The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I think we can agree that no matter what happenswe really need to try to get the ultra marines to help us make more Grey Knights or at least try to get them to share the tech that would let us create our own space marines. Also we should really dediate our actions to the supere elite agents because tens of millions of casualties to psykers is just ridiculous.
 
Oh too everyone really, can I just propose we hold off on going to stage 3 of the Super Soldier project until we've gotten all the info we can off everybody else.

We don't even have the option to go to Stage 3 until Saren finishes his design of their enhancements. In the meantime, we should be getting info from everyone else. Well, maybe not Midgard.

EDIT: I guess I should expect it being WH40K audience, but everyone certainly is gaga over Space Marines. I don't see the big deal, myself.
 
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We don't even have the option to go to Stage 3 until Saren finishes his design of their enhancements. In the meantime, we should be getting info from everyone else. Well, maybe not Midgard.
Midgard's the most important in my opinion.

We don't want emotionless super soldiers.

EDIT: I guess I should expect it being WH40K audience, but everyone certainly is gaga over Space Marines. I don't see the big deal, myself.
Cause they're useful in various ways, from Hero killers to the prestige factor we get with Imperial remnants and big alien factions.
 
Guys the Ultramarines are more than fine. They have no flaws to worry about and i'm sure that they'd be willing to let go of the more restrictive portions of the Codex Astartes. Such as 1k or less. 10 company rule and etc.

They'd probally use the Codex Astartes as a training manual for newbs and refrence point for tactics and situations.

As for Vanahiem meddeling with the marines...it's a given. Everyone one wants a piece. I do however think they should be sent stationed in our Agri World to defend the relatively weakest part of the trust and just send them aspirants every now and again. I'm sure that with our resources we can shore them and chain them up to be ready to act.

Oh and did I mention Saint Lin is really good at preaching? He'll turn their heads easy enough.
 
Frankly, I think most people in the Trust would expect that the Astartes would want to recruit from Avernus. Astartes want to recruit from the best stock they can, and to even make it to the age which one could become an Astartes is something that takes good survival instincts when one lives on Avernus.
 
The book writing craze is really going around for Avernus leadership, isn't it? Rotbart is writing one, Lin is seriously considering writing one.... maybe someone should suggest to Jane that she write one as well. I mean, if we're barring her from offworld activities then there's literally nothing for her to do but try to integrate elite agents ideas as they come in (which we don't know when that will happen) and hunt psykers. And hunting psykers, as useful as that is, bores her if she has nothing else to play with.

Book of the Law. Think about it. It could be the equivalent of Peale's Principles of Policing for the Imperial Trust!
 
great idea briefvoice and it will also keep her from going out Psyker hunting that we did not reduce it like Durin warned us to

edit: sorry about the double post
 
Frankly, I think most people in the Trust would expect that the Astartes would want to recruit from Avernus. Astartes want to recruit from the best stock they can, and to even make it to the age which one could become an Astartes is something that takes good survival instincts when one lives on Avernus.

True but how much can we send per year? I thought the reason that the Marines aspirant recruiting campaings were once every 5-10 years were so that a planet woudn't be depopulated due to lower young adults coming to play? I mean in the end HELL YES. Send Avernties their because i'm sure they'd make good marines. I think we still have an operating Schola Progenium and multiple orphanages caring for children. Midgard has underhive gangers they'd love to send over as aspirats or gene test slaves (Ultra marines will need more gene seed possibly). An that one magma place who I forget probally can send a few kids to since their also a deathworld. An then theirs the less sexy low gravity mining world.

Lots of human sources for recruits. Alfiem the agri world..well they can contribute. An again, the marines should be based of their as a prime choice (if trusted) to protect the Trusts breadbasket from raiders and such.

Failing that we can put them on a moon or an orbital base over Avernus. From their they can come down to kill wild animals and 'live' for a month or so. Should be good cardio training.
 
True but how much can we send per year? I thought the reason that the Marines aspirant recruiting campaings were once every 5-10 years were so that a planet woudn't be depopulated due to lower young adults coming to play?
o_O Most recruiting trips take at most 1000 people. We lose millions to animal attack every year and are still growing rapidly.
The marines aren't going to make the slightest dent.

The reason they are infrequent is that most worlds don't have enough people of the right age worth recruiting.
 
