetbike Regiments
Helltrooper Power Infantry: Armour and Air- General Richards has put forward a plan to equip your Helltrooper armour and air units with Pilot Basic Power Armour. This will provide a notable increase to your crews survival rates and combat capacity, while being only a fraction of the cost of the other power armour refits.
Time: 4 years
Cost: 22,400,000 Thrones, 4,490,000 Material, 449,000 Promethium, 44,900 Advanced Material.
Upkeep per year: 2,240,000 Thrones, 449,000 Material, 225,000 Promethium, 2,250 Advanced Material, 32 Exotic Material.
Reward: equip all air regiments, armour regiments and specialist armour regiments with pilot power armour
Campaign: Army- The current campaign is now going to shift to attack on the to main Ork doamins, with the Avernite Army spearheading the assault on what was recently Kazag's Domain. General Richards will take the opportunity of changing theatres to reorganise her forces and move the more battered units back to Avernus.
Time: 15 years (if personal attention is used then only other Personal Attention that can be chosen is Campaign: Fleet)
Cost: 2,400,000,000 Thrones, 1,200,000,000 Material, 100,000,000 Promethium. 158,000 Advanced Material, 1,780 Exotic material.
Reward: army assists Imperial Trust in taking and holding new worlds, must be selected
Helltrooper Power Mechanised Infantry: Mechanised Infantry- General Richards has put forward a plan to equip your Helltrooper Mechanised Infantry with power armour. This will greatly increase their combat power and life expectancy at a surprisingly affordable price. You are advised to begin this project immediately, and told that General Richards is working on plans to begin similar upgrades for the rest of your Helltrooper Regiments.
Time: 6 years
Cost: 332,000,000 Thrones, 26,800,000 Material, 1,140,000 Promethium, 7,120,000 Advanced Material, 4,760 Exotic Material.
Upkeep per year: 16,000,000 Thrones, 658,000 Material, 460,000 Promethium, 174,000 Advanced Material, 27 Exotic Material.
Reward: upgrade 249 Helltrooper Mechanised Infantry Regiments to Helltrooper Power Mechanised Infantry Regiments.
Thundabeast Riders : Planning- In recent years the number of Thundabeasts in the pens in Elysium has reached a high enough number that training some of them for war and creating specialised Thundabeast Riders is practical. To begin with Maximal, Schwarz and a collection of rough riders and armour experts will have to determine how to best go about this. It is noted that while a hundred thousand Thundabeasts is a lot if they are eing deployed on the regimental scale you will have to further increase numbers.
Time: 8 years
Cost: 390,000,000 Thrones, 78,000,000 Material, 7,900,000 Promethium, 850,000 Advanced Material, 950 Exotic Material.
Reward: Force Composition for Thundabeast Riders
Implement (Technology): Planning- General Schwarz has already implemented the most important technologies found in the datacores but there is still many types that remain unused. He could spend a few years deciding how to best use a selected technology.
Time: 2 years
Cost: 39,000,000 Thrones, 7,800,000 Material, 790,000 Promethium, 85,000 Advanced Material, 95 Exotic Material.
Reward: Plan on how to implement chosen technology
Readiness Training- General Drago suggests putting his troops though combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective this training will not have any long term effects and will need to be redone every decade. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for regular forces the next decade, can be taken multiple times
Militia Readiness Training- General Schwarz suggests putting the militia though combat readiness training in order to ensure that they are fully prepared for the incoming invasion. This would potentially provide a massive boost to your total combat power but given that you want to avoid using the militia in combat as much as possible how much effect thi will actually have is unknown.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 880,000,000 Thrones, 88,000,000 Material, 8,800,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for militia the next decade, can be taken multiple times, -1% city productivity per attempt (for the turn)
Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Drago would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: Variable
Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).
Currently Admiral Sarnow is busy preparing the Avernite Navy for the next stage of the current campaign. However he still has the capacity to direct projects on Avernus, where he advises that you start further strengthening Avernus' orbital defences, or possibly to focus on strengthening the defences over Deiphobe. There is also the choice between reparinign the damage that your fleet has suffered in recent years or adding new ships, possibly the stealth task force he has proposed.
Admiral Sarnow gains trait Hidden Dragon (+3I, halve penalties from ship size and type in ambushes)-Admiral Sarnow has shown a uncanny ability to make use of even the largest and clumsiest of warships for ambushes, once even pulling off an ambush with the Einherjar Class Command Battleship Fólkvangr.
I find arranging the actions to make full use of Expedites and Double Downs without going over budget to be the most difficult part.