The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Also can we get a martial option to expand our airforce?

Arbites, do we need to start training and sending arbites, police, assassins or psyker hunters to other worlds? Also maybe an action to train a second for Jane, this is Avernus and where possible I would like our people to have a second to replace them if they are injured or killed by the planet.

Ministroum- maybe have Saint Lin do a review of the church on all of the worlds of the trust or review Avernus. Or are there any other Ordos like Diagolis that can use additional support
 
We could map the rest of the Planet? We only seem to have a partial map.
Ok here is the completed second draft map of Settled Avernus with about everything. The rail lines are getting in the way a bit so I will fix those, the extra terrain is left in from random map generation. I will be fixing the sub sector map as well.


I'd also like to send a expidition to take a look at those mountains in the southwest, and in the north west. It would be weird if there was just one Hexigon pattern. Two means something is going on.
 
Getting better Ortillary with our ships, considering how fucking bad it is for ships to fire down on a planet.

Better transports for our ships and troops.

ANYTHING to improve our fighter/bombers.
 
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Project ideas:

Using data net stuff we found in well to improve speed/accuracy of paperwork for an Administratum bonus. Could further improve it to a proto-internet. Also could unlock projects for the arbites doing data mining for cults/spies/psykers/criminal activity (again, a percent bonus to improve chances of catching them). Could also do projects like compile databases on medical stuff, genealogies (better track psyker potential and other heritable traits in the population), and other things. Unlock "lessons learned" type bonuses for other areas (psyker training, normal schooling, factory organization, etc) by having an action to examine gathered data to find more efficient/better ways of doing things.

Perhaps a forgemaster action to do some politicking similar to whispers of change, but internal, to speed up the rate at which the Mechanicus alters its traditions. Another idea would be a project to shift how the STC reconstruction works--such as having the school automatically increase the base success chance on each STC in its library by 1-2% a year in addition to having a small chance to completely finish an STC or something similar.

Could do a contingency planning and training action with the army to reduce the effects of a decapitation strikes and unusual tactics on unit cohesion and the like. Maybe also one to improve the success chance of our unusual tactics (aka Avalanche shrubbing them, counter-boarding v. Necrons, disrupting rituals with phase tigers and high explosives, coordination with allied psykers, etc). Also, we could have an action to do specialized bodyguard training for some of our forces--not trying to duplicate the governor's own but to basically decrease the chance of dying for named individuals under our protection.

We would also benefit from some actions to decrease the innate hostility to psykers in the nine worlds. It'd be a good idea to get the other leaders on our side before we start making substantial changes to how we treat them--could be similar to the lobbying for Quartoks. Between using Lin and pointing to how useful Ridcully and Xavier have been it shouldn't be too hard to convince them, but right now they're still mostly in the shoot psykers on sight camp for practicality's sake.
 
is there any projects that you want to see in the next few years, I am looking for more inspiration
Building a massive cathedral to bring in tourists, donations to the church, disempower cultists, and to honour the Emperor.
Speaking with some Trolls and Siren Ladies to see if they have any lore or passed-down stories.
Sending the Arbites, the Diviners, and the Inquisition to proof our lunar shipyard (the one with the Dark Age ship) against heretics and Dark Elves. In my opinion, this is extremely high priority.
1. Good idea
2. I will be adding them at some point, there will be issues with the Inquistion due to them
8. Good idea
Add "Phase-Tigers" to proofing the Well of Urd, just in case they manage getting into the ship despite the previous defences.

Also, putting hexagrammic wards on all our anti-psyker units' weapons and armour.
Our best 1000 troops have Elite power armour (the Governor's Own). Giving the next best 1000 troops Elite power armour would give us another extremely powerful unit of super-elites.
 
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Critical Thinking and Xenotechnology
Ok, wrote up a possible Whispers of Change thing for xenotech stuff.

Previously, it was suggested that critical thought must be given to the existing doctrines of the Adeptus Mechanicus in order to determine what purpose they are intended to serve and whether or not that purpose is still valid after the birth of the Abomination. No area of doctrine or dogma must be immune to this line of inquiry. This includes the matter of xenotechnology. Current dogma holds that xenotechnology is a perversion of the true path.

Currently that dogma is allowed to go unquestioned, but it is known that mindless, unquestioning xenophobia is one of the paths to the Abomination. As such, the entire notion must be analyzed through the lens of critical thought. The questions must be asked.

