The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The obvious problem with that is that the spiders have two teleports both of which they can use instantaneously. One long range and one short range. Its one of the reasons their so difficult to kill. The second reason, your assuming they will land on the beacon rather than... I don't know, in cover like an intelligent predator would. I know they are spiders, but come one.
The only reason that it would be considered intelligent to teleport into cover and then slowly walk at their target is because we know its a trap. They're spiders, they aren't fast, the blink is best compared to the species of jumping spiders.
Secondly while I am making assumptions so are you. If the turret and beacon are in an enclosed box the spiders might jump near and then finding no way to get in they'll have to teleport in.
My assumptions are
1) They will not teleport into an enviroment they will not survive in.
Hence why I'm using a turret rather than a furnace.
2) They cannot teleport in reaction to an incoming hazard faster than their own reaction time.
They can't react to lasers unless they also have FTL senses because speed of light.
 
The obvious problem with that is that the spiders have two teleports both of which they can use instantaneously. One long range and one short range. Its one of the reasons their so difficult to kill. The second reason, your assuming they will land on the beacon rather than... I don't know, in cover like an intelligent predator would. I know they are spiders, but come one.

They're spiders. They're not self-aware.

If something can attract them, then I don't think they're smart enough to do more than set up an ambush. Which if they pop into a room that's lethal to them kills them.

The planet will eventually make spiders that get around it I'm sure... but there's no reason that wouldn't work if we have a way to attract them. Also, back to the logs for me as I completely missed any spider research. :/


We have bug zappers that attract insects to a spot where they die in RL. Still doesn't keep them from being able to bite us, it just kills many of them.
 
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The only reason that it would be considered intelligent to teleport into cover and then slowly walk at their target is because we know its a trap. They're spiders, they aren't fast, the blink is best compared to the species of jumping spiders.
Secondly while I am making assumptions so are you. If the turret and beacon are in an enclosed box the spiders might jump near and then finding no way to get in they'll have to teleport in.
My assumptions are
1) They will not teleport into an enviroment they will not survive in.
Hence why I'm using a turret rather than a furnace.
2) They cannot teleport in reaction to an incoming hazard faster than their own reaction time.
They can't react to lasers unless they also have FTL senses because speed of light.
No I am taking it from the research we have done on them. Their blinks are instantaneous, they can change or maintain their momentum while blinking, so speedy thing goes in, speedy thing doesn't have to come out but usually does. They can pass through solid objects. Their first blink can move them at max 10 meters, the second can move them 100 meters, though they can't use that regularly.

Its more pop there is now a spider on your shoulder with its fangs in your neck than you I see the pop and have a second to react.
They're spiders. They're not self-aware.

If something can attract them, then I don't think they're smart enough to do more than set up an ambush. Which if they pop into a room that's lethal to them kills them.

The planet will eventually make spiders that get around it I'm sure... but there's no reason that wouldn't work if we have a way to attract them. Also, back to the logs for me as I completely missed any spider research. :/
Its in the mechanicus section under Bilogis, and yes they are self aware, why do you think they do stuff that would require thought like "Bite large pink thing."

Unless they are secretly plants they can think.
 
They're spiders. They're not self-aware.
I think you mean sapient.
I wouldn't make that assumption.
Its probably correct, but this is the planet in which penguins have empires.
No I am taking it from the research we have done on them. Their blinks are instantaneous, they can change or maintain their momentum while blinking, so speedy thing goes in, speedy thing doesn't have to come out but usually does. They can pass through solid objects. Their first blink can move them at max 10 meters, the second can move them 100 meters, though they can't use that regularly.

Its more pop there is now a spider on your shoulder with its fangs in your neck than you I see the pop and have a second to react.
No. You are making an assumption.
You assume that the spider will blink away from any incoming danger not just those that it can sense. You are basically assuming that its capable of some kind of FTL danger sense. Secondly even if it knew that the laser was incoming it has a bit more than 33 NANO second to react to that by blinking. Certainly it can get out of the way fast enought, but considering human reaction times are 8 orders of magnitude larger than this that should be impossible for it to understand that it wants to be somewhere else.
It should not be able to avoid a laser because the first warning it has of the laser is the fact that it just caught fire.
 
