The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I think that Cloning is more of a mostly lost art instead of a completely lost science. The most successful cloning program, Krieg, has a rather abnormal set of social values guiding it. It never intended to produce anything but (for the setting) low grade completely expendable cannon fodder. The Death Corps are not what I would call particularly cost-effective military force. Even then, it had a failure rate consistently high enough to use the rejects as the primary opposing force for training the successes.

Any more ambitious program, at least those that had any degree of success, worked on a MUCH smaller scale. Often producing merely a full squad or less, and with a (comparatively) absurd amount of resources behind each individual product. Usually, the results are lack luster enough that it would have been more efficient to spend the same resources finding and training new initiates from childhood.

Actually, thinking about the argument for cloning has made me start thinking about the Imperium's handling of human resources. In many ways, it was as bad as it's tech loss. The infrastructure just wasn't there to find the people with talent and to get them to positions where they could leverage it. One of the reasons for the relatively small size the Imperium's elite forces is that they honestly can't find enough viable candidates to even dream to achieve their theoretical maximum recruitment rates. For all of the Imperium's oppressiveness, it was more often than not flailing blindly in the dark in regards leveraging it's population.
 
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Turn Sixty-One
Turn Sixty-One

Once again the most important event of the last year are the actions of the Mechanicus. You have just received a complete list of the weapons found by Archmagos Explorator Tranth over the last year and it is impressive, particularly when you realise that this is probably under a tenth of what is in the ship graveyard. You have already had the Governor's Own claim a good portion of the Plasma and Grav weaponry and you have personally taken one of the Vortex Grenades. While a Vortex Grenade is not something you want to mess around with you are being given the proper training and with your luck will probably need it at some point. The automation systems were also very useful and if there are equivalents for the other ship sizes, which there will be, you will be able to greatly increase your ability to field a large fleet.

General Drago is glad that you have finished raising the new siege infantry and artillery, which will greatly increase your siege capabilities and make attacking Avernus an even harder proposition. He tells you that the next projects that he would like to undertake are those that increase Avernus' harassment and anti-harassment capabilities.
Three Locked Choose None

Recruiting- The assault on Fjol IV killed around half of your military, with some forces such as the Drop Troopers being nearly wiped out. It will take almost a decade for General Drago to train up enough new men to bring your forces to full strength and he would like to begin as soon as possible. It would take twenty years for normal recruiting to replace those who have fallen on Fjol IV during which some of your cities will be dangerously exposed to the wildlife of Avernus.

Time: 9 years.

Cost:35,790,000 Thrones, 8,522,000 Material, 1,538,000 Promethium, 142,000 Advanced Material, 287 Exotic Material.
Reward: Bring the Helguard, PDF, Specialist Regiments, Skitarii, Tech-Guard and Macharius Regiments up to full strength and repair those Titans that can be repaired.

Locked – Seven out of Nine Years completed


Vanquishers: Helltroopers- General Drago has put forward a proposal to replace half of the Helguard's and a fifth of the Helltroopers' Leman Russ Battle Tanks with Leman Russ Vanquishers. While expensive this would give all of your forces access to some very wonderful anti-tank weapons, make your armour capable of exterminating most enemy armour, and even being a major threat to the smaller Titans. This option will improve your general forces rather then provide an elite antitank force. Which option is more efficient is hard to determine but you can see how both are useful.

Time: 4 years

Cost: 17,470,000 Thrones, 13,110,000 Material, 436,800 Promethium, 307,900 Advanced Material.
Upkeep per year: 1,747,357 Thrones, 1,310,520 Material, 218,420 Promethium, 15,397 Advanced Material.
Reward: Replace half the Helguard Leman Russ Battle Tanks with Leman Russ Vanquishers and 20% of the Helltrooper Helguard Leman Russ Battle Tanks with Leman Russ Vanquishers

Locked – Three out of Four Years completed


Vanquishers: Specialists- General Drago's second proposal about Leman Russ Vanquishers is to recruit a full division of a hundred regiments of them. This would provide you with a large, dedicated antitank force that could be a threat even to forces of Titans but would have no impact on your regular forces.

