The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Right any idea for what might be on it. I've made a list of things, but opinions would be appreciated.

Eradication Beamer
Transonic Weapons
More specifically that ones sonic could hit them even if it doesn't penetrate
Arc Weapons
Neutron Laser
Mindscrambler Grenades
Not quite the same thing as they wouldn't have access to that squid, but something developed from Avernite wild life would do.

All of these are canon examples of weapons used by the Modern day Admech's Skitari albit only those from ancient forge worlds, and have utility against the AI, though chances are we wont get the eradiction beamer

also does anyone have any opinions on what the XV bellum ravager and the Thermae missile suit are? They're also canon tech, but the Admech could never complete them because they were too complex, though we probably could.

I imagine that there will certainly be more of the things we've already found on them. There might be other items, but that's something we'll have to find out.
 
Hmmm... durin must have edited the answer after I read it, because I didn't see that this morning. Anyways, with my current plan we can get some ADCs in the oven on Turn 64, rather than having nothing working. We can repair a few for a couple years and then focus on escorts entirely until we've got another ship class ready.
Convincing argument here. Edited my plan, since I still consider expanding too expensive for what it provides. In any case, we will need to build more psyker cities anyway; 250 kilo-witches in single location make me (and Avernites too!) nervous, and I do not believe that upgrading it to 2 mega-witches is a wise decision.


You know, looking over timetable, it just might be a quicker to survey graveyard instead in search of ship-related STC; Or check out our forge-moons, since it is most likely location for Helheim's DAoT shipyard. If we actually manage to find anything, it will shave years from our schedule.
 
Convincing argument here. Edited my plan, since I still consider expanding too expensive for what it provides. In any case, we will need to build more psyker cities anyway; 250 kilo-witches in single location make me (and Avernites too!) nervous, and I do not believe that upgrading it to 2 mega-witches is a wise decision.


You know, looking over timetable, it just might be a quicker to survey graveyard instead in search of ship-related STC; Or check out our forge-moons, since it is most likely location for Helheim's DAoT shipyard. If we actually manage to find anything, it will shave years from our schedule.
We are surveying the graveyard and then reverse engieering the tech not searching for the STC's. As for the moons. No for two reasons.

1 not enough omakes for a decent change of an intact STC and two way to big, it would take years to fully explore them.
 
Current tally. A pretty solid majority on the winning plan.

Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1279 | Sufficient Velocity
##### NetTally 1.6.0

[X] Personal Attention: Scout Regiment: Planning
[X] Peace Treaty (Spiky Basalt)
[X] Contact Trolls
[X] Tutor Syr (Intrigue)
[X] Reverse Engineer Component: Advanced Automation
-[X] Double Down: Reverse Engineer Component: Advanced Automation
[X] Survey Ship Graveyard: Cruisers
[X] More Witch Hunter Seminaries
-[X] Expedite: More Witch Hunter Seminaries
[X] Expand Unseen University: Regional City
[X] Chain of Command
[X] Spend Time With Family
[X] Tutor Syr (Administration)
No. of Votes: 19

[X] Peace Treaty (Spiky Basalt)
[X] Contact Trolls
[X] Tutor Syr (Intrigue)
[X] Reverse Engineer Component: Advanced Automation
-[X] Double-Down: Reverse Engineer Component: Advanced Automation
[X] Reverse Engineer Component: Plasma Reactor
[X] Tutor Syr (Piety)
[X] Expand Unseen University: Regional City
[X] Spend Time With Family
[X] Spend Time With Family
[X] Tutor Syr (Administration)
[X] Chain of Command
No. of Votes: 3

[X] Personal Attention: Scout Regiment: Planning
[X] Peace Treaty (Spiky Basalt)
[X] Contact Trolls
[X] Tutor Syr (Intrigue)
[X] Reverse Engineer Component: Advanced Automation
-[X] Double Down: Reverse Engineer Component: Advanced Automation
[X] Survey Ship Graveyard: Cruisers
[X] Good Deeds (Jotunheim)
[X] Build New Scholastia Psykana: Lindon
-[X] Expedite: Build New Scholastia Psykana: Lindon
[X] Chain of Command
[X] Spend Time With Family
[X] Tutor Syr (Administration)
No. of Votes: 1

