The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
772 Space Marines fighting through a planet's worth of Necrons and emerging victorious should give you some idea of how awesome Space Marines are. They certainly killed far more Necrons than the Necrons did them.

no offense, but to me the whole world engine thing is less "look how awesome marines are" and more," we are going to wank these guys so hard we might get reparative motion injury." some massive totally a big deal for realizes guys threat that shows up exactly once so the marines can look good by heroically dying to slay it.
 
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On the one had the official source says yes sector fleet on the other hand I find it hard to believe that any threat that warranted a response from 15 chapters including the Blood Angels and Ultramarines which had also killed two incredibly valuable agri worlds was put down by a single sector fleet.
Elements of 15 chapters, not 15 full chapters in their entirety (though some chapters did bring their full strength, such as the Astral Knights). As for whether it was a sector fleet that took it down, you may be underestimating them. Remember that it was the Gothic Sector which bore the brunt of the 12th Black Crusade. Even after suffering horrendous casualties early in the war, Battlefleet Gothic managed to push back the forces of Chaos and chase them back to the Eye of Terror.
 
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The way I see it, there are two basic thresholds the Orks on Avernus can reach right now: there's 'fortified enough to make breaking their strongholds hard' and then there's 'an actual threat to our cities'. And while I'd say the Orks are potentially able to reach the first milestone in a reasonable time frame, I really, really doubt they're going to reach the second.

Under Garkill's leadership, with orbital supremacy, and with a frankly ludicrous number of Orks and heavy siege stuff, they weren't a credible threat to our cities without having Roks crash on top of them. And as things stand, they aren't getting anything close to any of those bonuses without a virtual act of god. I mean, the sheer number of Orks that got thrown at us represented a large fraction of the population of several Ork worlds—somehow I don't see them building those numbers up on the singular world of Avernus even if you don't factor in the attrition rate here.
 
Elements of 15 chapters, not 15 full chapters in their entirety (though some chapters did bring their full strength, such as the Astral Knights). As for whether it was a sector fleet that took it down, you may be underestimating them. Remember that it was the Gothic Sector which bore the brunt of the 12th Black Crusade. Even after suffering horrendous casualties early in the war, Battlefleet Gothic managed to push back the forces of Chaos and chase them back to the Eye of Terror.
After being reinforced by elements from all over the imperium and is... ya know battlefleet gothic.

Not ya standard ****ing sector fleet.

Do we actually know what that fleet fought against?
The Men of Iron.

Half the ships are men of iron ships.
 
Not ya standard ****ing sector fleet.
The Vidar Sector - the place where the World Engine was defeated - has a giant open warp rift within its space and its most common enemies are xenos (read: multiple necron tomb worlds (and orks, because there's always orks)) and daemons. It's going to have a sector fleet that's much tougher than the average sector fleet, so no, a segmentum fleet was not needed.
 
The way I see it, there are two basic thresholds the Orks on Avernus can reach right now: there's 'fortified enough to make breaking their strongholds hard' and then there's 'an actual threat to our cities'. And while I'd say the Orks are potentially able to reach the first milestone in a reasonable time frame, I really, really doubt they're going to reach the second.

Under Garkill's leadership, with orbital supremacy, and with a frankly ludicrous number of Orks and heavy siege stuff, they weren't a credible threat to our cities without having Roks crash on top of them. And as things stand, they aren't getting anything close to any of those bonuses without a virtual act of god. I mean, the sheer number of Orks that got thrown at us represented a large fraction of the population of several Ork worlds—somehow I don't see them building those numbers up on the singular world of Avernus even if you don't factor in the attrition rate here.


for me the biggest issue is them firing on our orbitals for shits n giggles, or send out aircraft to shoot at our transport fleets. They are not and likely will never be a dire threat, but could be a logistical headache while we have a city to rebuild. It might be worth holding off a week to blast at least the one near Linden just so we don't have to factor in orkish air pirates as a security threat while we rebuild the city walls.
 