Time: 4 years

Cost: 878,400 Thrones, 658,800 Material, 21,960 Promethium, 15,480 Advanced Material.
Upkeep per year: 87,840 Thrones, 65,880 Material, 10,980 Promethium, 774 Advanced Material.
Reward: recruit enough Vanquishers to replace your current regiments and raise 100 Regiments.

Locked – Three out of Four Years completed


Scout Regiment: Planning- With the discovery of Scout Power Armour it will become possible to equip elite Light Infantry forces with Power Armour in an affordable manner. General Drago would like to spend a few years working out the best composition for such a force. This will allow you to field large numbers of elite skirmishers and will provide you with a deadly harassment force and answer to enemy harassment.

Time: 2 years
Chance of Success: 60%

Cost: 6,100,000 Thrones, 61,000 Material, 6,100 Promethium, 3,050 Advanced Material.
Reward: Get Composition of Scout Regiments


Pilot Armour: Helguard and Elite Specialists- The Pilot armour found under Storm's end has proven to be very useful and General Drago has suggested that he equip the Helguard Armour Regiments and the more elite specialist armour regiments with it. He tells you that this will provide a small but notable increase in their effectiveness as well as greatly increasing the chance that the crew of destroyed tanks survives, which will have many long term benefits.

Time: 3 years

Cost: 610,300 Thrones, 122,100 Material, 12,210 Promethium, 16,210 Advanced Material.
Upkeep per year: 61,030 Thrones, 12,206 Material, 1,221 Promethium, 1,621 Advanced Material.
Reward: Equip 10 Helguard Armour Regiments, 11 Vanquisher Regiments, 51 Deathstrike Batteries and all Super-Heavies with Pilot Armour


Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Drago would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Drago does not consider this to be urgent.

Time: 1 year.
Chance of Success: Variable

Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).


More Specialists- Currently the proportion of specialist regiments in the Helltroopers is falling as you expend the Helltroopers numbers. General Drago has put forward a plan to change this by doubling the number of specialist regiments, as well as recruiting extra regiments for the tithe. General Drago does not consider this to be urgent.

Time: 3 years,

Cost: 425,600 Thrones, 96,180 Material, 22,850 Promethium.
Upkeep per year: 42,559 Thrones, 9,618 Material, 11,426 Promethium.
Reward: Recruit 55 Specialist Helltrooper Regiments for Avernus and 16 Specialist Helltrooper Regiments for the Imperial Tithe this consists of 13 Helhound/Devil Dog Regiments, 13 Bane Wolf Regiments, 13 AA Regiments, 25 Artillery Regiments and 7 Sentinel Regiments


Flying Fortress: A Soldiers View- General Drago s interesting in the Large Mobile Research Facility and wishes to work with Fabricator-General Britton and design a variant intended for war. This would require a few years of work for General Drago and far more work from Fabricator-General Britton.

Time: 1 year.

Cost: 71,000 Thrones.
Reward: Work with Fabricator-General Britton on designing a military variant of the Large Mobile Research Facility, determine approximately what possible military variants there are.


Recon Amour: Phase-Tigers: Planning- Now that you can afford to General Dargo has proposed equipping the Phase-Tigers with Recon Advanced Power Armour. While this sounds simple in principle it means that an entire new standard operating procedure and organisation will need to be invented from the ground up which will take some time.

Time: 3 years
Chance of Success: 60%

Cost: 14,400,000 Thrones, 144,000 Material, 28,800 Promethium, 17,200 Advanced Material.
Reward: Get Composition of Recon Armour Battalions, train the Phase-Tigers to act as 10 Recon Armour Battalions, must be selected with Recon Amour: Phase-Tigers: Implantation

Freya is currently to busy to start another project but still discuses her plans with you. She mentions that she hopes to be able to concentrate totally on building up shipyards from now until it is possible to repair some of the Dark Age Escorts, after which building them will be the focus. She also suggests that it would be a good idea to ask Magos Explorator Tranth to investigate the Cruisers as it is highly likely that many of the are the Defence Cruiser that you already have the STC of and can therefore begin repairing immediately.
Three Locked Choose None

Expand Shipyards- Large as your shipyards are they still are nothing compared to Vanahiem's, which themselves are insufficient to replace losses like those suffered over Midgard in a timely manner. Henry has put forward a plan to continue to increase your Naval production by building another small shipyard .