No. You are making an assumption.
You assume that the spider will blink away from any incoming danger not just those that it can sense. You are basically assuming that its capable of some kind of FTL danger sense. Secondly even if it knew that the laser was incoming it has a bit more than 33 NANO second to react to that by blinking. Certainly it can get out of the way fast enought, but considering human reaction times are 8 orders of magnitude larger than this that should be impossible for it to understand that it wants to be somewhere else.
It should not be able to avoid a laser because the first warning it has of the laser is the fact that it just caught fire.
I'm also trying to account for warp BS, but I concede the point. We can ask Durin when he gets back why we haven't had the option, but I think its probably too many spiders blinking to fast.
 
I'm also trying to account for warp BS, but I concede the point. We can ask Durin when he gets back why we haven't had the option, but I think its probably too many spiders blinking to fast.
From what I can see, Durin said that he couldn't think of a reason in the update and then people assumed that meant that this wouldn't work or were just more interested in other things to think about it, and by the time they could they'd forgotten it.
In any case, if someone would like to write an omake of Syr and Frederick channeling that grief into industrial scale revenge I would love to read it.
 
Thing is, if we only do this now that the spiders got our wife, the people on our world might be upset that it took it happening to us for something to be done....


But screw it, it NEEDS to be done. Spiders are the #1 threat to our people, since walls and defenses are pointless to them.
 
Hm. We have scanners. Simple laspistols can kill em. They're fast. I wonder, could we set up microturret networks connected to the scanners set low enough people will just burn, but spiders die? I mean, burns are nasty, but compared to death? Methinks it's positively godlike in comparison.
 
I don't think there's much that can really be done about the Blink Spiders. Nothing practical, anyways. We can't block their teleport, and you can't get them to teleport somewhere dangerous as the long-range teleport they have ensures they end up somewhere they can survive. Bug zappers would only work if Blink Spiders were attracted to light.

The research log suggests there are possibly ways of attracting/gathering large numbers of them, but that wouldn't likely be safe or effective at controlling them. At best it would be something we could weaponize for when a Chaos force tried to invade to send a crapton of spiders into their camps (if the planet wouldn't do that anyways).

Long term, maybe we can do something like develop a repellent or some kind of pheromone spray that lowers their aggression, but it'll be a while before we can do such a thing I think.
 
I don't think there's much that can really be done about the Blink Spiders. Nothing practical, anyways. We can't block their teleport, and you can't get them to teleport somewhere dangerous as the long-range teleport they have ensures they end up somewhere they can survive. Bug zappers would only work if Blink Spiders were attracted to light.

The research log suggests there are possibly ways of attracting/gathering large numbers of them, but that wouldn't likely be safe or effective at controlling them. At best it would be something we could weaponize for when a Chaos force tried to invade to send a crapton of spiders into their camps (if the planet wouldn't do that anyways).

Long term, maybe we can do something like develop a repellent or some kind of pheromone spray that lowers their aggression, but it'll be a while before we can do such a thing I think.
Still I think this is yet more proof that Avernus is the hardest planet to invade.

"So you landed on Avernus have you, after getting past all our orbital defenses and DAoT ships. :evil: Well. NOW YOU ARE COVERED IN BILLIONS OF TELEPORTING POISONOUS SPIDERS MWAHAHAHHAHAHAHHA.
 
Pulse Lasers

Lasguns: The standard weapon of the Imperial Guard infantryman and thus the most common weapon ever to be used by an organised army. Cheap, reliable, utilitarian, "effective", and easily customisable (but don't let the enginseer catch you proving that last one). There are dozens of patterns of these omni-present weapons produced by an uncountable quantity of factories, each with their own unique quirks and specialties. Ultimately, its greatest downside has been its ultimately boring nature. Had it been interesting enough to attract the attention of the techpriests of the Mechanicus as much as it did the ancients of the Dark Age of Technology, a great deal more effort would've gone into refining the design and ultimately come up with something rather revolutionary: the pulse laser.

