The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So approximately 0.01%, give or take ~0.002%, of our population are psykers. Excellent.

I motion that we include several psyker-finding operations over the next year. I expect that the number of Chaos Psyker as % of Psykers should fall significantly as a result. In addition, of course, to expanding the number of psykers we have.. so we should also include an expansion to Minor City status as an pre-emptive measure against overflowing.[\QUOTE]


In order of bolding:
Our psyker actions are booked for the next few years and our Intrigue/Piety actions can not be leveraged that way, this is a no go. Furthermore, there is nowhere to keep them right now. We barely have enough space for our current population, which is why we are building the regional city expansion.

We can't afford a minor city expansion, we nearly used up all of our exotic material to build the regional expansion and you can bet a minor psyker city will be far more expensive.

In short. Hold your horses mate, we will get to it in time, but we can't do it right now.
 
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@durin - just to confirm something so I can be sure before I do a writeup for a Whispers of Change action, Fabricator-General Britton is personally fine with the notion of studying xenotechnology as long as proper caution is taken, correct? He just can't advocate for it since it wouldn't be a worthwhile battle to fight politically.
 
Can we first break down the notion that the Mechanicus is the final authority on technology, including the right to declare people as hereteks? That's what's stopping Muspelheim from sharing its technologies with the rest.
 
@durin The ship graveyard seems to be way out of our league to handle alone, we have a massive amount of ships to study (19 varieties only in cruisers) plus all the STCs they may have inside, and that before start to repair them
1- so can we make it as a cooperative project inside the trust to have some hepl with that?
2 if we make it as a cooperative project how much will it cost us?
 
@durin The ship graveyard seems to be way out of our league to handle alone, we have a massive amount of ships to study (19 varieties only in cruisers) plus all the STCs they may have inside, and that before start to repair them
1- so can we make it as a cooperative project inside the trust to have some hepl with that?
2 if we make it as a cooperative project how much will it cost us?
There's not much point in doing something like that, the only world that could help is Vanaheim and they're locked away in a warp storm.
 
Can we first break down the notion that the Mechanicus is the final authority on technology, including the right to declare people as hereteks? That's what's stopping Muspelheim from sharing its technologies with the rest.

That would be asking the Mechanicus to give up almost all of its power. Without the right to regulate tech they would be nothing but an engineering and science trade guild. Also 40k is one of those settings where there are actually a lot of things that it is very dangerous to research, so having a central authority regulating RnD who can and will shoot peopel for conducting illegal research is actually rather important.
 
There's not much point in doing something like that, the only world that could help is Vanaheim and they're locked away in a warp storm.

I was thinking in a cooperation effort between Avernus, Vanheim and Muspelheim. Vanheim has their shipyards and probably has many experts in ship technology and repairs, And Muspelheim and Avernus ahs the experts in technology in general...
 
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@durin - just to confirm something so I can be sure before I do a writeup for a Whispers of Change action, Fabricator-General Britton is personally fine with the notion of studying xenotechnology as long as proper caution is taken, correct? He just can't advocate for it since it wouldn't be a worthwhile battle to fight politically.
Yes, with an emphasis on caution
 
Can we first break down the notion that the Mechanicus is the final authority on technology, including the right to declare people as hereteks? That's what's stopping Muspelheim from sharing its technologies with the rest.
convincing the Mechanicus that it is not the final authority on technology, after 15,000 years of it being the authority on technology is not going to be easy
 
what do you want me to call this
Some Random Story that Syr Made Up in her Head while She was Trying to Sleep

Tell her stories of Lord Marshall Sigurd, Lady Sif, and the Aesir of Asgard. Tell her about the knowledgeable Champion Surt, and how Muspelhiem still retains the secrets of the Dark Age of Technology. Tell her about the Artisans of Svartalfheim, and the farms of Alfheim (sharing some of our own personal impressions). Tell Syr about the Hives of Midgard, and some of our war stories, along with talking about our friendship with Governor-General Aelfric Abingdon "The Timeless." Ask Freya to tell Syr some stories about her uncles at Vanaheim, and the massive shipyards and Imperial Navy. Talk to her about the massive Civil War on Jotunheim, the involvement of the Black Irons, Governor Garp, and the Ogyrns. Talk to her about the mysterious Nilfheim, and how little we really know about them.

