The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
2. hard to tell but dibeleif was a major feeling. the Trust is to good to be true
After this trade i think we should take an attitude of being open to co-operation with the BD but respecting of their experience and not pushing for closer relations, a few decades of going through an industrial revolution and trying to install all the new shinies without us trying to shape or effect their governing of the nest should encourage them to trust us more. The past millennia has probably eroded all of their willingness to give the benefit of the doubt and they will need time to adjust to what the hell was going on in that warpstorm next door since the imperium fell.
Softly softly catchy monkey and all that.
 
After this trade i think we should take an attitude of being open to co-operation with the BD but respecting of their experience and not pushing for closer relations, a few decades of going through an industrial revolution and trying to install all the new shinies without us trying to shape or effect their governing of the nest should encourage them to trust us more. The past millennia has probably eroded all of their willingness to give the benefit of the doubt and they will need time to adjust to what the hell was going on in that warpstorm next door since the imperium fell.
Softly softly catchy monkey and all that.

Problem with waiting before pushing for closer relations is that the super orks are going to show up in around 30 years.
 
Problem with waiting before pushing for closer relations is that the super orks are going to show up in around 30 years.
So getting them suspicious or questioning our motives is extremely dangerous, we have a reputation for arrogance amongst the trust because we're so pushy and it wont help to repeat that with the nest. Trust isn't something that can be rushed or prioritized, it slowly develops and we wont have any time to repair any damage to relations that could crop up from putting them on edge.
 
Just because we take down one Ork doesn't change the fact that there are still vastly numerous Orks out there. Having closer relations makes it easier to work with and coordinate together when the time comes.
Well yeah but killing Kazag results in the local WAAAGH bullshit being lesser.

Admittedly his Orks can still be easily conscripted into the WAAAGH of a From Beyond, but still.
 
So getting them suspicious or questioning our motives is extremely dangerous, we have a reputation for arrogance amongst the trust because we're so pushy and it wont help to repeat that with the nest. Trust isn't something that can be rushed or prioritized, it slowly develops and we wont have any time to repair any damage to relations that could crop up from putting them on edge.

There is a huge difference between having a relationship with someone where we try to improve said relationships and forcing change by going behind a factions back like we did last time that ended up pissing off a lot of people. You seem to be suggesting we pretty much ignore them instead of working on our relationship with them like we do with the trust.
 
There is a huge difference between having a relationship with someone where we try to improve said relationships and forcing change by going behind a factions back like we did last time that ended up pissing off a lot of people. You seem to be suggesting we pretty much ignore them instead of working on our relationship with them like we do with the trust.
Also the reputation for arrogance comes from entering any and all discussion as though we were experts like when we broached the idea of sharing information about education systems with the rest of the trust acting as though (stating actually) that we had the best education system in the trust because people thought that everyone else were gonna be the grimderp peasant level of education of 40k canon.
 
I'd say that the major results of our campaigning now is that we're facing a lot of Orks that we will face later anyway when they're weaker.

The local Orks will almost certainly target us and our allies once they get their buff, so killing a lot of them off now will greatly reduce the numbers we face when they're buffed. However, even if we managed to completely depopulate every neighboring sector of Orks, I'd expect us to still face a decent number of them post-awakening. Their WHAAAG field's ability to steer them towards and get them to a good fight will ensure it.

That said, if we succeed in taking out the leaders, void, and factory capabilities of the locals, it will probably buy us a few years more time to get fortified up and figure out exactly how they've changed post awakening before we start facing major invasions.
 
There is a huge difference between having a relationship with someone where we try to improve said relationships and forcing change by going behind a factions back like we did last time that ended up pissing off a lot of people. You seem to be suggesting we pretty much ignore them instead of working on our relationship with them like we do with the trust.
Our entire reputations isn't based on that one incident its based on a trend which is what I was referring to, and claiming I'm advocating for ignoring them is patently false, I'm calling for subtly and care in dealing with the guys who watched the galaxy and their realm fall apart for a thousand years and have become more violent because of it, pretending they will behave the same as trust members we have had almost two centuries of co-operation with as part of the same petty Imperium is ridiculous.
 
Our entire reputations isn't based on that one incident its based on a trend which is what I was referring to, and claiming I'm advocating for ignoring them is patently false, I'm calling for subtly and care in dealing with the guys who watched the galaxy and their realm fall apart for a thousand years and have become more violent because of it, pretending they will behave the same as trust members we have had almost two centuries of co-operation with as part of the same petty Imperium is ridiculous.

