The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Maybe it's the reappearance of so many Necrons? They were designed to fight them after all, might make sense. Or Emperor forbid the Krork just got born as well and the two are going to start burning the galaxy between them.
Maybe, but unfortunately the vast majority of the necron population has left the galaxy. They're in Dark Space fighting the Nids.

On the other hand maybe the Crons feeling they have to escalate to what is apparently the most warlike they have been since the War in heaven, including the deployment of weapons so powerful that the crons feel they can't use them in the galaxy at large, set them off...

Heh called forth by the dying screams of the Grand Devourer. That would be appropriate.
 
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Maybe, but unfortunately the vast majority of the necron population has left the galaxy. They're in Dark Space fighting the Nids.

On the other hand maybe the Crons feeling they have to escalate to what is apparently the most warlike they have been since the War in heaven, including the deployment of weapons so powerful that the crons feel they can't use them in the galaxy at large, set them off.
Either way, time to crank out super exitus rifles. Assassination missions are a go.
 
We might want to scry Armageddon, im willing to bet a command battleship that is where shit will be building to a crescendo. That's where it's always going down Galaxy threatening Waagh wise.
 
Especially since Armageddon is Ullanor.
Indeed, we also need to go fucking crazy in warding every single thing we can. Like, we need to go set up that order of warders yesterday. If this is a warpy Beast like we all fear the Trust needs everything even slightly important warded.

Edit: And an Order of Daemon Hunters for Orky Daemons.
 
Since the Trust seems to be increasingly focused on distant campaigns, we could have the Well of Urd be the core of a new fleet that mainly stays back and protects the core worlds. We could even use the fleet or at least parts of it reinforce other fleets in case of emergencies.

That way we aren't endangering the holy vessel needlessly but at the same time it is useful enough.
 
as we cannot keep her we already have a Command Battleship.

Sure we can. There is no rule stating we can't have more than one Command Battleship.

Currently there are 3 command ships in the trust, the Alexander (ours), the Genghis (Vanahiems) and Einherjer (ours).

However there were a few others in the graveyard the Prophet class carrier, the hunter and the Sword of Surtur?

We paid to have the Sword of Sutur repaired by Vanaheim and tithed it to the Trust, ostensibly so we could keep another Command Battleship if we wanted to. I don't think Vanaheim has actually gotten around to the repairs, though. @Durin - what's the status of the repairs of the Sword of Sutur?

The other two big ships in the graveyard are the Hyper Carrier and the Gravitic Array Command Battleship. The former we're not currently able to repair/move without risk, or at least there's no impetus to get it repaired at the moment since it's so goddamned expensive, but the Gravitic Array Command Battleship will probably be something we end up tithing to the Trust or selling to another planet like Vanaheim.
 
Sure we can. There is no rule stating we can't have more than one Command Battleship.



We paid to have the Sword of Sutur repaired by Vanaheim and tithed it to the Trust, ostensibly so we could keep another Command Battleship if we wanted to. I don't think Vanaheim has actually gotten around to the repairs, though. @Durin - what's the status of the repairs of the Sword of Sutur?

The other two big ships in the graveyard are the Hyper Carrier and the Gravitic Array Command Battleship. The former we're not currently able to repair/move without risk, or at least there's no impetus to get it repaired at the moment since it's so goddamned expensive, but the Gravitic Array Command Battleship will probably be something we end up tithing to the Trust or selling to another planet like Vanaheim.
So Enjou, what are your thoughts on the super Orcs?
 
Sure we can. There is no rule stating we can't have more than one Command Battleship.
Ah you misunderstand, currently no navel power controls more than one command ship, us having two would upset that balance of power.

but the Gravitic Array Command Battleship will probably be something we end up tithing to the Trust or selling to another planet like Vanaheim.
Probably the trust, though I could see us keeping it cause we are officially the centre of the admech.

Still I'd rather not do anything with it until we have a chance to repair it... mmm we could have Ridcully scan it.

If he does similar to what he did this turn we might even be able to reproduce it and that would be incredible.
 
Well depending on how Gork and Mork waking up works we could be seeing big issues since if it means Orks all over the galaxy getting warp bullshit it will make local orks more dangerous if not capable of beating us but if it means that an Ork has reached Beast level it means if we are in its path we are dead no doubt about it.
 
Ork has reached Beast level it means if we are in its path we are dead no doubt about it.
Doubt it.

I think our tech is BS enough that we can probably hold of the lesser orks and if the beast comes... well best/worst case scenario we lure it to Avernus and it goes on a rampage where upon the defences destroy it. Best case scenario the planet mind interfaces with it does a wholeness rightly assumed and gets it to focus on the Crons or Chaos, though that's just wishful thinking.
 
