The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Any plan that doesn't do Extreme Colonisation

I haven't been following the thread much lately. Why have we switched to Extreme Colonisation as the most popular choice?
 
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The Healer
Omake, in part because I spent a fair bit of time wondering just what a psyker healer would end up doing on a day to day basis.

The Healer

Ambrosio Rana was having an interesting few years. Honestly, that wasn't much of a surprise—even ignoring his status as the single best healer in the entire Trust, as an elite Primaris psyker he was all but guaranteed to be thrown into the most complex and bizarre situations available. At least he wasn't being pushed into combative roles. While his training and general power as a biomancer made him a formidable opponent in small scale combat and ensuring his own survival, especially with his ludicrous aptitude for healing factored in, he found combat assignments at best distasteful. His very essence was aligned towards the preservation and nurturing of life, and while he fully understood the necessity of cutting it short, he could derive no pleasure and precious little satisfaction from it. Furthermore, his aptitude for the kinds of large scale workings outside of the healing and enhancement of allies left much to be desired for one of his rank and abilities.

Of course, it wasn't like there was a dearth of work outside of direct combat to occupy his time. As the official 'best healer', as well as a high-ranking figure in the Astra Telepathica, he was frequently called upon to train the more promising healing candidates, a task he enjoyed far more than the various administrative duties he was assigned to perform. Then, of course, there was the actual healing of those whose injuries (or, occasionally, status) warranted his attention. While he was skilled enough in healing wounds of the flesh that these individual sessions rarely took a significant amount of time, the sheer novelty of the many ways people managed to become injured, combined with the bizarre injuries and health issues that were possible thanks to the unique environment provided by the flora and fauna of Avernus, made such work far more mentally stimulating than most assumed.

The exploration, and subsequent colonization, of an entirely new region of Avernus had resulted in a surge of novel injuries, and while his time was generally too valuable to be spent healing people at random, sufficiently new issues were directed towards him as a matter of course. It was much more practical for him to figure out how to manage them and then spread the knowledge of how to heal it to his peers than to have less skilled healers fumbling around trying to figure out how to treat it. Figuring out how to identify and remove Implantation Spider eggs psychically had been an absolute pain, as their mimicry of the host tissue extended into the psychic spectrum, but it paled in comparison to the ongoing difficulties in finding a good way to heal the victims of an Ammut Crocodile, as weakness would linger long after any physical wounds remained. At least he got some entertainment out of handling the after-effects of people that decided to aggravate the Temple Cats. Why anyone thought pissing off a precog was anything but stupid was beyond him, but that was people for you. Heck, some idiot had even attacked a Hathor Beast, and everyone knew that not even the rest of the native wildlife was bold enough to go after them.

Finally, aside from mandated free time during non-emergency situations (as no one remotely sane wanted to risk working psykers into mental breakdown, especially as it was likely to come to a head in the midst of another crisis), there was the time spent on training and improvement. Frankly, this ended up being where much of his efforts were focused of late. A number of recent theoretical breakthroughs in the study of psyker powers had been made recently, which had prompted a flurry of further studies. In and of itself, this wasn't really his concern, but some of the studies looked to have direct practical applications in his field. Plus, Tamia had used her puppy-dog eyes to excellent effect when she asked if Ambrosio would consent to being a test case for some of the ideas they had spawned. Smiling and nodding when the scary lady wanted to try something was generally considered to be the safest approach.

That had, almost inevitably, led to him starting training in Songweaving. While he had neither a surplus of innate talent or much in the way of training in music prior to this, he was deemed good enough to be worth training. Plus, a decade or so of the kind of focused, individually-tailored training in singing the Astra Telepathica could provide was putting that particular issue to rest. And while initially he had only really been going along with it because of the fact that healing was one of the relatively few biomantic powers that was external in nature, and thus usable with Songweaving, as well as one that improved sharply with the increased control Songweaving provided, of late he was beginning to really appreciate the sense of peace it was giving him. He just wished it didn't feel quite so ridiculous singing to better use some of his abilities. He had his pride, after all. At least for now.
 
Hmm I keep forgetting that the ambrosio rana is male If he has a twin sister her name better be ambrosia rana regarthles I hope he becomes our fourth heroic psyker soon it would help quite a bit in the survivability of Avernus' best
 
His very essence was aligned towards the preservation and nurturing of life, and while he fully understood the necessity of cutting it short, he could derive no pleasure and precious little satisfaction from it.
Seems we've found the mental deficiency his psychic powers have given him.
 
