- Location
- Northern Ireland, UK
I don't know if it canon or fanon but doesn't Angelsteel require Large quantities of Blood Angel Blood to make?
That's because we have better DAoT versions of the same.No, we have the ground vehicles. There are still a bunch of aircraft exclusive to the Astartes that we don't have. There's the Xiphon, the Stormtalon, the Stormraven, the Stormhawk, and the Caestus assault ram that we're missing.
Fanon, its the usual forgotten methods of production that only the BA remember type stuff.I don't know if it canon or fanon but doesn't Angelsteel require Large quantities of Blood Angel Blood to make?
Still under the heading of 'help/get help from chaos'.
Thus still under the heading of Bad Things We Should Never Do.
I would rather fight the Orks now than the Chaos gits that survive because we helped them.
Of course, the MOI save us from the Beast but then we deal with the inevitable Chaos caused Fallout. I'm not disagreeing with destroying the thing, just thinking aloud.If we're dead because we didn't notify them and the Orks ended up ganging up on us then we've failed the Emperor. Our job is to survive until his return, and sometimes that's going to mean extreme and unpalatable measures. And notifying them is all we would do - we don't have to help them in any other way, coordinate with them, or anything of that nature. Just let them take the next few decades to fortify so that the Orks can't take over their worlds too easily, or to attack Ork worlds themselves to weaken them in advance, or whatever. Every world the Orks hold onto is a breeding ground for more Orks, and their growth rate exceeds what the Chaos polities are capable of. Further, the Orks in the area could very well become united under a single Warlord, while the Chaos polities in the area are all not of the Chaos Undivided faction and so are not likely to ever become a united foe. It's far better to have to deal with a bunch of squabbling Chaos polities that hate one another than a united group of super Orks who hold hundreds of planets.
That would be far, far more likely to go wrong than us just notifying the Chaos polities. Those things are likely to end up being corrupted by Chaos just by existing, if Chaos didn't send people to try to seize the STC from us so they could build their own.
ehh, I dunno.That would be far, far more likely to go wrong than us just notifying the Chaos polities. Those things are likely to end up being corrupted by Chaos just by existing, if Chaos didn't send people to try to seize the STC from us so they could build their own.
ehh, I dunno.
I thought that it was corrupted by proximity to chaos not by existence.
Oh that's what you were meant I thought you were talking about the MOI STC that turned up in Gaunt's ghosts.I wrote a canon omake on the decision to keep vs destroy. The MOI in this verse are basically like the geth in Mass effect, except every unit is a full AI - they link up to increase their processing power for more difficult tasks. This means that if one of them sees a Chaos symbol and gets corrupted a bit, they're going to pass on that memetic corruption to every single MOI they link with, and then those ones will spread it, and so on and so forth. It would only take one cultist or Chaos Psyker to expose one MOI to memetic Chaos bullshit, and then you've got a cascade of corruption that you can't stop except by exterminating the whole lot of them.
They developed emotions and souls that are the vectors of Chaos corruption, so yes their very existence made them open to corruption. Their noosphere connectivity made things infinitely worse than in Humans because small points of corruption get propagated to every single MOI in the network at an exponential rate. That's why the MOI were so dangerous. It's also why 40k has no Internet.ehh, I dunno.
I thought that it was corrupted by proximity to chaos not by existence.
Yeah I thought he was talking about the MoI STC found in Gaunt's ghosts that was corrupted from the STC.They developed emotions and souls that are the vectors of Chaos corruption, so yes their very existence made them open to corruption. Their noosphere connectivity made things infinitely worse than in Humans because small points of corruption get propagated to every single MOI in the network at an exponential rate. That's why the MOI were so dangerous. It's also why 40k has no Internet.
EDIT: Ninja'd
/facepalmALARM ALARM ANGEL'S TURNING INTO AN ORK ABANDON ALL HOPE!!!!!!
And if we fall to Chaos we also fail the Emperor.If we're dead because we didn't notify them and the Orks ended up ganging up on us then we've failed the Emperor.
I'm sorry what? Ork daemons? But the Ork gods don't work like that! Blessing orks and empowering the Waaagh is fine. They're both a logical estimate of what Ork gods are capable of doing and it's supported by everything from 40k to Warhammer Fantasy to Age of Sigmar.He tells you that if they become active they are likely to start providing Waaagh deamons that could support the Orks, blessings strengthening the Orks both individually and en mass and strengthen the Waaagh field that is a major factor in how deadly Ork are.
If we're dead because we didn't notify them and the Orks ended up ganging up on us then we've failed the Emperor. Our job is to survive until his return, and sometimes that's going to mean extreme and unpalatable measures. And notifying them is all we would do - we don't have to help them in any other way, coordinate with them, or anything of that nature. Just let them take the next few decades to fortify so that the Orks can't take over their worlds too easily, or to attack Ork worlds themselves to weaken them in advance, or whatever. Every world the Orks hold onto is a breeding ground for more Orks, and their growth rate exceeds what the Chaos polities are capable of. Further, the Orks in the area could very well become united under a single Warlord, while the Chaos polities in the area are all not of the Chaos Undivided faction and so are not likely to ever become a united foe. It's far better to have to deal with a bunch of squabbling Chaos polities that hate one another than a united group of super Orks who hold hundreds of planets.
So am I mate, I was just making a joke./facepalm
I'm British, the word 'git' is part of my native language.
Don't make me get Mr Zoat in here to call you a colonial.
Alternatively you could stop winging and go along with it.I'm sorry what? Ork daemons? But the Ork gods don't work like that! Blessing orks and empowering the Waaagh is fine. They're both a logical estimate of what Ork gods are capable of doing and it's supported by everything from 40k to Warhammer Fantasy to Age of Sigmar.
