The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
So, couple points/ideas I want us to suggest/consider, in order of perceived priority for me.
  1. Exterminatus on mid-range Ork worlds (that is, those far enough away that ever incorporating them into the Trust would be a pipe dream). I'm for it, although we would need to get Exterminatus-tier weapons reverse engineered ASAP. Using stealth ships to knock down the nearby Orkish population and breeding rate is just good sense.
  2. Tech and info share with the Blood Dragons. We should certainly warn them about the Ork issues, and it'd be a good idea to give them a fair bit more technology than we were originally planning to, as Orks Everywhere has kicked the relative threat posed by losing our tech edge down significantly. That said, I don't want to give them everything. They can't afford to build the AM-heavy shit anyway.
  3. Educations share with the Blood Dragons. I see offering them some help in revamping their education system as an excellent idea. It's not something Chaos and the like can really copy and it should give them a substantial boost to production rates.
  4. Militia. I think a mandatory militia system would be a very good thing here, but I'm hesitant to require Avernus-level. Maybe 50-70% of the adult population and 20-30 hours per week.
  5. Defensive upgrades. I think requiring a higher level of fortification would be a good idea, especially given how much the Trust has grown in military and economic terms.
  6. Fleet warding. We're just starting this initiative, but we should probably prioritize it if Orks are going to be doing more Warp-y stuff.
  7. Continuing war/harassment of Ork assets. Our navy currently has a major advantage against Orks in our speed and range. Limiting the Ork's naval presence nearby should give us valuable time to figure out how Orks have changed and tailor countermeasures before they can amass a large enough fleet to hit us at home.
  8. Warning others. Can't say I'm a fan of warning Chaos factions, but everyone else seems fine. Chaos will probably learn it from those we warn anyway.
  9. Psyker actions. Figuring out their frequency and making one that resonates destructively should be a high-ish priority, although getting that done early in the forty or so years we have doesn't seem particularly important. I'd also argue that working to improve our ability in countering strategic-scale power usage would be more useful than training daemon-fighters, especially given that Orkish daemons will likely be very different from chaos-daemons.
 
Something to also consider is that if we warn the Necrons it might put us in a bad light with Dragon's Nest since the crons keep raiding them. It is also possible the crons may also stop the raids by refocusing them on the greenskins which might buy us some political favor with the Dragons but shouldn't be counted on.
 
  • Tech and info share with the Blood Dragons. We should certainly warn them about the Ork issues, and it'd be a good idea to give them a fair bit more technology than we were originally planning to, as Orks Everywhere has kicked the relative threat posed by losing our tech edge down significantly. That said, I don't want to give them everything. They can't afford to build the AM-heavy shit anyway.

Well to be fair they have a lot more stuff than I was anticipating as well.

Currently I have this marked out
Right people ideas for trade with the BD.

1. Angel Steel/Glaives Encarmine designes for DAoT power weapons/plasma foils depending on which one they will accept.
2. Bloodshard rounds for Acid round/turbo penetrator round.
3. Baal predator for Fellblade (taking out the Neutron guns of course) given our improved tech can probably deal with many of the downsides of the better engine the Baal predator has I think its a good deal.
4. Economic and military STCs to get them to the max height of Imperial era (their economic STCs for instance are only average for the Imperium) and if not enough + esoteric technology such as the conversion beamer in exchange for the two forges we lack.
5. Neo astropath techniques in exchange for technomancy and even if they are useless and we don't have them the basics behind geomancy and Fulmancy.
6. The designs for the upgraded Defence monitors we designed waaaaaay back when (slightly before we went to Fyjol) for Terminator armour.

They might also have Librarian Dreadnought - Lexicanum, but until we get confirmation.

Anyway my main goal here was to try and keep things fair and honestly out of this exchange they might benefit more.
As stuff that might be practical to trade.

Honestly the big issue is a matter of scale, even if we dumped our entire tech base on them they wouldn't be able to apply much of it before the Orks arrive.

  • Militia. I think a mandatory militia system would be a very good thing here, but I'm hesitant to require Avernus-level. Maybe 50-70% of the adult population and 20-30 hours per week.