I just think it's time to begin broadening Syr's horizons, play on her Curious trait, and help her to feel that she is joining her parent's world which is much bigger than she realized. (I know I always enjoyed it when my father took me along on business with him, and I met his various friends and associates).
You're basically just saying we should Spend Time with Family.

Still we need to prep just in case.

Fuck.
We need to train to fight Space Marines then.
Our Governor's Own get a 2000:1 K/D ratio against Dark Eldar. Can't get much better than that.

That was a Khornate warband this is a warband that likely worships the Star Father.
Also Avernus did not attack the Orks because Old Ones weapons facility and the Orks are Old Ones creations.
Avernus did attack the Orks. Remember the Bombardment Cacti? The reason why they didn't suffer as much as the CSM is because they were a much more powerful foe due to their numbers and because they weren't Chaos, it's not because of like calls to like.

Does the Starfather even give his people buffs/debuffs or any quirks?
durin said he gives people better coordination and mind control.

We should deal with this pre-emptively; I suspect the reason we have so many chaos psykers (15-20 each year!) is because we have been neglecting the search for them. If 5% of all undiscovered major psykers have been becoming chaos psykers each year, it implies that we have about some 400 major psykers that remain undiscovered, year on year.
We're making more Arbites/Ministorum Witch Hunters which should help with this problem.

Could we recreate something akin to the astronomicon?
There was a piece of xenotech known as the Pharos which was a kind of lantern/beacon (compared to the Astronomican being a lighthouse) but it was destroyed during the Horus Heresy.

First is a bad idea and telecommunications and knowledge implantation chairs do the job. The second we only need to learn how to program new skills instead of just pilot skiils.
I'm not sure why we don't just use the standard psychoindoctrination equipment the Imperium's used for ages. These chairs don't really seem all that special.

I wrote the omake that got us that data. I know.
Which omake was that?

@durin:
hey durin, do chaos psykers get a power boost? i'm noticing that the amount of damage done by for example chaos delta and gamma class psykers seems well out of step with out much our battle psykers could do. Or is that just because a psyker trying to take as many peopel as possible with them rather than win will do a lot more damage?
 
Some Random Story that Syr Made Up in her Head while She was Trying to Sleep


You're basically just saying we should Spend Time with Family.


Our Governor's Own get a 2000:1 K/D ratio against Dark Eldar. Can't get much better than that.


Avernus did attack the Orks. Remember the Bombardment Cacti? The reason why they didn't suffer as much as the CSM is because they were a much more powerful foe due to their numbers and because they weren't Chaos, it's not because of like calls to like.


durin said he gives people better coordination and mind control.


We're making more Arbites/Ministorum Witch Hunters which should help with this problem.


There was a piece of xenotech known as the Pharos which was a kind of lantern/beacon (compared to the Astronomican being a lighthouse) but it was destroyed during the Horus Heresy.


I'm not sure why we don't just use the standard psychoindoctrination equipment the Imperium's used for ages. These chairs don't really seem all that special.


Which omake was that?

@durin:
Here.
 
Our psyker numbers are crazy and the thought that they are still rising is crazier. Though I do not mind if we get more minor witch sniffers and sanctonites as one lets us find more psykers and the other helps train them which increases there pass rate.

If you look we have about 3,500 sanctonies, not all of which are teaching likely and 18,400 psykers in training. Thankfully minor sanctonites only take six years from being found to train and hopefully as the number and ratio of sanctonites to students improves we will see higher pass rates.

It may be worth it to spend a turn to do a hunt with one of our telepathica actions just to get a large chunk of minors so we can get more sanctonites and witch sniffers. Though we will probably need to setup a second location with a 250k capacity as well just to keep pace with the numbers we are finding
 
is there any projects that you want to see in the next few years, I am looking for more inspiration
 
is there any projects that you want to see in the next few years, I am looking for more inspiration
More Phase Tigers. The animal, not the regiment.

Pet Phase Tiger for Rotbart.

More babbies with Freya.