Time: 5 years. (can be taken multiple times)

Cost: 144,000,000 Thrones, 21,600,000 Material, 10,800,000 Metal, 21,600,000 Promethium, 1,032 Advanced Material, 48 Exotic Material.
Upkeep per year: 34,800,000 Thrones, 5,220,000 Material, 2,610,000 Metal, 5,220,000 Promethium
Reward: 1 new small shipyard can build three more merchantmen at a time, increase to material production, decrease to ship upkeep.

Locked – Two out of Four years completed: Expedited


Construct: Major Refit: Defence Monitors- Avernus has over a hundred and forty Defence Monitors making up a major portion of its System Defence Force. Freya would like to take a few years to refit them with the advanced technologies recently discovered. Doing this will greatly increase the combat power of your Defence Monitors, making them an even more formidable force.

Time: 5 years.

Cost: 103,900,000 Thrones, 20,790,000 Material, 277,200 Promethium, 39,080 Advanced Material, 136 Exotic Material.
Upkeep per year: 1,385,920 Thrones, 277,184 Material, 138,592 Promethium, 139 Advanced Material, 3 Exotic Material.
Reward: all 142 Defence Monitors refitted with up to date technologies.

Locked – One out of four years completed: Expedited


Expand Naval Academy- In a few years your shipyards will be able to begin repairing the hulked warships in the ship graveyard. This will be far quicker then building new ships from scratch and you will be able to repair warships faster then you can crew them. Freya would like to vastly expand the Naval Academy in order to provide this crew.

Time: 5 years

Cost: 30,500,000 Thrones, 305,000 Material, 305,000 Promethium, 8,670 Advanced Material.
Upkeep per year: 3,050,000 Thrones, 30,500 Material, 30,500 Promethium, 867 Advanced Materiel.

Reward: Navel Academy Expanded, can train three hundred thousand crew a year.

Locked - One out of Five years competed

Henry is once more too busy to plan any new projects but expects to be free by next year. He does mention that the Phase-Tiger enclosures are starting to fill up meaning that they should be expanded, and that there are enough to make using them in combat possible.
Three Locked Choose None

Upgrade Defences: Dis and Hollin- This year Henry has put forward an plan to further upgrade the defences of both Dis and Hollin. The improvements that he has suggested are extensive and would approximately double the fire-power of these Hives' defensive weapons as well as strengthening the walls, adding more void shield generators, improving the internal defences and countless other improvements. It would be an expensive and time consuming task carrying out these upgrades, particularly if you follow Henry's plan and upgrade all the cities on Avernus, but it would greatly increase the difficulty of taking an Avernite city.

Time: 6 years

Cost: 702,700,000 Thrones, 683,200,000 Material, 644,200,000 Metal, 144,900,000 Promethium, 29,280 Advanced Material.
Upkeep per year: 7,027,200 Thrones, 6,832,000 Material, 6,551,600 Metal, 1,449,360 Promethium, 293 Advanced Material.
Reward: upgrade the defences of Dis and Garden Grove to Super-Heavy

Locked – Three out of Six years completed


Enlarge Factories: Avernus – Henry has a plan to enlarge the factories of every city in Avernus, which would increase your total production capacity by around 60%. He tells you that your current mining industry is more then sufficient to allow this expansion which would be the first step on bringing your production capacity in line with the rest of your industrial capacity. Henry considers this to be of low priority.

Time: 6 years.

Cost: 16,680,000 Thrones, 3,337,000 Material, 3,337,000 Metal, 667,400 Promethium, 340 Advanced Material.
Upkeep per year: 6,673,920 Thrones, 667,392 Metal, 133,478 Promethium, 17 Advanced Material.
Reward: enlarges factories over Avernus, +1,840,000 Production Capacity, +300% base production capacity (increase of +100%).

