The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
In any case @EVERYONE these are a few of my suggestions.

1. Request Inquisitorial aid to understand the various anti Daemon/general anti warp measures that have come into our possession (Banish rune, Null Zone ect.) so that we get them out as quickly and safely as possible.
2. Request to the admech that we let Tranth reverse engineer the psy blockers that we bought from Atlas all those years ago.
3. Officially request permission to engage the Sphinx in talks about the orks and Avernus (they belong to the world of those that created the Orks and even then we might be able to learn their conceptual locking technique)
4. Drag off the Inquisitors and ask them if they are ready to let us start trying to get the Grey Knights back up and running (or at least investigate if they're ready to let their Chamber Militant grow again), if we're meeting orky daemons we need them.
5. Drag of Ulric and Surt and try to convince them to form Sisters of Silence successor organisation.
6. Tranth has a perfect understanding of Heywire weaponry, ask him to create ones that can affect psy tech, cooperate with Archmagos Pallidus if he will accept it.
7. Ask Ridcully if he thinks he can understand what psyconic frequencies Gork Mork and Orks in general use so we can start on making one to disrupt it (get Lin to help).
8. Send a message to the blood dragons warning them that this is happening and offer them economic STCs (imperial edition) and powers to help (Maybe also rune their stuff as well) in exchange for things like Forges, Angel Steel and Terminator Armour.
9. Step up the rate of kicking in our neighbouring orks.
 
Last edited:
now the time when the same window was broken when I was in the shower was a lot scarier, nothing like being naked when someone is breaking in
I can't compare the two but waking up to the sound of a shattering window and movement downstairs was not at all pleasant.
You have my sympathies.


Military suggestions included taking the surrounding Ork domains, wiping out the minor Ork worlds in the region and even attempting to cause as much damage to Tugozak's Domain as possible, maybe though the use of Exterminartus Weaponry delivered by stealth warships.
All good, although I would rather not throw Exterminatus weapons about if avoidable. We can wait till Ork worlds start turning into demon worlds before writing them off forever.

Suggestion: Use stealth ships and our SEOs and or psykers to assassinate warbosses and propagate civil war.

There is also the suggestion that the Imeprial Trust should withdraw and oftify, though most think that should be saved for the last decade.
Foolish idea. This is not a passing change or limited threat. The Orks are getting an upgrade that, short of deiside, they are unlikely to ever lose.
We need to continue growing, advancing and establishing buffers if we are to survive.

Diplomatic suggestions include warning Dragon's Nest, warning every human polity you can find and even warning everyone you can, including Xenos, Eldar and even Chaos. The fact that it was Champion Surt who suggested that worries you. There are also suggestions to coordinate military strikes with Dragon's nest and to share some military technology.
Screw Chaos, although they likely already know.
If the Eldar don't already know then they have bigger problems.
Might be worth telling the local Necrons though.

Industrial solutions include significantly increasing the required defences on Imperial Trust world and requiring all worlds to have a full Avernite militia.
…issue being that the more we spend on defence the less we spend on growth.
 
1. Request Inquisitorial aid to understand the various anti Daemon/general anti warp measures that have come into our possession (Banish rune, Null Zone ect.) so that we can rush them out.
I seriously doubt they can offer more insight than our own researchers.
3. Officially request permission to engage the Sphinx in talks about the orks and Avernus (they belong to the world of those that created the Orks and even then we might be able to learn their conceptual locking technique)
We can talk to the Sphinxes all we want, no need for any ermission. In fact we already talked to them a lot last turn.
5. Drag of Ulric and Surt and try to convince them to form Sisters of Silence successor organisation.
Even on Nifleheim real Pariahs are either non-existant or extremly rare and hidden even from us. We only know of relatvly weak Blanks.
 
Ridcully isn't really trained for Astropathy - telepathy would be the discipline that falls under anyways. The strain that Neo-Astropaths undergo is too much to risk Ridcully on anyways.
IIRC Ridcully's range was the largest among all our characters, though that might not be true with Ophelia around. Tamia's might have increased with her Mastery of Telepathy, and Ridcully's Paragon Control might chage things.
3. twenty Light Years for Xavier and Tamia, unknown for Ridcully (probably several hundred)
 
Suggestion: Use stealth ships and our SEOs and or psykers to assassinate warbosses and propagate civil war.
Once the Beast Arrises its entirly possible the orks will fall in line much quicker, either through increased Krorkiness (more discipline ect.) or increased orkyness (automatically following the biggest boss)

Given that no matter what happens they're likely to have much increased sensing capabilities and are going to be much tougher I'd rather focus on making sure what ever we shoot em with kills em good and proper.