Firstly, why does the doctrine exist? It is known that during the Great Crusade, many xeno species were encountered and fought, and revelations by Saint Lin tell us that many were corrupted by the influence Chaos. The adherents of Chaos corrupt everything they touch, and that includes their technology. Given the Emperor was intent on hiding the existence of Chaos from humanity at the time, it was logical that he wouldn't want the Adeptus Mechanicus studying potentially Chaos corrupted as the taint would spread to them. A near complete ban on xenotechnology study was sensible given the Emperor's goals at the time, so that likely answers the question as to the doctrine's original intended function.

However, now that humanity knows of Chaos, the risks it represents, and how to look for signs of its taint the doctrine needs to be reevaluated. Is xenotechnology intrinsically a perversion of the true path, or is it simply the risk of Chaos that is the problem? The answer is not simple, but can likely be found by a cursory examination of a few different xeno species and their technology.

Dark Eldar - These vile creatures have vast amounts of knowledge, and many of their machines are dedicated towards causing pain and suffering. Even after being freed from the grasp of Slaanesh, we have seen that many of these monsters continue to revel in sadism for no greater purpose. And what good does it doe them? While they could not be explicitly corrupted before, now they no doubt will be. We have already seen that the Dark Eldar on Fjol IV were experimenting with daemons.

Necrons - The Necrons have no reason to fear Chaos corruption, but that does not make their technology pure. They are soulless things, their mechanisms being without true Machine Spirits. Humanity is defined by the human soul, and cannot go down the path that the Necrons were taken by the C'tan. Further, many Necrons are dedicated towards the destruction of life and harvest of more souls for the C'tan, things that are against the interests of humanity.

Orks - The Orks seem to possess technology, but it is false. It is not created by true knowledge, nor does it operate on it beyond the most base level. A human attempting to wield Ork technology will find it unlikely to work at best and explosively dangerous at worst, even as it might work for an Ork. Ork technology represents a false path. Further, the Orks by their very nature seek nothing but violence and war, not for the sake of protecting something greater, but for its own sake.

Based on these examples, it might be said there are at least three aspects of purity that they fail to meet.

Purity of Spirit - Technology of the true path both possesses a Machine Spirit and is free of the influence of Chaos.
Purity of Purpose - Technology of the true path is useful for noble purposes.
Purity of Knowledge - Technology of the true path is based on real knowledge that humans can comprehend.

There may be more aspects of purity to consider, but these three seem a good start for any assessment of technology of any origin, be it xeno or human. The monstrosities created by the Dark Mechanicus certainly fail to meet all three of these measures on a regular basis, after all, even if those wretches might not be defined as human anymore.

So then, are there any xeno species whose technology isn't corrupt? It's quite possible. One race to look at is the Quartok.

Purity of Spirit? The Quartok do have souls, so their machines may possess Machine Spirits even if they do not make proper observances towards them. They are aware of Chaos and abhor it properly, and none of their technology has thus far shown any influence of Chaos.

Purity of Purpose? They use their technology much as humans do, if to the good of their own kind rather than to that of humanity. Though their military technology was used against humanity in the past, they honestly believe this to have been in self defense against human aggression, and no rational species would not defend itself from attack.

Purity of Knowledge? Their technology is inferior to ours in most areas, and only somewhat more so in areas of automation, though the humans of the Dark Age of Technology likely surpassed even that. As such, it can likely be comprehended, and that can be verified when the deal for their protectorate goes through and they hand over their full technological and scientific knowledge.

A cursory examination seems to indicate their technology is not far deviated from the true path, and could be reformed to be correct as needed. Of course, that is a cursory glance only and proper caution should be taken if the technology is ever studied.

So, it's likely a good idea to have the Adeptus Mechanicus study xenotechnology to see what can be gained, so long as it is done cautiously. However, it will take some time to gain acceptance of this notion among the greater AdMech. Continued pursuit of critical thinking and changes to rhetoric are a major part of that.

One practical way to begin implementing study of xenotech sooner is advocating that learning how to turn dangerous xenotech off safely is necessary - the explosion of the Dark Eldar reactor at Fjol IV shows that ignorance of xenotech can have a deadly cost, so sufficient understanding to disable it without causing catastrophic loss of life is likely a politically acceptable argument. The first step to achieving that would likely be to have some members of the Mechanicus go through the new xeno language courses being offered in the Collegia, so they do not have to work through a translator who may not be able to fully convey what something means in a short time during a crisis. Once that level of study is well accepted, pushing for further study should become possible.

Avoiding Unnecessary Unrest From This Subject Matter
First, it should be noted that the above is a long term strategy. Ideas should be introduced with proper timing, and be as gradual as needed, to avoid doing more harm than good. Given the degree of Dark Age technology being gained, research of xenotechnology is not the highest priority for reforms, even if it needs to be done in the long term.

