The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@durin, do the plasma foils have different colours? It's for an omake I'm writing.

EDIT: @thread, what's the sound that a lightsaber makes when turning on called? A shriek?
 
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Turn reaction

Munitorum
1. Losses are in the expected area still, and nice to see our peace treaties are having an effect.
2. Everything else looks to be going well.

Void Command
1. The Defence Monitors are complete! And the level of threat these things are to other ships is great.
2. Naval Academy isn't too delayed, and won't be late. That's good.
3. And another shipyard is on the way. Good.

Administratum
1. Population is rising. Excellent.
2. Defenses of Dis and Holin are increased. Nice. Being able to take the bombardment from a Battleship is very good.

Diplomacy
1. The Warp Storm thinning is a good sign. Hopefully both worlds will be released and things can get back to normal. We might have to send in some help to Vanaheim though, depending on their status. No sign of Niflheim getting out either.
2. Failure on contacting the next tribe, but that's ok.
3. But we did get another peace treaty, and this king might be amenable to future negotiations.

Arbites
1. Another increase in cultist numbers, but still easy to find them. Might just be the population increasing.
2. Chaos psykers didn't cause much trouble this year. Next year should be even better with our additional Psyker Hunters.
3. A nice haul on the others. Twelve Deltas in one year is nothing to scoff at.
4. Psyker Hunter Academies complete. Most excellent.
5. Syr is at least working at the training. Hopefully she passes it, but if nothing else it gives her something to do.

AdMech
1. Some good finds on the Defence Cruisers. The Neutron laser is interesting, and we may be able to replace the standard Lascannon with it in may places depending on the cost. The Plasma Foil is definitely interesting, and will probably give our elites something interesting to use.
2. Damn, no datacore on the Gravitic Command Battleship. Looks like the Men of Iron might have targeted it explicitly. But if the ship can move on its own power, then it might be possible to repair it without having to use shipyards to do it. Or we could send it to Vanaheim and have them fix it.
3. Recon Armored Phase Tigers is gonna be badass.

Ministorum
1. Witch Hunter Seminaries is six months ahead of schedule. Maybe if we're lucky Saint Lin will finish next year.
2. Well, it's good Saint Lin is here to help.

Astra Telepathica
1. The trials went well this year. All four Deltas passing is good, and we got a Primaris too.
2. Finding the Psychic Frequency that the Emperor used for Astropaths is excellent, and that Saint Lin has a similar frequency is also great. Hopefully this will lead us down the path of being able to move the frequencies of our own Neo-Astropaths in the right direction.

Personal
Wow, absolutely shit rolls for the coping. A 6 and a 5. We're going to have to focus on this stuff next year again. Damn dice don't want us to go to the Naval Academy. :(


For next turn, I think we should go through the Hunter Command Battleship rather than the Brute. While the latter is better armored, it also was taken by boarding action, which means that certain systems were likely targeted by the boarders - the data cores are likely part of that. They Hyper Carrier might also be a good choice, simply due to its size and role. It wouldn't have been meant to get into close battle, and would have had the most troops on it due to its role so wouldn't have been easy to board.
 
Turn reaction

Munitorum
1. Losses are in the expected area still, and nice to see our peace treaties are having an effect.
2. Everything else looks to be going well.

Void Command
1. The Defence Monitors are complete! And the level of threat these things are to other ships is great.
2. Naval Academy isn't too delayed, and won't be late. That's good.
3. And another shipyard is on the way. Good.

Administratum
1. Population is rising. Excellent.
2. Defenses of Dis and Holin are increased. Nice. Being able to take the bombardment from a Battleship is very good.

Diplomacy
1. The Warp Storm thinning is a good sign. Hopefully both worlds will be released and things can get back to normal. We might have to send in some help to Vanaheim though, depending on their status. No sign of Niflheim getting out either.
2. Failure on contacting the next tribe, but that's ok.
3. But we did get another peace treaty, and this king might be amenable to future negotiations.

Arbites
1. Another increase in cultist numbers, but still easy to find them. Might just be the population increasing.
2. Chaos psykers didn't cause much trouble this year. Next year should be even better with our additional Psyker Hunters.
3. A nice haul on the others. Twelve Deltas in one year is nothing to scoff at.
4. Psyker Hunter Academies complete. Most excellent.
5. Syr is at least working at the training. Hopefully she passes it, but if nothing else it gives her something to do.