Locked – Three out of Five years completed: Expedited


Expand City: Mirkwood- Mirkwood in Lindon is your last city that can be called regional and is therefore a defensive liability. It has had its population grow to the point where it can easily be expanded which would help reduce this liability. Henry considers this to be of high priority.

Time: 2 years.

Cost: 5,073,000 Thrones, 901,700 Material, 519,500 Metal, 209,100 Promethium, 3,558 Advanced Material.
Upkeep per year: 603,110 Thrones, 79,258 Material, 43,648 Metal, 15,385 Promethium, 317 Advanced Material.
Reward: Expand Mirkwood into a Minor City.

Locked – One out of Two years completed


Underground Railways: Expand- While you now have an underground railway between all of the cities of Avernus, barring The Azure Islands anyway, Henry still has plans to improve on it. One of these plans is to enlarge the underground passages so that more cargo can be moved at a time and so that larger vehicles can be shifted.

Time: 9 years.

Cost: 240,000,000 Thrones, 80,000,000 Material, 200,000,000 Metal, 40,000,000 Promethium, 8,000 Advanced Material.
Upkeep per year: 96,000,000 Thrones, 16,000,000 Materiel, 40,000,000 Metal, 8,000,000 Promethium, 800 Advanced Material.
Reward: Much larger rail network, +10% Thrones and +2% Material on the mainland, can transport more men at a time, can transport Reaver Titans.


Food Stores- While your new expanded food stores are capable of holding enough food for Avernus even in the worst case scenario Henry has put forward a suggestion to build some massive food storage areas to hold food for the rest of the Nine Worlds in case something happens to Alfheim, an idea that he has copied from Muspelheim. This would be far more expensive and take longer to set up but would allow for the long term storage of truly massive amount of food. Henry considers this to be of very low priority.

Time: 4 years.

Cost: 77,000,000 Thrones, 17,400,000 Material, 890,000 Metal, 1,740,000 Promethium, 8,600 Advanced Material.
Upkeep per year: 3,850,000 Thrones, 890,000 Material, 44,500 Metal, 8,900 Promethium, 215 Advanced Material.
Reward: Massive food storage area, expand maximum food storage to 159,000 Units.


Expand Promethium Refineries: Mag Mell- While the current promethium extractors provide more then enough promethium for Avernus as well as quite a bit to trade Henry has put forwards a plan to expand the Promethium Refineries at Mag Mell even further. This will around double the amount of excess Promethium that you have to trade allowing you to become one of the main exporters in the Nine Worlds. Henry considers this to be of low priority.

Time: 5 years

Cost: 18,140,000 Thrones, 3,629,000 Material, 3,629,000 Metal, 725,800 Promethium.
Upkeep per year: 1,814,400 Thrones, 362,880 Material, 362,880 Metal.
Reward: Huge Promethium Refinery at Mag Mell, increase base promethium efficiency to +500%, +2,000,000 (apro 125 million after bonuses) bonus promethium production.


Rapid Good Couriers: Mass- While the current number of Rapid Goods Couriers in the Azure Islands in enough to cover the current transport needs Henry has put forward a plan to increase this four-fold. This should allow for near instant transport of goods and people between the Azure Islands and neighbouring regions and drive down the transport price significantly.

Time: 4 years

Cost: 70,400,000 Thrones, 17,600,000 Material, 1,760,000 Metal, 3,520,000 Promethium, 172,000 Advanced Material.
Upkeep per year: 7,040,000 Thrones, 1,760,000 Material, 176,000 Metal, 880,000 Promethium, 8,600 Advanced Material
Reward: Transport lines of Rapid Aerial Goods Courier increased fourfold, can more quickly moved forces, though they will be highly vulnerable to enemy air forces and AA, +10% Thrones and +5% production in The Azure Islands, +5% Thrones and 2.5% production elsewhere.


