The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Also I would like to point out that I was right, Avernus is slowly becoming a planet of Psykers. On a normal world, maybe a handful a generation are born as weak Psykers, the first time we checked we got one Psyker for every million births, with an outrageous amount of powerful Psykers being born. Then that number rose to one in every eight hundred thousand, now it's one in every seven hundred thousand. We have Psyker districts in our cities, and schools dedicated to their education. We have a literal city filled to the brim with Psykers, a whole freakin' city. I imagine it's probably become something like a college town ever since we built the Psyker districts. I.E. a place for education and training, students and teachers, a place to be around others that understand your pain and won't judge you for it.

Long story short, we have a crazy number of Psykers, and that number is still growing. No one but the GM knows when or even if it'll stop. Now, I would like to point out something else, we have been insanely, insanely lucky. Most human Psykers are highly unstable and either go rogue, fall to Chaos, or both. Our Psykers still do those things, but a surprising number of them stay relatively sane. Thanks to the tireless work of Saint Lin and the esteemed Headmaster, we've managed to kludge together a program of training Psykers with an astonishingly high success rate without using something drastic like Soul Binding, or a mutation like in the case of the Navigators. I wouldn't say that this is necessarily unprecedented, but it's certainly uncommon in the extreme. We aren't exactly Prospero, but we also aren't dumb enough to mess around with sorcery and mutation either.

Thing is, Chaos has wised up, and is now using Avernus as a place to recruit new Psykers. I don't need to tell anyone here why this is b-a-d, bolded, underlined, and in all caps with a bunch of exclamation points at the end. We already had a spot of trouble with Slaanesh back in the day, but now we got Tzeentch snooping around the place and trying to kill us off before we awaken some kind of Old One superweapon. Our researchers are doing their best, but well... humanity has always been sort of in the dark about the mechanics of the immaterium and how to interact with it. This was by design, as the Emperor figured that what we didn't know couldn't hurt us, or at least that it would hurt us less. But as more and more Psykers are born, some with incredible powers, this knowledge becomes necessary, even vital to the point of survival.

That said, messing around with the Warp is crazy crazy dangerous, as the Tau have discovered numerous times whenever they decide to discard humanity's knowledge of the Warp and it's many perils as mere superstition. Which they tend to do with frightening frequency. So any way we can extend our limited knowledge of the Warp, without risking the whole planet spontaneously blowing up, is definitely a welcome relief to a people that desperately need it.
the one in eight hundred thousand and one in seven hundred thousand numbers are for normal worlds not for Avernus
 
IIRC that's for the wider galaxy, on Avernus it's much higher. Can't remember the figure though.
the one in eight hundred thousand and one in seven hundred thousand numbers are for normal worlds not for Avernus
...Things are officially even crazier than I feared. Forget Avernus, we're officially becoming a psychic species, but without the control we'd need to not blow ourselves up. Priority on Psyker research just got bumped up a few notches, and it was already pretty damn high to begin with.
 
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Then perhaps our next set of Runes from the Sirens should be something to stop Warp Rifts from opening up within the cities. Something that will only allow a proper, full connection to the warp in places either outside the city or after they've already been found and recruited by the Hunters.
 
I wish him all the luck in the world when it comes to raising Vanaheim's status by improving their own economy and ship production.

I don't see him as being a particularly successful wartime leader though, what with his 11 martial score. Unfortunately, it's entirely possible that as a result of his own lack of talent there he's going to have trouble grasping just how much the Orks rise in strength is going to upset business as usual. Which means that until or unless things are shoved in everyone's face he's probably going to be extremely difficult to work with even in what should be a more cooperative environment.

That said, the dude seems rational. Depending on how things go it might be possible to effectively co-opt him and split the conservative faction. I mean, right now the conservatives seem like a coalition of the Navy, the Mechanicus, and the old-school Vanir, and some differing priorities and opinions seems inevitable. While they all agree in valuing more traditional ways, the actual issues they care about should be very different. And, well, the Vanaheim navy almost certainly wants more access to our warding as well as improved reactor types...
 
I wish him all the luck in the world when it comes to raising Vanaheim's status by improving their own economy and ship production.

I don't see him as being a particularly successful wartime leader though, what with his 11 martial score. Unfortunately, it's entirely possible that as a result of his own lack of talent there he's going to have trouble grasping just how much the Orks rise in strength is going to upset business as usual. Which means that until or unless things are shoved in everyone's face he's probably going to be extremely difficult to work with even in what should be a more cooperative environment.