Doubt it.

I think our tech is BS enough that we can probably hold of the lesser orks and if the beast comes... well best/worst case scenario we lure it to Avernus and it goes on a rampage where upon the defences destroy it. Best case scenario the planet mind interfaces with it does a wholeness rightly assumed and gets it to focus on the Crons or Chaos, though that's just wishful thinking.
Even though the PM recognizes Orks as an Old One creation who knows if it'll treat the Gork and Mork Orks the same? If we're lucky the PM swill treat it as Chaos.
 
Even though the PM recognizes Orks as an Old One creation who knows if it'll treat the Gork and Mork Orks the same? If we're lucky the PM swill treat it as Chaos.
Ah, but remember the Old Ones made the Eldar gods, who's to say that Gork and Mork are not the remnants of the Gods the Old Ones made for the Krork devolved like them by the wrath of Nightbringer.
 
Doubt it.

I think our tech is BS enough that we can probably hold of the lesser orks and if the beast comes... well best/worst case scenario we lure it to Avernus and it goes on a rampage where upon the defences destroy it. Best case scenario the planet mind interfaces with it does a wholeness rightly assumed and gets it to focus on the Crons or Chaos, though that's just wishful thinking.
I don't think you understand how big of a deal a Beast is. The Beast has Attack Moons, all its boyz in power armor, very good FTL, and actual tactics besides attack often and hard. Like we could maybe fight off the first attack but the Beast orks are so big of a faction they can fight across the entire galaxy at once and have a chance of winning. If they foucus on us for even a little bit we are dead because they can afford to send 100 ships for everyone of ours with Attack Moons to fight our command battleships we just can't deal with that at all.
 
I don't think you understand how big of a deal a Beast is. The Beast has Attack Moons, all its boyz in power armor, very good FTL, and actual tactics besides attack often and hard. Like we could maybe fight off the first attack but the Beast orks are so big of a faction they can fight across the entire galaxy at once and have a chance of winning. If they foucus on us for even a little bit we are dead because they can afford to send 100 ships for everyone of ours with Attack Moons to fight our command battleships we just can't deal with that at all.
I know very well what the beast is, in fact I've told the thread several times.

We are however a small polity with Avernus, we too have millions in power armour, excellent tactics, massive ships, some experience with dealing with Warmoons and a QM whom I trust to give us and them a fair fight. If we loose we loose, but let it never be said we didn't go down fighting.

@Durin
While you are here.
1. Did we get an oppertunity to test the Banishment rune during the small incursion the beta created.
2. Are either of Garkill's neighbours using the Hook ships Garkill used against us.
3. Now that we have people in the polity can we tell approximately what the tech situation of the Blood Dragons is? To consider for negotiations.
4. Do we know what has caused the Blood Dragons to be so open to the Imperial Truth?
 
Also @Durin
1. Will completing a new large shipyard decrease time needed Construct: Warships action by a year? We increased numbers of slips available by about 1/8th and we have 8 years left on the Construct action.
 
Few ideas with regards to psyker orders and the like in Ork fighting.

Creating a psyker order now to deal with the threat runs into a major problem: specifically, how do we know what Ork-style daemons and the like work?

That said, I'd say it's certainly time to start cranking out a few psyker orders focusing on things we can improve in the next forty or so years. In priority order for me at least as follows:
  1. Order of Wildlife (/Avernus?): Sort of a hybrid research and outdoorsy order focused on better understanding and making use of the warpy side of Avernus wildlife. Includes some help in researching the wildlife in coordination with the Mechanicus (divining for where the animal is/imminent danger, controlling with Telepathy, helping gather information from animals we cannot effectively capture like magma worms), some help in seeing if said powers can be adapted to human use, and some help in finding Warp-reactive psychic materials in wildlife. Also a good go-to group if you want, say, a herd of Thundabeasts to stampede through an Orkish horde. I want this done early because as a research-focused group the earlier we start getting their bonus the better. Gerald Xavier would probably be the best bet to set this one up—while he's not quite as good a researcher as Tamia he's actually pretty good there and a high level of combat focus would be quite important for researching Avernus wildlife. Would also be good for quickly observing what happens to Orks on Avernus after the power-up, which would let us start deploying tailored countermeasures sooner.
  2. The Witchbane: Primarily focused on the practical side with a small research contingent. Goal of order is to more effectively counter high-powered enemy psykers/daemons and great works (such as the psychic attack against the walls of Salem). The specific focus would be more on countering Warp-based powers than directly killing them. This would be good for reducing casualties due to the big attacks by chaos psykers (such as the Warp rift by the Beta this turn) as well as invaluable if we end up facing warpy-er Orks or a contingent of the psykers Tzeentch pulled through the rifts. Another big benefit is that it would allow us to more reliably counter strategic-scale warpy stuff we encounter elsewhere, like the ritual we had trouble disrupting way back on Midgard. Aria would almost certainly be involved in the creation of this order, even if one of our three heroic psykers would need to be tasked with the action.
  3. The Healer's Guild: Focused on healing (shock), split evenly between research and practical. Not much more guidance than that, but healing is an important resource—it keeps our troops in the fight longer, it improves our survival rates (and thus vetrancy bonus), and it's critical for keeping our hero units in top shape and, you know, alive. Also our best bet for expanding Saint Lin's life at all, decreasing the life expectancy malus for our super-elite operatives, and otherwise reduce issues caused by aging.
  4. The Sheltering Hand: Order of warders, split between research and training/practice focus. For making better, faster, bigger, and cheaper wards. Organized by Xavier or Tamia.
 