For introducing the critical thought portion, it may be best not to mention the Quartok as a positive example, at least initially. Focusing on the negative examples of xenotechnology and giving a "why" to their impurity without actually contradicting the existing doctrine, but at the same time not closing off all xenotechnology as immediately impure. With time members of the Mechanicus may come to the correct conclusions on their own, making it easier to endorse study of specific "safe" xenotechnology later on.

In regards to the "safe shutdown" project, it may be a good idea to carefully select a few well known and respected members of the conservative factions to be included as part of it. They can be touted as necessary for the project due to being "voices of necessary caution" and "having proven records for standing against corruption". Politically, this will make the project harder to criticize, as the conservatives are included in the project and makes it so they know their voices are being heard by the Fabricator General. While this might slow down the study of xenotech in the short term, in the long run it could make for a smoother transition.

Further, it can be stated truthfully that the Mechanicus has had trusted Magos studying xenotechnology with great caution, and that establishing the project is merely a part of slow re-establishing expertise that has been cut off. A specific example of this to use can be the sale of the wrecked Necron cruiser that Atlas purchased from Avernus for study - given many of the tech-priests in the Imperial Trust are from Atlas, it should show that even their old leadership accepted some degree of study of xenotechnology.

It might get into a bit of a ramble at points as I tend to wax verbose, but I prefer to be sure I get my point across. Britton is the head of a religious organization, so in many ways he needs religious arguments. Suggested improvements are welcome.
 
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I would like to know what happened to all the Dark Age Helheim space habs that were supposed to have once existed.

And if we can find their derelict hulks and kitbash new space habs.

Edit: Enjou, nice write-in, but ai don't like how you use the Machine Spirit as dogma that all technology must have. Seriously, I do not want Techpriests acting like toasters have a Machine Spirit.
 
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Project idea:

Create the Avernus Rangers and give them scout armor. See "Birth of the Avernus Ranger" to know more. ((Located in page one))

More babies with Freya. (Note make sure to have extra food for her hunger demands) I'd like twins personally but whatever the dice roll. Babies are cute. :3

Prepare a grand tour of duty for Syr after academy. Most likely to start within Avernus and then for her to go offworld. Her job is to view the troops of our different sectors and the troops of different worlds. From their make note of their training methods, equipment, morale, and philosophies when it comes to war. In essense, take an empiracial analysis of the Trust Armeis. Tour continues as she goes on the I. Trust Navy and I. Trust Army to monitor troop equipment, command, morale, and training. When done she must complete a extensive review on the entire force and submit it to us so that we inform give to the council. Everyone knows who each other are but haven't spent that much time understanding who brings what to the table in terms of composition. With that kind of review we can start working out better compositions for our united armies during grand campaigns. It'll also be a great super project for Syr.
 
One practical way to begin implementing study of xenotech sooner is advocating that learning how to turn dangerous xenotech off safely is necessary - the explosion of the Dark Eldar reactor at Fjol IV shows that ignorance of xenotech can have a deadly cost, so sufficient understanding to disable it without causing catastrophic loss of life is likely a politically acceptable argument. The first step to achieving that would likely be to have some members of the Mechanicus go through the new xeno language courses being offered in the Collegia, so they do not have to work through a translator who may not be able to fully convey what something means in a short time during a crisis. Once that level of study is well accepted, pushing for further study should become possible.
The Mechanicus already does this. It's extremely regulated and only trusted Magi are allowed to do it, but understanding what the enemy's technology actually is, how it works, and if it can be nullified using existing technologies is something that the Mechanicus has been doing for ages. Actually copying that technology or using it to influence innovation is what's totally illegal. The reason why we had trouble turning off the reactor isn't because the Imperium didn't study Dark Eldar tech in all these tens of thousands of years, it's because it's so incomprehensible as to be almost magic.

This is actually a good practice. When studying xenotech, only Magi trusted not to use the knowledge they gain should be allowed to examine the technology and determine its purity. This prevents some lesser Magos from looking at the tech, finding something wrong and not caring, then copying it and accidentally summoning daemons or something. The difference between this new theoretical practice and previous attitudes is that if the xenotech is deemed pure and sanctioned, humanity will be allowed to copy and expand upon it.
 
The Mechanicus already does this. It's extremely regulated and only trusted Magi are allowed to do it, but understanding what the enemy's technology actually is, how it works, and if it can be nullified using existing technologies is something that the Mechanicus has been doing for ages. Actually copying that technology or using it to influence innovation is what's totally illegal. The reason why we had trouble turning off the reactor isn't because the Imperium didn't study Dark Eldar tech in all these tens of thousands of years, it's because it's so incomprehensible as to be almost magic.

