The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I wonder if we should engage in another major land grab against the other Ork domains. Or if the Trust can pull it off.
 
I wonder if we should engage in another major land grab against the other Ork domains. Or if the Trust can pull it off.

We'd never make an appreciable dent in the numbers in 40 years. Best clearing out our two little warlords and finally dealing with Valinor. This gives us a nice little bubble to wait for the beast in. Integrating Karnas before then would be good, but not necessarily viable.

@Durin do we know if the dragons nest has any post-imperial long distance allies?
Anything about them?
 
I can be wrong, so forgive if that happen, but I think that below the psyker the humans use ships (fast ships)? for long communication
 
We do the Inquisition has a stock pile of 20 cyclonic torpedoes to use at the high council's command.

We're waiting for Tranth to get a chance to reverse engineer them.


Another idea that I've been batting around in the back of my mind is the use of invasive, chaos resistant(avernite) species, combined with sustained orbital bombardment and surgical strikes on leadership to depopulate otherwise impossible to exterminatus daemon worlds like those of Valinor.
You would still have to reduce all surface defences and industry and then probably keep a permanent presence in orbit for the couple decades it takes for the wildlife to purify stuff.
Then however you would finally be able to follow up with the ground invasion and colonisation that no one can otherwise pull off on a daemonworld.
All this is long term however. Just capturing and transporting the stuff would likely be only slightly less costly than an invasion, though it bypasses the corruption and environment turning against you that really kills invasions of daemon worlds.

And after actually writing this out I realize that this is much more resource intensive then an exterminatus, and not fire and forget enough to be considered similar.
 
Seeing how effective psychic materials research turned out to be, I'd suggest we hit:
1. Hellflame Coral (better pyromancy)
2. Congregation Asp (better biomancy, possibly with a support focus)
3. Bombardment Cacti (divination aid)
4. Gnaw Worms (entropy powers?)
I would pointedly suggest not looking into Temple Cats. Their connection to Avernus combined with the Siren's refusal to eat them makes me think it would be a very bad idea.

@Durin
1. Does Ridcully have a familiar yet?
1.1. If so, what is it?
2. Do Sphinxes oppose attempts to fully close the rifts they have locked down?
1. no
2. no
@Durin, does Ridcully get the same premonition of imminent doom when anyone mentions exterminating the feral Orks as he does when any other species are mentioned?
no, that could be because it is near impossible however
Sure we can. There is no rule stating we can't have more than one Command Battleship.



We paid to have the Sword of Sutur repaired by Vanaheim and tithed it to the Trust, ostensibly so we could keep another Command Battleship if we wanted to. I don't think Vanaheim has actually gotten around to the repairs, though. @Durin - what's the status of the repairs of the Sword of Sutur?

The other two big ships in the graveyard are the Hyper Carrier and the Gravitic Array Command Battleship. The former we're not currently able to repair/move without risk, or at least there's no impetus to get it repaired at the moment since it's so goddamned expensive, but the Gravitic Array Command Battleship will probably be something we end up tithing to the Trust or selling to another planet like Vanaheim.

less then a decade from completion
I know very well what the beast is, in fact I've told the thread several times.

We are however a small polity with Avernus, we too have millions in power armour, excellent tactics, massive ships, some experience with dealing with Warmoons and a QM whom I trust to give us and them a fair fight. If we loose we loose, but let it never be said we didn't go down fighting.

@Durin
While you are here.
1. Did we get an oppertunity to test the Banishment rune during the small incursion the beta created.
2. Are either of Garkill's neighbours using the Hook ships Garkill used against us.
3. Now that we have people in the polity can we tell approximately what the tech situation of the Blood Dragons is? To consider for negotiations.
4. Do we know what has caused the Blood Dragons to be so open to the Imperial Truth?
1. no, it will take an action for your psykers to learn how to use it
2. yes
3. they have high end of normal Imperial military tech and normal Imperial economic tech including high end Mechancius tech, they got refugees from Atlas when it fell
4. the fact that there current relgion focuses on remaining loyal to the dead Emperor and fighting in his memory
We'd never make an appreciable dent in the numbers in 40 years. Best clearing out our two little warlords and finally dealing with Valinor. This gives us a nice little bubble to wait for the beast in. Integrating Karnas before then would be good, but not necessarily viable.

@Durin do we know if the dragons nest has any post-imperial long distance allies?
Anything about them?
unknown
 
Oh well here's hoping it hasn't propagated beyond that.

3. they have high end of normal Imperial military tech and normal Imperial economic tech including high end Mechancius tech, they got refugees from Atlas when it fell
Oh...
@Durin
1. How long ago was this
2. Who got it in the end?
3. Does this high end admech tech include the designs for either or both of the forges we don't have?
4. Do we have any indications that the Blood Dragons retain the Terminator design (they were a full chapter before the Imperium fell after all)
 
Ah, damn.

Did the negotiations include things about a tech-trade? I really want those last couple of Temple upgrades.
not yet, that will be later
Oh well here's hoping it hasn't propagated beyond that.