That said, the dude seems rational. Depending on how things go it might be possible to effectively co-opt him and split the conservative faction. I mean, right now the conservatives seem like a coalition of the Navy, the Mechanicus, and the old-school Vanir, and some differing priorities and opinions seems inevitable. While they all agree in valuing more traditional ways, the actual issues they care about should be very different. And, well, the Vanaheim navy almost certainly wants more access to our warding as well as improved reactor types...
"Dickwaving later, Orks now" is almost certainly going to work.

If it doesn't, we can roast him.
 
in 40k there is a qute that one in a billion is a Delta-level Psyker, so it is not that much higher
if it was one or two psykers per world per generation then the Emperor would have to eat far more human psykers then are born a year (he needs around 365,000 there would be around 20,000-40,000)
Ah, you're counting minor Psykers yes? Since I was discussing things in terms of 'immediate crisis' I was mostly referring to Psykers that rank on the scales of psychic power. After all, for every dozen or so you get that can only do parlor tricks you'll get one or two that can cause some serious damage if left unchecked. And really, one in a billion? For some reason I thought it was less than that. Also, sweet fucking heavens! Why in the name of all that is good and decent does the Emperor need to eat so many fucking Psykers?!
 
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Ah, you're counting minor Psykers yes? Since I was discussing things in terms of 'immediate crisis' I was mostly referring to Psykers that rank on the scales of psychic power. After all, for every dozen or so you get that can only do parlor tricks you'll get one or two that can cause some serious damage if left unchecked. And really, one in a billion? For some reason I thought it was less than that. Also, sweet fucking heavens! Why in the name of all that is good and decent does the Emperor need to eat so many fucking Psykers?!
Because grimdark.

That said, we make it a policy of taking all WH40k numbers with a minimum of a grain or two of salt. They are quite frequently absolutely ridiculous, and it wouldn't even surprise me if by official numbers more major psykers are collected and fed to the Emperor in a year than are born.

Edit: and I wrote this post before reading the one by @Durin indicating that yes, in fact, according to GW numbers more major psykers are collected and fed to the Emperor in a year than are born by a significant margin. God damn it GW, that was supposed to be an apocryphal possibility.
 
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He may be a problem if he continues to consider the worlds of the Trust in competition with each other. Vanaheim losing face is not a concern any Governor should have when we are fighting a war for survival, we might need to watch for attempts to economically manipulate us. Good news is that we have the headquarters of the AdMec and the only saint on our side.
 
I wish him all the luck in the world when it comes to raising Vanaheim's status by improving their own economy and ship production.

I don't see him as being a particularly successful wartime leader though, what with his 11 martial score. Unfortunately, it's entirely possible that as a result of his own lack of talent there he's going to have trouble grasping just how much the Orks rise in strength is going to upset business as usual. Which means that until or unless things are shoved in everyone's face he's probably going to be extremely difficult to work with even in what should be a more cooperative environment.

That said, the dude seems rational. Depending on how things go it might be possible to effectively co-opt him and split the conservative faction. I mean, right now the conservatives seem like a coalition of the Navy, the Mechanicus, and the old-school Vanir, and some differing priorities and opinions seems inevitable. While they all agree in valuing more traditional ways, the actual issues they care about should be very different. And, well, the Vanaheim navy almost certainly wants more access to our warding as well as improved reactor types...

I like to think that as a traditional Vanir martial excellence and the Navy rank up pretty high in traditions. Maybe he'll downsize the Vananahiem PDF in exchange for a better Navy? Also I forget but can a planetary Governor give out letters of Marquis in order to fight off Naval threats but with a focus on commerce? Sort of like Rogue Traders but instead of different rogue trader houses you have just a bunch of rich guys and there crews proffiting via buying/selling items in the galaxy?
 
I like to think that as a traditional Vanir martial excellence and the Navy rank up pretty high in traditions. Maybe he'll downsize the Vananahiem PDF in exchange for a better Navy? Also I forget but can a planetary Governor give out letters of Marquis in order to fight off Naval threats but with a focus on commerce? Sort of like Rogue Traders but instead of different rogue trader houses you have just a bunch of rich guys and there crews proffiting via buying/selling items in the galaxy?
no
 
I'm going to go with No to letters of Marquis or just no to the whole thing?

