The population of Avernus grew by an average of 1.18% over the last five years, with the growth spread over most of the planet. This bought the population of the system over the eight billion make for the first time.
The population of Dis has grown by an average of 1.75% over the last five years, with no single cause being responsible for the change.
The population of Avernus' Spine has grown an average of 1.56% of the population per year over the last half decade, bringing the population over eight hundred million for the first time.
The population of The Azure Islands has grown by an average of 2.2% over the last five years bringing the population over nine hundred million
The population of Lindon has shrunk a bit over the last five years, shrinking by an average of 0.63% each year. This is in large part due to the large number of children born over the last half decade and a rather nasty plague, which while not fatal had a fatal effect on reaction speeds.
The population of the Everglades has shrunk by an average of 1.65% over the last five years despite the plague being finally eradicated four years ago.
The population of Elysium has risen by an average of 0.98% over the last five years,forcing another hundred million citizens to migrate.
The population of Aridia has grown by an average of 2.47% over the last five years, bringing the population over eight hundred million for the first time.
The population of Duat has grown by an average of 9.42% a year over the last half decade as millions immigrate to it from the more crowed regions of Avernus.
Population Pressure: Refound Bonud-Given the current population issues in Elysium and the Everglades it may be a good idea to refound some of the cities that have been destroyed since first landing. One of the best ways to deal with this is to refound Bonud, allowing you to keep some fo the excess population in the same region.
Time: 6 years.
Cost: 996,200,000 Thrones, 100,300,000 Material, 94,750,000 Metal, 16,730,000 Promethium, 114,300 Advanced Material, 659 Exotic Material.
Upkeep per year: 459,917,211 Thrones, 6,408,723 Material, 6,064,626 Metal, 851,837 Promethium, 8,920 Advanced Material, 23 Exotic Material.
Reward: Rebuild Bonud
Complete
Three years ago the city of Bonud in Elysium, originality Epsilon-4, was official refounded. The initial fifty million colonists of this new city come from the nearby Garden Grove, which has been overflowing with citizens for several decades now. According to Caroline there should be notably less casualties from the wildlife in Bonud then the other cities of Elysium due to the fact that it was rebuilt from the ground up, or rather down, with an understanding of the regional threats.
Population Pressure: Expand Dis- Currently Dis is starting fill up, being expected to reach full capacity within a decade or so. One of the simpler, and the most expensive, ways to deal with this issue would be to expand Dis into a Large Hive, with all of the defences and capabilities that that implies. While this would allow Dis to easily hold your entire current population behind incredibly strong defences it would also be very expensive, even by your standards.
Time: 12 years.
Cost: 3,498,000,000 Thrones, 3,343,000,000 Material, 3,143,000,000 Metal, 490,500,000 Promethium, 1,178,000 Advanced Material. 15,210 Exotic Material.
Upkeep per year: 42,753,392 Thrones, 34,842,396 Material, 31,983,091 Metal, 5,137,445 Promethium, 13,232 Advanced Material, 152 Exotic Material
Reward: Expand Dis into a Large Hive, upgrade its defences to match
Locked – Ten out of Twelve years completed
For the last five years Caroline has continued to manage the expansion of Dis into a Large Hive. The final shape of the new Hive has taken form, towering kilometres above even the tallest of the massive mountains of the region and covering several hundred square kilometre of land. According to Caroline Dis is now a bit over six billion cubic kilometres and when the defences are finished in a few years time will be able to withstand a sustained bombardment by an entire fleet while returning fire with more firepower then a Battleship.
Fjol IV Colonists: Extreme- Chapter Master Julius of the Varangian Guard has requested that Avernus send some colonists to Fjol IV as part of the main colonisation efforts. If you follow his request you will be sending colonists yearly for the next four decades, though the exact number is up to you. The third option would be to send fifty million a year, an amount that would have a massive effect on your population growth and result in around half of the colonialists being Avernite.
Time: 2 years.
Cost: 2,960,000,000 Thrones, 148,000,000 Material, 29,600,000 Promethium.
Reward: Send fifty million colonists to Fjol IV for the next forty years, 50% of the total population ends up Avernite
Complete
After much though you decided to send a full fifty million colonists a year to Fjol IV, which will end up as two billion. While this is a massive number and will severely impact Avernus' population growth you consider the boost that it will provide to the colonisation of Fjol IV and the establishment of the Varangian Guard to be worth it. Chapter Master Julius was most thankful for you support and told you that he considered the debt you incurred asking for his help training the Super-Elite Operatives to be repaid.
Advanced Juve-Nat Factories: All- Now that you are supplying advanced Juve-Nat to a portion of your military forces it may be a good idea to build a factory dedicated to making more. Caroline has put forward a suggestion to build one in every city, each capable of producing a hundred thousand doses a year. While this is ten times as much as you currently need the amount of Advanced Juve-Nat required by your current program is likely to increase significantly over the next few decades.
Time: 6 years.
