The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Expand Void Infantry- Given how much your navy and orbital infrastructure has expanded since he founded your first Void Infantry Regiments General Schwarz thinks that it is time to expand them. He has proposed recruiting another nine hundred regiments, which would not only give you enough forces to fully garrison your entire fleet is would leave a good force to garrison your more important orbital defences as well.

Time: 6 years

Cost: 13,430,000 Thrones, 2,422,000 Material, 213,120 Promethium, 489,600 Advanced Material.
Upkeep per year: 1,343,389 Thrones, 252,214 Material, 45,288 Promethium, 24,480 Advanced Material.
Reward: Recruit 900 new Void Infantry Regiments

Locked – One out of Six years completed

For the last year General Schwarz has been working on expanding his Void Infantry forces tenfold. He has recruited the first several million soldiers and is currently putting them though their training, which will last for three years. The next wave of recruits is being rised and will begin triaing in a few weeks time.
raised. training.

Double: Double Down: Diplomatic Relations (Quartok)- A major reason why diplomatic offices exist is to keep relations strong between allies. Inquisitor Klovis-Ultan suggests spending some time and effort trying to improve Avernus' standing with the other leaders of the Nine Worlds.

Time: 1 year
Chance of Success: 30% (-2 for every point of opinion, each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 6,100,000 Thrones.
Reward: +1 opinion with chosen planet.

Complete
year one d100=14+15(Diplomacy)-4(relations)+20(double)+20(double Down)=65: Fail +10 to next attempt
year two d100=94+15(Diplomacy)-4(relations)+20(double)+20(double Down)+10(previous)=155: Critical Success
+2 to Quartok view of Avernus

Inquisitor Klovis-Ultan spent a few years attempting to strengthen ties with the Quartok a few years ago. While he did not have much success at first he continued to try and eventually managed to make a major forethought, in large part by explaining the reasons behind the Adeptus Mechanicus' attitude and power to the Quartok scientists, who were previously a hindrance to relations due to the earlier issues.
Make a major forethought? I don't know what that was meant to be, bar maybe breakthrough...

Jane is glad to report that the number of Chaos Cultists found per year has decreased, to little over three hundred.
I've seen that before...
Jane is glad to report that the number of Chaos Cultists found per year has decreased, to little over three hundred.
They decreased from a little over three hundred to a little over three hundred? :p

Of the one thousand three hundred and forty-seven major Psykers located over the last five years eighty-nine of them were Chaotic.
Eighty-six of the Chaotic Psykers consisting of six Gamma-levels, eight Delta-levels, thirty-three Epsilon-levels and thirty-four Zeta-levels were killed without causing any significant levels of damage this over the last three years.
A collection of psykers including two Gamma-levels, two Delta-levels, two Epsilon-level and one Zeta-level caused miner damage before being eliminated, killing 397,000 militiamen, 11,280 PDF Troopers, 4,740 Helltroopers, 240 Witch Hunters, 32 Veteran Witch Hunters, 472 Psyker Hunters, 126 Veteran Psyker Hunters, 7 Witch Finders, 20 minor Battle Psykers, 6 Veteran minor Battle Psykers, 3 Elite minor Battle Psykers, 1 major Battle Psykers and 2 Veteran major Battle Psykers.
Damn, why can't those pernicious psykers leave our miners alone? :p

Psyker Hunting- Jane is willing to personally oversee the activities of the Psyker Hunters for a few years. This would greatly increase their effect and reduce the amount of damage that Chaos Psykers inflict. On the downside it would have few long term effects and would take up some of Jane's valuable time.

Time: 1 year.
Chance of Success: 50%

Cost: 6,100,000 Thrones.
Reward: +5 to rolls to deal with Chaos Psykers for each success, can be taken multiple times

Complete
Year four d100=1+21(Intrigue)+6(combat)+10(traits)=38: Critical Fail
Jane is injured and misses next turn
Jane gains trait Scarred (-2D) – As a result of nearly dying to a Chaos Psykers Warpfire Arbitrator Jane Oakheart now has a set of burn scarps covering the left side of her face, neck and shoulder.

Jane spent a year hunting Chaos Psykers and was clunky enough to meet the only Beta-level Psyker found in this period. Despite her great skill she proved unable to fully avoid his warpfire as it burned down the district and suffered severe burns which it took an entire year for her to fully heal. The nature of these bruns make it impossible to remove the scars that they left behind, giving her a rather horrif set of scars, though nothing like General Schwarz has.
Unlucky. Burns. Horrific/horrifying.


Double Down: Examine: Automated Factories- The automated factories of The Well of Urd seem to be a more advanced version of those used by Muspelheim. Archmagos Explorator Tranth tells you that he should have little trouble working out what the differences are and replicating them.

Time: 1 year

Cost: 8,100 Thrones, 1,640 Material, 41 Metal, 10 Promethium.
Chance of Success: 30%. (99% after bonuses) (actually 0%, 99% after bonuses)
Reward: Gain blueprints for new Automated Factory, on failure suffer penalty to future attempts.

Complete
d100=100+75(buildings)+39(Tranth)+10(Rune Priests)+20(double down)=232: Perfect Critical Success
+20% production, +10% Advanced Material Production, +5% Exotic Material Production

Last year Archmagos Tranth reverse engineered the automated factories of The Well of Urd, curious to why his subordinates in the Colliga Reconstructus have proven unable to complete it for a lengthy period. He found that it was actually far more complex and precise then his initial examination concluded, due to some unnoticed damage that was reducing its precision. As well as making the factories far harder to automate this will allow them to be used for some more complex tasks, making them able to boost your advanced and exotic material production as well.
I cannot make much sense of how this would make automated factories harder to automate.