Educational Reform- A few years ago you were given some more information about the Muspelheim Educational System. Henry has gone over it and has figured out how to improve the Avernite Educational System even further. This will take three of four years but will provide a further increase to the efficiency of your education system.

Time: 3 years.
Chance of Success: 70%.

Cost: 1,012,000 Thrones, 101,200 Material, 101,200 Metal, 10,120 Promethium.
Upkeep per year: 50,588 Thrones, 2,529 Material, 2,529 Metal, 152 Promethium.
Reward: Education system made more effective, +10% to efficiency of educational system (current efficiency 250%)


Administratum Reorganisation: Part Four – Now that the Imperium has collapsed, other things are in the process of doing so as well. Henry wishes to reorganise the Administratum to be more efficient over small areas. This will be a long and difficult process, but Henry will continue now that he has started. This is the fourth out of five planned reorganisation phases and is larger in scope then any of the previous plans.

Time: 4 years.
Chance of Success: 30%

Cost: 66,500,000 Thrones.
Reward: increase administrative bonus by 4%

Inquisitor Klovis-Ultan has managed to successfully contact the Trolls and determined that making a peace treaty with them would anger none of the High Council. He strongly suggests that you attempt to form a peace treaty with the local Trolls and any other tribes that operate near the human cities, most likely two or three other tribes.
Choose Two

Peace Treaty (Spiky Basalt)- Now that you have contacted a tribe of Trolls Inquisitor Klovis-Ultan suggests forming a peace treaty with them. From what he can gather High Chief Spiky Basalt is open to the idea though it is likely that he will want something out of the process. A peace treaty with the Trolls will greatly reduce losses suffered in Avernus' Spine and allow your military to focus on other threats.

Time: 1 year.
Chance of Success: 70% (Inquisitorial re-roll can not be used)

Cost: 6,100,000 Thrones, 305,000 Material, 6,100 Promethium, 43 Advanced Material.
Reward: Peace Treaty with High Chief Spiky Basalt, .


Contact Trolls- Inquisitor Klovis-Ultan has suggested trying to make diplomatic contact with one of the Trollish High Chiefs. If successful this could lead to forming a peace treaty or even alliance with one of the Troll tribes which could prove to be very useful, and lead to some more diplomatic issues in the Imperial Trust.

Time: 2 years
Chance of Success: 60% (Inquisitorial re-roll can not be used)

Cost: 12,200,000 Thrones, 610,000 Material, 12,200 Promethium, 87 Advanced Material.
Reward: Diplomatic Contact with another one of the Troll Tribes.


Lobby for Quartok (Write in target and argument)- Your proposal to make the Quartok a protectorate species under the Imperial Trust faces major opposition. It might be a good idea to try to convince some of it detractors to either change their minds or at least abstain from the vote. Inquisitor Klovis-Ultan suggests trying to persuade Alfheim and Svartalfheim first.

Time: 1 year
Chance of Success: Varies from 0% to 30%, can not use Inquisitorial re-roll

Cost: 128,000 Thrones
Reward: On success target High Councillor abstains from vote on Quartoks, on critical success target High Councillor supports the Quartoks.


In Depth Investigation (Alfheim, Muspelheim, Svartalfheim, Jotunheim)- Inquisitor Klovis-Ultan is willing to spend the time conducting a far more in-depth investigating of one of the planets that he has already reinvestigate. However it is likely to lead to a minor diplomatic incident if he is caught which is rather likely unless a spy network is in place on the chosen planet.

Time: 2 years.
Chance of Success: 20%

Cost: 2,370,000 Thrones.
Reward: More information on chosen planet.


Sound Out (Write In Proposal)- Inquisitor Klovis-Ultan has suggested that you sound out the other Governor's about any proposal that you make before the next High Council meeting. While it is rather early to start now it would give you time to attempt to convince people to change their minds before the next High Council meeting.

Time: 1 year.
Chance of Success: 80%

Cost: 144,000 Thrones.
Reward: Gain level of support for proposal and reasons for this for one planet per 10% you succeed by.


