The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
wait, Svartalfheim and Muspelheim also have 0 psyker? as their the % is so low that don't count? or as you will not find a native from this planet with spyker power? because if the second one this sound like a DNA shenigan that should used far more that is using right now.

Hell, If was a leader in the planet outside of the trust, I would pay to receive a retrovirus or even people to reduce the number of spykers (since they don't have the know-how).

Also, other than our branch, the spyker are killed when they are find in the rest of the trust? is terrible thing to do to our own people (well warhammer but), also kind of of a waste. Since we burned too much political capital can we at very last talk with the saint to do a form of training and trial and send these 'lost sheep to us' (the guy love children and have a lot of experience helping in their training). I only ask this because he kind of the leader of the witch hunters (I can wrong).
edit: I always write psyker wrong if am doing that without look at the wiki.
 
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wait, Svartalfheim and Muspelheim also have 0 spykers? as their the % is so low that don't count? or as you will not find a native from this planet with spyker power? because if the second one this sound like a DNA shenigan that should used far more that is using right now.

1. It's psyker, not spyker.
2. Muspelheim explicitly told us they removed the psyker genes from their population a long time ago. IIRC Svartalfheim just gets so few that it doesn't matter.
 
the Bllod Dragons in no way trust you enough to recuit psykers from you, there are so many ways that that could be turned against them

Duh, I am aware of that, hence why I said maybe eventually.

1. decently
2. single digits
3. yes, within the next few decades at most

1.) Define decently? As in like instead of one psyker being born on a planet every century on average to 2 every century or even more?
1.a) Are psykers even more likely to be killed now a days?
1.b) Have the psykers of today become anymore stable?

2)
2.a) Single digits as in between the Trust or per Trust world?
2.b) Is this a worryingly low number compared to the previous Imperial age?
 
But Its cannot be that easy, they just lost that? without lose emotions or another stuff or feeling 'wrong'. Like I say I like that they had done that since chaos is the arch enemy. Is their presence in the warp weaker or they just can't 'call' the warp.
 
Not sure if I am remembering correctly but from what I remember psykers are extremely rare to the point that only around one are born on most planets and this was the case even ten thousand years after the emperor ended up on the golden throne. There is also the issue that psykers tend to be killed off by the population due to fear of them. Psykers getting killed may be even more common due to them most planets not being able to be transported safely through space without Black ships and them being somewhere where they couldn't be trained.
Blanks were at the level of "one per planet per generation average," and were also likely to be killed at a young age. Psykers are far more common, though yes, many are killed before they can be picked up by the Black Ships. The old Imperium was less than two million planets, and was still able to supply the Emperor with a thousand psykers per day, plus all the astropaths, sanctionites, primaris psykers, etc..
 
Duh, I am aware of that, hence why I said maybe eventually.



1.) Define decently? As in like instead of one psyker being born on a planet every century on average to 2 every century or even more?
1.a) Are psykers even more likely to be killed now a days?
1.b) Have the psykers of today become anymore stable?

2)
2.a) Single digits as in between the Trust or per Trust world?
2.b) Is this a worryingly low number compared to the previous Imperial age?
1. in 40k it was one psyker per million, by the start of the quest it was closer to one per eight hdunred thousand, it is now one per seven hudnred thousand
1a. yes
1b. slightly
2a. per world
2b. yes bit givent aht you can't make any more it is an amaxing number
 
THEY FIGURED OUT ANGELSTEEL?! Okay, want, definitely want. Angelsteel is literally the toughest material capable of being made by the old Imperium and is beyond top secret. I mean, we're talking about something stronger than Adamantium and even Lathe-wrought alloy, the second of which is so tough that it can literally stand up to power weapons and is only available by special order. The other stuff isn't quite so amazing, but still nothing to scoff at. Terminator armor, if nothing else, would be fascinating to try and figure out.
 
THEY FIGURED OUT ANGELSTEEL?! Okay, want, definitely want. Angelsteel is literally the toughest material capable of being made by the old Imperium and is beyond top secret. I mean, we're talking about something stronger than Adamantium and even Lathe-wrought alloy, the second of which is so tough that it can literally stand up to power weapons and is only available by special order. The other stuff isn't quite so amazing, but still nothing to scoff at. Terminator armor, if nothing else, would be fascinating to try and figure out.
I think the only thing we need out of Terminator armor is the personal teleporter thing. If we can turn that into a module for the Destroyer armor, we'd be set.
 
I think the only thing we need out of Terminator armor is the personal teleporter thing. If we can turn that into a module for the Destroyer armor, we'd be set.
I personally think Terminator armor fits an important role between infantry and armored vehicle, and that when used tactically can be a very impressive force multiplier. I'm not sure if anyone other than an Astartes can actually wear the stuff, but I still think it would be worth finding out. Trust me, you'll thank me when we start getting the option to initiate Deep Strike missions.
 
