Shard
One and Many
- Location
- Malaysia
:O
Being reckless does occasionally has it's benefits.
Even if you lose half your
:O
Unfortunatly no, we've killed the ones on the ground, but they were only half his Weird Boyz, the other half are still fresh in his fleet.So, interesting thing. Most of the Wierdboys are dead, or exhausted, meaning now would be an excellent time to call in the fleet.
No, only half the Weirdboyz came down.So, interesting thing. Most of the Wierdboys are dead, or exhausted, meaning now would be an excellent time to call in the fleet.
Not really, we may have mulched his first waves, but he's probably still got billions of boyz to go and he's finally touched down on Avernus...I'm kinda wondering what Garkill is trying to achieve here. He's got to have figured out that there's no way he can conquer the planet by now. A few minor cities have already managed to mulch his elite core, and even if he takes Salem there's still billions of humans left.
I guess in the end, even a 97 INT Ork is still an ork.
1. slightly1. Would it be a admech angering action to do? Cause its not innovation, more stripping down.
2. How tough is our armour plating normally? Neosteel?
3. Do we have the capacity (not can we do it, I know we can't yet) to create either Hellions, Thor or Warhounds (not titans these things)Warhound
4. Will the diviner tracking power we reverseed engineered provide a flat bonus to the Macrocanon's firing, or will it enhance the reroll?
5. Do you have an ETA for the update?
6. Have any of the biologis tried to clone an avernite animal?
7. hard to say, definitely possibleHAHHHAHAHHAHHAHAHAHHAHAAH.
"Wot... Wha happened? Everything went boom and all me boyz are gone... WHAT DA HELL HAPPENED!!!"
In other PSYKERS ARE AWESOME, damn its gratifying to see investments paying off big time.
@Durin
7. How likely is it that we could teleport the strike force out if they killed Garkill, either with daemonologists or teleporters.
Well that's not satisfying.
near zero, they are more likley to charge in a disorganized mass@Durin
Can we estimate the chances that, if we send out a strike-team that kills Garkill and his closest bodyguard, the Orks will scatter enough to make an easy extraction?
killing 40k high heroes using that sort of tactic rarely works, remember that Rule of Cool is a Law of Physics here
1. How many people could we reliably teleport out after killing Garkill?near zero, they are more likley to charge in a disorganized mass
All 14,000 of themmade moreso by him being the leader of a major Ork Waaagh in the middle of his army
a few thousand every quarter hour or so1. How many people could we reliably teleport out after killing Garkill?
Telyportation.If we want to kill Garkill I suggest we try and send chaplain badass to do it, paragon mastery of the mace and stupid good in a duel sounds really useful here. The question is how to get him there and how to get him out.
Garkill is the Kaptin.I'm a bit wary of killing Garkill too soon in case the kaptin of Death's Harbinger panics and leaves the system before the fleet can arrive.
Wouldn't be too much of a problem, the important point is to get GarkillI'm a bit wary of killing Garkill too soon in case the kaptin of Death's Harbinger panics and leaves the system before the fleet can arrive.
While it might not be effective on Garkill, can we start teleportation bombing the orks? Another line of attack is never a bad thing.