The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Wonder if having entangled particles be the perfect matching psychic frequency or at least be able to make items that can boost neo-astropath range. I don't care much on the explanation on how it does it.
 
@durin, The wreaks are from both the Human and Men of Iron fleets using the same ships right? Can I get a estimate on how much were part of which fleet and who controlled what super battleship in the battle for a omake I'm doing?
 
Then we find a way to make miniature gellar fields.

Gellar fields don't allow you to get past Warp Storms. All Warp capable ships have them, except for those of Orks which works on their magic Waaagh!! field.

Furthermore, probes are a horrible way of spying on anyone in 40k, especially if you want to send them into the Warp. It would be easy enough for something in the Warp, like a daemon, to mess with it and have it send you false information or bury memetic Chaos bullshit into the data.
 
I want to find a way to get up to date info on the wider galaxy.

We will never at any point have fully up to date information on what is going on in the rest of the galaxy, even after the Warp Storms go away. Without the Astronomicon to help with Warp navigation the travel time to get anywhere is increased greatly, and with no way for humans to make true Astropaths there is no way for them to communicate across the galaxy.

When the Warp Storm around us ends we'll gather information about the surviving polities in the Valinor Sector because those are the people immediately in reach of us, but that's pretty much it. Longer term, the furthest away we're likely to send anyone is to check up on Atlas, which is 500 light years away and will take a two year trip to reach one way. Any news we get from particularly far away will be from the odd Rogue Traders, traveling Space Marines looking for work, or other such sources.

Our Sector is also relatively isolated, with not a lot of other inhabited human Sectors in the area, so we're not likely to be in frequent contact with anyone but our immediate neighbors.
 
Oooo the crack addicts, not the sextant itself.
40k Navigators are already a reference to Dune Navigators, putting them in a tank full of fluid to float in is just driving the reference further. Seriously, why do you think so many scifi series have some sort of special ftl navigator that needs to float in a tank to do their work? From the Navigators of 40k and Advisors of Half-Life 2 to the Aurora Unit of Metroid Prime 3:Corruption and even the Cylon Hybrids of New Battlestar Galactica and Melfina from Outlaw Star. They are all Dune references.
 
40k Navigators are already a reference to Dune Navigators, putting them in a tank full of fluid to float in is just driving the reference further. Seriously, why do you think so many scifi series have some sort of special ftl navigator that needs to float in a tank to do their work? From the Navigators of 40k and Advisors of Half-Life 2 to the Aurora Unit of Metroid Prime 3:Corruption and even the Cylon Hybrids of New Battlestar Galactica and Melfina from Outlaw Star. They are all Dune references.
I thought it was just a trope. Didn't know its source :D
 
We will never at any point have fully up to date information on what is going on in the rest of the galaxy, even after the Warp Storms go away. Without the Astronomicon to help with Warp navigation the travel time to get anywhere is increased greatly, and with no way for humans to make true Astropaths there is no way for them to communicate across the galaxy.

When the Warp Storm around us ends we'll gather information about the surviving polities in the Valinor Sector because those are the people immediately in reach of us, but that's pretty much it. Longer term, the furthest away we're likely to send anyone is to check up on Atlas, which is 500 light years away and will take a two year trip to reach one way. Any news we get from particularly far away will be from the odd Rogue Traders, traveling Space Marines looking for work, or other such sources.

Our Sector is also relatively isolated, with not a lot of other inhabited human Sectors in the area, so we're not likely to be in frequent contact with anyone but our immediate neighbors.
The only other people who should be on our contact list is Callamus, but they're what 500 years away at best didn't some one say?
 
There are other Imperial holdouts near us, just need to see what we can do about getting them in our sphere of influence and keeping that connection strong.
 
There are other Imperial holdouts near us, just need to see what we can do about getting them in our sphere of influence and keeping that connection strong.
The fortress world is probably the most important as it has SM and DAoT tech, and is least likely to fall.

As for the others, its really down to luck whether they go chaos, or get in the way of the Nids or orks.

If they go Chaos, then our best bet is to hit the agri worlds and starve them.
No, Atlas is the Forge World that is 500 light years away. Callamus, which we do not even know as such (and should be considered an expy and not the same as the other quest), is in Segmentum Tempestus.
I meant 500 time years not light years, but I see your point.

We do know of a forge world in that region unifying the region, but that is about it.
 
The fortress world is probably the most important as it has SM and DAoT tech, and is least likely to fall.

As for the others, its really down to luck whether they go chaos, or get in the way of the Nids or orks.

If they go Chaos, then our best bet is to hit the agri worlds and starve them.
I'm a little biased but I do want to go check out the CWC at some point.
 
The only other people who should be on our contact list is Callamus, but they're what 500 years away at best didn't some one say?
Considerably more. Also, it is a Callamus, intended as homage to Deus Mechanicus Qeust; It is not a copy of Arankor's Forgeworld. Don't expect all that advanced tech and STCs that are being thrown around in that thread.


@durin, The wreaks are from both the Human and Men of Iron fleets using the same ships right? Can I get a estimate on how much were part of which fleet and who controlled what super battleship in the battle for a omake I'm doing?
Personally, I am starting to suspect that Grav-battleship is actually MoI craft. Admittedly, it is based on rather shaky foundation, but:

1) Taraxandra. Giant blob of metal. How did it come to be? If it is a natural satellite, where are DAoT mining complexes?

2) Cumae almost certainly was a location of Helheim's shipyards. Obviously, MoI destroyed them in the assault, but we hadn't found even slightest hint of their existence.

3) 13 km long Super Battleship, with majority of it's volume dedicated to gravity generators. Perhaps powerful enough to crump together Cumae shipyards, habitats, orbital industry and hulks of it's defense fleet into single, easily harvested ingot?
 
Considerably more. Also, it is a Callamus, intended as homage to Deus Mechanicus Qeust; It is not a copy of Arankor's Forgeworld. Don't expect all that advanced tech and STCs that are being thrown around in that thread.
Callamus's main thing is its production capabilities, diplomacy and proactive nature, I doubt he would have changed that over much.

The tech it has is just a bonus.
I want to send a military force to the Cadian Gate. Anything to ruin Abaddon's day.
Now that is an idea we can all get behind
 
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