The pulse laser is not a variant of lasgun (such as a long-las, lascannon, etc.) Instead, it could be called a "design philosophy". It produces a far more intense beam than what's found in ordinary lasguns but drastically shortens the length of time that it lasts. Where a regular lasgun beam might linger for half a second, the beam from a pulse laser flashes so quickly as to be barely perceptible. The beam's intensity also serves to give it better cohesion, increasing the weapon's range. The end result is a weapon whose shots have increased range and damage without drawing any more energy than normal.

Now, a lasgun with increased range and power is all well and good, but if the cost increase is too high it compromises the viability of the weapon. There is none. Pulse laser weapons are no more expensive or complex than an ordinary lasgun, it's merely a more efficient design. More than that, it's just as reliable and serviceable as any lasgun would be with no disadvantages such as reduced battery capacity or increased maintenance requirements.

A significantly more powerful lasgun with better range and a less-visible beam with absolutely no disadvantages. It's no superweapon, but it's certainly worthy of being called revolutionary.
Callamus is in this quest and beat you too it by a thousand years(M42 instead of M43).
Lataminus toils for months within his laboratory, for a period far longer than you had anticipated that he would. Eventually, he emerges, and presents the fruits of his work: The 'Callamus pattern' assortment of infantry scale las-weaponry, for a variety of different roles.

The main feature they all share is a complete change to how a lasgun works. Lataminus' models have drastically shortened pulses compared to just about every other know pattern, producing a more intense beam that lasts for a shorter period of time, thereby meaning that less energy will be lost to dispersing particles; effectively increasing the firepower of each shot. The more intense beam also also means it can travel slightly further before it loses cohesion. Thus, instead of a beam that lingers for half a second, the Callamus pattern produced a short burst of light that is just barely perceptible.

There is an almost staggering variety of different weapons too. There is the standard las-gun/infantry rifle equivalent, a carbine, laspistols and long-lasses. In addition are some less orthodox designs; a very short barreled carbine that he calls a 'sub-las', a heavier weapon that apparently functions like a shotgun, and a long-las with an incredibly long barrel that makes it significantly longer than a man is tall. In addition, he has also managed to confer the same upgrade upon multi-lasers.

All of these weapons are noticeably more ergonomic than most common patterns, this having been something that Lataminus apparently spent a lot time to consider. In his own words: "A weapon that's difficult to hold right is a weapon that is difficult to aim right. And a weapon you can't aim straight isn't worth shit. You want to shoot the assfaces coming towards you, not the air!"

Overall, they sport an average of 50% greater performance in terms of 'firepower' and and a 20% increase in range. All of this without sacrificing battery capacity and production cost, and without conferring some obnoxious disadvantage like high maintenance needs or focusing crystals that suddenly break. Lataminus has been VERY thorough with his design.

You certainly see these weapons being in great demand down the line.
The Callamus-pattern lasgun is the first victim of her work. Already an incredibly potent weapon for it's type, due to Lataminus' peerless skill at designing laser weaponry, she found it quite wanting in quite a few aspects. The ergonomics are improved even further, and any inefficient or clumsy design choices that an uncritical eye may have missed are done away with; this not only increased ease of use, but also reliability. She goes further than that however, redesigning the entire class of weapons, carefully enlisting the assistance of the ornery laser savant who made the weapon in the first place, arranging for interchangeable parts and modular weaponry. With just a few swapped parts, a regular lasrifle could be turned into a snipers weapon, or a 'scatter-las', or even squad support weapon. The fact that they could also be fitted with attachments like under-slung shotguns and grenade launchers, or a variety of different scopes, seem almost like an afterthought in comparison.
Callamus pattern lasgun

The venerable lasgun is the most widely used weapon of the Imperiums premier military organization, the Astra Militarum, along with nearly every other militant branch of the empire. With it's sheer ubiquity and thousands of years of service, it is also one of the most varied weapons in the imperium. Almost every forgeworld and even some hive worlds has their own pattern, slight differences that set them apart from others in some way, yet most sharing many common traits due to the logistical demands of the Imperial Guard.