Quite frankly I'm all for it.

There certainly doesn't seem to be a major disadvantage and giving every military a +30 or more to their rolls is big on its own, then there's making sure the population of each world isn't completely helpless.
 
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As for your stratergy we're dealing with anything from Superpowered orks, Ork Daemons to war moons, there is no strategy its just turtle up and hope the Beast doesn't care to swat us.
I'm not talking about our strategy, I'm talking about what Valinor will do. Their mental corruption involves a strong tendency towards obeying authority, and obeying tradition and standard procedure. As such, warning them would cause them to react similarly to how tradition says you should react to warnings of increased ork threat instead of rethinking their defences. A traditional response I was unaware of the details of and was guessing at in the brackets.

Secondly there's always some strategy in war, even when you're losing fast, generally focused around what you want to lose last.
We're not at a central focus of the Orks efforts so what this'll probably look like is a sudden buff and possible behavioral alteration among the local Orkish polities.
 
I'm not talking about our strategy, I'm talking about what Valinor will do. Their mental corruption involves a strong tendency towards obeying authority, and obeying tradition and standard procedure. As such, warning them would cause them to react similarly to how tradition says you should react to warnings of increased ork threat instead of rethinking their defences. A traditional response I was unaware of the details of and was guessing at in the brackets.

Secondly there's always some strategy in war, even when you're losing fast, generally focused around what you want to lose last.
We're not at a central focus of the Orks efforts so what this'll probably look like is a sudden buff and possible behavioral alteration among the local Orkish polities.
Shrug. Valinor will probably try out new tactics until they find one that works after they get blatted by trying "tradition" a few times.

Just Reequip their actual marines with exported goods. Relatively low volume for a massive increase in firepower. And its not like reverse engineering it would be easy for them.
I'd rather do what's been suggested and make a lesser version of our stuff for them.

They'd do it eventually (make knock offs) so I'd rather do that. I'd also rather like to not make them dependent on us for suits just in case we're cut off for what ever reason.
 
just as a note it took a nat 100 for Ridcully to get a hint that this was coming

@Durin cause its probably going to be relevant.


5. If we offer to give them the complete STCs for the Imperium (so boost their tech situation from what you said was high middle Imperium military and medium economic to high imperium across the board) + some more esoteric stuff like Statis grenades and Conversion Beamers would that be enough to get us the forges. My logic would be something like you have the forges, but nothing mega mega fancy to produce with them. We have the fancy stuff, but don't have the forges. Swap?
1. skilled and very Astartes
2. conservative in most ways a bit progressive in others
3. yes you have and it was dubious
4. yes
5. they will want something big for the Forges, they ahve been making noises about your Advanced Astartes Power Armour
@Durin - For military tech to give/trade to the Dragon's Nest, what do the AdMech and the Councillors think about giving them the designs for the Helheim Pattern Defence Cruiser (and relevant updates to Defence Monitors and other ships)? It'd boost their navy by a lot since the tech could be used to upgrade their existing tech, and the Defence Cruisers themselves would make their worlds much more secure, but without making the Dragon's Nest our equal in terms of naval tech.
that would be acceptable, there is currently a faction led by Surt basically saying give them any military tech that they could make proper use of in time, and consider giving them examples of other tech (making them Fellblades for example)

I was thinking more how is he gaining his information and why is he holding his cards so close to his chest even though the galaxy is about to fall apart... for the second time.
the information he seems to be working off are records of The War of the Beast, see the link in the threadmark. given that what is coming may be one that scale or even higher he is right to be terrified. He did not know when the Emperor was going to die but that he was on the way out was no massive secret, read my OP, it is mentioned there

On the Ork Deamons argument Saint Lin is not saying that there will be deamons, he is saying that with active gods with the amount o sheer power that Gork and Mork will posses deamons are a possibility. and the Emperor had deamon equivalents (see Legion of the Damned), as did a few fantasy races (Skaven, nature spirits ct)
 
I say we should get a detailed investigation into the state of there mechanicus before we agree to share any tech.