I mean he is going to ruffle some feathers if he cuts wartime spending in order to deal with Vanahiems debts.
 
In 30k, the Emperor had to eat 1000 psychic souls every single day. In 40k, the number had grown to 4000. It didn't need to be major psykers, only minor psykers. It's even noted that those psykers not powerful enough to be of use to the Imperium (i.e. minor psykers) were sent to be sacrifices.
 
I'm going to go with No to letters of Marquis or just no to the whole thing?

I mean he is going to ruffle some feathers if he cuts wartime spending in order to deal with Vanahiems debts.
That power was specifically banned by Article XII of the Trust Constitution:
2. The Planetary Systems give up the power to grant letters of Marque.
Read Articles XII and XIII to see what powers the Governors have.
 
Whoah, whoah. Just because we don't agree with someone and are opposed to them politically doesn't mean we should attack them in any way. That kind of thinking is what gets us into trouble with everyone else.
These guy just seems like he is going to cause political problems for Robert. On top of that he is a conservative in a galaxy that is going tremendous change. The best species is not the smartest or the strongest but the one that adapts to their environment.
 
Speaking of the Constitution:
1.iii. The Security Council shall be responsible for inspecting Planetary Systems once every twenty years, with the right to one additional surprise inspection during that time period. Should a Planetary System fail to meet the standards a reinspection will occur every five years until such time that the Planetary System meets the standards specified.

1.iv. The first infraction a Planetary System failing to meet standards in a time period of two centuries will be met with a warning and the Security Council sending advisers to assist the Planetary System in meeting the standards.

1.v. Any infractions beyond the first shall be met with a doubling of tithes until the Planetary System has passed an inspection.
@Durin
1) Has the Security Council ever found a world that failed a military inspection?
2) If so which worlds were hit?
3) Has any world failed two consecutive inspections and get hit with the infraction?
4) Does the Security Council even bother inspecting Avernus?

EDIT:
@Echo 101 you need to number your questions or else Durin won't answer all of them.
 
Spoiler: Siren Runes
Spoiler: For Sale
Elemental Runes
1,400 Souls- Rune of Fire- Imbues an attack with fire
2,500 Souls- Rune of Lightning- Imbues an attack with lightning
1,900 Souls- Rune of Ice- Imbues an attack with ice
2,000 Souls- Rune of Wind- Imbues an attack with wind
Defence Runes
6,000 Souls- Rune of Protection- Allows shield to protect against Psychic Powers
5,000 Souls- Rune of Toughness- Strengthens shield
25,000 Souls- Rune of Warding- Allows Wards to be created
15,000 Souls- Trap Rune- Allows offensive Wards to be created
Connection Runes
100,000 Souls- Bridge Rune- Connects two runes allowing one to effect the other
1.5 times Rune cost- Inverse (Rune)- Reverse effect of Rune, for example fire becomes protection from fire
200,000 Souls- Stability Rune- Allows the linking of more then two runes
Enchanting Runes
15,000 Souls- Rune of Enchanting- Allows other Rune sot be more effectively added to item
5,000 Souls- Rune of Focus- Makes item a better psychic focus
8,000 Souls- Rune of Power- Allows item to store Warp energy for later use
5,000 Souls- Rune of Reinforcement- Improves psychical characteristics of item
 
These guy just seems like he is going to cause political problems for Robert. On top of that he is a conservative in a galaxy that is going tremendous change. The best species is not the smartest or the strongest but the one that adapts to their environment.
That doesn't mean we bloody attack him. Let him make a mistake. Wait.

Otherwise we look like an arse.
Speaking of the Constitution:

@Durin
1) Has the Security Council ever found a world that failed a military inspection?
2) If so which worlds were hit?
3) Has any world failed two consecutive inspections and get hit with the infraction?
4) Does the Security Council even bother inspecting Avernus?
I mean the Avernites themselves aren't much of a security system compared to the rest of the planet. But that's not saying much.

Also jesus fuck those Runes.

Me gusta.
 
No putting Chaos corrupted guys through the Realm of Chaos.
I do think your average ship always has, statistically speaking, a few cultists on-board.

Besides, Gellar Fields are there. Importing them, from, say, Midgard, sounds like the easiest solution to our problems.

Malleus Inquisitors happened to out and out summon daemons aboard their ships. I don't see why shackled, hobbled cultists in a sealed cargo bay inside a shielded ship would be any worse.
 
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