Duct-taping the ship scraps in the graveyard together to make intact ships from a buncha wrecks.

A Mechanicus action to hunt for ruins on other planets, both in and out of the Avernus system.

A Mechanicus action to search deep in the Avernus jungles to look for more ruins.

A duct-tape STC.
 
How well are the various heavier impaler weapons and other new tech integrated into our war machines? I say this because things like an Avenger strike fighter with a heavy Gatling impaler over the bolt cannon would be all kinds of awesome. Maybe see about a Leman Russ variant that uses it instead. Likewise for Mechariuses and mini-turbo lasers and mega Vanquishers.

Have we replaced the various autocannons/assault cannon with Gatling impalers? Muspelheim multimeltas on Devil Dogs etc.

Basically, I know all the shiny weapon tech has proliferated among the infantry, but have we even begun to try and make refits on all our vehicles to get them upgraded with all that extra firepower? Because I was under the impression we hadn't yet.
 
Hmm.. do we have any small cities still? Maybe something to both encourage immigration to them and expand their size for admin.

Though what categories are you looking for projects in? Some like void we are rather full up. Martial is one as we don't have much in the way of new discoveries. Except for any action to build and deploy those transports the collegia figured out.

For Forge Mechanicus something to encourage size increase or setting up more forge cities I guess. Collegia which we have to unlock for arcotech.

Not sure otherwise.
 
Ideas for actions

1 Upgrade militia weapons/
If I remember right they have standard issue weapons, lets see if we can get more.

2 Commerce, while we do have rapid transport between cities how much of it is Private commerce. Start introducing more trading between nations. If we had more merchants I would say sell them to some families for our own Rogue traders

3 offer money to our citizens who are willing to go on expeditions to search for more runs or resources on Avernus. we have only explored a fracton of the world. yes it is a death world but never underestimate people's greed.

4 Orbital elevator. that would help with getting to orbit.
 
What do we want to see... Some things that I would add

Integration of wildlife into our army (tunderbeast rough riders) for example

Collaboration between Avernus, Muspelheim, and Vanheim (after the warp storm passes) to deal with the ship graveyard

Plasma Firebats...

Upgrades for the Colliga, a Biologis Colliga...

Maybe demolish or rebuild the ruins of the failed cities, onli serve as a fortress for invaders (or booby trap them)

Built some kind of countermeasures for Old Ones attacks...

Even if there are zones that can not be colonized like the poles, I would get an investigation installation fortress there...
 
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Long range missile batteries. Our cities are close enough that IRBM batteries installed at any one should be able to provide fire support for any other.

Looking into founding additional cities/regions. We don't have a presence on most of the planet, and while the poles and some of the crazier danger zones are off-limits permanently not all of it is that bad.

An equivalent to the STC reconstruction school for the Biologis guys. So we can FINALLY get some serious work done on figuring out this crazy planet's lower-level wildlife.

Further in-system colonization.
 
Yeah I could see a bioligis collegia that would have a small chance each turn of a preliminary examination (something like a 5 to 10% chance and if it happens a random species is chosen). We would still have to do the two follow up actions but it would start to work through the species we have, probably weighted towards those we have dealt with the most.
 
How well are the various heavier impaler weapons and other new tech integrated into our war machines? I say this because things like an Avenger strike fighter with a heavy Gatling impaler over the bolt cannon would be all kinds of awesome. Maybe see about a Leman Russ variant that uses it instead. Likewise for Mechariuses and mini-turbo lasers and mega Vanquishers.

Have we replaced the various autocannons/assault cannon with Gatling impalers? Muspelheim multimeltas on Devil Dogs etc.

Basically, I know all the shiny weapon tech has proliferated among the infantry, but have we even begun to try and make refits on all our vehicles to get them upgraded with all that extra firepower? Because I was under the impression we hadn't yet.
most of this has been done
 
most of this has been done

Can you specifically confirm if the Leman Russ variant with a Heavy Gattling Impaler been made yet? (if so what is the variant called?) Or the Mecharius with the Mega Vanquisher? Those could be good short Forge Master options, which would lead into Munitorum options, if they haven't already.
 
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