Of all these, the Callamus pattern is, overall, by far the youngest. In spite of this, it's use has become much more common since the relatively short time since it's inception, due in part to the meteoritic rise of the young Forgeworld's industrial capacity. It has already largely become standard issue in it's local area, finding it's way into the hands of most regiments heralding from the Karatus sector, and is slowly spreading to other parts of Segmentum Tempstus.

The other notable part of the Callamus pattern weapons is their high quality. A product of a uniquely skilled specialist in the secrets of laser technology, the Callamus pattern weapons generally sports longer range, higher energy efficiency and greater stopping power than most other patterns, and can also be divided into two categories: The Mark 1 and the Mark 2.

The Mark 1 were the earliest of the Callamus pattern lasguns produced, and were; outwardly at least; fairly similar to more well known patterns in design. The Mark 2 meanwhile was an improved version, sporting not much in the way of technical improvements for the laser itself, but far more in the realm of ergonomics and weapon design. As the second iteration of the pattern came about just as production was winding up to a large scale, it is far more common than the discontinued Mark 1.

The Callamus pattern, like a number of different lasgun patterns, is split into a number of different models designed for different roles, though sharing core similarities.

Models:

Callamus pattern Mk2 / Model A-
The standard version of the weapon, the Model A is meant to be a regular service rifle. Featuring the aforementioned features of the Callamus pattern, the higher performance, it is also one of the most comfortable weapons in service. While many generals would likely go so far as to criticize this, as comfort makes the soldier lax and lazy, the average rifleman would vehemently disagree with such an assertion. The Model A has space for attachment modules, like scopes, flashlights and underslung sub-weapons (usually a single-shot grenade launcher or shotgun).

Callamus pattern Mk2 / Heavy-
A slightly larger and heavier version of the Model A, the 'heavy' is designed to utilize a larger power pack (or if that is lacking, two regular power packs) and features a much higher rate of fire in exchange for it's larger weight and bulk. It's intended purpose is that of a squad support weapon, providing a high volume of fire for longer periods of time, and as such it somewhat less common than the Model A, though it is not unusual to see entire squads armed with the weapon when the opportunity presents itself.

Callamus pattern Mk2 / Carbine-
A shortened version of the regular model, the carbine is a shortened version of the standard rifle. Intended for close quarters and urban situations, it sacrifices quite a bit of range but retains the firepower of the Model A.

Callamus pattern Mk2 / Model S-CQ
The S-CQ is a mere modification of the carbine model, with one critical difference: The it's barrel has been heavily altered so as to produce a scattering of beams, instead of a single coherent one. While the range is reduced even further, it allows the wielder to blanket a hallway in las-beams, and increases chances of hitting even without proper aiming. This model also has a higher power draw per shot, reducing the 'ammunition' that each power pack provides.

Callamus pattern Mk2 / Pistol
A simple, ergonomic handgun, of which there is little of great interest to say.

Callamus pattern Mk2 / Pistol-H
The H-model pistol however, is less standard. Essentially a much larger and bulkier version of the pistol. Built to accommodate a rifle scale power-pack, it is quite hefty, and possesses improved range over the regular model. Most notable however is the firepower of the weapon, which far exceeds that of a laspistol or full sized lasgun, though it has nowhere near the range of the latter and is less energy efficient.

Callamus pattern Mk2 / Ultra-light
The Ultralight model of lasgun is the thought behind the carbine taken to the logical extreme. Very small with a high rate of fire, this model is severely lacking in both range and accuracy, unlike the carbine which still has some measure of these features. Still, the compact nature of the weapon means it can be very useful in close quarters conditions, and can easily be fired with one hand.