What are you talking about? I'm not pretending that they will behave a certain way. I am advocating workin on relationships with one of the major human factions. Which means actually trying instead of just ignoring them.
 
What are you talking about? I'm not pretending that they will behave a certain way. I am advocating workin on relationships with one of the major human factions. Which means actually trying instead of just ignoring them.
Except I never said ignore, and I'm advocating for care when trying not just repeating old mistakes with coming off badly
 
Except I never said ignore, and I'm advocating for care when trying not just repeating old mistakes with coming off badly

But you said that we shouldn't push for closer relations which implies not doing anything at all since we would actually need to do something for relationships to improve. I am not advocating being pushy about it, just maybe spending a diplomacy action or two a turn talking and trying to improve things with them. Because again it's likely going to take time to gain their trust and we really don't have that much time until the Ork Gods awaken.
 
But you said that we shouldn't push for closer relations which implies not doing anything at all since we would actually need to do something for relationships to improve. I am not advocating being pushy about it, just maybe spending a diplomacy action or two a turn talking and trying to improve things with them. Because again it's likely going to take time to gain their trust and we really don't have that much time until the Ork Gods awaken.
Perhaps I worded my post badly, when I said we shouldn't push I meant we shouldn't immediately go all out in suggesting co-operative ventures and integration and suchlike, basically I don't want us to accidentally come off like someone trying to act superior or like we are trying to take charge and piss the BD with so little time to get a working relationship on the go.
 
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Perhaps I worded my post badly, when I said we shouldn't push I meant we shouldn't immediately go all out in suggesting co-operative ventures and integration and suchlike, basically I don't want us to accidentally come off like someone trying to act superior or like we are trying to take charge and piss the BD with so little time to get a working relationship on the go.

And I wasn't suggesting that either. Like I said we don't have to or even should push for something like that but ignoring them isn't going to help. Hence just doing simple diplomacy actions to help improve relations over the decades.
 
And I wasn't suggesting that either. Like I said we don't have to or even should push for something like that but ignoring them isn't going to help. Hence just doing simple diplomacy actions to help improve relations over the decades.
For the last time I never stated we should ignore them stop claiming I did, I have also never said anything about you making any suggestions whatsoever.
 
Spoiler: Governor Bertil Mikaelsson of Vanaheim
Governor Bertil Mikaelsson of Vanaheim
Age: 251 rejuve to 40
Martial: 11
Intrigue: 13+3=16
Administration: 18+7=25
Learning: 9+2=11
Piety: 14
Diplomacy: 13+8=21
Combat: 17+1=18

Blood of the Vanir (+1M, +1D, +1C) – Bertil Mikaelsson is of the Vanir, the rulers and warrior class of Vanaheim, and as such he has some of the Vanir's martial skills and beauty.

Governor of Vanaheim (-1M, -1A, +2I, +4D) – As the Governor of Vanaheim Bertil Mikaelsson spends most of his time negotiating with the various factions within the All Thing. This has led to a well developed skill for politics but a level of disconnect from the day to day government of Vanaheim.
Master Administrator
(+1I, +5A, +1D)- Bertil Mikaelsson is a skilled administrator, who has turned his families holding from near bankrupt to some of the richest among the Vanir.
Expert Economist (+3A, +2L)- Bertil Mikaelsson has made a great study of economics, which was instrumental in his efforts to turn around the economic fortunes of his house.
A Common Touch (+2D, +2 civilian morale)- Bertil Mikaelsson has a reputation for listening to the thoughts of the common Vanir and acting on them, though this reputation is not so strong outside of the Vanir.


Bertil Mikaelsson was born as the heir of a prominent family of Vanir, one that had been influential and respected for thousands of years. However due to mismanagement of its estates by his grandmother by the time that Bertil Mikaelsson reached adulthood the family owned little outside of its ancestral manor, a small construction company and a large debt.

As soon as he reached the age of majority Bertil Mikaelsson took over the construction company and started using it to rebuild his families wealth. Due to a combination of luck, careful management and shrewd investment he was successful in this task and by the time he reached his fifties had not only paid off all the families debts but had gained control over a full percent of Vanaheim's shipyards.

The death of the Emperor hit the pious Bertil hard and it was only the words of Saint Lin that kept him moving in the years that followed. However by the time that he regained his equilibrium and stabilized his company enough that he could turn his attention back to Avernus Bertil was rather worried by what he had seen. Not only was Governor Olaf mismanaging the economy he was also changing several long held traditions, often for no reason and putting Vanaheim greatly into debt to the upstarts of Avernus.

