The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Speaking of Valinor, I wonder if they have started to break into cold sweat after this happened, even if they dońt know about the old ones weapons, we did basically destroy an entire Ork Domain fleet/Armies
I'm calling bullshit if they find out about it. Chaos bullshit or not, we have Ridcully who is one of the strongest human psykers to ever exist, and he didn't see this shit coming. I sincerely doubt Valinor would be able to divine anything either as Avernus' response to anybody trying to get a read on it, has always involved one question, and two answers.

1. Are you on my safe list?

2. If you are, I'll give you a smidgeon. If you aren't die painfully/see nothing.
 
I'm calling bullshit if they find out about it. Chaos bullshit or not, we have Ridcully who is one of the strongest human psykers to ever exist, and he didn't see this shit coming. I sincerely doubt Valinor would be able to divine anything either as Avernus' response to anybody trying to get a read on it, has always involved one question, and two answers.

1. Are you on my safe list?

2. If you are, I'll give you a smidgeon. If you aren't die painfully/see nothing.
...

Not quite.

Things around Avernus are fine, its things on the planet which are immune/directly linked to the planet which are immune.

So presumably a strong enough pskyer could probably divine Garkill himself, but probably the most of what they'd see was the warp going nuts and him being obliterated.
 
It´s not just her, our Void infantry hasn't really seen combat yet.
They have, they saw quite extensive combat thanks to the hook ships.

Is dragon Nest aware of us?
They are probably aware we exist, but beyond that probably not all that much (stealth ships y'all :D)

Ridcully can divine against wildlife attacks soooo...
Again he can probably divine what will happen to SOMEONE, or at least he can divine things that happen on the planet a short time in advance.
 
Several dozen strange Old One stations.
…guess we were wrong about the turtles and beetles being for defending the orbitals.

I think we should send the entire mobile fleet, all our elites and at least some of our heroes on the counter attack. The new neighbours aren't going to be doing anything meaningful for at least several months and the campaign shouldn't take too long.

@Durin
1. What do the Quartok think of recent events?
2. What do the Sirens think of recent events?
2b. Do they even know about the battle stations?
3. Does Ridcully expect each Ork fortress to become independent or for them to quickly unite under one boss?
4. Can we intercept Ork communications between the fortresses?
5. How long would it take to build enough Deathstrike missiles to destroy an Ork fortress?
5b. To destroy all of them?
 
2. Can we get anything useful out of it? Research ideas ect?

I suspect they'll be in the same boat as whatever we've been able to get out of the BCS.
Way out of our league.

I'm calling bullshit if they find out about it. Chaos bullshit or not, we have Ridcully who is one of the strongest human psykers to ever exist, and he didn't see this shit coming. I sincerely doubt Valinor would be able to divine anything either as Avernus' response to anybody trying to get a read on it, has always involved one question, and two answers.

1. Are you on my safe list?

2. If you are, I'll give you a smidgeon. If you aren't die painfully/see nothing.

If anything, that will be even more freaky to them. One second we're about to get Exterminatus'd, the next Death's Harbinger is just gone.
 
Yeah, Valinor will likely be on the defensive. The loss of nearly a third of their navy is a serious blow, and they already have the Dragon's Nest to contend with.




Precision bombardment isn't really a thing, and is particularly hard on Avernus due to Avernus being the way it is. But bombardment is the way to go, yes.

As far as Syr goes, she's commanding the Void Infantry - they aren't really who we want to send on a ground operation. The best thing to do would be to put her in our Command Battleship to command our Void Infantry during any counter-boarding that will occur during the attack on Garkill's domain.
There's imprecise and there's imprecise. Too imprecise to use on a battlefield with engaged, mobile forces does not mean can miss a stationary Rok at <200km with time to line up the shot. We're not Orks.

Even though we got off lightly, I still expect Avernus to sit out the first few years of the offensive campaign. Our fleet has taken significant losses and we've lost 10s of millions of front line troops, there'll be a hell of a lot of cleaning up to do too. That means a delay in getting Syr battle cred. Not to mention that using those troops to reinforce a heavily besieged city is more visible to the population. Outside their speciality or not, they're still Avernite Helltroopers and fresher than the defenders in place - they'll make a positive impact.

Likewise not too worried about Valinor ATM.
 
Even though we got off lightly, I still expect Avernus to sit out the first few years of the offensive campaign. Our fleet has taken significant losses and we've lost 10s of millions of front line troops, there'll be a hell of a lot of cleaning up to do too. That means a delay in getting Syr battle cred. Not to mention that using those troops to reinforce a heavily besieged city is more visible to the population. Outside their speciality or not, they're still Avernite Helltroopers and fresher than the defenders in place - they'll make a positive impact.
Actually the Void Troopers look fairly minor casualties, so I got no trouble sending em off Syr at the head.
 