The ideal situation for us would involve Scott being seen as a legitimate authority, simply due to the incredible prestige the hellheim system tech will give them.

She could then potentially integrate the mechanicus in blood dragons region into the trust cult mechanicus. She should be training missionaries of the renaissance to convert the local tech priests to her way, and establish Helhiem as a local replacement for Mars.

This neatly deals with tech sharing as the adaptus mechanicus will be the same everywhere.
 
Nuts to diplomatic considerations, we need everyone to focus on the Orks now. I say contact the Necrons and Chaos.
"I'm so glad I worked with Chaos" said no one uncorrupted ever. /s

I figure if we start disseminating information about the probability to everyone else the local Chaos bastards will intercept it without us having to deal with any political/spiritual/slippery slope issues that inevitably come from dealing with them directly.

As far as the Blood Dragon's Mechanicus goes, I'd like to keep our dudes as far as reasonably possible away from them. I do not want to risk disrupting the gains we've made and are making on the off chance of pulling off an amazing coup.
 
just as a note it took a nat 100 for Ridcully to get a hint that this was coming
Wow. Orks are quite subtle when they want to be.

and the Emperor had deamon equivalents (see Legion of the Damned), as did a few fantasy races (Skaven, nature spirits ct)
The Lexicanum article for the Legion of the Damned does not seem to suggest that they were daemon equivalents of the Emperor. They seem more likely to be Astartes mutated by the Warp in a positive way, enabled by said Astartes' loyalty and fury. They don't seem to be imbued with any of the Emperor's power, unlike Living Saints, even as they continue to fight for him and humanity.

The Skaven worshipped the Horned Rat, which was a Chaos God. It's no surprise that they had daemons.

The fae aren't daemons. They're more something in between a normal creature and a non-daemonic warp entity. While they could handle the Warp better than most creatures, they were beings inherently tied to the Materium, having physical places of power and such and being born in and from it. You would find no fae who lived in the Warp. They were also proper creatures, not ideas and emotions made manifest.

EDIT: Considering Avernus is what it is, I'm quite surprised that we haven't found any proper fay. I guess we have to do write-ins if we want to start seeing them. Maybe an excuse can be made that the recent, large influx of sentient souls (Avernus' colonisation+human population growth) is what'll kick off their birth?
 
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A New Governor in Town
Omake - A New Governor in Town

The thud of steps echo the great All-Thing the great building of GOvernment and Leadership in Vanahiem. One of the special few buildings to actually be on the serene grounds of the planet itself. Inside it's halls the Sword Maidens guard the entire building with bucklers and blade while the noblility that Governs and Leads debates over laws, policies, and complaints.

In the many years that Governor Olaf there was much complaining howver. First and foremost was his disastrus inability to manage he economy. Failed stimulus programs aimed at the poor and suffering buisnesses and loan forgiveness created small term relief. But eventually a new crisis that would see even more buisnesses close and more workers laid off before proper recovery was made. The back to back crisis and stimulus programs coupled with not all that amazing infrastructure spending made Olaf a naked man to be harrassed by his siblings in the All-Thing. It was as his one noble haughy lady of the All-Thing said "The yearly whipping of an old man."

The second greatest complaint in the All-Thing was the Governors bias towards Avernus and what many saw as his disastrous foreign policies that have seen Midgard become the de-facto Capital of the Trust as well as the center for banking and industrialization (it is said that in Midgard that they 'Make the thing that goes into the thing that is needed for another thing, in order to make anything work' a clear boasting of there factories skilled labor). Moreover, was the Avernite spying incident many years ago that saw a naked attempt by Governor Frederick to set up a information ring around our peoples necks. An while I am seeking to continue down the path of working with the Trust I cannot 'Trust' these young boys in Avernites to play 'I spy' properly nor can I continue to trust our Governor to keep such actions in check!