[X] Personal Attention: Scout Regiment: Planning
[X] Peace Treaty (Spiky Basalt)
[X] Contact Trolls
[X] Tutor Syr (Intrigue)
[X] Reverse Engineer Component: Advanced Automation
-[X] Double Down: Reverse Engineer Component: Advanced Automation
[X] Reverse Engineer Component: Plasma Reactor
[X] More Witch Hunter Seminaries
-[X] Expedite: More Witch Hunter Seminaries
[X] Expand Unseen University: Regional City
[X] Chain of Command
[X] Spend Time With Family
[X] Tutor Syr (Administration)
No. of Votes: 1

[X] Personal Attention: Scout Regiment: Planning
[X] Peace Treaty (Spiky Basalt)
[X] Sound Out (Exporting Avernite Psyker Hunters to the rest of the Imperial Trust)
[X] Tutor Syr (Intrigue)
[X] Reverse Engineer Component: Advanced Void Shields
-[X] Double Down: Reverse Engineer Component: Advanced Void Shields
[X] Survey Ship Graveyard: Cruisers
[X] More Witch Hunter Seminaries
-[X] Expedite: More Witch Hunter Seminaries
[X] Expand Unseen University: Regional City
[X] Tutor Syr (Admin)
[X] Spend Time With Family
[X] Whispers of Change (Safely Shutdown Xenos Technology)
-[X] On Fjol IV things would have gone a lot better if the Mechanicus could shutdown Xenos technology safely. Who else could be trusted to deal with such a dangerous responsibility?
No. of Votes: 1

Total No. of Voters: 25
Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1279 | Sufficient Velocity
##### NetTally 1.6.0

[25] Peace Treaty (Spiky Basalt)
[25] Tutor Syr (Intrigue)
[25] Spend Time With Family
[24] Contact Trolls
[24] Reverse Engineer Component: Advanced Automation
-[24] Double-Down: Reverse Engineer Component: Advanced Automation
[24] Expand Unseen University: Regional City
[24] Tutor Syr (Administration)
[24] Chain of Command
[22] Personal Attention: Scout Regiment: Planning
[21] Survey Ship Graveyard: Cruisers
[21] More Witch Hunter Seminaries
-[21] Expedite: More Witch Hunter Seminaries
[4] Reverse Engineer Component: Plasma Reactor
[3] Tutor Syr (Piety)
[1] Good Deeds (Jotunheim)
[1] Build New Scholastia Psykana: Lindon
-[1] Expedite: Build New Scholastia Psykana: Lindon
[1] Sound Out (Exporting Avernite Psyker Hunters to the rest of the Imperial Trust)
[1] Reverse Engineer Component: Advanced Void Shields
-[1] Double Down: Reverse Engineer Component: Advanced Void Shields
[1] Tutor Syr (Admin)
[1] Whispers of Change (Safely Shutdown Xenos Technology)
-[1] On Fjol IV things would have gone a lot better if the Mechanicus could shutdown Xenos technology safely. Who else could be trusted to deal with such a dangerous responsibility?

Total No. of Voters: 25
 
@durin Can we have Saint Lin tutor Syr in Diplomacy or Learning?
No, not yet
@durin
1. Bonuses for STC would be +50 Greater Temple Forge, +10 Collegia, +15 Better Analysis Cog, +15 Extrapolation Cog for a total of +90 and then +26 from Tranth (+21 from learning +5 from reclaimer traitr) for +116 total
2. Bonuses for Examine options (be they arcotech or the well sub systems or graveyard ships) would be +50 Greater Temple Forge and +15 Better Analysis Cog, for +65 then +26 from Tranth for +91 total
3. Am I missing any bonuses for the above two and do rune priests apply for none or some of Tranth's research
4. Under Adeptus Arbites you have the academies being 2 out of 6 years except in the turn 60 results they are 3 out of 6 years.
5. Under the telpathica you have the frequencies being 1 out off 4 years done except in the turn 60 results it was 2 out of 4 years

[X] Enjou
1. 126 due to Rune Preists
2. 101 fr examine due to Rune Preits 91 for ships
3. Apply to STCs and examine
4. Thanks
5. Thanks

@durin, if we got a massive choire of deviner psykers headed by Ridcully and used it on say that broken STC constructor, presuming of course it is off the surface... we can do that right?