So, I suppose it's time to prepare a CRUSADE counterinvasion on Garkill's domain?

I do propose we make a play straight for Dunnam. It's Fortress world that was part of our Sector. Said World can be an excellent FOB against Valinor. Although it will be tricky settling it since it's so alone.

Also for those who say NAY I must politely remind you that Dunnam is a choke point in that many space lanes converge on it. Meaning a force that wanted to get to us would have to go through Dunnam. @Durin Can you clarify what Dunnam is like from a perspective of interstellar trade lanes and such? I know that during the storm no one could get to us except Garkill but what about Valinor? I remember you saying that Dunnam was needed to get to some other part of the sector? Can you clarify?
 
Meeting da Maker
Electricity danced around the cabling to the ship intercom speaker, and it crackled into sputtering life.

"OI, LADZ, I THINKZ ITS TIME TO BLOW THESE UMIE GITZ TO TINY PIECES. GLOOMFANG, USE BERTHA, BETTY and BONNY"

Gloomfang's teeth were revealed in his grin as he turned to face his boyz. "You ladz' been waiting fa' this for as long as I 'ave! Time ta test out my babies!"

Quickly the missiles were loaded into the back of a massive custom built trukk, and driven down a spiral roadway dug through hulkmatter to the nearest torpedo bay. Skidding to a halt in a vast hanger built next to the bulk of a Luna class cruiser. It was imbedded into the hulk with its prow forming the most forward point of the vast Warcraft.

Garkill had spoken to the entire hulk, so Gloomfang's Party had no trouble loading the missiles into the cruiser, and had a helpful stompa cut it's way through the ship to gain them faster access to the torpedo bay. The missiles were wedged into the tubes, and aimed at the planet, away from the 'umie cities and fleet, so that they would hit true. Gloomfang pulled some cabling out of the damaged launch control system, and attached a wire leading to a television aerial on a stick. Grabbing a voxcaster off the wall he spoke down it. "Tell da boss, Gloomfangs wired da launch up ta his big red button. Dat Oughta Cheer 'im Up!".

In the bridge Garkill received this message, sitting in his tank throne, surrounded by a krakenlike tangle of cables, vast crude viewscreens making up his sky, and skurrying orks and gretchin running around various control points and monitors. The big red button was on the left hand side of the throne, fashioned out of the helmet of a blood angel he had slain as a young freeboota. He thought for a moment that his tactics might be a bit un-orky, but quickly dismissed it. What was more Orky than blowing stuff up?

Garkill pulled his intercom to his face, gripping it with the Thrags phase tiger powerclaw. Breathing in, he held it to his mouth and bellowed into it.

"OI! BOYZ ON DA GROUND. YOU SLIMEY GROTZ COST ME DIS WAAAAARRGHH, SO I'M GONNA BLOWS YA ALL UP, ALONG WIV DA 'UMIES! PREPARE TO MEET YOUR MAKER!" Garkill smashed his fist onto the big red button and everything went dark.

Garkill looked around, but saw nothing. Up, down, left, right, still nothing! "WHO TURNED OUT DA LOIGHTZ!"

"'Ello lad. Fink dat 'ave mighta' been me."

"WHO'S YOU! TURN ME SCREENS BACK ON YA GIT! I WANNA SEE DA BANG!!!

"Ah, well, you'd know me as Mork, I suppose, an' I hate to dissapoint the lads, but I stopped da bang." The darkness in Garkills eyes cleared, and instead of his bridge, a vast flaming Ork Maw filled with burning great teeth.

For the first time in his long life, Garkill was dumbstruck.

"Nah, dis world is important see, and the 'Umies on it are key fah my cunning plan. Naw, I'm gonna have to wreck your fleet, so dat ya can't wreck it. Now, ya can stay with your fleet, an' finally see enough Dakka, or ya can come wiv' me, an' fight in my waaargh! Whatsay ya lad? Whatsayya?
 
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Electricity danced around the cabling to the ship intercom speaker, and it crackled into sputtering life.

"OI, LADZ, I THINKZ ITS TIME TO BLOW THESE UMIE GITZ TO TINY PIECES. GLOOMFANG, USE BERTHA, BETTY and BONNY"

Gloomfang's teeth were revealed in his grin as he turned to face his boyz. "You ladz' been waiting fa' this for as long as I 'ave! Time ta test out my babies!"

Quickly the missiles were loaded into the back of a massive custom built trukk, and driven down a spiral roadway dug through hulkmatter to the nearest torpedo bay. Skidding to a halt in a vast hanger built next to the bulk of a Luna class cruiser. It was imbedded into the hulk with its prow forming the most forward point of the vast Warcraft.

