The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Munitorum-
Deaths in acceptable range, no delays on the actions it seems so all good. Everything locked for 1 to 3 more turns.

Void-
Academy is up and ready just as we start repairing the first of the ships there. One free action, one locked for two turns and one for three no delays so far.

Admin-
Positive growth with no plague is always good. Possible delays with the admin reorg, otherwise the other two projects on track though we just started the defense upgrade. Maybe one finished next year with phase tiger action finishing in two and defenses in five.

Diplomacy-
Not sure what happened with the first action, we do seem to have it free for next year at any rate. The other is locked for one year.

Arbites-
More cultists but we are dealing with them. 20 chaos psykers but most caused no issues. The ones that did though were concerning. Between the five they killed 11 witch sniffers, 3 minor battle psykers, 1 veteran minor battle psyker and two major battle psykers along with a bunch of troops. Good news two more gammas and 4k minors found, also 13 deltas are nothing to sneeze at. Syr is better in melee and two more years for the border security option to finish.

Mechanicus-
Kraken team is ready and it frees the biologis action, Tranth also finished an action and found so really neat arcotech to put in the backlog of research we have. No data core is disappointing, hopefully we can find it on the hyper carrier next year. Phase tiger armor action should finish next year as well.

Ministroum-
More witch hunters are almost done so that action will finish next turn. And Saint Lin continues to tutor well.

Telepathica-
More psyker deaths but we continue to pass more psykers than die. Also more veteran battle psykers is always good. Also both actions should finish next turn and the frequency looks promising.

Personal-
Success! Though Syr was very close but we had tons of modifiers so it was boosted enough to succeed. It looks like we have one more turn ourselves (if successful) and Syr has two more turns at least to go through grieving.

Finally two worlds out of the warp storms awesome!
 
In addition to the strangeness in the diplomacy section with a reroll on success needing to be addressed...

Border Security- This year Jane has put forward a proposal to greatly strengthen the border security of Avernus. This would greatly impact on smuggling, unauthorised migration and reduce the chance of any Avernite diseases getting off planet. Jane tells you that you have been lucky so far with Avernite diseases staying on Avernus but that current border security is not enough to ensure that this luck continues.

Time: 3 years.

Cost: 18,300,000 Thrones, 915,000 Material, 183,000 Metal, 91,500 Promethium, 860 Advanced Material.
Upkeep per year: 1,830,000 Thrones, 91,500 Material, 18,300 Metal, 9,150 Promethium, 43 Advanced Material.
Reward: Better Border security, reduced chance of illegal migrants, smuggling or Avernite diseases reaching other worlds.

Locked – One out of Two years completed

This year Jane and her staff, mostly her staff, began to strengthen Avernus' border security. At the moment this consists of training and equipping a large force to though search everything going into or out of a Merchantman. She is also setting up several medical stations which will give everyone entering or leaving a Void capable ship a though medical examination in order to detect if they have any plagues.

The time for this action to be completed needs to be fixed.
 
Even more interestingly the fact that Astropaths bound themselves to the Emperor well before he rose to being a god shows that it is possible to use beings weaker then gods, though he suspects that they still have to be far more powerful then any moral Psyker.
This is dangerous talk. It's a frank admission that the Emperor was weaker than the Chaos gods.
 
If there anything to do first involving the Super-Exitus that is trying to figure out how to replicate the special rounds such as the Shield Breaker. Those things are so hilariously overpowered. They can break through ANY shield be it technology based, warp, or psychic powers.

I do have a few minor nitpicks about the weapon though, it's a little inconsistent with current lore but whatever.
 
This is dangerous talk. It's a frank admission that the Emperor was weaker than the Chaos gods.
I think it's less a reference to the Emperor being weak and more that astropaths worked even when the Emperor still walked the materium realm. And no one is suggesting the mortal Emperor was as strong/ as stronger than chaos.

Edit: Also, I see the Super Exitus being more used with our hypothetical Ghost (Psyker commando) project, or some Avernus trained Vindicare replacement.
 
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This is dangerous talk. It's a frank admission that the Emperor was weaker than the Chaos gods.
Uh the fact that he straight up lost in a fight with Horus kinda pointed that out. Horus was the god's direct champion and he basically killed Big E solo. Besides Avernus was told that the Emperor wasn't (and still isn't yet) a god, so there is nothing for them to be upset over.
 
Uh the fact that he straight up lost in a fight with Horus kinda pointed that out. Horus was the god's direct champion and he basically killed Big E solo. Besides Avernus was told that the Emperor wasn't (and still isn't yet) a god, so there is nothing for them to be upset over.
Except for the part where Emps was trying not to kill Horus, of course. That obviously had no impact on the fight at all. None whatsoever. :V

And then that part where he obliterated all that Horus was, would have been, or could ever become. Totally one-sided loss.
 
