The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Urge to not irritate Avernus intensifies

Can we ban bombardment of Avernus? Like write it up as Trust law just in case it ever seems like a good idea to anyone in the trust and were not avalibnle to screem NNNNNOOOOOOOOOOO into a vox?
Imperial trust Constitutional amendment. In the event that warfare breaks out between members of the trust, DO NOT FIGHT ON AVERNUS. Avernites are expected to leave the system and create a base on another planet to be attacked. Other Trust members are not to attack them on route as this whole thing is reliant on the honour system.
 
Can we ban bombardment of Avernus? Like write it up as Trust law just in case it ever seems like a good idea to anyone in the trust and were not avalibnle to screem NNNNNOOOOOOOOOOO into a vox?
Shrug, as far as I can tell its only a problem if your bombardment does permanent damage, Garkill bombarded us in round one remember.

Getting Avernus to react seems to require a clear permanent threat to the entire planet or necrons.
 
Shrug, as far as I can tell its only a problem if your bombardment does permanent damage, Garkill bombarded us in round one remember.

Getting Avernus to react seems to require a clear permanent threat to the entire planet or necrons.

Good point, forgot about their initial bombardment, shame we cannot perform any tests to find a red-line for bombardment without accidentally lolnopeing the colony.
 
Tactical Retreat
Amongst the flames, and the wreckage, Garkill stood firm. His last ditch plan had failed, had been burned up by "da 'umies weirdstuff". Orks liked "fightin' an' winnin'", not being incinerated before they even reached the front lines.

He could feel his boyz's fear, he could feel that they were going to turn and run, take there chances with the wilderness on this world. Most would be dead in a week.

"If da boyz are gunna run away like grotz, I fink I also shud fol'lah da oldest an' nobbiest of Orkish traditions."

His hangers-on, and remaining retinue looked across the ruined command room at him, not knowing quite what the boss was saying.

"WEEZ RUNNING YA GITS!!! GET DAT TELLIE-PORTA GOING. LAST WUN BACK ON DEFFS 'ARBRINGA IS A DEAD ORK"

Garkill took a moment to think. He wuz da smartest and most cunnin' Ork he knew. He knew, dat, basically whatever he brought wiv' him, he couldn't take this world. Not wiv' less than ten hundred hundred hundred hundred hundred Orkz, and a hundred hundred hundred ships an' stompas an' gargants an stuff.

He knew dat a wargh like dat was impossible. He'd never get anyfing as strong as the force he hit Helhiem with again. He'd never crack Helheim. That thought stung him. If he couldn't win here, he decided no wun else could ei-ver.

He remembered what he'd found in a recently looted spacehulk. The mekz had made a big deal over dem, though to Garkill dey looked like any u'ver torpedo. An "I" was branded onto the side of dem, and sum small 'umie writing said "cyclonic torpedo: inquisitorial use only". Da meks said dey could crack a world. Garkill wondered why you'd want to do dat, at da time. "If ya crack da world, ya can't fight on it ya dingus".

Garkill had changed his mind. He wuz sick of fightin' on this world. He wuz sick of these fighty 'umies. 'umies should be squishy! He wuz gonna win, even after 'avin' lost da real fightin'.

As he stomped through da tellie-porta his long sharp teeth slid into a rictus grin on his green face. Dis wuz' gonna be fun!
 
I really don't want to give the Ork time to adapt to Avernus, seems like a disaster waiting to happen to me, how about just sending our Void infantry and some of our elite troops on the counter attack while we Kick the Ork present on our planet down.
I don't think the Ork present in Garkill domain will be anywhere near as dangerous as the ones he lead personnally against us.
I also really want to get the chest-plate right now. How about fighting the Ork who has it personnally?
 
I really don't want to give the Ork time to adapt to Avernus, seems like a disaster waiting to happen to me, how about just sending our Void infantry and some of our elite troops on the counter attack while we Kick the Ork present on our planet down.
... they "adapted" to Avernus almost a century ago when they were first introduced back Garkill's first Waaargh.

I don't think the Ork present in Garkill domain will be anywhere near as dangerous as the ones he lead personnally against us.
Probably not seeing as he's took over half a fleet all his hulks, half his gargants and probably the majority of his confirmed loyal boyz.

The real threat is that we've made a power vacuum for his rival bosses and Valinor to exploit.

I also really want to get the chest-plate right now. How about fighting the Ork who has it personnally?
Eh sure.
 
... they "adapted" to Avernus almost a century ago when they were first introduced back Garkill's first Waaargh.
My nightmare is that they adapt themselves (or Avernus tries to repair them) back into korks.
Its impossible to wipe out the orkish infestation, but I think we should do everything thats feasibly possible to cut them back as much as possible to prevent that happening.
 
When I read Garkill was leaving I was going: "No you shitty Saturday Morning Cartoon Villain stay here, and fight." Then Avernus went to Rotbart: "Hold my Beer" And everything was Amazing.
 
I was wondering how Garkill returned to his hulk.
The roks with teleporters were destroyed and our longst range AA has 200km of range.
At the other hand a destroyed rok has only gone inert. Who knows if in it something remained intact.
 
I was wondering how Garkill returned to his hulk.
The roks with teleporters were destroyed and our longst range AA has 200km of range.
At the other hand a destroyed rok has only gone inert. Who knows if in it something remained intact.
He propably had a teleporter-beacon in his armor.
Like in Terminator-armor.
 
We have a couple of days before the fleet comes in anyway. I would use the time to remove ork concentrations as appropriate. We have a lot of ground based artillery, for example. Just standing there. Bored. Looking for something to shoot. Something green maybe?