Oh...
@Durin
1. How long ago was this
2. Who got it in the end?
3. Does this high end admech tech include the designs for either or both of the forges we don't have?
4. Do we have any indications that the Blood Dragons retain the Terminator design (they were a full chapter before the Imperium fell after all)
1. 400 years
2. The Dark Mechanicus
3. yes
4. yes they do, they have all of the Astartes tech including Strike Cruisers and Battle Barges
 
3. yes
4. yes they do, they have all of the Astartes tech including Strike Cruisers and Battle Barges
Sigh.

On the one hand its good we don't have to go too far a field.

On the other hand I feel depressed as our tech advantage drains...mmmm.

I suppose we could give them some really shiny, but impractical to use on a large scale type stuff... like Conversion beamers.
 
@Durin, do the Blood Dragons retain the Librarian-only psychic disciplines of Librarius, Fulmination, Geokinesis, and Technomancy?
 
only Technomancy really has much new
Well that at least we can trade for easily with a few powers of our own.
So that's Angelus bolter (we've got better) Bloodshard bolts, Baal predator, Fusrio dreadnaught and Angel steel...

Honestly the Bloodshard and Angel Steel might be the only interesting things there unless the Baal predator's engine is really better than the one we have.
 
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3. they have high end of normal Imperial military tech and normal Imperial economic tech including high end Mechancius tech, they got refugees from Atlas when it fell
Huh, much better than I though they were in, I was hoping we might be able to snag a suit of terminator armour in exchange for technologically uplifted them to high imperial standard, guess that idea is dead, on the other hand the possibility of getting the last levels of mechanicus forges without searching the galaxy or trying to improvise is a huge bonus.
 
I wonder what contact with the blood dragons is doing for the Mechancius. Is it helping the progressives since the blood dragons are less conservtive about tech and haven't gone dark Mechancius, or is it helping the conservative because the sight of someone less tight-fisted about knowledge is freaking people out?
 
Huh, much better than I though they were in, I was hoping we might be able to snag a suit of terminator armour in exchange for technologically uplifted them to high imperial standard, guess that idea is dead, on the other hand the possibility of getting the last levels of mechanicus forges without searching the galaxy or trying to improvise is a huge bonus.
Actually we can probably get a lot out of them while giving little away if we play our cards right.

First
high end of normal Imperial military tech and normal Imperial economic tech
Upgrading them to the high end of the high end imperial tech, and getting them high end imperial economic tech is likely to go down well (so get them to the point we were before the end sans what ever extra DAoT we had). We can probably buy quite a lot with that hopefully snag us the Terminator and forges in the best case scenario.

Then we can exchange certain bits of Dark Age tech that are shiny, but expensive like conversion beamers (no production tech).

Finally and hear me out here, but I want to sell them our Neo astropath tech.

First because they're system at the moment probably relies a lot on Librarians who should be else where, and a good deal of trust and fudalism, so neo astropaths should help in that regard. Second while neo astropath's are great they're not uber powerful, but they are better than any alternative so we can probably pump them for a lot.

@Durin
1. Have they indicated that they would be open to a tech trade in the nearish future.
not yet, that will be later
Later could mean later later far future or soonish we're just finishing up the initial greetings now lets screw each other for shines.
2. On the Blood Angel's psycic powers, is it right to assume we can't use them because of psycic frequencies meaning only BAs can?
3. Do we know of the twin flaws of the blood angels? (IIRC I think the BD don't suffer from one of them...)
 
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Well that at least we can trade for easily with a few powers of our own.

So that's Angelus bolter (we've got better) Bloodshard bolts, Baal predator, Fusrio dreadnaught and Angel steel...

Honestly the Bloodshard and Angel Steel might be the only interesting things there unless the Baal predator's engine is really better than the one we have.
it probably is
 
Actually we can probably get a lot out of them while giving little away if we play our cards right.

First

Upgrading them to the high end of the high end imperial tech, and getting them high end imperial economic tech is likely to go down well (so get them to the point we were before the end sans what ever extra DAoT we had). We can probably buy quite a lot with that hopefully snag us the Terminator and forges in the best case scenario.

Then we can exchange certain bits of Dark Age tech that are shiny, but expensive like conversion beamers (no production tech).

Finally and hear me out here, but I want to sell them our Neo astropath tech.

First because they're system at the moment probably relies a lot on Librarians who should be else where, and a good deal of trust and fudalism, so neo astropaths should help in that regard. Second while neo astropath's are great they're not uber powerful, but they are better than any alternative so we can probably pump them for a lot.

@Durin
1. Have they indicated that they would be open to a tech trade in the nearish future.

Later could mean later later far future or soonish we're just finishing up the initial greetings now lets screw each other for shines.
2. On the Blood Angel's psycic powers, is it right to assume we can't use them because of psycic frequencies meaning only BAs can?
3. Do we know of the twin flaws of the blood angels? (IIRC I think the BD don't suffer from one of them...)
1. yes
2. correct
3. you have heard rumors of them
 
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