gravitational field?
Damn man. I need to take a physics class..or google.
So are we going with 'make Garkill go bye bye' or bide our time?
The vote is heavily in favor of biding our time for a better opportunity.
gravitational field?
Damn man. I need to take a physics class..or google.
So are we going with 'make Garkill go bye bye' or bide our time?
gravitational field?
Damn man. I need to take a physics class..or google.
So are we going with 'make Garkill go bye bye' or bide our time?
The main thrust of my argument* was that we may not get a better opportunity until much later in the campaign. In the meantime his leadership is doing us damage.The vote is heavily in favor of biding our time for a better opportunity.
For the record, I don't expect there to be a better opportunity for a long time. However since every hero we could attach to the task force has complications attached if they die, I'm happy to wait for a possibly worse opportunity that doesn't mean almost certain death on a success.
Pretty sure that would be a lack of teleporters.What exactly is stopping us teleporting out our most valuable assets after they complete the deed.
We have no teleporters and our Daemonologists are kinda exhausted.What exactly is stopping us teleporting out our most valuable assets after they complete the deed.
We rebuilt the damage the incursion did in a single decade we're not in trouble there.They are also, with all due respect to our neighbours, much lower priority than victory and the billions of lives, trillions of credits, and decades of building represented by margin of victory.
Surt is not only the best fighter of the nine worlds he's also the man in charge of Muspelhiem one of our biggest political allies, a completly unique and from what we can tell potentially incredibly important.Sooner or later, heroes die on the job. The Astartes and the Muspelheimers are well aware of this. They won't be happy if their guys die but a high chance of success shot at Garkill with serious efforts at retrieval afterwards is hardly wasting them - the diplomatic complications are likely to be minor.
The one flaw in an otherwise perfect plan.
Durin has already confirmed we can teleport.We have no teleporters and our Daemonologists are kinda exhausted.
Not enough for armies, but easily for elites.
Nothing but the morale cost of our 'most valuable' assets bugging out while the expendable dudes die holding off the vengeful Orks.What exactly is stopping us teleporting out our most valuable assets after they complete the deed.
We could probably duck most of that by using the Black Irons, but yes, it would be a suicide mission for whatever regiments we bring.Nothing but the morale cost of our 'most valuable' assets bugging out while the expendable dudes die holding off the vengeful Orks.
This being 40K we can get away with that but it clashes with our reputation.
This is literally the battle they're for. We have the perfect tools for the job, with them, the Leviathan and Horatius. It's just not necessarily worth the risk.We could probably duck most of that by using the Black Irons, but yes, it would be a suicide mission for whatever regiments we bring.
This is literally the battle they're for. We have the perfect tools for the job, with them, the Leviathan and Horatius. It's just not necessarily worth the risk.
Then why did we let them on the planet with a war about to happen?
No, I mean Surt and Horatius.Less losses to our (The Trust's) most valuable assets: The Fleet.
It would be thematically appropriate to face him in single combat atop the walls of our inner citadel.We'll likely have a suitable chance when he personally joins in on the assault on Salem and we can fight him from within or near our defensive lines.
Less losses to our (The Trust's) most valuable assets: The Fleet.
It would be thematically appropriate to face him in single combat atop the walls of our inner citadel.
Of course it would be more sensible to mob him with half a dozen heroes while he is fighting his way through the outer/inner city.
To make matters even better for us our forces get Rotbart's massive +164 Martial bonus.Honestly looking at our combat logs and kill-death rates I think we can handle the Orks easy enough. The Boyz are just cannon fodder and only a danger do to shear number letting them get some kills regardless. The more specialized units are tougher but we're too skilled for it to matter much other than a slightly worst death rate.
Wiggles hands, the gargants before were at a long distance and there was only around 100 per army, now we've got around 600 or so barrelling down on us.The heavy units like the Gargents look like they can be handled by our heavy arty and other such units well enough.
Either Hellswords or Land Raider Annihilators (and that must make some tech marines happy)I'm thinking the Hellsword and it's Titan Conversion Beamer would perfect especially if we teamed it up with other Fellblade types and/or a Adjudicator to protect them from enemy infantry and return fire as we hammered the Rok's open.
In 40k the thematic one is the sensible choice probably.It would be thematically appropriate to face him in single combat atop the walls of our inner citadel.
Of course it would be more sensible to mob him with half a dozen heroes while he is fighting his way through the outer/inner city.