True but how much can we send per year? I thought the reason that the Marines aspirant recruiting campaings were once every 5-10 years were so that a planet woudn't be depopulated due to lower young adults coming to play? I mean in the end HELL YES. Send Avernties their because i'm sure they'd make good marines. I think we still have an operating Schola Progenium and multiple orphanages caring for children. Midgard has underhive gangers they'd love to send over as aspirats or gene test slaves (Ultra marines will need more gene seed possibly). An that one magma place who I forget probally can send a few kids to since their also a deathworld. An then theirs the less sexy low gravity mining world.

Lots of human sources for recruits. Alfiem the agri world..well they can contribute. An again, the marines should be based of their as a prime choice (if trusted) to protect the Trusts breadbasket from raiders and such.

Failing that we can put them on a moon or an orbital base over Avernus. From their they can come down to kill wild animals and 'live' for a month or so. Should be good cardio training.

We don't really need to worry about depopulation - I've never heard of that being an issue. It really on would be on a world with a few million people, I would think, and even then it seems unlikely.

The only two worlds that the Ultramarines wouldn't likely look towards for recruiting are Niflheim and Alfheim. Avernus would probably supply the majority of recruits, and nearly all of the Librarians. Asgard would likely supply some young nobles who don't have the potential to be Knights for testing. Midgard has numbers and a long martial tradition, and a few of their potentials would likely pass the tests. Svartalfheim has some of the best craftsmen there are, and Muspelheim has a lot of technical knowledge and managed to preserve the Imperial Truth, so either would be a good source of Techmarines. Vanaheim would be a good source for naval specialists.

A good compromise for the whole prestige thing, if it's even an issue, is to just have every world that wants to send a number Aspirants for training when they are required.
 
A good compromise for the whole prestige thing, if it's even an issue, is to just have every world that wants to send a number Aspirants for training when they are required.
Well it won't be us sending them.

The Marines will come and make the selection they know what too look for best.

For Ultramarines its team work and intelligence.
 
A good compromise for the whole prestige thing, if it's even an issue, is to just have every world that wants to send a number Aspirants for training when they are required.

Btw, that isn't even without precedent. The Ultramarines are taking their pick of recruits from all of Ultramar, not only Macragge.

There are still good reasons to position the Ultramarines on Avernus. The Trust is simply not big enough to allow the Space Marines to work at their usual operational tempo. A Space Marine is always on his way to the next battle, but we don't have enough battles against outside threats for them to keep their edge sharp. Only Avernus is dangerous enough to allow them to experience the harshest of life threatening battles even in times of peace.

Even if they decide to base themselves elsewhere, there will almost certainly be requests to build training facilities for them on Avernus.
 
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There are still good reasons to position the Ultramarines on Avernus. The Trust is simply not big enough to allow the Space Marines to work at their usual operational tempo. A Space Marine is always on his way to the next battle, but we don't have enough battles against outside threats for them to keep their edge sharp. Only Avernus is dangerous enough to allow them to experience the harshest of life threatening battles even in times of peace.
That is true.

With Midgard's hives gone the only place where the Marines can keep their edge is Avernus.

Sure the Trust has a large amount of terrain they can use for training, but Avernus is the only planet which can simulate a proper battle constantly.
 
But we want the Marines to integrate themselves into the Trust military structure, not to become super-Avernites.
Plus their extremely low number counts against putting them on Avernus, where the smallest insects could kill them.
 
Preliminary Plan:

Munitorum
5 Years: Advanced Juve-Nat (3), Hold Ground: Region Iota (DD)
2 Years: Hold Ground: Region Iota
1 Year: Hold Ground: Region Iota

Void Command
3 Years: Sensor Network
1 Year: Build Advanced Orbital Weapons Platforms: Both

DIplomacy
Slot 1
Ultramarines
Stilling the Waters
Diplomatic Relations (Vanaheim)
Diplomatic Relations (Vanaheim)
Diplomatic Relations (Vanaheim)

Slot 2
Stilling the Waters (DD)
Stilling the Waters (DD)
Diplomatic Relations (Vanaheim) (DD)
Diplomatic Relations (Vanaheim)
Diplomatic Relations (Vanaheim) (DD)

Arbites
(5) -> Psyker Hunting *5
(4) -> Psyker Hunting *5

Mechanicus
(5) -> Super-Elite Operatives: Augmentations
(2) -> Expand and Upgrade (One of the Hives around a metal moon)