Thirdly and Finally, the greatest mark against Olaf was his lengthy tenure as Governor of Vanahiem and his refusal to step down after the non-verbal terms that Governors in the past had in order to step down. Without a doubt Olaf is one of the longest serving Governors of all time second only to the Traitor Excomunatoris Governor Ludz who was found to be in leagues with a plot to use a Imperial Guard Army that had been stationed to launch a coup that would see the members of the All-Thing detained or killed as well as create a more loyal Government to Sector Valinor when Vanahie was still part of the Imperium. While the scars of that event are mostly healed the nobles of Vanahiem still have a healthy dose of suspicion that lives on it's societies and one that plagues the Loyal Governor Olaf even now.

It is because these reasons and more that I, Ragnar of the Ducal House of Lothbork, Noble Vanir am here to apply for the position of Governor of the All-Thing. My agenda will see an increase in commercial ship productions, greater numbers of Navigators, and through that increase in economic strength more soft power in the Trust. With a greater commercial fleet Vanahiem will dictate the prices of Cargo throughout the Trust and beyond as new markets in the territory of the Blood Dragons become available. I will kill the monster known as 'Olaf's Folly' and I will commit to the Austerity measures of cutting social spending and increasing taxes in order to found a Government in a healthy financial state.

An to answer the Question on Avernite Espionage I say only this: I will not come after them for it unless they make me. An if they do so do it than they can expect more than just a stern look at the Trust get to I will show these ambitious upstarters what the traditions and culture of Vanahiem truly are.
 
Wow. Orks are quite subtle when they want to be.


The Lexicanum article for the Legion of the Damned does not seem to suggest that they were daemon equivalents of the Emperor. They seem more likely to be Astartes mutated by the Warp in a positive way, enabled by said Astartes' loyalty and fury. They don't seem to be imbued with any of the Emperor's power, unlike Living Saints, even as they continue to fight for him and humanity.

The Skaven worshipped the Horned Rat, which was a Chaos God. It's no surprise that they had daemons.

The fae aren't daemons. They're more something in between a normal creature and a non-daemonic warp entity. While they could handle the Warp better than most creatures, they were beings inherently tied to the Materium, having physical places of power and such and being born in and from it. You would find no fae who lived in the Warp. They were also proper creatures, not ideas and emotions made manifest.
Two things I see. First is a definitional issue as far as what counts as a daemon. Durin seems to have the line that anything with a rudimentary concept of 'self' and that is rooted in the Warp counts as a daemon of some variety. Frankly even if this is a bit of a catch-all definition that includes things like the Warp predators from long ago I see it as being a good functional one.

Second is PR. WH40k has a LOT of unreliable narrator stuff, and I could certainly see things like the Legion of the Damned as being defined as 'not daemons' because they're on our side. Given just how much effort is spent by everyone on propaganda and obfuscation with regards to Warp and chaos-y stuff I could see even the supposedly trusted sources in-universe either being misinformed or just not knowing for sure.
 
Without a doubt Olaf is one of the longest serving Governors of all time second only to the Traitor Excomunatoris Governor Ludz who was found to be in leagues with a plot to use a Imperial Guard Army that had been stationed to launch a coup that would see the members of the All-Thing detained or killed as well as create a more loyal Government to Sector Valinor when Vanahie was still part of the Imperium.
I like the omake, but this sentence really needs to be broken into parts.
 
@Durin :

Can we use this crisis to
1) Finally force mandatory educational standards (at least Avernus level, preferably closer to Muspelheim's).
2) Strong-arm Svartalfheim into sharing their AM production methods with general public (and see if AdMech, Muspelheim and Niflheim can be persuaded as well).
3) Have AdMech reclassify (at least some) AM production as something any (educated) layman is allowed to perform.

If we want to boost our defenses, we need more AM for fabrication and upkeep; And by more I mean increase by at least factor of five by the time Beast mk II is ready to roll.
 
I recommend brining up the proposed reactor projects assuming Scott doesn't have a problem with it. Paladis is right here, and the crisis might male him support actions he would otherwise oppose. Or he can massively piss off the navy, which happens to be the other major conservative institution.
 