AdMech
1. Some good finds on the Defence Cruisers. The Neutron laser is interesting, and we may be able to replace the standard Lascannon with it in may places depending on the cost. The Plasma Foil is definitely interesting, and will probably give our elites something interesting to use.
2. Damn, no datacore on the Gravitic Command Battleship. Looks like the Men of Iron might have targeted it explicitly. But if the ship can move on its own power, then it might be possible to repair it without having to use shipyards to do it. Or we could send it to Vanaheim and have them fix it.
3. Recon Armored Phase Tigers is gonna be badass.

Ministorum
1. Witch Hunter Seminaries is six months ahead of schedule. Maybe if we're lucky Saint Lin will finish next year.
2. Well, it's good Saint Lin is here to help.

Astra Telepathica
1. The trials went well this year. All four Deltas passing is good, and we got a Primaris too.
2. Finding the Psychic Frequency that the Emperor used for Astropaths is excellent, and that Saint Lin has a similar frequency is also great. Hopefully this will lead us down the path of being able to move the frequencies of our own Neo-Astropaths in the right direction.

Personal
Wow, absolutely shit rolls for the coping. A 6 and a 5. We're going to have to focus on this stuff next year again. Damn dice don't want us to go to the Naval Academy. :(


For next turn, I think we should go through the Hunter Command Battleship rather than the Brute. While the latter is better armored, it also was taken by boarding action, which means that certain systems were likely targeted by the boarders - the data cores are likely part of that. They Hyper Carrier might also be a good choice, simply due to its size and role. It wouldn't have been meant to get into close battle, and would have had the most troops on it due to its role so wouldn't have been easy to board.
Durin posted further up with the percentages of an intact data core and it is based off how damaged the ship is
 
Durin posted further up with the percentages of an intact data core and it is based off how damaged the ship is

I know, but that doesn't mean other things won't factor in. The Brute was taken by boarding action, which tells me that it's less likely to have intact datacores than the Hunter, which I'm presuming was taken out at range.
 
Recon Amour: Phase-Tigers: Implantation- Fabricator-General Britton has informed you that Avernus now has enough production to equip an entire regiment with Recon Advanced Power Armour. It will take a few years to make enough armour and weapons to go with it but the sheer thought of Recon Armoured Phase-Tigers is worth the time and cost.
Oh My. That sounds painful. :V

well is not the reason astropaths are able to reach so far into the warp because of the emperor so if we can replicate it then would that mean instead of just astropaths we could just make a increase in power ritual for psykers
The current setup we are shooting for is this: Get powerful telepaths, and tune them to certain frequencies. Have them send signals. Get powerful diviners tuned to the same psychic frequecies trained to project their mids out into the warp looking for signals.

It will probably never be as good as Astropaths, but we will at least be able to get a decent amount of coverage after our astropaths start running out.

@durin, do the plasma foils have different colours? It's for an omake I'm writing.

EDIT: @thread, what's the sound that a lightsaber makes when turning on called? A shriek?
Snap-hiss is the usual sound-effect, I believe.
 
I know, but that doesn't mean other things won't factor in. The Brute was taken by boarding action, which tells me that it's less likely to have intact datacores than the Hunter, which I'm presuming was taken out at range.
Brute was also designed for close-range slugging fights, meaning a lot of redundancies. It is likely that datacores have been duplicated and put in the well-protected areas.

Although my preference is a Hyper-Carrier, owing to it's size. Despite massive damage, there are still should be enough volume to match "average" Command Battleship, plus it must have on-board factories for attack craft maintenance and replenishment. Plus it's marines mean that internal damage from deep strikes is unlikely.
 
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So. Soon Archmagos Explorator Tranth will have his FULLY OPERATIONAL Death Star Gravatic Command Battleship!

Also, I vote for Jane, Syr, Jin, Xavier, Klovis-Ultan and Henry getting their Plasma Foils if they want them.
 
*sigh*

Okay at least their aren't any ADVERSE effects with this depression yet. We should definitely try again next turn as it can prevent so many bad rolls in the future while also possibly allowing Syr rank up in swordsmanship.
 
Soooo. A question.

What happens if we have a Psi telepath color their aura to match the Penguins? :p

Also woo! Plasma Blades! Always a nice addition to the armory.