Except for the part where Emps was trying not to kill Horus, of course. That obviously had no impact on the fight at all. None whatsoever. :V
Was about to say...Emps didn't want to kill Horus. While it was a bad case of judgement, he thought he could still save Horus until he destroyed Ollanus/Terminator/Custodes and fucking laughed at doing it. Then I remember the old wording was that Emps fucking obliterated Horus so hard the Chaos Gods felt it and shuddered in fear.

Of course, unreliable narration and so on and so fourth. I do remember pretty strongly that Emps was holding back because he wanted to see if there was still some good in Horus.
 
Detailed Survey (Hyper-Carrier)- The Hyper-Carrier is a half destroyed twenty-four kilometre long warship. This ship combines massive engines and powerful weapon batteries with the largest, most advanced attack craft bays that Tranth has ever heard of as well as a pair of Ragnarok Cannons. This ship was probably used as a heavy carrier capable of unleashing massive waves of attack craft while providing heavy fire support. Its speed would have allowed it to quickly re-locate so that it could deploy its attack craft in the best possible location. This ship undoubtedly has the remains of many Dark Age attack craft as well as powerful weapons batteries and Ragnarok Cannons.

Reward: Search the all the Hyper-Carrier for archeotech, and intact datacore and get more detail on the capabilities of the Hyper-Carrier.

Locked – One out of Two years completed

Archmagos Explorator Tranth and his survey teams started their examination of the Hyper-Carrier this year in the hope that it would have an intact datacore. He has not finished searching the entire ship but has yet to find one. One the other hand he has found many new forms of archeotech vehicles, land and space as well as several new weapons and a new Advanced Power Armour. The Advance Power Armour was found near the attack craft hangers and seems to be an improved version of Pilot Power Armour.

Also found were eighteen stasis grenades, examples of a powerful weapon the making of which only the greatest of Forge-Worlds preserved. They are incredibly complex but Archmagos Explorator Tranth hopes that with Headmaster Ridcully's aid he will eventually be able to reverse engineer them.
Well I guess the Hope omake netted us some stasis grenades but we'll have to wait till after next turn to see what all we get. Here's to hoping we pull out 2 Companies of DAoT Marines and a Platoon of their Spec Ops from a working stasis field. The 4th deserve a happy(ish) ending.
 
Those spider mines were cool as well. Another Starcraft-inspired weapons we'll put to excellent use :D
 
Hmm.. noticing a slow but consistent upward tic...
That's just population growth. So long as the time to find cultists remains the same, we're fine.

I get the feeling this is leading to binding to Avernus itself eventually.
That will inevitably end in disaster. Seriously, it's the same kind of common sense breach that the Evil Overlord List covers. Something like "I will not link my mind and soul to something more powerful than me that is not also absolutely loyal to me, and even then I'll put in failsafes".

The ones that did though were concerning. Between the five they killed 11 witch sniffers, 3 minor battle psykers, 1 veteran minor battle psyker and two major battle psykers along with a bunch of troops. Good news two more gammas and 4k minors found, also 13 deltas are nothing to sneeze at.
Not to mention those million militiamen.

Given the New Imperial Truth acknowledges the Emperor was a human, even if a powerful one, and not a god that isn't really that dangerous.
It might not be dangerous but it's also completely wrong. He was just as powerful as any one of them, possibly even more powerful. This was proved beyond the shadow of a doubt when he obliterated the soul of their champion despite being weakened and mortally wounded.
 
Regarding the Collegia Reconstructis, I have a proposal. Basically, we have Tranth start working on STCs again until we manage to upgrade the Collegia. I'm not saying he should devote all his time to working on STCs, just maybe an action every two years or so. That should give us a decent amount of repaired STCs while we're waiting for the Collegia upgrade to be finished.
 
Regarding the Collegia Reconstructis, I have a proposal. Basically, we have Tranth start working on STCs again until we manage to upgrade the Collegia. I'm not saying he should devote all his time to working on STCs, just maybe an action every two years or so. That should give us a decent amount of repaired STCs while we're waiting for the Collegia upgrade to be finished.
Totally okay with this. Maybe we'll even get lucky and Tranth's skills will rub off on people there.
 
Turn Reaction...

Munitorum
1. Best death rate in a long time, well over a hundred and fifty thousand less than the last few years.
2. Phase Tigers are bullshit stealthy - the sentries know they are coming and still don't notice them. Awesome. Next we need to add some psykers to their ranks so we'll have Ghosts.

Void Command
1. Naval Academy Expansion complete. I'm thinking another shipyard next year.
2. Repair work on those Defence Cruisers are going well. I can't wait to have them up and running. Our stuff will be secure with these things added to the void defenses.

Administratum
1. Good population growth this turn. Love it.
2. Hopefully the Admin reorg will pass next year.
3. Two more hives having their defenses upgrades. Can't wait till they're done.

Diplomacy
1. Yay! Midgard and Vanaheim are out of the Warp Storm and order is maintained. And luckily Vanaheim has increased in morale, if only a little bit, due to doing retraining. Smart move on their part. And we have the full navy of the Nine Worlds back at our disposal. Wonderful.
2. Not sure what happened there with the peace treaty, but one way or another Huge Galena seems interested.
3. And another Troll tribe to contact, hopefully the last of the bunch.