Ork daemons on the other hand is an idea completely and utterly unsupported by any Warhammer material, with it never even been hinted at, even during the War of the Beast series.
It's not even a logical assessment of what they might be capable of doing in the future.logic behind ork daemons is, as far as I can tell, no deeper than "Ork gods are gods. Chaos Gods are gods. Chaos Gods have daemons, therefore Ork gods will have daemons." This is despite the fact that there are different types of gods with only the Chaos Gods having access to daemons. Order Gods, despite being Warp-based just like the Chaos Gods, do not have daemons. The Order Gods in Warhammer Fantasy don't have them, the Order Gods in Age of Sigmar don't have them, and the Eldar Gods in 40k didn't/don't have them, not even Cegorach who is alive, whole, and free.
Order Gods don't have daemons. Eldar Gods (also Order Gods) don't have daemons. C'tan don't have daemons or daemon-equivalents. Old Ones have never been known to have daemons. The Emperor never had daemons, the closest thing being Living Saints which are just souls empowered by fragments of his own soul. Only Chaos has ever had daemons. Giving the Ork Gods daemons on the basis of 'other gods have daemons' is wrong. Daemons have always been and should remain exclusive to Chaos Gods.
The orks as a faction has always been about orks. Orks fight, orks form Waaaghs, orks generate Waaagh, Gork and Mork act by empowering and directing orks. The whole point of the orks is that it's orks and they fight and they win because they're orks. Ork daemons just doesn't make sense from that perspective. It would no longer be orks fighting, it would be daemons fighting. That's less fighting that right and proper orks have because a portion of the fight is being given to daemons. Orks don't want that. Gork and Mork, the avatar of the ork race, wouldn't want that because they want orks to fight, just like the orks do, and ork daemons means real orks aren't fighting as much because the daemons are taking up some of the fight. It's energy not being used to empower the waaagh, bless an ork, or grow more boyz faster.
I highly recommend making it so that your "ork daemons are likely" thing is just a guess by someone who doesn't know better. You can do stuff with Gork and Mork. Blessings logically fit within the ork faction and it's supported as something that can be done by all three games. For a unique mechanic, do as you suggested would happen and let them do stuff with the Waaagh, also something that logically fits with orks, is supported by all three games, is unique to all the factions, and is the raw primal force of the orks if the War of the Beast is anything to go by.
Do not do ork daemons. It doesn't fit in, it's completely unsupported by everything, and it steals what should be a unique facet of another faction.
They did not have souls. The Warning of the Mechanicus which states "The soulless sentience is the enemy of all" refers to the Men of Iron. Unfortunately, Chaos is not restricted to souls when it comes to corruption.They developed emotions and souls that are the vectors of Chaos corruption, so yes their very existence made them open to corruption.
If Red Flag thought of ork daemons first then that means he was the first to think of a bad idea. Quality writing does not necessarily mean good concept. (Number None, for example, takes some bad character concepts from Bleach but, through good writing, makes those characters good despite barely changing them at all.)This also isn't new Red Flag did it first and while I don't read his quest because it depresses me from what I have read his work is really good.
I personally take that warning with a grain of salt because it's heaped in religious dogma. Because of course the Mechanicus would love making bad statements about the Men of Iron, truthful or not, and they're not experts when it comes to dealing with the Warp.They did not have souls. The Warning of the Mechanicus which states "The soulless sentience is the enemy of all" refers to the Men of Iron. Unfortunately, Chaos is not restricted to souls when it comes to corruption.
Oh goodness sakes calm the hell down.If Red Flag thought of ork daemons first then that means he was the first to think of a bad idea. Quality writing does not necessarily mean good concept. (Number None, for example, takes some bad character concepts from Bleach but, through good writing, makes those characters good despite barely changing them at all.)
Because the result of orks growing more orky is that they're supposed to get even orkier, i.e. bigger and stronger.Whats wrong with the idea that as orks grow more orky they spontaneously make more super orks via the waaargh field through their overwhelming orkyness?
And they do that, which is fine.Because the result of orks growing more orky is that they're supposed to get even orkier, i.e. bigger and stronger.
True Metal Power was right all along.ALARM ALARM ANGEL'S TURNING INTO AN ORK ABANDON ALL HOPE!!!!!!
A terrifying thought: what if, with Gork and Mork being active, orks will become memetically contagious not unlike Chaos, so fighting orks may cause you to start mutate in an ork and worship Gork and Mork? Canonically they are in the same league as Chaos Gods...
Because they're in the neighbouring regions.1.What happended to Valinor?
2. Why is it that Valinor and the local Orkish domains are not on the regional powers list?
2.i. Are they counted among the assorted orks, and assorted Chaos minors?
Abominations schtick is control, so they'd probably do what they do already.I'm not sure of their characterization clearly enough yet but I bet that they'd use any warning to support their authority, allowing them to better hold what they have and possibly use the info to seem more respectable and like a more viable source of protection to uncorrupted human powers.
Presumably their emphasis on obeying tradition would also lead them to whatever the standard imperial response to dealing with an increasing ork threat level on a budget was, which wouldn't be useful to us unless that involves preemptive strikes and might not work that well with the increased orkyness. (It doesn't, right guys? what's the normal doctrine for that here, I'm thinking turtle up, avoid drawing attention, then try to relieve whichever of your planets gets hit and mousetrap the warboss.)
I don't see the point of warning chaos since if we warn everybody else chaos will inevitably hear about it and trying to warn chaos polities might send the wrong message to everyone else making diplomacy harder.
@Durin 1.What happended to Valinor?
2. Why is it that Valinor and the local Orkish domains are not on the regional powers list?
2.i. Are they counted among the assorted orks, and assorted Chaos minors?