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[X] Any plan that doesn't do Extreme Colonisation

I haven't been following the thread much lately. Why have we switched to Extreme Colonisation as the most popular choice?
-Fast Astartes growth rate
-Large ultra strong PDF/militia force
-Strong infusion of Avernite culture complete with anti-Chaos mental fortitude, workaholic nature, militancy, etc
-Strong ties between Astartes and Avernus
-Avernus is going through a population boom so can spare the growth loss
 
Hmm I keep forgetting that the ambrosio rana is male If he has a twin sister her name better be ambrosia rana regarthles I hope he becomes our fourth heroic psyker soon it would help quite a bit in the survivability of Avernus' best
I dunno how much he'd improve flat survivability—most of the threats we face are the dead-in-five-minutes-or-less type. However, he would be good for reducing the danger of permanent injuries.
 
-Fast Astartes growth rate
-Large ultra strong PDF/militia force
-Strong infusion of Avernite culture complete with anti-Chaos mental fortitude, workaholic nature, militancy, etc
-Strong ties between Astartes and Avernus
Anti-Chaos, you say? In that case if the vote wasn't locked I'd change my vote to Extreme.
 
I dunno how much he'd improve flat survivability—most of the threats we face are the dead-in-five-minutes-or-less type. However, he would be good for reducing the danger of permanent injuries.
this, so far none of your named characters have been killed by anything that left them breathing five minutes after receiving the wound
 
@durin, in canon, one guardsman was a Beta psyker who found notes written by his future self that helped him survive and win battles and stuff. He was a Beta psyker because he born was the seventh son of a seventh son of a witch.

1. Is the Adeptus Astra Telepathica aware of that kind of phenomena?
2. Is that kind of phenomena consistent?
 
this, so far none of your named characters have been killed by anything that left them breathing five minutes after receiving the wound
Well so far I don't think we've found anything that won't kill you in under 5 seconds or can only kill you if something odd happens.

For instance as disturbing as Implantation Spiders are unless they hit somewhere important or there are a lot of them at once I don't know if they can actually kill a person.

it won anyway
on that note I should have the update up tonight
Yaaaay :).

in canon, one guardsman was a Beta psyker who found notes written by his future self that helped him survive and win battles and stuff. He was a Beta psyker because he born was the seventh son of a seventh son of a witch.
Oh yeah the one from Gaunts Ghosts.

I dunno if we should be messing around with that kinda psyker phenomenon yet.
 
@durin, in canon, one guardsman was a Beta psyker who found notes written by his future self that helped him survive and win battles and stuff. He was a Beta psyker because he born was the seventh son of a seventh son of a witch.

1. Is the Adeptus Astra Telepathica aware of that kind of phenomena?
2. Is that kind of phenomena consistent?
1. yes
2. no
 
Ah, the many wonders of 'canon' WH40k.

I have a general rule of thumb as far as plans to make more psykers or paradigm-changing approaches to interacting with the Warp: Don't. It never ends well, or even okay. It's like rule one on the WH40k evil overlord's list.
 
What we really want to do is just improve the mental abilities and will of our population as a whole, if we want more psykers.
 
@durin A few questions

1 What do the Space Marines think of Avernus sending so many colonists? Are they happy to have so many professional, and educated soldiers in the planet? Or skeptical to what may seem as Avernus trying to become the most prominent power in their new world?

2 The Trust has been awfully generous with the Space Marines. What do the Marines think about the Trust in general and Avernus in Particular?

3 The Cathedral-Forge that we built a while back gave us a bonus of +10 in Mechanicus actions, if we built another one, will we get more extra bonus? if we get extra bonus points , how many we will get from each Cathedral Forge, and which will be the limit to that bonus?
 
@durin A few questions

1 What do the Space Marines think of Avernus sending so many colonists? Are they happy to have so many professional, and educated soldiers in the planet? Or skeptical to what may seem as Avernus trying to become the most prominent power in their new world?

2 The Trust has been awfully generous with the Space Marines. What do the Marines think about the Trust in general and Avernus in Particular?

3 The Cathedral-Forge that we built a while back gave us a bonus of +10 in Mechanicus actions, if we built another one, will we get more extra bonus? if we get extra bonus points , how many we will get from each Cathedral Forge, and which will be the limit to that bonus?
1. happy
2. they seem very pleased
3. no
 
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