As the years continued Bertil Mikaelsson continued to expand his business holdings, becoming one of the richest among the Vanir, and continued to be worried by the changes that the Imperial Trust was undergoing. It was during this time that he grew to know Archmagos Arkhan Varnek who was equally worried about the changes being made to the Adeptus Mechanicus. This provided him with the impetuous to enter politics, where his wealth and connections allowed him to quickly become one of the main centers of opposition to Governor Olaf. For almost a hundred years Bertil Mikaelsson was a major voice in the All-Thing, where he argued for the traditions of the past and against Vanaheim losing any more face. Eventually after Governor Olaf's Nephew-in-Law on Avernus made one to many radical decisions Bertil Mikaelsson was able to replace him as the Governor of Vanaheim.

Bertil Mikaelsson is a intelligent and charismatic businessman who has rallied a major portion of the Vanir and the common men on Vanaheim into his political coalition. He seems to stand for both the values and traditions of the past, which are often trampled under the feet of progress and for good administration of Vanaheim so that it can reclaim its position as the greatest power in the Imperial Trust.
 
Spoiler: Governor Bertil Mikaelsson of Vanaheim
Governor Bertil Mikaelsson of Vanaheim


~snip~

I have to admit I sympathize greatly with Bertil and his Conservative faction. An the fact that he singlehandedly turned around his families fortunes is a great badge of honor too.
 
Also I would like to point out that I was right, Avernus is slowly becoming a planet of Psykers. On a normal world, maybe a handful a generation are born as weak Psykers, the first time we checked we got one Psyker for every million births, with an outrageous amount of powerful Psykers being born. Then that number rose to one in every eight hundred thousand, now it's one in every seven hundred thousand. We have Psyker districts in our cities, and schools dedicated to their education. We have a literal city filled to the brim with Psykers, a whole freakin' city. I imagine it's probably become something like a college town ever since we built the Psyker districts. I.E. a place for education and training, students and teachers, a place to be around others that understand your pain and won't judge you for it.

Long story short, we have a crazy number of Psykers, and that number is still growing. No one but the GM knows when or even if it'll stop. Now, I would like to point out something else, we have been insanely, insanely lucky. Most human Psykers are highly unstable and either go rogue, fall to Chaos, or both. Our Psykers still do those things, but a surprising number of them stay relatively sane. Thanks to the tireless work of Saint Lin and the esteemed Headmaster, we've managed to kludge together a program of training Psykers with an astonishingly high success rate without using something drastic like Soul Binding, or a mutation like in the case of the Navigators. I wouldn't say that this is necessarily unprecedented, but it's certainly uncommon in the extreme. We aren't exactly Prospero, but we also aren't dumb enough to mess around with sorcery and mutation either.

Thing is, Chaos has wised up, and is now using Avernus as a place to recruit new Psykers. I don't need to tell anyone here why this is b-a-d, bolded, underlined, and in all caps with a bunch of exclamation points at the end. We already had a spot of trouble with Slaanesh back in the day, but now we got Tzeentch snooping around the place and trying to kill us off before we awaken some kind of Old One superweapon. Our researchers are doing their best, but well... humanity has always been sort of in the dark about the mechanics of the immaterium and how to interact with it. This was by design, as the Emperor figured that what we didn't know couldn't hurt us, or at least that it would hurt us less. But as more and more Psykers are born, some with incredible powers, this knowledge becomes necessary, even vital to the point of survival.

That said, messing around with the Warp is crazy crazy dangerous, as the Tau have discovered numerous times whenever they decide to discard humanity's knowledge of the Warp and it's many perils as mere superstition. Which they tend to do with frightening frequency. So any way we can extend our limited knowledge of the Warp, without risking the whole planet spontaneously blowing up, is definitely a welcome relief to a people that desperately need it.
 
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Dind't like him, things are changing and he doesn't want to change, being conservative for the spit of it is abomination realm.
 
While I can understand his position, I must say I find it troublesome. He's looking at Avernus and Vanaheim as two seperate entities, in opposition to eachother. They are both vital members of the Imperial Trust. The idea that one can be More Equal than the other is absurd. Debt is just an acknowledgement of resources given when it mattered, not the absolute stranglehold on finance that he seems to believe it is (and which it probably is in Vanaheim's cutthroat economy)
 
Ok so how are we going to attack him? Politically, economically, or just plan challenge him to a duel and murder him. Or we could just troll him.
 
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