Foolish idea. This is not a passing change or limited threat. The Orks are getting an upgrade that, short of deiside, they are unlikely to ever lose.
Depends, if Abaddon or some other large power can pull their heads out of their asses they might be able to smash what ever got the orks like this.

Might be worth telling the local Necrons though.
Probably a good idea, but I do fear what the consequences would be.

The Crons are currently fighting the biggest war they've been involved in since the War in heaven. I say we do it, but I fear what happens if this distracts them from the Grand Devourer.

Or worse destroys the infrastructure they need to fight the Devourer.

I seriously doubt they can offer more insight than our own researchers.
2 Ordo malleus Lords who got us that library and have been doing their own thing I very much doubt they have nothing to offer even if its only small.

We can talk to the Sphinxes all we want, no need for any ermission. In fact we already talked to them a lot last turn.
I know we can, it just puts my mind at ease when we tell them we're talking to the planet Daemons. They get pissy about the Sirens for crying out loud.

Even on Nifleheim real Pariahs are either non-existant or extremly rare and hidden even from us. We only know of relatvly weak Blanks.
That's just the ones we see, they're still really mysterious after all, so that's why I want to ask. If they don't have some stronger blanks hidden away I'd be surprised and it can't hurt to ask.
 
High tempo research things to block warp abilities I.e Aria's null zone and the Sphinx conceptual lock.

@Durin
1.Does muspelhiem's records include any of the admechs actions during this time I.e. Their reverse engineering of ork tech?
2. Can we reverse engineer the psy blockers? We have about 10 and it seems appropriate right now.

Other wise we might want to drag nif and mus into another room and create a sisters of silence type group.

Regardless the Beast of heaven comes my friends.
1. no
2. you could try but they are impossible to use in combat due to being fragile, expensive and immobile
 
Proposition: With Riduclly's help provoke Tugozak's domain orks launch a huge attack on Imperial Trust in nearest 10 years. So it's them who will have problems with supply chain and it's them who will grind their forces against our defences instead of other way round. When we grind them, use next 20 years to counterattack. Worked wonderfully with Garkill's domain, you know.
 
2. you could try but they are impossible to use in combat due to being fragile, expensive and immobile
I don't want to use them in Combat I just want to have an understanding of how they work just in case we can get anything out of them.

If they can also improve psyker pass rates in any way that's just a bonus.

Proposition: With Riduclly's help provoke Tugozak's domain orks launch a huge attack on Imperial Trust in nearest 10 years. So it's them who will have problems with supply chain and it's them who will grind their forces against our defences instead of other way round. When we grind them, use next 20 years to counterattack. Worked wonderfully with Garkill's domain, you know.
This is not a great idea orks don't have supply chains they take what they need from where they end up. They would break themselves upon us, but without an immidiate counter attack it'd be a waste of time, the orks would be back to full strength within another decade and we'd be weakened.

@Durin
1. Does Heywire tech affect psy tech (i.e. eldar wraith bone, I've played games of Rogue trader and Death Watch where it does, but it seems that its up to the GM on this matter as technology is a very vague term)
2. What was the rest of the council's reaction to Surt's proposal to contact chaos polities?
3. Can we do things like drag off Ulric and Surt to ask them if they can form a sister of silence like organisation?
 
4. Drag off the Inquisitors and ask them if they are ready to let us start trying to get the Grey Knights back up and running (or at least investigate if they're ready to let their Chamber Militant grow again), if we're meeting orky daemons we need them.
Rotbart doesnt know about the grey knights deamon hunting skills
 
I don't want to use them in Combat I just want to have an understanding of how they work just in case we can get anything out of them.

If they can also improve psyker pass rates in any way that's just a bonus.