3'rd or 4th strongest faction on the planet. See, told you it's a RTS game. ;)
 
Probably both. From what I can tell Nutron stuff may be the gate way to Eldar level las tech, which is much better than the imperiums, they are also much more stable than Conversion beamers and the like.
Considering that DAoT humanity built siege warfare sized conversion beamers that still manage to work just fine all the way to the 41st millennium, I believe any issues with conversion beamer tech lies entirely with the Imperium and not with the technology itself.
 
conversion beamers are not so much unstable, as they need to be constantly calibrated to avoid a disastrous malfunction. That was probably less of an issue in the DAoT since the background necessary to do so was a lot more common, but even in the dark ages they were very much a specialists weapon.
 
conversion beamers are not so much unstable, as they need to be constantly calibrated to avoid a disastrous malfunction. That was probably less of an issue in the DAoT since the background necessary to do so was a lot more common, but even in the dark ages they were very much a specialists weapon.
From the DAoT humanity tech source thread over of SB.
Behold the planet of Zayth! From Rogue Trader rpg Lure of the Expanse pg 58
From patchy Administratum records compared against the incomplete data
of the clans—kept for the most part locked in cogitators deep
within the land-ships—it seems that Zayth was once a green
and verdant world, settled millennia ago during mankind's great
expansion across the stars. Over time, however, the shifting
tides of the warp and the waning strength of humanities' grasp
on the galaxy meant Zayth was cut off and forgotten.

Alone, its inhabitants turned inwards, and what had once
been a single unified colony of man became a distrustful world
of suspicious city-states and secretive nations. Still in control of
powerful dark age technology—city-levelling macrocannons,
virulent bio-agents and mighty land-ships the size of hives—
the city-states and nations created the thousand-year treaty that
restricted conflict to remote regions and far out to sea. It was
a treaty that lasted less than a decade.

There are no solid
records of what began the Big War, but its effects are
plain to see for anyone visiting Zayth. Everything
was laid to ruin as armies swarmed across the
land, bombs dropped from the sky, and the
mighty land-ships strode across the earth like merciless gods
of war.

At first, there must have been some kind of plan for
victory, some strategy to defeat the enemy and restore the peace.
However, as the war escalated, all seemed forgotten in years of
fire, blood, and death.

Anyway, this is what Zayth is now:
Ash and Death

Zayth is a wasteland pocked with craters and divided by vast
dry ocean basins, long since boiled away by radiation and
nuclear fire. Even the world's mountains have been shattered
and smashed by titanic exchanges of firepower until they are
little more than lines of jagged foothills crisscrossing dust choked
plains.


*Snip*

Beyond these broken memories of the world that once
was, the only other major landmarks on Zayth are the Great
Craters. Caused by the first bombs dropped in the Big War,
these craters are kilometres across and sometimes hundreds of
metres deep. So potent were the bombs that made them that
the land-ships still avoid crossing them, for fear of radiation
hard enough to slice though their shields and fry their hulls.
The Great Craters also act as a guide to those crossing the
wastelands, their greenish glow visible for thousands of
kilometres in all directions. In fact, they can even be seen
from orbit as eerie glowing dots of light powerful enough to
pierce the thick toxic atmosphere.
Cities having shields:
is Zolran—fabled capital of Zayth and first colony of man.
Stories tell of the city surviving the first bombs of the Big
War—sheltered beneath a powerful shield dome. As the war
dragged on, however, and more and more of the world was
laid to waste Zolran found itself alone, its inhabitants unable
to escape the dome that protected them from the land-ships
and the world's worsening climate.

Zayth's Land ships which are DAoT tech for this colony
From a distance, a land-ship looks not
unlike an Imperial hive, its ringed hull tapering toward a point
hundreds of metres above its vast base. Closer in, a multitude
of protrusions become visible—gun decks, sensorium banks
and dust glider hangers covering its hull like a thousand tiny
wounds. At its base, behind a billowing cloud of ash and dust,
legs, tracks and suspensor arrays can be glimpsed, holding the
mighty structure aloft.


There is nothing in the Imperial arsenal
that completely compares to a land-ship, and more than one
traveller from the Imperium has commented that it is as if a light
cruiser had landed and sprouted legs—certainly a land-ship's
firepower is comparable to many battlefleet ships of the line.

Its(Land Ships) DAoT weapons:
Beneath the tacticians are the Gun-Masters, those men and
women specially trained to operate the weapon systems of the
land-ships, be they conversion-beam batteries, macro-cannon
turrets, or squadrons of missile-laden dust gliders.
Anyway, Land ships can target 40k starships in low orbit of a planet with their banks of Macro-cannon batteries. Land-ships are armed with vehicle mounted Conversion Beamers and also have multiple void shields.
Please feel free to go through it for more examples of DAoT Bullshit.
 
and on a the super miniaturized striped down conversion beamer infantry used they decided to save some weight and cost by having the operator calibrate it manually. Probably because for DAoT humanity it wasn't that big a deal, between a much better education system and possibly widespread cognitive enhancement they could probably train a typical trooper to use a conversion beamer with about as much trouble as we can train a typical trooper to use a lascannon.
 
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