The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
... Really?

Thousands of capitals and roks and tens of billions of orcs? And the Hulks?

I was led to understand one of the biggest ones around fielded orcs in the hundreds of millions.

Btw, we need a gargantuan shipyard to repair the Dreadnought, correct?

And a Colossal one to build a new one? Does that follow the same pattern of joining four smaller yards?
I am increasing some of the numbers from 40k cannon for realism's sake, if you believe Games Workshop the Third War for Armageddon had at most 5 million Orks, for comparison in WW2 Japan's army reached 6 million
 
Oh my god, what was a great ending.

@Durin Top fucking kek. I can only imagine what the next council meeting is going to be like when this gets brought up.

Also, did Ridcully even get a hint or inkling that was going to happen? Because the fact that our grandmaster diviner basically didn't see that coming when it is likely right over his head is really telling of the Old One defense. No doubt they somehow exist outside of time and space to a certain extent.
 
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Well, that was unexpected, but still very good news for us. I mean, the SoB is dead with his entire fleet, AND we didn't even lose a major fraction of the Trust's navy. Plus we got our army a significant chunk of new experience (lesson's learned are very good for us), as well as helping to demonstrate how effective our armies are. And nobody important died.

I'd like to note that this is basically the first major combat action our psykers have been involved in, and they proved to be hugely effective both as force multipliers and as strategic weapons. This seems like it has a decent chance of further improving perception of psykers in the general populous, and also could lead to further improvements in how psykers are used by our other forces.

I am a little concerned about how the rest of the Trust is going to view Avernus now that we know for sure that it's basically an Old One's weapons lab. Pointing out that the main consequences of that seem to be it doing a damn good job of helping us fight off Chaos, Necrons, and anyone that feels like doing an Exterminatus on it is probably not going to be enough, unfortunately.
 
Well, that was unexpected, but still very good news for us. I mean, the SoB is dead with his entire fleet, AND we didn't even lose a major fraction of the Trust's navy. Plus we got our army a significant chunk of new experience (lesson's learned are very good for us), as well as helping to demonstrate how effective our armies are. And nobody important died.

I'd like to note that this is basically the first major combat action our psykers have been involved in, and they proved to be hugely effective both as force multipliers and as strategic weapons. This seems like it has a decent chance of further improving perception of psykers in the general populous, and also could lead to further improvements in how psykers are used by our other forces.

I am a little concerned about how the rest of the Trust is going to view Avernus now that we know for sure that it's basically an Old One's weapons lab. Pointing out that the main consequences of that seem to be it doing a damn good job of helping us fight off Chaos, Necrons, and anyone that feels like doing an Exterminatus on it is probably not going to be enough, unfortunately.


Obviously the new primary battle plan for the Trust will be:

1: Tempt the enemy into attacking Avernus.
2: Hold out long enough that the enemy gets frustrated enough to try exterminatus on Avernus.
3: Avernus kills them.
 
Obviously the new primary battle plan for the Trust will be:

1: Tempt the enemy into attacking Avernus.
2: Hold out long enough that the enemy gets frustrated enough to try exterminatus on Avernus.
3: Avernus kills them.
I don't want the Avernus planet-mind to decide to kill us because we're trying to tempt other groups into trying to destroy it. That would be bad. Otherwise a good plan though.
 
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With the rather anti-climatic death of Garkill and annihilation of his fleet his Waaagh suddenly is no real threat to Avernus. Given the condition of the Imperial Trust forces and Garkill's death there is no reason not to immediately launch the planned counter attack. Lord-Marshall Sigard plans to lead the Imperial Trust Fleet in an attack as soon as possible, though the exact timing and target are not yet settled. The decision you have to make is how much of Avernus' forces to commit and whether you will try and convince any of the allies on Avernus to stay and help with the Orks on Avernus rather then joining the counter attack. Another possibility would be to try and convince Lord-Marshal Sigard to delay the counter-attack until after at least the Ork strongholds and major armies have been destroyed.

I don't think we should delay the counter attack.

I think that forces in Salem might be stuck there for a while, as the railways have been cut off and we will take significant losses due to Ork AA trying to fly anyone out.

We could possibly use Daemonology to transport a few select elites out (Fire Giants and Champion Surt, Horatius and his scouts), but large scale unti need to wait until the Ork army is repulsed.

@Durin What are our advisors opinions on launching a major counter attack against the Ork army currently outside Salem to take advantage of their lack of leadership and to try defeat the current force before the reinforcements arrive?