This is not a great idea orks don't have supply chains they take what they need from where they end up. They would break themselves upon us, but without an immidiate counter attack it'd be a waste of time, the orks would be back to full strength within another decade and we'd be weakened.

@Durin
1. Does Heywire tech affect psy tech (i.e. eldar wraith bone, I've played games of Rogue trader and Death Watch where it does, but it seems that its up to the GM on this matter as technology is a very vague term)
2. What was the rest of the council's reaction to Surt's proposal to contact chaos polities?
3. Can we do things like drag off Ulric and Surt to ask them if they can form a sister of silence like organisation?
1. no
2. horror and then fear as they wondered how worried he must be to suggest that
3. yes, I refer to to the FAQ first though
 
In any case @EVERYONE these are a few of my suggestions.

1. Request Inquisitorial aid to understand the various anti Daemon/general anti warp measures that have come into our possession (Banish rune, Null Zone ect.) so that we can rush them out.
2. Request to the admech that we let Tranth reverse engineer the psy blockers that we bought from Atlas all those years ago.
3. Officially request permission to engage the Sphinx in talks about the orks and Avernus (they belong to the world of those that created the Orks and even then we might be able to learn their conceptual locking technique)
4. Drag off the Inquisitors and ask them if they are ready to let us start trying to get the Grey Knights back up and running (or at least investigate if they're ready to let their Chamber Militant grow again), if we're meeting orky daemons we need them.
5. Drag of Ulric and Surt and try to convince them to form Sisters of Silence successor organisation.
6. Tranth has a perfect understanding of Heywire weaponry, ask him to create ones that can affect psy tech, cooperate with Archmagos Pallidus if he will accept it.
7. Ask Ridcully if he thinks he can understand what psyconic frequencies Gork Mork and Orks in general use so we can start on making one to disrupt it (get Lin to help).
8. Send a message to the blood dragons warning them that this is happening and offer them economic STCs (imperial edition) and powers to help (Maybe also rune their stuff as well) in exchange for things like Forges, Angel Steel and Terminator Armour.
9. Step up the rate of kicking in our neighbouring orks.
1. good idea until you mentioned rush
2. see above
3. unknown
4. given the time frames not relivent, even if they were willing to try it would take a few decades and then a few more decades to get actual Grey Knights
5. see FAQ
6. impossible
7. he could
8. they would probably ask for more if you want that sort of thing, you are offering beads for pearls here
 
Rotbart doesnt know about the grey knights deamon hunting skills
No, but he knows that they're the Ordo Malleus's chamber militant and he knows what the Malleus's job was.
Still not much point ATM according to @Durin

1. good idea until you mentioned rush
2. see above
1. Rephrase to with all possible haste while ensuring safety, would that serve to explain what I'm trying to accomplish?

4. given the time frames not relivent, even if they were willing to try it would take a few decades and then a few more decades to get actual Grey Knights
2. All the better to start now I suppose.

8. they would probably ask for more if you want that sort of thing, you are offering beads for pearls here
mmm.

3. Offer Plasma foils or improved power weapons for angel steel, Penatrator rounds/Hel acid rounds for Bloodshard bolts (which ever we think they'd accept), Fellblades for Baal Predators, Psy techniques (neo astropath techniques) for technomancy and what ever other things they are willing to give from the other disciplines they have, but we lack. Would these do for those things mentioned. I'll think on what we could offer them for the Forges.

Ah, sorry.
4. I take it someone confirmed that they don't have any more powerful blanks hidden away.

Sorry again.
 
Last edited:
No, but he knows that they're the Ordo Malleus's chamber militant and he knows what the Malleus's job was.
Still not much point ATM according to @Durin


1. Rephrase to with all possible haste while ensuring safety.


2. All the better to start now I suppose.


mmm.

3. Offer Plasma foils or improved power weapons for angel steel, Penatrator rounds/Hel acid rounds for Bloodshard bolts (which ever we think they'd accept), Fellblades for Baal Predators, Psy techniques (neo astropath techniques) for technomancy and what ever other things they are willing to give from the other disciplines they have, but we lack. Would these do for those things mentioned. I'll think on what we could offer them for the Forges.


Ah, sorry.
4. I take it someone confirmed that they don't have any more powerful blanks hidden away.