I wonder if it can be used for armor.

I was under the impression it was only used for Blades Encarmine, so there's probably a reason the Blood Angels never made, like, a tank out of it.

Or at least a suit of PA for their chapter master, darnit.
 
THEY FIGURED OUT ANGELSTEEL?!

Less that they figured it out and more that they had the right to the secrets of creating it due to being a Blood Angels successor Chapter. The fact that they're willing to sell it to us is big though, and a sign of just how seriously they're taking this threat.

I think the only thing we need out of Terminator armor is the personal teleporter thing. If we can turn that into a module for the Destroyer armor, we'd be set.

We already have Teleport homers - we got them with the Teleportarium design. The main reason to get Terminator Armor is to use it as a basis for designing and Advanced version.

I'm not sure if anyone other than an Astartes can actually wear the stuff, but I still think it would be worth finding out.

You might need a resized version for regular humans, but that should be possible.
 
I wonder if it can be used for armor.

I was under the impression it was only used for Blades Encarmine, so there's probably a reason the Blood Angels never made, like, a tank out of it.

Or at least a suit of PA for their chapter master, darnit.
Have you seen how big those blades can get? Just one probably contains enough Angelsteel to equip an entire normal-sized person with the stuff!
 
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Less that they figured it out and more that they had the right to the secrets of creating it due to being a Blood Angels successor Chapter. The fact that they're willing to sell it to us is big though, and a sign of just how seriously they're taking this threat.



We already have Teleport homers - we got them with the Teleportarium design. The main reason to get Terminator Armor is to use it as a basis for designing and Advanced version.



You might need a resized version for regular humans, but that should be possible.
I know some Inquisitors wear Terminator armor.
 
THEY FIGURED OUT ANGELSTEEL?! Okay, want, definitely want. Angelsteel is literally the toughest material capable of being made by the old Imperium and is beyond top secret. I mean, we're talking about something stronger than Adamantium and even Lathe-wrought alloy, the second of which is so tough that it can literally stand up to power weapons and is only available by special order. The other stuff isn't quite so amazing, but still nothing to scoff at. Terminator armor, if nothing else, would be fascinating to try and figure out.
they are a Blood Angels Successor, more were taught then figured out
 
@Durin
1) have the Blood Dragons been in contact with any other Space Marine Chapters since the Imperium's fall?
2) Are any notable Chapters operating nearby?
 
Spoiler: Master Primaris Zhukov, the Master of The Division of Regiments and the Second of the Department of War
Age: 375 rejuved to 20
M: 17+12=29- Master Primaris Zhukov is a skilled general capable of commanding both psykers and normal forces into battle with equal ease.
I: 12+4=16- Master Primaris Zhukov has a understanding of the importance of covert operations in war, though he is not particularly gifted in commanding or participating in them.
A: 13+1=14- Master Primaris Zhukov is competent in handling all of the administrative duties that his rank requires of him.
L: 17+3=20- Master Primaris Zhukov's massive experience and good education gives him a good understanding of the theories behind both war and the Warp.
P: 16+13=29- Master Primaris Zhukov's incredible will ensures that his faith is unlikely to ever waver.
D: 16-3=13- While it is clear that Master Primaris Zhukov is a psyker at a glance his military demeanor helps him fit in with soldiers everywhere.
C: 18+20=38- Master Primaris Zhukov is one of the most experienced warriors on Avernus and is deadly even without his powers, and terrifying with them.
Psychic Power: 25+8=33- Master Primaris Zhukov is a strong Gamma-level Psyker, though by no means a match for even a weak Beta in sheer power.
Control: 18+8=26- Master Primaris Zhukov has a good deal of control over his power but is by no means as expert at fine control or subtlety.
(66/9+1=8)
Gamma-Level Psyker (25 Power, -10 Control, -5D)As a Gamma-level Psyker, Zhukov is very powerful psyker. He can draw on powers from the warp capable of matching the firepower of a Baneblade or healing even the most terrible of wounds.
Cadian Psyker
(+3M, +2P, +2C, +1 Control)- Zhukov was born on Cadia, the greatest fortress world in the Old Imperium and spent over a centuary defending it.
Master Primaris Psyker
(+2M, +3C, +2D, +2L, +3P, +3 Power ,+8 Control)- Master Primaris Zhukov is is a Master Primaris Psyker, one of the few who stand out as exceptional even among the Primaris Psykers of Avernus.
Avernite Centenarian (+5C, +1P, -1D when dealing with non-Avernites) – Having survived a century of life on Avernus Master Primaris Zhukov has proven himself to be both expert warrior and bearer of a strong will.
Survivor of the Pink Skies
(+2P, +1C, +1 Control, +5 to all rolls against daemons)- Having proved himself against the most dangerous foes in the galaxy during the First Daemonic Incursion Master Primaris Zhukov has had his faith and combat skills tested.
Master Pyromancer
(+5 Power, -2 Control, +50 to all Pyromancy rolls, can use even more powerful Pyromancy)- Zhukov has a talent for pyromancy that he has honed over centuries of combat. While he does not have the sheer power or talent of Xavier he mkes up for it with experience.
Expert Telepath
(+1I, +3 Control, -1 Power, +30 to all Telepathy rolls, can use more powerful Telepathic effects)– Over the centuries Zhukov has developed a slight talent for telepathy into a major skill. He mostly uses it for long range communication and coordination with his subordinates.
Expert Combat Biomancer (+4C, +1 Control)- Zhukov is highly skilled at boosting his physical capabilities with biomancy, especially his toughness and healing.
Old Soldiers Never Die
(+4M, +3I, +1A, +1P, +1L, +3C, +1 Power, +3 Control, far less likely to die from anything, +10 to morale for all forces under him)- Zhukov had over a centuries experience fighting in some of the most blooding campaigns in the Segmentum before he was dispatched to Avernus, which has tested all of the skills he had developed over his long life. In this time he has had thousands of brushes with death, at the hands of a bewildering variety of foes. His continued survival shows how much this life has honed his skills in a variety of ways.
Undying Will (+5P, +3 Control, +100 to all rolls against mental effects, large chance of dying rather then being controlled, chance of ignoring fatal wounds for period, far less likely to die)- Zhukov has had countless brushes with both death and corruption in his life and has only come out stronger. He has developed a reputation for resisting mental effects so hard that it is believed that he would die before succumbing, and for fighting on with even fatal wounds.
Professional Soldier
(+2M, +2C, +10 to morale of all forces under his command)- Zhukov has spent his entire life as a soldier and has develop both the skills required for war and the bearing of a soldier, both of which are essential for his current position.