I would like to keep some Aesir if possible to help handle Gargents. Though we probably do not need all of them. Those in cities that are currently under attack are probably sufficient. (Those in Salem, Malea, Beruit, and Lorien).
 
This is fucking crazy.

The only example of Old One battlestations in canon are the Blackstone Fortresses.

Five of which are enough to destroy a star system, and such a price that Abaddon launched an entire Black Crusade to gain possession of just a few of them.

Avernus has at least "a few dozen" of equivalents sitting around completely hidden from any known sensor including Grandmaster Divination.

I just hope them showing up in real space did not compromise their anti-divination shielding, or they will be a Major target for Eldar or Chaos attacks in the future.

Though on the other hand...

Bring it.
 
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Oh my god, what was a great ending.

@Durin Top fucking kek. I can only imagine what the next council meeting is going to be like when this gets brought up.

Also, did Ridcully even get a hint or inkling that was going to happen? Because the fact that our grandmaster diviner basically didn't see that coming when it is likely right over his head is really telling of the Old One defense. No doubt they somehow exist outside of time and space to a certain extent.
no, he did not
 
Oh my god, Garkill tries to run away and then plans on a last fuck you because he had to run away a third time and then Avernus kills him. HILARIOUS! That makes up for us not getting our epic duel, quite frankly.
Honestly, one of the things I love so much about this quest is the way that both the Rule of Cool and practical realities coexist on Avernus. Glorious Melee Combat is still disproportionately relevant, but you're also still a goddamn idiot if you don't wear your helmet.

Garkill didn't die because he failed his Rule of Cool check. He died because was generally counting on his Rule of Cool powers to insulate him from the consequences of taking some potshots at an unknown opponent.
 
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@Durin would the fleet be at significant risk if it bombarded one or two of the
1.would the fleet be at significant risk if it bombarded one or two of the ork fortress cities?
2.how long would it take?
3. would helping clear out the roks around salem be a significant effort for the fleet? blasting a corridor through ork AA around salem would make things a lot easier right about now.
 
Honestly, one of the things I love so much about this quest is the way that both the Rule of Cool and practical realities coexist on Avernus. Glorious Melee Combat is still disproportionately relevant, but you're still a goddamn idiot if you don't wear your helmet.

Garkill didn't die because he failed his Rule of Cool check. He died because was generally counting on his Rule of Cool powers to insulate him from the consequences of taking some potshots at an unknown opponent.
More he shot a mountain only to find it was a sleeping dragon
 
@Durin

1. Did the Ork Warlord with the BCQ Breastplate leave?
2. Is this why Ridcully has a panic attack whenever we even think about dealing with the Blink Spiders?
 
@Durin would the fleet be at significant risk if it bombarded one or two of the
1.would the fleet be at significant risk if it bombarded one or two of the ork fortress cities?
2.how long would it take?
3. would helping clear out the roks around salem be a significant effort for the fleet? blasting a corridor through ork AA around salem would make things a lot easier right about now.
1. Not if you took your time, it would take a week per stronghold
3. They were destroyed by Deathstrikes
 
This seems like it has a decent chance of further improving perception of psykers in the general populous
I don't think it will. Our people already know that psykers are immensely useful. It doesn't change the fact that they are also very dangerous and are basically portals into the Warp waiting to happen.
 
I don't think it will. Our people already know that psykers are immensely useful. It doesn't change the fact that they are also very dangerous and are basically portals into the Warp waiting to happen.
I have to disagree. While I do believe that our people already know that intellectually, there's a real difference between knowing it and seeing it in action. Before this they were certainly being told that the psykers were a great asset and all that, but the major interactions they had were mostly undiscovered psykers going chaos and killing a lot of people. Now we've got a huge number of individuals from a variety of cities and armies that have been saved from probable death or sticky situations by psykers. Plus, the psykers have also demonstrated to the population that trained psykers are actually really unlikely to spontaneously explode into a warp portal even when doing some moderately heavy shit. While this isn't doing shit about their general and justified fear/distrust of untrained psykers, it should help take the edge off of their worries about working in closer proximity to the trained ones.
 
Time to see if Rotbart gets up to Paragon martial, and what boosts our (surviving) psykers get. Master Battle Psykers?

I figure we should let the Elites leave Avernus and begin the counterattack. We can spare them. The strongholds on Avernus can wait for awhile; We can destroy them at our leisure, with prepared Pyromancy/Telekinetic choirs, if nothing else.
 
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