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for me the biggest issue is them firing on our orbitals for shits n giggles, or send out aircraft to shoot at our transport fleets. They are not and likely will never be a dire threat, but could be a logistical headache while we have a city to rebuild. It might be worth holding off a week to blast at least the one near Linden just so we don't have to factor in orkish air pirates as a security threat while we rebuild the city walls.
This might be the case on any other world, but Avernus.

Really for us its a bit of a moot point.
 
Now that the orbital reserves and launch platforms for Ork strikecraft are gone, it may finally be worth trying for air superiority in a fighter war.

Overall I'd say we want to keep fighting conservatively - keep to our defences except where there is a clear threat or a good opportunity with a good casualty ratio. There is no point taking many risks with tired forces when we have massive reinforcements coming. Massive reinforcements who could do with practice against Orks no less.
 
Now that the orbital reserves and launch platforms for Ork strikecraft are gone, it may finally be worth trying for air superiority in a fighter war.

Overall I'd say we want to keep fighting conservatively - keep to our defences except where there is a clear threat or a good opportunity with a good casualty ratio. There is no point taking many risks with tired forces when we have massive reinforcements coming. Massive reinforcements who could do with practice against Orks no less.

The Massive reinforcements will not be landing Noliar, the Trust is going to redeploy the fleet to assault Garkill's Domain. In fact, we are probably going to send a bunch of our forces with them.

Despite that, we can crush any remaining ork forces outside of the Rok fortresses.

This is not the time for sitting tight, we will mobilize and render this threat moot.

On a separate note: Poor Scout Marines, they haven't even had a chance to engage yet.
 
The Massive reinforcements will not be landing Noliar, the Trust is going to redeploy the fleet to assault Garkill's Domain. In fact, we are probably going to send a bunch of our forces with them.

Despite that, we can crush any remaining ork forces outside of the Rok fortresses.

This is not the time for sitting tight, we will mobilize and render this threat moot.

On a separate note: Poor Scout Marines, they haven't even had a chance to engage yet.

Mayhaps they can survive to train more space marines. Those guys are 800 years old yeah? Have them be instructors and leaders not foot soldiers.
 
Mayhaps they can survive to train more space marines. Those guys are 800 years old yeah? Have them be instructors and leaders not foot soldiers.

......?

The Scout Marines are the trainees. They were sent here to gain combat experience but were based in Dis, where no fighting has occurred.

Also, more on Scout Marines: These guys should always be considered Apprentice Space Marines, they don't have the full Marine combat armor yet, have just received their implants, and are regarded as complete newbs.

That is canon as far as most Space Marine Chapters work.

Edit: A Scout Marines job is to stay to f*ck away from direct combat and plink away at the enemy with sniper rifles while providing intel to their more swole and experienced battle brothers.
 
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......?

The Scout Marines are the trainees. They were sent here to gain combat experience but were based in Dis, where no fighting has occurred.

Also, more on Scout Marines: These guys should always be considered Apprentice Space Marines, they don't have the full Marine combat armor yet, have just received their implants, and are regarded as complete newbs.

That is canon as far as most Space Marine Chapters work.

Edit: A Scout Marines job is to stay to f*ck away from direct combat and plink away at the enemy with sniper rifles while providing intel to their more swole and experienced battle brothers.

Ya but we haven't made new space marines yet right? We should still only have 80 that started.

@Durin

1. Are the space marines who came to avernus brand new initiates or are they senior members who just decided to put on scout armor for mobility?
 
Attrition from what?! They can't die of old age in a peaceful world.

Can someone look up how 80 became 30?
 
Attrition from what?! They can't die of old age in a peaceful world.

Can someone look up how 80 became 30?
??
30 Marines arrived in the Imperial Trust.
Inquisitor Klovis-Ultan spent the year before the emergence High Council Meeting gathering as much information about the Ultramarines as he could. He was able to get both a list of their assets and a bit of information on the two leaders. He found that the Ultramarines are split between the fifteen survivors of the original companies and fifteen survivors of the approximately five hundred marines that they have recruited in the last nine hundred years.
 
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