Zhukov was born to a powerful Cadian family and for the initial years of his life was raised with the expectation that he would be a officer like his forefathers. This changed at the age of eight when he developed psychic powers. Almost instantly he was disowned and stripped of his surname before being taken to the Adeptus Astra Teleapthica. Interestingly he does not hod these actions against his parents and still remembers them fondly, and has lived his life by the demands of duty as they taught him.

You know little of the net stages of Zhukov's life until he was given the title of Primaris Psyker at the age of twenty-seven and attached to the 97th Cadian Shocktroopers. He then spent almost a century assigned to this regiment in the defence of Caidan Gate, which was under major pressure but the forces of the Despoiler at this time. At the age of one hundred the 97th Cadian Shocktroopers were almsot annihilated by the Word Bearers. After this battle the 97th Cadian Shocktroopers would need to be rebuilt and Primaris Zhukov was reassigned. For the next hundred and fifty years Primaris Zhukov fought in a range of campaigns against almost all of the foes that the Imperium faces in Segmentum Obscurus and Segmentum Pacificus until he was assigned to the colonization of Avernus.

On Avernus Primaris Zhukov was tasked with supporting the Imeprial Guard against the terrifying foes that it would face, a task he proved himself skilled at. Once the Unseen University started Primaris Zhukov was placed in charge of the Battle Psykers, and is responsible for most of the tactical doctrine used by the Battle Psykers of the Imperial Trust. While he was eventually repalced by Xavier as the leader of the battle Psykers he still retains a high position and is the second in the chain of command in the Department of War.

Primaris Zhukov is a stubborn, experienced veteran officer who happens to be a psyker, having lived his entire life as a soldier in one way or another. He is one of the most professional of the Psykers of Avernus.
 
