The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
pfft.

We've know that Avernus could obliterate any threat to the planet for ages and that it was an old one world, so no.

Nah this is just confirmation of a long known fact.
We have suspected, but this is literally the first example of actual mechanical/engineering tech that we've seen. Prior to this everything has been bioengineering. What if Addios reward was that we have the defense stations rather than say, the Sea Serpent thing with infinite power lifted its head and began telekinetically smashing them together?
 
Its the old ones the differences between the two are very very vague. These are the people who gave the eldar wraith bone ect.

What if Addios reward was that we have the defense stations rather than say, the Sea Serpent thing with infinite power lifted its head and began telekinetically smashing them together?
And I very much doubt that.

As cool as it was @Durin offered @Addio a big reward this is nice, but as you said there are other things Avernus has that could have killed him with ease so I doubt that this was @Addio's reward.

I could be wrong, but I doubt it and remember Old Ones, the most advanced species to ever exist in setting only matched by the Necrons yeah these being here makes perfect sense.
 
@Durin

1. Rotbart's overall assessment of the campaign? (1-10, Scale: This post.)
2. Will Salem need a dedicated rebuild or is it automatic?
3. Does Garkill's domain auto-disintegrate or will it take time?
4. The next update is casualties, traits and promotions?
5. The Imperial Fleet will presumably hang around to destroy the Strongholds while gathering up the Imperial Elites?
6. Are we expected to provide troops for the counterinvasion, given the results of this campaign? A lot? Some? Token?
1. 10
2.it will need a dedicated rebuild
3. it will take time, how much I will roll, also there is a good chance that most of it will be claimed by the existing Ork domains
4. that and what forces to send on counter attack
5. for a few days
6. you could get away with token but are expected to send a bit more then that, especially your void infantry
 
As the planetsid orks does not add much to the overall danger it would be best to to follow Sigard choice and make posthast to attack Garkills domain. A day or so to let the remaining orks perish on salems defences hopefully will not add uch to that. The orks can have their strongholds and if it comes to it we could ask one of the other worlds or wait until our the fleet returns.

@Durin
1. Which fleets of the Trust will take part in the attack on Garkills domain?
1a. How long is the expected duration of the attack on Garkills domain be?
1b. How long is the expected travel time to Garkills domain?
2. Can we ask one of the planets of wich fleet does not take part in the attack if they want to bombard some orks settelemts? We don't really care if the strongholds stand for a year or not.
2a. What would cost us such help?
3. What are the disadvantages/problems on Avernus to let the ork strongholds remain standing uncontested for
3a. a month?
3b. half a year?
3c. a year?
3d. longer than a year?
4. Are there advantages to let them stay standing?
 
So we could, for example, send most of our Void Infantery under Syr and some Psyker divisions under Xavier while most of our regular troops and most heroes stay home to clean up the Orks (as far as possible, not completly of course) and ensure that our weakened defenses do not result in too high casualties against the wildlife.
 
As the planetsid orks does not add much to the overall danger it would be best to to follow Sigard choice and make posthast to attack Garkills domain. A day or so to let the remaining orks perish on salems defences hopefully will not add uch to that. The orks can have their strongholds and if it comes to it we could ask one of the other worlds or wait until our the fleet returns.

@Durin
1. Which fleets of the Trust will take part in the attack on Garkills domain?
1a. How long is the expected duration of the attack on Garkills domain be?
1b. How long is the expected travel time to Garkills domain?
2. Can we ask one of the planets of wich fleet does not take part in the attack if they want to bombard some orks settelemts? We don't really care if the strongholds stand for a year or not.
2a. What would cost us such help?
3. What are the disadvantages/problems on Avernus to let the ork strongholds remain standing uncontested for
3a. a month?
3b. half a year?
3c. a year?
3d. longer than a year?
4. Are there advantages to let them stay standing?
1. the trust fleet with assistance from Muspelheim and you if you can spare the fleet
1a. a fortnight
2. no, Vanaheim's fleet will be to busy repairing and patrolling the Trust
3a.none
3b&c. chance that the Ork's will start new Waaagh
3d. Orks will eventually get organised and launch a new Waaagh with more boyz and material
4. not spending men taking them or risking annoying Avernus if there is a limit on how much orbital bombardment it is willing to accept (you are retty sure everything within at least ten kilometers of a fortresses would be leveled if you use orbital bombardment to destroy it
1. Approximately how many years worth of rebuilding are we looking at to get back to prewaargh levels?
2. Were the Defence Stations @Addio's reward?
1. 7
2. no, they have existed for a long time
 
3b&c. chance that the Ork's will start new Waaagh
3d. Orks will eventually get organised and launch a new Waaagh with more boyz and material
4. not spending men taking them or risking annoying Avernus if there is a limit on how much orbital bombardment it is willing to accept (you are retty sure everything within at least ten kilometers of a fortresses would be leveled if you use orbital bombardment to destroy it
The short term downsides does not sound bad enough to hinder the Trust plans.

The thing with the waagh is that without outside (offplanet) help they will not have the hundrets of millions needed to challenge the city walls.
If I remember right you said that before the waagh the ork population on Avernus was below 10 mill because of the wildlife attrition.
1. Do I have the pre waagh number right?
2. What the effect of the strongholds are on the ork population?
 
My general understanding is that under normal circumstances, on-planet Orks are individually significantly better combatants than 'normal' Orks due to the high level of violence, but that they seem to have a hard time building up population density enough to really hold land or make industry. Also, what weapons/gear they do have gets attritioned pretty hard by the constant violence, so things will degrade to what their infrastructure can actually produce relatively quickly.