Arbites
1. Cultists numbers are pretty much in expected ranges and the rate at which we find them is also still good.
2. The Chaos psykers were really active this year, with a Zeta level of all things killing over a million people by being very clever and a Delta who got over a hundred thousand. The former just goes to show that you shouldn't underestimate a psyker based on their rating.
3. On the other hand we've had a really good haul with the non-Chaos psykers this year. Total number of major psykers was up this year by quite a bit, probably due to the Psyker Hunter Academies having been expanded, and we got two Gammas and thirteen Deltas this year.
4. Syr increased her skill with a blade. Most excellent. She'll need to continue over the next few years. Honestly I want her to the level that Frederick is, so we'll keep on this I think.
5. Border security is starting up, with medical stations to combat plagues coming first. I suppose that is a bigger concern than criminals to start with.

AdMech
1. Alright! Another win from the Collegia. The Fighter Sensors is definitely very nice. And we'll need to upgrade them eventually.
2. Kraken hunters are at the ready. Hopefully we'll get a catch soon.
3. Gravitic Command Ships just needs a patch job internally, apparently. Very nice. We'll want to move it behind our defenses to where we've got the Well of Urd. Now, archeotech...
- More of some stuff we've already got. Still nice to have more examples.
- Spider mines! Nice.
- Oooh, shiny new sniper rifle. These things sound badass. Definitely want a few of these for the Governor's Own, and some more for the Phase Tigers.
- Stasis Grenades. Nice. Not something we need immediately, but will be good to get once we've got some time.
4. No datacore on the ship yet, but it's a big ship so hopefully he'll find one. Still, with no certainty we'll need to hedge our bets and start on reverse engineering the Plasma Reactors next turn. The other finds will be interesting to find out information about. And the Pilot version of the Advanced Power Armor is a nice find as well.

Ministorum
1. More Witch Hunters are nearly done. Always a good thing to have, especially as we once again see what Chaos Psykers can do if they're not caught.
2. More counseling helped. Next year he can probably focus on Syr.

Astra Telepathica
1. Psyker pass rate is overall good, though only one of four Deltas passing isn't so great. Oh well.
2. Ok, so the psyker city will have the firepower of a Major City in spite of being a Regional City in size. That's certainly excellent.
3. Interesting information on the soul-binding. So what we need is a greater psychic power that we can bind our Neo-Astropaths to that isn't Chaotic in nature... if only we had something like that... *looks down at ground* Oh, right. The planet. Now, we just need to develop a ritual through the other line of research and hope the planet is willing to go along with the idea. (Ridcully: "It's for science, I promise!" Hel: "Well... when you put it that way...")

Personal
1. Ok, our personal grief is down to a more manageable level. Still need to work on it, but we'll get there.
2. Syr on the other hand is still in need of a lot of help. The low dice roll certainly wasn't helpful. Still, we'll need to focus on her next year as well.
 
It might not be dangerous but it's also completely wrong. He was just as powerful as any one of them, possibly even more powerful. This was proved beyond the shadow of a doubt when he obliterated the soul of their champion despite being weakened and mortally wounded.

That doesn't really prove anything. Horus was nowhere the level of power of an actual Chaos God, even when empowered by all four of them as their greatest Champion. Even Slaanesh, the weakest of the four, should have been able to defeat Horus in a one on one fight. Further, the destruction of his soul doesn't mean the Emperor is stronger either, just that he was strong enough to destroy Horus's empowered soul (which again, was not as strong as any singular Chaos God) - all that was proven was that the Emperor was stronger than the empowered Horus. Our black crystal sword could technically destroy Horus's soul too, but that doesn't make it more powerful than the Chaos Gods.

Another thing to remember is that it's quite possible, even likely, that the Chaos Gods planned for Horus to be defeated, as the Imperium that resulted from the Emperor's internment on the Golden Throne was actually an excellent environment for generating the types of emotions they feed on. It was the ultimately self-fulfilling prophetic vision of exactly that which convinced him to turn to them, after all.
 
It might not be dangerous but it's also completely wrong. He was just as powerful as any one of them, possibly even more powerful. This was proved beyond the shadow of a doubt when he obliterated the soul of their champion despite being weakened and mortally wounded.
I interperet that differently, being able to kill a champion of the Dark Gods does not mean that you can match their full power
in my opinion the reason that the Eepror has often been able to match the Dark Gods is the fact that they have extreme difficulty projecting their power into the Materium, in other words he may be weaker but he has better leverage
 
Emps getting stuck on the Golden Throne oddly enough allowed him to get more powerful since people started to actively worship him. But like the Chaos Gods, his interactions on the Materium was pretty much reduced to nothing. However he basically is actively fighting the Chaos Gods on the warp waves for the past 10,000 years. Depends on how powerful he'll be after he reincarnates that kind of matters at this point.
 
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