Planetary bombardment of Orc strongholds would almost certainly work out. But. There is also a very good chance it would cost us a little goodwill from Avernus. Not much. Just a little. My thoughts? It's NOT WORTH IT.
 
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@Durin
1. For such a successful campaign will there be traits?
2. What will be the reaction of the trust (as in will they be happy that the threat was contained without more investment from the other worlds?)
3. Reactions to Avernus going DIEEEEE on Garkill?
4. How many stations did we count?
5. Do we have sensor data of WTF they did including warp scanner data?
6. On a scale of 1-10 how big is @Addio's reward?
7. By Ridcully's estimate how much of Garkill's
i. Fleet
ii. Gargants
iii. Boyz
Have been wiped out?
8. How soon can we expect Garkill's rival bosses and Valinor to make a move on his territory again Ridcully and Rotbart's best estimate?

We have a couple of days before the fleet comes in anyway. I would use the time to remove ork concentrations as appropriate. We have a lot of ground based artillery, for example. Just standing there. Bored. Looking for something to shoot. Something green maybe?
I'd hope they're still shooting them.
 
@Durin
1. For such a successful campaign will there be traits?
2. What will be the reaction of the trust (as in will they be happy that the threat was contained without more investment from the other worlds?)
3. Reactions to Avernus going DIEEEEE on Garkill?
4. How many stations did we count?
5. Do we have sensor data of WTF they did including warp scanner data?
6. On a scale of 1-10 how big is @Addio's reward?
7. By Ridcully's estimate how much of Garkill's
i. Fleet
ii. Gargants
iii. Boyz
Have been wiped out?
8. How soon can we expect Garkill's rival bosses and Valinor to make a move on his territory again Ridcully and Rotbart's best estimate?


I'd hope they're still shooting them.
1. yes
2. happy and terrified by what happened to Garkill
3. terror, even Muspelheim's records don't show anything like this (still intact Old One weapons)
4. more then ten, less then one hundred, it was hard to tell even in the recordings due to space twisting and holofields
5. yes
6. smaller then the Ultramarines you got (in other words less then getting cooperative Space Marines with 2 legendary characters)
7i. two thirds
7ii. half
7iii. almost half
8. at least three months, no more then a year
 
Speaking of Valinor, I wonder if they have started to break into cold sweat after this happened, even if they dońt know about the old ones weapons, we did basically destroy an entire Ork Domain fleet/Armies
 
Precision bombardment confined to Rok fields - already blasted wastelands because Roks krashed on them. The Roks are the only things that need ship scale weapons to deal with efficiently. Given we have to blood the entire Trust military before they invade an Ork held world we wouldn't want to do heavy bombardment anywhere else anyway. There may be one or two tactical lance strikes from groups practising close ort support but probably not.

Politically, we want to get Sy's legion into one of the more significant fights before the mass reinforcements show up.
 
6. smaller then the Ultramarines you got (in other words less then getting cooperative Space Marines with 2 legendary characters)
1. So in more words less than getting 2 legendary first chapter marines of the most stable first chapter + 13 other marines who in any other chapter would be living legends by virtue of surviving this long and are willing to not only put down roots, but also have manged to buck many of the normal space marine problems and are already training a bunch of 100 new marines... I think I can live with that.

2. Can we get anything useful out of it? Research ideas ect?

I'm honestly surprised Valinor would be able to have a go at any major power in the system considering how badly we broke their navy.
Shakes head.

We nommed about 1/3rd of it, but they've got a lot left.

Whether they can afford to divert forces from their other campaign
Campaign against Dragons Nest (15 billion Guard, Unknown Elites, 100 Capital Ships, 2,000 Escorts)

When we killed approximately 3000 of their escorts (well more like 2930 something) and 58 (including 2 grand crusiers) of their 200 capital ships, leaving them with about 5000 escorts and 40 Capital ships ready to go (a force we can very easily go OMNONOMNOMNOM to) is questionable.

Still don't underestimate them, they can move a lot quicker than we can.

Speaking of Valinor, I wonder if they have started to break into cold sweat after this happened, even if they dońt know about the old ones weapons, we did basically destroy an entire Ork Domain fleet/Armies
Well it just happened so they don't know yet.
 
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I'm honestly surprised Valinor would be able to have a go at any major power in the system considering how badly we broke their navy.

Yeah, Valinor will likely be on the defensive. The loss of nearly a third of their navy is a serious blow, and they already have the Dragon's Nest to contend with.


Precision bombardment confined to Rok fields - already blasted wastelands because Roks krashed on them. The Roks are the only things that need ship scale weapons to deal with efficiently. Given we have to blood the entire Trust military before they invade an Ork held world we wouldn't want to do heavy bombardment anywhere else anyway. There may be one or two tactical lance strikes from groups practising close ort support but probably not.

Politically, we want to get Sy's legion into one of the more significant fights before the mass reinforcements show up.

Precision bombardment isn't really a thing, and is particularly hard on Avernus due to Avernus being the way it is. But bombardment is the way to go, yes.

As far as Syr goes, she's commanding the Void Infantry - they aren't really who we want to send on a ground operation. The best thing to do would be to put her in our Command Battleship to command our Void Infantry during any counter-boarding that will occur during the attack on Garkill's domain.
 
We're sending Syr on the counterattack, I believe? She's apparantly been away from major battles too often.
 
As far as Syr goes, she's commanding the Void Infantry - they aren't really who we want to send on a ground operation. The best thing to do would be to put her in our Command Battleship to command our Void Infantry during any counter-boarding that will occur during the attack on Garkill's domain.
I am ok with this, especially seeing as we're supposed to send them anyway.
 
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