Ministorum
(3) -> Those in the Shadows *3 (We have 3 betas coming out)
(3) -> Commentaries

Telepathica
(4, Ridcully)
Tutoring
Tutoring
Tutoring
Tutoring

(5, Xavier)
Battle Psykers: Permanent Formations

(4, Tamia)
Establish New Psyker City: Avernus' Spine

Personal
(5)
Personal Attention: Stilling the Waters
Personal Attention: Stilling the Waters
Personal Attention: Diplomatic Relations (Vanaheim)
Personal Attention: Diplomatic Relations (Vanaheim)
Personal Attention: Diplomatic Relations (Vanaheim)
(5)
Personal Attention: Stilling the Waters
Personal Attention: Stilling the Waters
Personal Attention: Diplomatic Relations (Vanaheim)
Personal Attention: Diplomatic Relations (Vanaheim)
Personal Attention: Diplomatic Relations (Vanaheim)
(4)
Public Apology
(Emergency Council Meeting)
Spend Time With: Ridcully
Spend Time With: Ridcully
Spend TIme With: Ridcully

Thoughts?
 
But we want the Marines to integrate themselves into the Trust military structure, not to become super-Avernites.
Plus their extremely low number counts against putting them on Avernus, where the smallest insects could kill them.

Space Marines already are super-Avernites. They are warriors that live only for battle and their peer group, the chapter. If there is any human population in the galaxy that can understand what it is like to be a Space Marine, it is the Avernites.

A Space Marine that isn't going into life threatening combat at least once a month isn't really a Space Marine.

Also, don't underestimate them. A Space Marines biology is probably tough enough to shrug of Blink Spider Venom. The Emperor made them to conquer a galaxy for him, they are very good at surviving shit that kills lesser humans.
 
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Preliminary Plan:
Void Command
3 Years: Sensor Network
1 Year: Build Advanced Orbital Weapons Platforms: Both

Those sensors look really expensive and I'm not all that convinced they are actually worth it for the cost. The problem is that we don't have many other options worth doing.

DIplomacy
Slot 1
Ultramarines
Stilling the Waters
Diplomatic Relations (Vanaheim)
Diplomatic Relations (Vanaheim)
Diplomatic Relations (Vanaheim)

Slot 2
Stilling the Waters (DD)
Stilling the Waters (DD)
Diplomatic Relations (Vanaheim) (DD)
Diplomatic Relations (Vanaheim)
Diplomatic Relations (Vanaheim) (DD)

No. Listen, please take a deep breath and let's not panic about Vanaheim. We're already back to Relationship 2. The apology will raise it still further. We have moved out of the danger zone and no longer need to make Vanaheim our Diplomac monofocus to the exclusion of all other diplomacy efforts. Filling both slots with nothing but Vanaheim (other than the Ultramarines investigation) is ridiculous.

Let's devote at least some time to getting advice on those elite agents, so that that our Arbites actions can be devoted to integrating the suggestions.

Arbites
(5) -> Psyker Hunting *5
(4) -> Psyker Hunting *5

See, if we could get in some elite agents advice then Jane could spend some time on that.

Ministorum
(3) -> Those in the Shadows *3 (We have 3 betas coming out)
(3) -> Commentaries

Eh, maybe some time on other worlds as well?


Telepathica
(4, Ridcully)
Tutoring
Tutoring
Tutoring
Tutoring

Four actions on nothing but tutoring?

I'm sorry, but I'm just not that impressed with Betas. I mean, in the game fiction they're pretty awesome, but outside of it they don't have all that big of a mechanical effect.

Personal
(5)
Personal Attention: Stilling the Waters
Personal Attention: Stilling the Waters
Personal Attention: Diplomatic Relations (Vanaheim)
Personal Attention: Diplomatic Relations (Vanaheim)
Personal Attention: Diplomatic Relations (Vanaheim)
(5)
Personal Attention: Stilling the Waters
Personal Attention: Stilling the Waters
Personal Attention: Diplomatic Relations (Vanaheim)
Personal Attention: Diplomatic Relations (Vanaheim)
Personal Attention: Diplomatic Relations (Vanaheim)

:cry::cry::cry:

Okay, I really do not think we need to be in such pants-shitting terror of Vanaheim not liking us. If we can get back to relationship 4 or so, I'll be happy.

Let's found a city instead! Come on, we're bleeding troop lives for nothing in the holding action if we don't get started.
 
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