Anyway, could we figure out how the thing was built that way :D.

Its not that bad an idea after all postcog is apparently easier than pre and that many psykers... especially by that point we would have done the psychic frequencies research and other stuff :D.

Also great omake @3man75
Maybe, a Choir that big would have a lot of problems however

@durin - How long would it likely take to repair a single mostly intact Ancient Defence Cruiser?
.
5 years and 3 slips

Hm. A thought. @durin does the Vortex Grenade work with our launcher, or is it more of a handheld version?
More handheld
 
No, not yet

1. 126 due to Rune Preists
2. 101 fr examine due to Rune Preits 91 for ships
3. Apply to STCs and examine
4. Thanks
5. Thanks


Maybe, a Choir that big would have a lot of problems however


5 years and 3 slips


More handheld
I see. Are there any examples of grenade-launched Vortex Weapons in 40k, or are we going to have to innovate? I'd like our friendly neighborhood Governator to have a nice nuclear option on hand, and while Vortex Grenades are quite deadly, I'd like to set them off as far away from our person as possible.
 
I see. Are there any examples of grenade-launched Vortex Weapons in 40k, or are we going to have to innovate? I'd like our friendly neighborhood Governator to have a nice nuclear option on hand, and while Vortex Grenades are quite deadly, I'd like to set them off as far away from our person as possible.
you are going to have to innovate
 
Wow our chance of reverse engineering tech is great now. Also for starship construction if we double down it is now a 51% chance, add cheating and that will boost it higher which opens up the possibility of doing it sooner rather than later. Otherwise I think we should do some more examine soon in the hope of being able to expand the collegia to arcotech. That would boost starship construction to 61% with the double down
 
How would we integrate the haywire weapons? They only work on mechanical enemies and vehicles. I know we mostly replaced the Lasguns with Impalers but we will probably keep the Impalers as our mainstay since most of our enemies are biological. I guess haywire grenades and pistols can be handed out to any soldier who wants one but the Rifles and cannons are specialized weaponry that will leave the man armed with them screwed if they face anything else. Make more special regaments armed with them or stock them for hand out if we expect Necrons again? Have one squad per company armed with the stuff for anti armor work?
 
How would we integrate the haywire weapons? They only work on mechanical enemies and vehicles. I know we mostly replaced the Lasguns with Impalers but we will probably keep the Impalers as our mainstay since most of our enemies are biological. I guess haywire grenades and pistols can be handed out to any soldier who wants one but the Rifles and cannons are specialized weaponry that will leave the man armed with them screwed if they face anything else. Make more special regaments armed with them or stock them for hand out if we expect Necrons again? Have one squad per company armed with the stuff for anti armor work?

A while back we did this:

Complete Armouries – How effective Imperial Guard forces are depends to a large extent on what their weapons load-out is. General Drago suggests providing each of your PDF regiments with enough heavy and special weapons that they can easily change their weapons to match the enemy. This will be slightly expensive but will greatly increase the flexibility of your forces, General Drago does not consider this to be urgent.

Time: 1 year,

Cost: 2,687,000 Thrones, 727,900 Material, 363,900 Promethium.
Upkeep per year: 108.946 Thrones, 50,104 Material.
Reward: Forces can alter load-out to suit enemy, if given time to prepare and knowledge of enemy's unit type. Special and heavy weapons are always very effective.

So our forces can change loadouts depending on the enemy. If Necrons invade, they would switch out a good deal of their weapons for haywire weaponry. If against Tyranids, they wouldn't bother and would get extra flamers out or something.
 
Hmm... another thing to consider is that the Regional City for Psykers uses up virtually all of our Exotic Material stockpile.

Maybe we should go with one of the smaller options. Then we could afford to expediate it and still have a ton of exotic material left.

I mean, we are probably going to need a lot of Exotic Material to get all those ships repaired, right?
 
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