Request Information (Write In)- Inquisitor Klovis-Ultan has suggested that you try requesting information from one of the other planets before conducting an In-Depth investigation that they may take offence to. He is more then willing to try to convince a planet to to give you specific information such as the exact organisation of Muspelheim's education system or Asgard's mines, which seem to be able to function with surprisingly little trained labour.

Time: 1 year.
Chance of Success: Varied

Cost: 144,000 Thrones.

Jane continues to find keeping Avernus' Chaos Cults under control to be slightly too easy and is still working on contingency plans. One of her more interesting recent plans is how to deal with a Mechanicus civil war. She tells you that it would be disastrous but she has some ideas.
One Locked Choose One

Build Psyker Hunter Academies: All- This year Jane has suggested that you build more Psyker Hunter Academies, bringing the total up to one in every city on Avernus. This would massively increase the number of Psyker Hunters that can be trained allowing you to quickly reach the point where you can start sending them off world. Jane estimates that around forty thousand Psyker Hunters are needed for Avernus for maximum effect which would take decades to reach with the current training facilities.

Time: 6 years.

Cost: 28,590,000 Thrones, 1,144,000 Material, 114,400 Metal, 11,438 Promethium.
Upkeep per year: 2,859,375 Thrones, 114,375 Material, 11,438 Metal, 1,144 Promethium.
Reward: Psyker Hunter Academies in every city, addition 2,600 Psyker Hunters trained per year

Locked – Three out of Six years completed


Way of the Blade (Syr)- Given that it is currently a rather quiet time for her Jane is willing to spend a bit of time tutoring Syr in the very basics of swordsmanship. Given that Jane is both one of the best swordsmen on Avernus (and in the Nine Worlds) and a skilled teacher, she is the best possible teacher for Syr in this art. Given Syr's age it will take years for her to develop any real skills but on Avernus it is better to begin advanced combat training as soon as possible.

Time: 1 year
Chance of Success: 40% (uses Syrs combat, increases by 5% per year)
Reward: Syr gains Novice Swordsman (+10 to melee rolls)


Tutor Syr (Intrigue)- Given that it is currently a rather quiet time for her Jane is willing to spend a bit of time tutoring Syr in the very basics of her trade. This would greatly held Syr develop the skills in stealth and intrigue that she will need if she ever inherits Avernus from you.

Time: 1 year
Chance of Success: 35%
Reward: Syr gains +1 Intrigue, on critical has a chance of gaining a trait


Hidden Watchers- One of the ways in which you can keep a close watch on the Quartok is to install hidden watchers in Malae, both human and technological. This would allow Jane to ensure that the Quartok are what they seem to be and that they are not doing anything dangerous without making it obvious that they are being watched. If detected this would lead to some major diplomatic issues with the Quartok.

Time: 4 years.
Chance of Success: 40%

Cost: 6,500,000 Thrones, 325,000 Material, 16,250 Metal, 65,000 Promethium, 430 Advanced Material.
Upkeep per year: 650,000 Thrones, 32,500 Material, 1,625 Promethium, 21.5 Advanced Material.
Reward: Hidden watchers on Quartok, increased chance of warning if they begin acting against your interests or if Chaos Cults form.


Spy Network (Planet) – Jane suggests setting up a network of Avernite agents in the Nine Worlds. Initially, this network would simply provide reports on what is happening in the given world, but you will be able to build upon this base for more detailed and focused information.

Time: 2 years.
Chance of Success: 70%.

Cost: 810,000 Thrones, 8,100 Material, 810 Promethium, 8.6 Advanced Material.
Upkeep per year: 162,000 Thrones, 1,620 Material, 162 Promethium, 1.6 Advanced Material.
Reward: Very basic spy network on chosen planet, gain basic information on events on planet, +20 to all investigate actions on planet.