Sorry again.
3. more likely
4. no one has been able to find any above Tau, which is not very different from Sigma
 
@Durin cause its probably going to be relevant.
1. What is our negotiator's impression of the Blood Dragon's chapter master and upper leadership?
2. What is their impression of the BD's admech's political alignment (conservative or progressive). I'm banking conservative due to my assumption many are expats from Atlas and the Dark Mech destroying it.
3. Have we told them of the Quartok and if so what was their reaction?
4. Do they have things like the Baneblade from Atlas? I don't want to get it we've got our own, but out of curiosity.
5. If we offer to give them the complete STCs for the Imperium (so boost their tech situation from what you said was high middle Imperium military and medium economic to high imperium across the board) + some more esoteric stuff like Statis grenades and Conversion Beamers would that be enough to get us the forges. My logic would be something like you have the forges, but nothing mega mega fancy to produce with them. We have the fancy stuff, but don't have the forges. Swap?
 
Last edited:
@Durin - For military tech to give/trade to the Dragon's Nest, what do the AdMech and the Councillors think about giving them the designs for the Helheim Pattern Defence Cruiser (and relevant updates to Defence Monitors and other ships)? It'd boost their navy by a lot since the tech could be used to upgrade their existing tech, and the Defence Cruisers themselves would make their worlds much more secure, but without making the Dragon's Nest our equal in terms of naval tech.
 
@Durin - For military tech to give/trade to the Dragon's Nest, what do the AdMech and the Councillors think about giving them the designs for the Helheim Pattern Defence Cruiser (and relevant updates to Defence Monitors and other ships)? It'd boost their navy by a lot since the tech could be used to upgrade their existing tech, and the Defence Cruisers themselves would make their worlds much more secure, but without making the Dragon's Nest our equal in terms of naval tech.
I'd say that'd be a fair trade for the Terminator armour. Easily.

We might even be able to get the other BA stuff if we throw in the upgraded designes for the Defence platforms (the ones we had that we upgraded, but moth balled.)
 
How we will send the mensagem? I asking more of where and what we will do to hide our location from the others factions (of xenos and etc) i am more worry of them 'scrying' us? being hiding is our greatest advance.

But I am all for calling everyone that is not chaos, (for chaos I really dont know)
 
How we will send the mensagem? I asking more of where and what we will do to hide our location from the others factions (of xenos and etc) i am more worry of them 'scrying' us? being hiding is our greatest advance.
We're not really hiding, we're just small and not noticeable, but honestly I'm starting to think we can't do that even if we want too.

As for how... message boat.
 
The upgraded Astartes armour should get us a long way. This is a space marine polity, with loads and loads of Astartes. This armour turns Astartes from a nightmare to deal with into practically unbeatable troops.

Perhaps we could take up some of the manufacturing slack, and trade them whole suits as well.
 
The upgraded Astartes armour should get us a long way. This is a space marine polity, with loads and loads of Astartes. This armour turns Astartes from a nightmare to deal with into practically unbeatable troops.

Perhaps we could take up some of the manufacturing slack, and trade them whole suits as well.
I'd be fine trading them the suits whole, but not the designs.
 
The Beast Arise.

This is serious problem,I hope we can do some diplomacy with necron as far as xeno go but no-no on chaos.

Technically Imperial Fist allied with Iron warrior in War of The Beast thought.

One accurate description of stituation is "The ork is everywhere".

There are hero who fight against ork but it is not enough because "The ork is everywhere".

I think we should found another Death Watch,Death Watch is create as last dish effort to stop the beast after Vulkan MIA.

Create super elite group to head cap the prime ork and prepare to lose those group in that attempt.

Necron could help us about knowledge of blank and pariah but....that quite pushing it in xeno loving angle.

....we really need the knowledge of blank to have some chance to gank the prime ork.
 
Last edited:
3. Officially request permission to engage the Sphinx in talks about the orks and Avernus (they belong to the world of those that created the Orks and even then we might be able to learn their conceptual locking technique)
I thought the trust had adopted the policy that unless they started doing anything heretical or stupid or they start exporting it, how Avernus deals with avernus wild life is their business not ours.
If the Eldar don't already know then they have bigger problems.
Problems like say, every single farseer committed ritual suicide?
 
Back
Top