@Durin :

Can we use this crisis to
1) Finally force mandatory educational standards (at least Avernus level, preferably closer to Muspelheim's).
2) Strong-arm Svartalfheim into sharing their AM production methods with general public (and see if AdMech, Muspelheim and Niflheim can be persuaded as well).
3) Have AdMech reclassify (at least some) AM production as something any (educated) layman is allowed to perform.

If we want to boost our defenses, we need more AM for fabrication and upkeep; And by more I mean increase by at least factor of five by the time Beast mk II is ready to roll.
1. not really
2. you could try, even if you succeed there is no way it will have an impact in time and there will be a lot of opposition however, Svartalfheim threatening to succeed for example
3. more likely
 
Necron maybe very very arrogance and their tech is so far above us but I think we maybe have something useful out of it.

Like line of communication with them or their knowledge of blank and pariah,they are the one who temper with blank genetic afterall.

One Mechanicus kind of understand Necron tech with "Myth of cause and effect"so I think we can understand it in low level tech of Necron.

And most important thing is information,who know more about Beast than the one who fight them?.
 
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Huh.
1) What level of Mechanicus Unrest does Scott predict this decision will cause?
2) If it passes, will we get a Mechanicus/Administratum options to retool our factories and re-educate our factory workers?
3) Could this crisis be used as an opportunity to reveal the Man of Stone STC with minimal impact?

EDIT:
Necron maybe very very arrogance and their tech is so far above us but I think we maybe have something useful out of it.

Like line of communication with them or their knowledge of blank and pariah,they are the one who temper with blank genetic afterall.

One Mechanicus kind of understand Necron tech with "Myth of cause and effect"so I think we can understand it in low level tech of Necron.

And most important thing is information,who know more about Beast than the one who fight them?.
Absolutely not, the Necrons will never do a tech "sharing" with a bunch of primitives, nor will any Trust leader consent to humans being altered by xenos.

Also the Necrons don't know anything about the Beast, the greenskins they fought are the Krork. The Beast is an unforeseen consequence of the greenskin bioweapons run amok.
 
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Ok, got a plan together. I'll add or change things as we go along with discussion.

[X] Plan Preparing for the Green Tide

Military

- Rotbart agrees with trying to take the remaining nearby Ork worlds if possible. Rotbart suggests the next priority after securing the remaining worlds of the Danaan would be to target Kazag's Domain, as his fleet is larger and his domain is closer, making him more mobile as a threat. If possible, coordinate with the Dragon's Nest.

- Rotbart states that damaging Tugozak's domain would likely only be viable via the use of Exterminatus weapons and stealth ships, but the Trust's stock of Exterminatus grade weaponry is limited. For this plan to be viable, the Inquisition will need to agree to turn over enough of their stock for Archmagos Tranth to attempt to reverse engineer them.

- Rotbart believes wiping out the minor Ork worlds is of value, but is of lower priority and should only be done if the resources can be spared. Targets should be chosen in such a way to maximize distance between minor Ork worlds, so as to prevent any of them from forming into a more coherent force under a single Warlord's banner.

- Rotbart agrees with moving the military focus to fortification once there's a decade left.

- Rotbart notes the following:
-- Avernus recently made a trade with the Sirens of Azure Bay to provide them with a number of Avernite animals in exchange for one of their runes. The rune in question supposedly banishes Warp entities in the Materium back to the Warp. The hope was that it would provide a reliable way to banish Chaos daemons, but if the Orks end up having their own daemons then it could possibly be used against them as well. It is noteworthy that during the Daemonic Incursion that the Sirens' city did not come under attack at all, which if this rune is used in their warding schemes and works as advertised explains why that is. Of course, we are not about to trust xeno psychic knowledge without thoroughly testing it first, and want to have Saint Lin check for Chaos corruption on top of having the Astra Telepathica take the necessary time to study it.
-- Rotbart mentions that the Sirens would be willing to trade more of their runic knowledge in exchange for human souls to eat. Obviously he isn't advocating giving them uncorrupted humans, but there is the possibility of Avernus giving them Chaos cultists. Previous discussion on this matter with Saint Lin has shown this is a theological grey area, as while it would be feeding human souls to xenos those souls would otherwise be taken by the Chaos Gods and their daemons once the cultists were killed. Given the situation and the potential value of Old Ones level Warp lore (which evidence so far suggests is highly resistant, if not outright immune, to Chaotic corruption) he feels it's worth considering putting this before the High Council for consideration.
-- Other avenues of psychic research are also available. It may be possible to find psychic frequences that are disruptive to Gork and Mork, and Rotbart also suggests that the AdMech allow Tranth to study the Psy-Jammers that were purchased from Atlas.