Callamus pattern Mk2 / Long
Essentially the long-las version of the Callamus pattern, the weapon is predictably possessed of extremely long range, high level of armor penetration and precision.
And that was before they managed to find some Great Crusade era Blast Chargers.
One was in the form of a device known as a 'Blast Charger', recovered in bulk from an old abandoned supply station established by the early incarnation of the Imperium. Utilized during the age of the Great Crusade by the predecessors of the Imperial Guard, it is a sort of overcharger intended for use with las-rifles, allowing it to focus the eternity of a charge-pack into a single shot. Naturally this is very inefficient in terms of ammunition, and it also burns out the charge-pack permanently and might cause damage to the weapon itself. Still, it is a potent tool if regular infantrymen find themselves up against something with armor too tough for massed lasfire to crack, or against something that is just that difficult to put down. Lataminus was easily able to retrofit the devices for use with your own las weapons, and before long they are put into large scale production.
It's a shame the voters didn't go for that black market deal for the underslung Plasma "grenade" launcher too.
Plasma rifle 'grenade'-
A curious weapon of allegedly human origin. This 'rifle grenade' seems to be intended to be used in conjunction with a las weapon. The 'grenade' is affixed to the front of the rifle, upon which shooting will serve as both a 'charge' and 'trigger' for the weapon, releasing a burst of plasma in the direction of where the wielder was aiming. However, it's not meant for extedned use, and the 'grenade' burns out after only a single shot. They are however, surprisingly cheap and simple to build.
Cost- Callamus pattern las weapon blueprints
 
Callamus is in this quest and beat you too it by a thousand years(M42 instead of M43).
It's a shame the voters didn't go for that black market deal for the underslung Plasma "grenade" launcher too.
Unfortunately as people have already said Callamus is both on the other side of what was once the Imperium so even with tech proliferation it probably wont have made it over here and it may not have the same tech due to it being a nod rather than the same thing.

I too hope that Callamus has maintained its BS industry, what is it know, building entire Rammiles in 5 years kinda stuff right? But we can't hope that they actually made all the stuff they have in the quest, sigh unfortunately :(
 
Unfortunately as people have already said Callamus is both on the other side of what was once the Imperium so even with tech proliferation it probably wont have made it over here and it may not have the same tech due to it being a nod rather than the same thing.

I too hope that Callamus has maintained its BS industry, what is it know, building entire Rammiles in 5 years kinda stuff right? But we can't hope that they actually made all the stuff they have in the quest, sigh unfortunately :(
Eh, it's probably like how it is in Legio Fulminata, like how the Technocracy didn't have the Men of Iron tech, specifically the Supreme Commander type resource extraction and production stuff that DAoT humanity has in the Deus Ex and Ork Overlord Quests.
 
Eh, it's probably like how it is in Legio Fulminata, like how the Technocracy didn't have the Men of Iron tech, specifically the Supreme Commander type resource extraction and production stuff that DAoT humanity has in the Deus Ex and Ork Overlord Quests.
We can see, the problem is that they are on the other side of the imperium, so chances are our contact with them will be... negligible at best.
 
Callamus is in this quest and beat you too it by a thousand years(M42 instead of M43).
Unfortunately as people have already said Callamus is both on the other side of what was once the Imperium so even with tech proliferation it probably wont have made it over here and it may not have the same tech due to it being a nod rather than the same thing.

I too hope that Callamus has maintained its BS industry, what is it know, building entire Rammiles in 5 years kinda stuff right? But we can't hope that they actually made all the stuff they have in the quest, sigh unfortunately :(

Also as has been said the Callamus in this quest is an expy and isn't the same as the one in Deus Ex Mechanicus, otherwise we would have seen the effects of its existence, especially considering that Callamus is more comfortable with tech-proliferation rather than hoarding - we'd see Calamity Class Battlecruisers, Ceramantium, Exo-Lances, and other things. The Imperium would also have been in significantly better shape after a thousand years of them being proactive.

Most likely the expy version was founded some time around when Avernus was, or perhaps up to a century before, with a somewhat similar story to how it happened in the other quest though not being quite as insanely productive or innovative. If they had a rate of growth and buildup similar to Avernus, and not be trapped in a Warp Storm slowing down their relative time, it would be quite feasible that they could rule over a Sector.
 
Avernus is one hell of an arbitary killer GM.

At least it's not Tsundere like. It's just straught up horrible.

Also I just noticed..A military General got wounded the same turn Jane decided to tear up some Cacti. GM are you trying to make Jane more bad@ss or did the dice just really land the way they did?
 
great Omake, I am making it canon
there is no promises how much is left but it was a great story
I know you said no promises but I hold out hope that the Stasis Field lasted all the way to within 5 years give or take from now. But after we search the carrier can you tell us what we got from the omake and what was already there?
 
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