The number of Abomination Cultists increased slightly to a hundred and ninety-five thousand per year. On average it takes eleven days to locate an outer circle cultists and five days for an inner circle cultist, exactly the same as last year.
Cult Activity
|
Periphery Cultists Found
|
Inner Circle Cultists Found
|
Military Casualties from Cults
|
Maximum Remaining Cultists
|
Avernus Prime
|
3,958
|
435
|
457
|
10
|
Avernus' Spine
|
22,654
|
2,492
|
2,616
|
10
|
The Azure Islands
|
27,338
|
3,007
|
3,158
|
10
|
Lindon
|
30,576
|
3,363
|
3,531
|
10
|
Everglades
|
28,801
|
3,168
|
3,327
|
10
|
Elysium
|
36,613
|
4,027
|
4,229
|
10
|
Aridia
|
28,494
|
3,134
|
3,291
|
10
|
Avernus Total
|
178,434
|
19,628
|
20,609
|
70
|
Of the hundred and forty-one major Psykers located this year twenty of them were Chaotic.
Fifteen of the Chaotic Psykers consisting of one Delta-level, three Epsilon-levels and eleven Zeta-levels were killed without causing any significant levels of damage this year.
The first Chaos Psyker to cause problems this year was a Zeta-level Telepath in Babylon who killed one million two hundred thousand militiamen, two hundred and forty PDF Troopers, and a pair of Witch Sniffers by carefully influencing the minds of several thousand milita commanders to cause as much chaos as possible when he gave the word. This worryingly talented Chaos Psyker was hunted down and killed by Primaris Xavier.
The second group of Chaos Psykers to cause problems was a Delta-level Daemonologist and a pair of Zeta-level Pyromancers in Dis who killed three hundred and eighty PDF Troopers, a hundred and ten Helltroopers, two Witch Hunters, one Psyker Hunters, three Witch Sniffers, one minor Battle Psyker and one major Battle Psyker (Epsilon-level Telepath) before being hunted down by the Witch Hunters.
The fifth Chaos Psyker to cause problems was a Delta-level Pyromancer in Arbor, who killed a hundred thousand militiamen, two hundred and forty PDF Troopers, seventeen Witch Hunters, twelve Psyker Hunters, six Witch Sniffers, two minor Battle Psykers, one Veteran minor Battle Pysker and one major Battle Psyker (Zeta-level Biomancer). This Psyker was eventually killed by a Psyker Hunter sniper team, who took him out from over four kilometres away with a Impaler Sniper.
The untainted major Psykers included two Gamma-levels, thirteen Delta-levels, thirty-five Epsilon-levels and seventy-one Zeta-levels.
Four thousand, six hundred and eighty-three Psykers were located by the Witch Sniffers this year, as usual more then were found last year.
Way of the Blade (Syr)- Now that Syr has the very basics of swordsmanship down Jane is able to start teaching her the slightly more advanced parts. This will take a few years but Jane's teachings is without a doubt one of the best ways to prepare her for life on Avernus.
Time: 2 years
Chance of Success: 50% (uses Syrs combat)
Reward: Syr gains Swordsman (+1C, +10 to melee rolls)
d100=24+10(Combat)+20(teacher)=54: Success
Syr upgrades Trait
Novice Swordsman to
Swordsman (+1C, +10 to melee rolls)-
Arbitrator Jane Oakheart has taught Syr enough swordsmanship for her to be well above average, though Syr can't be called truly skilled yet.
Over this year Jane continued to teach Syr swordsmanship, taking full advantage of Syr's better focus to bring her up to a decent level of skill. She succeeded in this but would like to spend another few years teaching Syr more, wanting to get her to at least skilled before her tutelage ends.
Border Security- This year Jane has put forward a proposal to greatly strengthen the border security of Avernus. This would greatly impact on smuggling, unauthorised migration and reduce the chance of any Avernite diseases getting off planet. Jane tells you that you have been lucky so far with Avernite diseases staying on Avernus but that current border security is not enough to ensure that this luck continues.
Time: 3 years.
Cost: 18,300,000 Thrones, 915,000 Material, 183,000 Metal, 91,500 Promethium, 860 Advanced Material.
Upkeep per year: 1,830,000 Thrones, 91,500 Material, 18,300 Metal, 9,150 Promethium, 43 Advanced Material.
Reward: Better Border security, reduced chance of illegal migrants, smuggling or Avernite diseases reaching other worlds.
Locked – One out of Three years completed
This year Jane and her staff, mostly her staff, began to strengthen Avernus' border security. At the moment this consists of training and equipping a large force to though search everything going into or out of a Merchantman. She is also setting up several medical stations which will give everyone entering or leaving a Void capable ship a thorough medical examination in order to detect if they are carrying any plagues.