- Rotbart asks Archmagos Prime Paladis if he would be willing to voice support for having Archmagos Tranth apply the knowledge gained from studying the Well of Urd's advanced plasma reactors to the Stable and Overcharged designs from the DAoT datacore, and seeing if he could convince the other major conservatives to support it as well. Rotbart points out that it seems logical that the ancients would have had designs for such variants using the same knowledge, but likely did not have time to put them into wider use before the Men of Iron rebelled and destroyed their STC system.

- Rotbart asks Champion Surt if Muspelheim would be willing to share the designs for the Fire Giant armor with the Mechanicus, in the hopes of using it (along with the actual design of Terminator armor if the Blood Dragons will trade for it) to design Advanced Terminator Armor.

Diplomacy

- Rotbart agrees with notifying the Dragon's Nest and any human polities we can find.
-- He suggests a generous technology trade with the Dragon's Nest. He suggests trading them the technology to build Helheim Pattern Defence Cruisers and equivalently upgraded Imperial era ships and defenses, all of the Imperial Era economic STCs (and possibly some of the DAoT ones), and some ground technologies such as Royal Basilisks (the local Orks have partially reverse engineered these anyways, and good artillery is essential against Orks), designs for Astartes Advanced Power Armors, as well as some finished examples of other technologies such as Fellblades. In exchange the Trust would want the designs for the two levels of Forges that the AdMech doesn't currently possess, STCs for Astartes equipment the Trust doesn't have but the Blood Dragons do, having Technomancy taught to members of the Adeptus Astra Telepathica, and anything else of value.
--- Also suggest that Navigator gene trading should be considered to boost the breeding rates in both polities.
-- He suggests possibly building some Defence Cruisers, Defence Monitors, and Imperial era ships for Karnas to better fortify them.
-- He suggests possibly building a large number of Imperial era Defence Monitors for some of the minor non-Chaos human polities in the area, as this would be a fast and relatively cheap way to boost their defences. Some excess manufacturing could also go towards building enough Imperial era ground equipment and vehicles to better equip their PDF forces.

- Rotbart agrees with notifying Xenos, including the local Necrons and the Eldar. He also suggests that if they can be contacted and if they'd be willing to have the Eldar pass on the message on to Ultramar (if they'd be willing to take an actual messenger on our behalf that would be ideal), any other significant non-Chaos human polities, and possibly even the Tau or other xeno empires of note, so that they may prepare as well. By notifying such a broad group it should hopefully decrease the chances of individual Warlords reaching the level of the Beast, as more Ork Waaaghs will be defeated by major local powers.

- Rotbart reluctantly agrees that notifying the nearby Chaos polities may be a strategically wise decision, though is adamantly against any cooperation with them further than notification. The Chaos polities that manage to survive will almost surely continue to be rivals with one another as much as they'd be our enemies even if they survive, and are unlikely to unify like an Ork Waaagh would if such a unification was needed for the Orks to break the Trust. However, Rotbart also suggests that a decision on this should be made jointly with the Dragon's Nest after sharing all our data on the possible scale of the problem, and only if both polities agree should notifications be given to the Chaos polities.

Industrial

- Rotbart agrees with increasing the mandated level of defences on Imperial Trust worlds, but does not have a suggested level.

- Rotbart agrees with requiring all worlds to have a full Avernite style militia. This will raise the overall skill level of all Trust forces, which are already quite high, and make it much more difficult for Orks or any invaders to take one of the Trust's worlds. While this will put a strain on the citizens and can decrease morale, the overall morale in the Trust is excellent and he believes the citizens of the Trust will understand the necessity.
 
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