Spoiler: Master Primaris Zhukov, the Master of The Division of Regiments and the Second of the Department of War
Age: 375 rejuved to 20
M: 17+12=29- Master Primaris Zhukov is a skilled general capable of commanding both psykers and normal forces into battle with equal ease.
I: 12+4=16- Master Primaris Zhukov has a understanding of the importance of covert operations in war, though he is not particularly gifted in commanding or participating in them.
A: 13+1=14- Master Primaris Zhukov is competent in handling all of the administrative duties that his rank requires of him.
L: 17+3=20- Master Primaris Zhukov's massive experience and good education gives him a good understanding of the theories behind both war and the Warp.
P: 16+13=29- Master Primaris Zhukov's incredible will ensures that his faith is unlikely to ever waver.
D: 16-3=13- While it is clear that Master Primaris Zhukov is a psyker at a glance his military demeanor helps him fit in with soldiers everywhere.
C: 18+20=38- Master Primaris Zhukov is one of the most experienced warriors on Avernus and is deadly even without his powers, and terrifying with them.
Psychic Power: 25+8=33- Master Primaris Zhukov is a strong Gamma-level Psyker, though by no means a match for even a weak Beta in sheer power.
Control: 18+8=26- Master Primaris Zhukov has a good deal of control over his power but is by no means as expert at fine control or subtlety.
(66/9+1=8)
Gamma-Level Psyker (25 Power, -10 Control, -5D)As a Gamma-level Psyker, Zhukov is very powerful psyker. He can draw on powers from the warp capable of matching the firepower of a Baneblade or healing even the most terrible of wounds.
Cadian Psyker
(+3M, +2P, +2C, +1 Control)- Zhukov was born on Cadia, the greatest fortress world in the Old Imperium and spent over a centuary defending it.
Master Primaris Psyker
(+2M, +3C, +2D, +2L, +3P, +3 Power ,+8 Control)- Master Primaris Zhukov is is a Master Primaris Psyker, one of the few who stand out as exceptional even among the Primaris Psykers of Avernus.
Avernite Centenarian (+5C, +1P, -1D when dealing with non-Avernites) – Having survived a century of life on Avernus Master Primaris Zhukov has proven himself to be both expert warrior and bearer of a strong will.
Survivor of the Pink Skies
(+2P, +1C, +1 Control, +5 to all rolls against daemons)- Having proved himself against the most dangerous foes in the galaxy during the First Daemonic Incursion Master Primaris Zhukov has had his faith and combat skills tested.
Master Pyromancer
(+5 Power, -2 Control, +50 to all Pyromancy rolls, can use even more powerful Pyromancy)- Zhukov has a talent for pyromancy that he has honed over centuries of combat. While he does not have the sheer power or talent of Xavier he mkes up for it with experience.
Expert Telepath
(+1I, +3 Control, -1 Power, +30 to all Telepathy rolls, can use more powerful Telepathic effects)– Over the centuries Zhukov has developed a slight talent for telepathy into a major skill. He mostly uses it for long range communication and coordination with his subordinates.
Expert Combat Biomancer (+4C, +1 Control)- Zhukov is highly skilled at boosting his physical capabilities with biomancy, especially his toughness and healing.
Old Soldiers Never Die
(+4M, +3I, +1A, +1P, +1L, +3C, +1 Power, +3 Control, far less likely to die from anything, +10 to morale for all forces under him)- Zhukov had over a centuries experience fighting in some of the most blooding campaigns in the Segmentum before he was dispatched to Avernus, which has tested all of the skills he had developed over his long life. In this time he has had thousands of brushes with death, at the hands of a bewildering variety of foes. His continued survival shows how much this life has honed his skills in a variety of ways.
Undying Will (+5P, +3 Control, +100 to all rolls against mental effects, large chance of dying rather then being controlled, chance of ignoring fatal wounds for period, far less likely to die)- Zhukov has had countless brushes with both death and corruption in his life and has only come out stronger. He has developed a reputation for resisting mental effects so hard that it is believed that he would die before succumbing, and for fighting on with even fatal wounds.
Professional Soldier
(+2M, +2C, +10 to morale of all forces under his command)- Zhukov has spent his entire life as a soldier and has develop both the skills required for war and the bearing of a soldier, both of which are essential for his current position.

Zhukov was born to a powerful Cadian family and for the initial years of his life was raised with the expectation that he would be a officer like his forefathers. This changed at the age of eight when he developed psychic powers. Almost instantly he was disowned and stripped of his surname before being taken to the Adeptus Astra Teleapthica. Interestingly he does not hod these actions against his parents and still remembers them fondly, and has lived his life by the demands of duty as they taught him.

You know little of the net stages of Zhukov's life until he was given the title of Primaris Psyker at the age of twenty-seven and attached to the 97th Cadian Shocktroopers. He then spent almost a century assigned to this regiment in the defence of Caidan Gate, which was under major pressure but the forces of the Despoiler at this time. At the age of one hundred the 97th Cadian Shocktroopers were almsot annihilated by the Word Bearers. After this battle the 97th Cadian Shocktroopers would need to be rebuilt and Primaris Zhukov was reassigned. For the next hundred and fifty years Primaris Zhukov fought in a range of campaigns against almost all of the foes that the Imperium faces in Segmentum Obscurus and Segmentum Pacificus until he was assigned to the colonization of Avernus.

On Avernus Primaris Zhukov was tasked with supporting the Imeprial Guard against the terrifying foes that it would face, a task he proved himself skilled at. Once the Unseen University started Primaris Zhukov was placed in charge of the Battle Psykers, and is responsible for most of the tactical doctrine used by the Battle Psykers of the Imperial Trust. While he was eventually repalced by Xavier as the leader of the battle Psykers he still retains a high position and is the second in the chain of command in the Department of War.

Primaris Zhukov is a stubborn, experienced veteran officer who happens to be a psyker, having lived his entire life as a soldier in one way or another. He is one of the most professional of the Psykers of Avernus.

Goddamn that Undying Will.
 
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