Garkill had spoken to the entire hulk, so Gloomfang's Party had no trouble loading the missiles into the cruiser, and had a helpful stompa cut it's way through the ship to gain them faster access to the torpedo bay. The missiles were wedged into the tubes, and aimed at the planet, away from the 'umie cities and fleet, so that they would hit true. Gloomfang pulled some cabling out of the damaged launch control system, and attached a wire leading to a television aerial on a stick. Grabbing a voxcaster off the wall he spoke down it. "Tell da boss, Gloomfangs wired da launch up ta his big red button. Dat Oughta Cheer 'im Up!".

In the bridge Garkill received this message, sitting in his tank throne, surrounded by a krakenlike tangle of cables, vast crude viewscreens making up his sky, and skurrying orks and gretchin running around various control points and monitors. The big red button was on the left hand side of the throne, fashioned out of the helmet of a blood angel he had slain as a young freeboota. He thought for a moment that his tactics might be a bit un-orky, but quickly dismissed it. What was more Orky than blowing stuff up?

Garkill pulled his intercom to his face, gripping it with the Thrags phase tiger powerclaw. Breathing in, he held it to his mouth and bellowed into it.

"OI! BOYZ ON DA GROUND. YOU SLIMEY GROTZ COST ME DIS WAAAAARRGHH, SO I'M GONNA BLOWS YA ALL UP, ALONG WIV DA 'UMIES! PREPARE TO MEET YOUR MAKER!" Garkill smashed his fist onto the big red button and everything went dark.

Garkill looked around, but saw nothing. Up, down, left, right, still nothing! "WHO TURNED OUT DA LOIGHTZ!"

"'Ello lad. Fink dat 'ave mighta' been me."

"WHO'S YOU! TURN ME SCREENS BACK ON YA GIT! I WANNA SEE DA BANG!!!

"Ah, well, you'd know me as Mork, I suppose, an' I hate to dissapoint the lads, but I stopped da bang." The darkness in Garkills eyes cleared, and instead of his bridge, a vast flaming Ork Maw filled with burning great teeth.

For the first time in his long life, Garkill was dumbstruck.

"Nah, dis world is important see, and the 'Umies on it are key fah my cunning plan. Naw, I'm gonna have to wreck your fleet, so dat ya can't wreck it. Now, ya can stay with your fleet, an' finally see enough Dakka, or ya can come wiv' me, an' fight in my waaargh! Whatsay ya lad? Whatsayya?


It's so beautiful. :cry:
 
Garkill's Domain
Orkish Domain
Rular: Garkil the Konqueror (Ork Overlord)
Capital: Danaan (Major Ork World, Fortress World)
Size: 8 Worlds
Esimated Population: 70 billion
Distance to Imperial Trust: 20 Light years to Alfheim (East)

Military: 70 billion Orks, estimated 7,000 Gargants
Estimated Fleet Turn: 1 Huge Space Hulk, 2 Large Space Hulks, 8 Small Space Hulks, 350-400 Battlekroozers, 600-800 Kroozers, 15,000-20,000 Escorts, 10,000 Roks

7. By Ridcully's estimate how much of Garkill's
i. Fleet
ii. Gargants
iii. Boyz
Have been wiped out?

7i. two thirds
7ii. half
7iii. almost half

i. Hmm
ii. 3500 (Still alot))
iii. Will just say 50% = 35
 
I really don't want ot put if off, before starting anything I would like to have them gone, it would be really unpleasant for us to go on a Crusade and come back to millions of Avernite level Orks.
"Avernite level" is just Scar boyz and more Nobz than average nothing we can't handle as shown back in round 2.
 
I really don't want ot put if off, before starting anything I would like to have them gone, it would be really unpleasant for us to go on a Crusade and come back to millions of Avernite level Orks.
We will actually have our own forces working down the fortresses on Avernus. Without Garkill, their coordination is basically zilch, so lots of problems are gone. Also they have no millions of weirdboyz to play with; We can, for example, have choirs of psykers drop warpfire infernos on their strongholds at our leisure. They can't counter.
 
To be fair, considering that those are Ork worlds we can probably apply liberal amount of orbital bombardment, so our troops probably won't end up facing all of this.

Garkill's Domain
Orkish Domain
Rular: Garkil the Konqueror (Ork Overlord)
Capital: Danaan (Major Ork World, Fortress World)
Size: 8 Worlds
Esimated Population: 70 billion
Distance to Imperial Trust: 20 Light years to Alfheim (East)

Military: 70 billion Orks, estimated 7,000 Gargants
Estimated Fleet Turn: 1 Huge Space Hulk, 2 Large Space Hulks, 8 Small Space Hulks, 350-400 Battlekroozers, 600-800 Kroozers, 15,000-20,000 Escorts, 10,000 Roks

Oh but it gets better. They have 8 worlds which means they have to divide that power into 8 different worlds and with a very bare bones fleet. I believe now is the perfect time to start planning for an offensive to take back Dannam.
 
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