The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
EEER? Is this another reference I ain't getting or is it something from the update, I am forgetting?
One of the options is going towards the Civilized Worlds Collective, one of our "neighbors" so to speak. I effectively wrote them up for one of my omakes and Durin took the idea since it fit with something he already had planned. As such it would be nice to see what Durin kept from my omake and what he replaced with his ideas.
 
One of the options is going towards the Civilized Worlds Collective, one of our "neighbors" so to speak. I effectively wrote them up for one of my omakes and Durin took the idea since it fit with something he already had planned. As such it would be nice to see what Durin kept from my omake and what he replaced with his ideas.
OO right I remember that one.

Easiest way to take them down should we need to?
 
OO right I remember that one.

Easiest way to take them down should we need to?
Unknown, Durin could easily have something else in mind. If he kept with what I wrote they might have spent time tech-ing up the very strong and militant Ferals and Feudal worlders as troops and using the tech they got from Mars that was meant for us for their forces. But nothing we couldn't handle in the end.

Regardless, it doesn't really seem like the thread wants to go to the CWC just yet (if ever) so I won't try and push for it.
 
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Wildlife on Avernus are being directed by an outside Intelligence. The spiders hunt humans because they're being directed to.
Even outside of that, living on a Death World (capitals intended) means that humans rank very low on the threat detection level.
As for the research, go to the Mechanicus Information Section. It's linked in the Index.
Sorry for the slow reply but I've been away all day and the thread moves fast. Thanks for pointing me to the info sheet, shame it says so little about the actual life cycle that I think is the missing context here.
Now in response.
First of all I think directed is too strong a word. Avernus has only directed things once in this quest too my knowledge. And that was when it freaked out because servants of the C'tan landed on it. Most of the time it nudges. Frankly I think things like the Mantle Wyrm which was considering sinking a city are fully sapient and generally act under their own initiative.
Secondly even if you are correct that only changes the question, in fact it doesn't even change it that much. Why are Blink Spiders the ones hunting humans? Why aren't we seeing phase tigers migrate randomly around to avoid the void sheilds that are attuned to them? Why do we only have to deal with dinosaurs when the Thunderbeast migrations bring them near us. Even if its because 'humans' don't rank highly on the threat index of a death world as you say, the policy of doing things in pairs is a pretty clear indicator that two humans are more than a match for a single spider, so why spiders? Or why not pairs of spiders?
 
...what?

That makes no sense.
He wants to harpoon Abaddon with the sword by firing the sword out of a Nova Cannon.
It's a stupid idea, if amusing.

Sorry for the slow reply but I've been away all day and the thread moves fast. Thanks for pointing me to the info sheet, shame it says so little about the actual life cycle that I think is the missing context here.
Now in response.
First of all I think directed is too strong a word. Avernus has only directed things once in this quest too my knowledge. And that was when it freaked out because servants of the C'tan landed on it. Most of the time it nudges. Frankly I think things like the Mantle Wyrm which was considering sinking a city are fully sapient and generally act under their own initiative.
Secondly even if you are correct that only changes the question, in fact it doesn't even change it that much. Why are Blink Spiders the ones hunting humans? Why aren't we seeing phase tigers migrate randomly around to avoid the void sheilds that are attuned to them? Why do we only have to deal with dinosaurs when the Thunderbeast migrations bring them near us. Even if its because 'humans' don't rank highly on the threat index of a death world as you say, the policy of doing things in pairs is a pretty clear indicator that two humans are more than a match for a single spider, so why spiders? Or why not pairs of spiders?
Being "nudged" is being directed. There's an over-arching intelligence guiding the behaviour of the wildlife.
As for the second point, plenty of species outside the Blink Spiders are hunting humans too. The only difference is that humans have proper, specialized defences for all forms of wildlife with the sole exception of the Blink Spiders (extraordinary things like the Deep One notwithstanding, of course).
 
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As for the second point, plenty of species outside the Blink Spiders are hunting humans too. The only difference is that humans have proper, specialized defences for all forms of wildlife with the sole exception of the Blink Spiders (extraordinary things like the Deep One notwithstanding, of course).
I wonder what it says that my first thought upon reading this bit was "What if we got the Deep One(s) to protect us from the Blink Spiders?"
 
@durin, The wreaks are from both the Human and Men of Iron fleets using the same ships right? Can I get a estimate on how much were part of which fleet and who controlled what super battleship in the battle for a omake I'm doing?
the Men of Iron had around 50% including the Graviton Command Ship, the ship of the line and the Brute Command ship
 
So next turn I think we should start the brute command ship as it has the best chance of having an intact data core. That still lets us the time we need to get the escorts ready to repair after the defense cruisers are repaired.

For next turn:
1 free void, 1 free admin, 2 diplo, 1 arbites, 1 mechanicus, 1 ministroum, and 4 personal. The personals should be focused on coping again this turn and the piety to provide a bonus to coping. Arbites we should take that border security option, mechanicus brute command ship. Diplo actions to contact more troll tribes. Admin would be either start another defense upgrade or education exchange or promethium refinery at mag mell and void would be the defense cruiser repair.
 
So next turn I think we should start the brute command ship as it has the best chance of having an intact data core. That still lets us the time we need to get the escorts ready to repair after the defense cruisers are repaired.

As I said earlier, the Brute's datacores may have been taken out in the boarding action that took it out, which would lower the 75% base chance due to it's level of intactness. I'm thinking the Hyper Carrier may be a better choice - being significantly larger than all the other ships means it being half destroyed still leaves a large amount of ship to search, and it should have had a large complement of forces on board to repel boarders.
 
As I said earlier, the Brute's datacores may have been taken out in the boarding action that took it out, which would lower the 75% base chance due to it's level of intactness. I'm thinking the Hyper Carrier may be a better choice - being significantly larger than all the other ships means it being half destroyed still leaves a large amount of ship to search, and it should have had a large complement of forces on board to repel boarders.
Well regardless I would like to continue and start on another since we will still have time to do that and finish the work on the escorts before our void build actions comes up again after finishing the defense cruisers. Hopefully whichever one we pick has an intact or partially intact datacore and lets us cut some time off the reverse engineering.
 
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