Cost: 172,100,000 Thrones, 34,410,000 Material, 1,721,000 Metal, 6,882,000 Promethium, 15,810 Advanced Material, 1,767 Exotic Material.
Upkeep per year: 17,205,000 Thrones, 3,441,000 Material, 172,050 Metal, 688,200 Promethium, 1,581 Advanced Material, 88 Exotic Material.
Reward: Build Small Advanced Juve-Nat Factories in every city, Advanced Juve-Nat production starts at 100,000 each (3.3 million total)
Locked – Three out of Six years completed
For the last three years Caroline has been working on creating a Chemical Production Factory in each city of Avernus that is optimised for the production of Advanced Juve-Nat. Given the sheer valuable of Advanced Juve-Nat, even by Avernite standards each of these factories is very heavily fortified and has a company of carefully selected guards at all times.
Expedite: Population Pressure: Refound Mirkwood- Given the current population issues in Elysium and the Everglades it may be a good idea to refound some of the cities that have been destroyed since first landing. While not urgent it would be possible to refound Mirkwood, strengthening your presence in the most trouble ridden region of inhabited Avernus.
Time: 6 years.
Cost: 996,200,000 Thrones, 100,300,000 Material, 94,750,000 Metal, 16,730,000 Promethium, 114,300 Advanced Material, 659 Exotic Material.
Upkeep per year: 459,917,211 Thrones, 6,408,723 Material, 6,064,626 Metal, 851,837 Promethium, 8,920 Advanced Material, 23 Exotic Material.
Reward: Rebuild Mirkwood
Locked – Three out of Seven years completed: Expedited
For the last three years Caroline has been working to refound Mirkwood, the only city destroyed in the First Daemonic Incursion. While the colonists that you are shipping to Fjol IV have greatly reduce the population pressure that your cities are under the main reason that you are rebuilding Mirkwood is the fact that it is on a major railway intersection and that you want it secured.
Thaddeus Expertise: Ion Shields: All Cities- Now that the immediate threat of invasion is over Caroline can oversee a more through, and less rushed, installation of Ion Shields to the cities of Avernus. This will be more time efficient then doing them one at a time but will still take a full dozen years of work.
Time: 12 years.
Cost: 827,200,000 Thrones, 165,400,000 Material, 16,540,000 Promethium, 1,598,000 Advanced Material.
Upkeep per year: 82,720,000 Thrones, 16,540,000 Material, 1,654,000 Promethium, 159,800 Advanced Material.
Reward: All major cities equipped with Ion shields on primary and secondary defences
Locked – Three out of Twelve years completed
For the last three years Thaddeus has been overseeing the addition of Ion Shields to the defences of your cities. These shields are being added to firing slits, crenelations and other points of vulnerability in order to deflect incoming fire, either away or just into better armoured location. It will take almost another decade for Thaddeus to finish adding them to the countless defensive positions of Avernus.
Personal Attention: Region Iota: Found City: (Desert)- Now that you have found the exact place to build the cities and put up some basic fortifications in the area it is time to begin the colonisation of Region Iota. It would be best to build one city at a time, and to draw the colonialists from a variety of different regions.
Time: 8 years. (can be taken multiple times, must also take Hold Ground, Region Iota)
Cost: 642,900,000 Thrones, 154,600,000 Material, 134,100,000 Metal, 26,820,000 Promethium, 146,900 Advanced Material, 900 Exotic Material.
Upkeep per year: 30,527,211 Thrones, 4,107,723 Material, 3,295,626 Metal, 520,337 Promethium, 4,834 Advanced Material, 13 Exotic Material.
Reward: Build city in selected area of Region Iota
Complete
You have just officially opened Iota Three, the second city in the desert of Duat. This city is built to take advantage of the metal deposits in a small mountain range deep in the desert and like many Avernite cities is built into the mountains in question for defensive reasons. Iota Three is currently the city of Duat closest to Aridia and is therefore often used as a stopover location for flights between Aridia and the other cities and construction zones.
Personal Attention: Region Iota: Found City: (Delta)- Now that you have found the exact place to build the cities and put up some basic fortifications in the area it is time to begin the colonisation of Region Iota. It would be best to build one city at a time, and to draw the colonialists from a variety of different regions.
Time: 8 years. (can be taken multiple times, must also take Hold Ground, Region Iota)
Cost: 642,900,000 Thrones, 154,600,000 Material, 134,100,000 Metal, 26,820,000 Promethium, 146,900 Advanced Material, 900 Exotic Material.
Upkeep per year: 30,527,211 Thrones, 4,107,723 Material, 3,295,626 Metal, 520,337 Promethium, 4,834 Advanced Material, 13 Exotic Material.
Reward: Build city in selected area of Region Iota
Locked – Seven out of Eight years complete
For the last five years you have continued to work building Iota Four in the Delta of Duat. It is currently nearly completed, with only the last of the defences and power generation still needing work. This has allowed the first few million colonists to move in early, which will help the tens of millions moving in next year greatly.