That said, right now there is a shitload of functional (or near-functional) Ork gear on the ground from the many, many Orks we've slaughtered, several fortified landing sites that could easily become industrial centers, and a high density of Orks. If we were stupid enough to leave them alone and assume that the wildlife would handle them, I could certainly see them growing into if not a real threat a fairly major inconvenience. However, once we clear out the major strongpoints and break up their armies (a task which Garkill's death should make substantially easier), we can probably count on Avernus to work its magic on them and only need to deal with occasional flare-ups. Which is good because I have no intention of trying to hunt down hundreds of millions of Orks while running around in the deep wilderness of Avernus.
 
My general understanding is that under normal circumstances, on-planet Orks are individually significantly better combatants than 'normal' Orks due to the high level of violence, but that they seem to have a hard time building up population density enough to really hold land or make industry. Also, what weapons/gear they do have gets attritioned pretty hard by the constant violence, so things will degrade to what their infrastructure can actually produce relatively quickly.

That said, right now there is a shitload of functional (or near-functional) Ork gear on the ground from the many, many Orks we've slaughtered, several fortified landing sites that could easily become industrial centers, and a high density of Orks. If we were stupid enough to leave them alone and assume that the wildlife would handle them, I could certainly see them growing into if not a real threat a fairly major inconvenience. However, once we clear out the major strongpoints and break up their armies (a task which Garkill's death should make substantially easier), we can probably count on Avernus to work its magic on them and only need to deal with occasional flare-ups. Which is good because I have no intention of trying to hunt down hundreds of millions of Orks while running around in the deep wilderness of Avernus.
The main question will be if we can hunt them down before the orks get to Gargant producing levels.

If they do then we're... not in trouble, but they will be much more irritating.
 
And I very much doubt that.

As cool as it was @Durin offered @Addio a big reward this is nice, but as you said there are other things Avernus has that could have killed him with ease so I doubt that this was @Addio's reward.

I could be wrong, but I doubt it and remember Old Ones, the most advanced species to ever exist in setting only matched by the Necrons yeah these being here makes perfect sense
Actual working Old One technology could be bigger than a working STC constructor. I mean seriously, how many possibilities does this open up?
Did not see Durins response, sorry.
 
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Actual working Old One technology could be bigger than a working STC constructor. I mean seriously, how many possibilities does this open up?
For us bugger all since even if we could find them (very doubtful) we wouldn't be able to tell if what we're looking at is the main power core or a thermometer assuming it doesn't send those looking at it insane.

Remember these are the same people who made the Black Crystals which @Durin has described as "so advanced you don't know what tech tree they're up" we are at a level of understanding where there is almost nothing we could learn from them depressing as it is.

To put into simpler context to use @Durin's tech levels we're tech level 18 Max DAoT was 25 Eldar and Crons are 30+ Old Ones are probably 35+.
 
Called it on him trying to leave.

Scrap metal has some value to us, especially since we have a lot of refining industry and an established export trade in metal. We were never expecting the loot to be anything else.

The damage to Roks in LEF volleys suggests to me that the LEF torpedo as a dedicated Hulk killer is a sound concept and should be developed.
 
While this isn't doing shit about their general and justified fear/distrust of untrained psykers, it should help take the edge off of their worries about working in closer proximity to the trained ones.
I have a suspicion that the people in Midgards government that pushed for those untrained psykers getting sent off to our academies will enjoy a certain elevation in prestige.

It's not like adding a billion or so Orks to the surface of Avernus does all that much to change the local threat level when they aren't mono-focused on us,
This. Just stop and think for a moment what normal people or governors would think after hearing an offhand comment like this. And then they realise it is not in jest.
 
I only want to police the battlefields to reduce the amount of salvage for the orks. To starve their budding industry before it can establish and even than only as a stopgap until our fleet comes back after the attack to bombard them.

If they are not attacked from orbit their bored mekboys will probaly start to take apart what is not needed for more wargear in favor of fighting on the ground against the wildlife. I think there is a fair chance that in 3 month they do establish themself more but in turn focus their defences because of the pressure away from anti-orbital to anti-ground and anti-air.
 
Garkill actuall tried to do it, he actually tried to spite wreck Avernus.

I was worried whatever means Avernus had to wreck orbital fleets would of been ground based and could of caused collatoral damage to us in the process, so glad that wasnt the case.

In my opinion it's probably best to leave the remaining orks to our ground forces and not try to bombard the ork fortresses from orbit though, it'l be expensive in terms of lives lost but I really dont want to wake up anything that can casually erase multipul supersized space hulks.
 
In my opinion it's probably best to leave the remaining orks to our ground forces and not try to bombard the ork fortresses from orbit though, it'l be expensive in terms of lives lost but I really dont want to wake up anything that can casually erase multipul supersized space hulks.
Not just casually, but quickly, it took these space stations 15 minutes to kill a force that probably could have destroyed a quarter of the Trust's fleet if not more.
 
Not just casually, but quickly, it took these space stations 15 minutes to kill a force that probably could have destroyed a quarter of the Trust's fleet if not more.

Urge to not irritate Avernus intensifies

Can we ban bombardment of Avernus? Like write it up as Trust law just in case it ever seems like a good idea to anyone in the trust and were not avalibnle to screem NNNNNOOOOOOOOOOO into a vox?
 
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