Double Down: Cheating- Recently Archmagos Explorator Tranth and Headmaster Ridcully have come up with the idea to use Headmaster Ridcully's postcognition to discover more about The Well of Urd and the technologies that make it up. This should be very effective and will hopefully be enough to allow Magos Explorator Tranth to learn how to use technologies otherwise incomprehensible.

Time: 1 year. (must be taken by Headmaster Ridcully, Archmagos Explorator Tranth must have taken an Examine Sub-Systems or Examine: Any action this year)
Chance of Success: 30%

Cost: 71,000 Thrones, 710 Material, 7 Promethium, 86 Advanced Material, 9.6 Exotic Material.
Reward: permanently reduce the difficulty of the Examine Sub-Systems or an Examine: Any that was found on The Well of Urd or the Ship Graveyard by one percent per three percent that the action is passed or one percent per five the action is passed by if it is Examine: Any

Complete
d100=36+41(control)+20(double down)=97: Success
re-roll d100=58+41(control)+20(double down)+10(Grandmaster Diviner) =129: Critical Success
+23 to success chance of Examine Graviton Weapons

Headmaster Ridcully spent the last year working with Archmagos Tranth tying to reverse engineer the Graviton Weapons of The Well of Urd. He was able to show Archmagos Tranth many visions of the construction and maintained f these weapons, which contained several vital clues to Archmagos Tranth's investigation. Several decades after it was first proposed you are still amazed at the methods that Archmagos Tranth has come up with to examine the most complex machinery.
Maintenance of.

Psyker Regiments and Choirs: Witch Hunting- Primaris Xavier has recently put forward a proposal to deploy the recently formed Psyker Regiments and Choirs to support the Witch Hunters against the most powerful of the Chaos Psykers. Given that a full Choir is likely to be able to contend with even a Chaos Beta in sheer power and that a Psyker Regiment is currently your most powerful combat unit they would be a major asset. Given the sheer number of casualties that the most powerful Psykers cause each year Primaris Xavier advises that you set this up immediately.

Time: 4 years

Cost: 39,000,000 Thrones, 390,000 Material, 19,500 Promethium, 2,150 Advanced Material, 120 Exotic Material.
Reward: Psyker Regiments and Choirs attached to Witch Hunters, 40% increase in Psyker Regiments and Choirs losses, increase in Psyker Regiments and Choirs promotions, +20 to all rolls to deal with Chaos Psykers of Gamma level and above

Locked – Three out of Four years completed

For the last three years Primaris Xavier has been working on arranging for the newly formed Battle Psyker Regiments and Choirs to be deployed against the more powerful Chaos Psykers. It took a while for him to find a good balance between having the Psyker's ready for deployment and their usual training but he believes that he now has an answer and is already implementing it.
Psykers. No apostrophes in pluralisation.



Double Down: Cheating
+23 to success chance of Examine Graviton Weapons
I'm going to take credit for this. :3

It was my omake/suggestion that allowed it, after all.
 
4 Beta-levels, 9 Gamma-levels

Meep!
We had some scary good rolls with involving psykers this turn.

Year four d100=1+21(Intrigue)+6(combat)+10(traits)=38: Critical Fail
Jane is injured and misses next turn
Jane gains trait Scarred (-2D) – As a result of nearly dying to a Chaos Psykers Warpfire Arbitrator Jane Oakheart now has a set of burn scarps covering the left side of her face, neck and shoulder.

And one scary bad roll.

@durin
1. I'm assuming the misses next turn's action means all her current projects are put on hold, yes?
2. Will we have the option of using personal actions to pick them up for her?
 
Meep!
We had some scary good rolls with involving psykers this turn.



And one scary bad roll.

@durin
1. I'm assuming the misses next turn's action means all her current projects are put on hold, yes?
2. Will we have the option of using personal actions to pick them up for her?
1. it was a one year delay that has already happened
 
Weren't they going to set up a home base on Anverus or did that change after the fall of the Empire.

They came on the behest of an Inquisitor to check to make sure everything about Avernus was on the level - happy, super faithful deathworlders was kind of unbelievable considering how the Imperium was. After they confirmed it they were probably going to begin recruiting Aspirants from the psykers we were finding.

Have we made any progress on the Grey Knight Gene Seed, or has it not come up yet?

None yet, but with the Vangarian Guard having an Apothecary we might start seeing progress soon. But the Inquisition will need to sign off on the project - they're still rather secretive about the Grey Knights.
 
You know we really should make something with that Relic material. Maybe some better armor for Rotbart to make him that little bit more powerful in battle.
I think I remember @durin saying that he would allow for the reverse engineering of Psy Jammers when we had relic material.

@durin
1. Is this the case or am I just mis remembering?

They depict it as a toaster.
Eh, still a machine :).
 
Other than Ridcully happening to spot one or their spoor, or the Big Man mentioning them to Lin, we have no real way of finding that out.
OOC though we may have some insight, because they are a thing in Lord Lucan's verse which this is based off of.

Of course Emberse verse has many fewer similarities though so it is only a possibility.
 
The copulation of Duat has grown

I think this gets the prize for best typo of the quest...

the super-elite operatives will age at around three times the rate of a normal human

Hmm, so with our best Juvenat they could live for close to 270 years? (I seem to remember that Rotbart is expected to live to around 800 years with the best Juvenat we found.)

That means that if we have enough Juvenat, even with the rapid aging, our operatives are unlikely to die of old age.

And I wonder if they'd be compatible with dreadnought armour?

fasquardon
 
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