Also @Durin
1. Will completing a new large shipyard decrease time needed Construct: Warships action by a year? We increased numbers of slips available by about 1/8th and we have 8 years left on the Construct action.

The action's time is based on the size of the warships being built - we're building Grand Cruisers as part of the action, and that takes 14 years (or 13, since we Expedited). Extra slips won't help with that.

What they would help with is getting some of the smaller ships out early due to being able to start them sooner.
 
The Studies of a Captain
Omake - The Studies of a Captain

The door to Captain Rotbarts office was almost always closed these days. Armsmen stood at the door flanks wielding there Navy Variant Impalers at attention with several others physically blocking the door way in case of an assassin trying anything. The I.T.N has been bumping up security measures on every station, shipyard, and ship across the fleet as per orders of Solar Admiral Freyr after the decapitation of the Avernite Navies leadership a few years prior.

Syr for her part has told me that she feels the measures are more 'show' than actual effectiveness but apparently the big brass has it's own opinions. My name is Yonan Gretza of Midgard where my lineage takes me to as far as the old colonists of Midgard itself. I was seconded to the Trust after my evaluations that i would be a good fit for Interstellar duty so I may protect our Interstellar resources from our enemies. I am what you call a Senior Armsmen or Sergeant in more 'Guard' like terms, as I lead my comrades through there days of duty for the Trust. Well us and the walking Iron Fortresses that are the 'Governor's Own'. I know she's important but do they have to block the whole damn hall? That's a fire hazzard and over doing it! Thankfully we've come to an accord in that most of there members deployed in very specific rooms ready to burst if an alarm gets tripped or something while us Armsmen escort our Captain.

I feel a buzz in my pants as my communicator rings up as I check the time of our current cycle. A message from the kitchen staff that a meal is on the way for our Captain and that is being escorted under guard with a taste tester. I walk up to the door where my comrades stand guard and knock on it once with strength and await a response.

"Enter"

Is all I hear as the door slides to the right and allow me inside where I see the Captain in the light by her desk. A dry erase board behind her shows the patrol routes that our vessel will be taking as we go to defend the Dannam Sub-Sector from Ork pirate bands. For her part the Captain only briefly acknowledges me as she continues to read through the many books on her desk.

"Captain your Dinner is being escorted. I believe it is time to pause your studies."

"Very Descriptive Gretza. Remind me how long have I been in my office?"

"All cycle ma'am. If I remember correctly you have set the goal to learn all regulations currently in place before your first deployment as Captain."

She looks at me with a stare that lasts a second longer than it should before withdrawing it and standing from her desk.

"A level I believe I reached after my self-directed drilling on the subjects. Although the hard part is yet to really come."

"The hard part Captain?"

"The deployment in earnest Gretza will be my true test as a Captain."

"You shouldn't be pushing yourself with sleep deprivation before a deployment Captain. It will cause cognitive issues that will inhibit you."

The Captain looks at me and we chat briefly about the next cycle's agenda. Her schedule of which is very pack with meetings with all kinds of logistics members of the Navy and the Signal Corps about any relevant news on her missions. The food comes in not much after that and my captain sits as the arms men bring in a quick-set table to be folded open for her.
 
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The door to Captain Rotbarts office was almost always closed these days. Armsmen stood at the door flanks wielding there Navy Variant Impalers at attention with several others physically blocking the door way in case of an assassin trying anything. The I.T.N has been bumping up security measures on every station, shipyard, and ship across the fleet as per orders of Solar Admiral Freyr after the decapitation of the Avernite Navies leadership months prior.
Ummm... That happened almost 20 years before Syr was assigned captainship.
 
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Pretty sure your right. I just changed it to 'years' prior. Since she had a career change around the same time and JUST got that captaincy so yeah, years.
 
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