This is actually a good practice. When studying xenotech, only Magi trusted not to use the knowledge they gain should be allowed to examine the technology and determine its purity. This prevents some lesser Magos from looking at the tech, finding something wrong and not caring, then copying it and accidentally summoning daemons or something. The difference between this new theoretical practice and previous attitudes is that if the xenotech is deemed pure and sanctioned, humanity will be allowed to copy and expand upon it.

The problem is that our AdMech apparently doesn't do this - we asked durin if suggesting safe shutdown of xenotech would be a possible thing and he said it would likely be palatable. It's likely our current AdMech doesn't really have any xenotech experts due to the fact that Avernus didn't really need any - it was an Explorator and Biologis project, mainly. The tech priests we had trying to shut down the reactor likely had absolutely no experience with xenotech whatsoever, and they certainly did not know how to read Eldar.
 
Distressing but understandable. The techpriests who are allowed to look at xenotech are very rare. It's unlikely that any of our techpriests - Britton included - gained the proper clearance prior to the Emperor's death. Hopefully we can have Britton start looking for a potential xenotech Magos after the Quartok become our protectorate.
 
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I want to have Ridcully and Britton make a test case of and test the theory of Machine Spirits.

Because even if the things exist, especially in more automated machines the wiki page on it makes me facepalm and shake my head at how stupid. Just read this and despair.

"The functioning, or lack thereof, of any machine is believed to be the result of its spirit's disposition. To keep their Machine Spirits happy and cooperative, operators therefore make numerous ritualised advances to the machinery. "

It makes it sound like they are hitting on the tech devices.

Techpriest: Why did you burn my toast again? This is the fifth time.
Toaster: You never pay any attention to me anymore. I feel like you only use me for toasting.
Techpriest: Toaster-chan, how can you think that? You are a very important of my every morning and I care that I make you feel well. What do you need from me and I shall do it?
Toaster: Well, itwouldbenice if you chant the litanies for the ritual like we used to from time to time. That isn't too much to ask for, is it?
Techpriest: I'll get the incense!
 
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I want to have Ridcully and Britton make a test case of and test the theory of Machine Spirits.

Because even if the things exist, especially in more automated machines the wiki page on it makes me facepalm and shake my head at how stupid. Just read this and despair.

"The functioning, or lack thereof, of any machine is believed to be the result of its spirit's disposition. To keep their Machine Spirits happy and cooperative, operators therefore make numerous ritualised advances to the machinery. "
Given said rituals are binary chanting, it could easily be the equivalent of saying "Turn on you little shit". Or similar, tech-supporty things.
 
I want to have Ridcully and Britton make a test case of and test the theory of Machine Spirits.

Because even if the things exist, especially in more automated machines the wiki page on it makes me facepalm and shake my head at how stupid. Just read this and despair.

"The functioning, or lack thereof, of any machine is believed to be the result of its spirit's disposition. To keep their Machine Spirits happy and cooperative, operators therefore make numerous ritualised advances to the machinery. "

Ya know, a lot of those "ritualized advances" are basic mechanical diagnostics and repairs. Lots of added ceremony/chanting/whatnot, but still basically what a mechanic would be doing when he/she has to fix a broken part/machine.
 
What precisely the prayers are varies depending on who you ask. Some people have the prayers to the machine spirits as basically being memnonics for the repairs. And of course high-end stuff absolutely DOES have machine spirits and placating/appeasing/pleasing them absolutely does improve performance - you want your land raider happy with you, because when it's happy, it can kill an Ork Warboss even after the crew is dead.
 
Given said rituals are binary chanting, it could easily be the equivalent of saying "Turn on you little shit". Or similar, tech-supporty things.
The thing is every machine is thought to have a Machine Spirit. Even one that doesn't have any integrated circuits that are programmable.

Ya know, a lot of those "ritualized advances" are basic mechanical diagnostics and repairs. Lots of added ceremony/chanting/whatnot, but still basically what a mechanic would be doing when he/she has to fix a broken part/machine.
That is why then a lot of things that become beyond the Techpriests ability to fix or maintain? The parts that fix the machine is indistinguishable from the ritual parts and entry level Techpriest Dunderhead isn't smart enough to diagnose the problem and then come up with a solition that works when his trusty manual filled with the rituals he learned doesn't work.

I am not talking about people like Tranth.
 
The thing is every machine is thought to have a Machine Spirit. Even one that doesn't have any integrated circuits that are programmable.
That's because they're right. Even lasguns have been known to have unexplainable increases in performance despite them being physically identical to any other lasgun. Machine Spirits are real and they must be honoured.
 
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