Deepen Spy Network ( Svartalfheim)- While you have a basic spy network in Midgard and Vanaheim it is not particularly comprehensive and does not extend much past local gossip. Jane has plans to change this by both increasing the number of agents that she has deployed and by trying to get some within medium security positions. She warns you that it would be a major diplomatic issue if her attempts to set up this network is detected

Time: 3 years.
Chance of Success: 50% (major issues if you fail by more then 20)

Cost: 3,850,000 Thrones, 38,500 Material, 3,850 Promethium, 43 Advanced Material
Upkeep per year: 770,000 Thrones, 7,700 Material, 770 Promethium, 8.6Advanced Material,
Reward: Spy network on chosen planet upgraded to basic Spy Network, +40 to all investigate actions on planet, can discover secret information.


Social Policy: Police State – Arbitrator Oakheart has prepared a series of plans to increase the amount of surveillance on the citizens of Avernus in an attempt to detect more cultists. This plan, while effective, will not be popular among the citizenry.

Time: 1 year

Cost: Varied see below.
Reward: Varied see below
Social Policy: Decrease Surveillance – This plan involves disabling the surveillance equipment in all public spaces. It would lead to a marked decrease in the number of cultist caught while increasing the general morale of the population.

Cost: Free
Reward: -10% Chance of detecting cultists and an additional -5% to detect inner circle cultists, +1 Civilian Morale.


Social Policy: Greatly Increased Surveillance – This plan involves also putting surveillance equipment in the less personal private locations and using this data to try and catch or track cultists. It would make catching Inner Circle Cultists far easier but would be rather intrusive and moderately expensive.

Cost: 161,000 Thrones, 16,200 Material.
Upkeep per year: 17,400 Thrones, 1,740 Material.
Reward: +5% Chance of detecting cultists and an additional +10% to detect inner circle cultists, -1 Civilian Morale.


Social Policy: Big Brother – This would involve installing surveillance equipment in all private locations including every citizen's home. This would make catching cultists far easier but would be incredibly expensive and intrusive.

Cost: 810,000 Thrones, 81,000 Material.
Upkeep per year: 81,000 Thrones, 8,100 Material.
Reward: +15% Chance of detecting cultists and an additional +20% to detecting inner circle cultists, -2 Civilian Morale.


Note that surveillance costs include the cost of the previous upgrade, so if you go from level one to level three, it is cheaper than going from level zero to level three. Also, it does not cost anything to go to a lower level or to return to a level that you have previously held.

Fabricator-General Britton is very pleased by Archmagos Explorator Tranth's recent finds and hopes that he continues to make more, particularly more Vortex Grenades and Conversion Beamers. In fact so great have Tranth's successes been since arriving at Avernus that the Mechanicus has started to refer to him as Tranth 'The Reclaimer'.

Archmagos Explorator Tranth has gained Title 'The Reclaimer' (+4L, +5 to attempts to complete STCs or reverse engineer)- Archmagos Explortor Tranth has come to be known as Tranth the Reclaimer by the Mechanicus of the Nine Worlds in recognition of both his incredible discoveries and of his success in reconstituting lost technologies.
Two Locked Choose Two

Build Greater Forge: All – Fabricator-General Britton has put forward a proposal to build a Greater Forge in each of your Forge-Cities. These huge Forges would be able to build massive amounts of advanced weapons and machinery and would over double your production of Advanced Material. Fabricator-General Britton strongly advises you to build them as soon as possible but warns you that they are the largest Forges that can currently be built in the Forge-Cities of Avernus.

Time: 7 years.

Cost: 752,600,000 Thrones, 188,200,000 Material, 75,260,000 Metal, 3,763,000 Promethium, 10,840 Advanced Material, 1,210 Exotic Material.
Upkeep per year.: 75,264,000 Thrones, 18,816,000 Material, 7,526,400 Metal, 376,320 Promethium, 1,084 Advanced Material, 121 Exotic Material.
Reward: Greater Forge built in all Forge-Cities, +9,600 Advanced Material production (100,000 after STCs).

Locked – Five out of Seven years completed


In-depth Examination (Kraken)- Magos Biologis Saren wishes to spend another few years studying the kraken in order to determine if his thoughts on them being susceptible to cybernetic control is accurate. He will attempt to create several prototype control systems which will have to be test on live kraken at a later date.

Time: 3 years.
Chance of Success: Unknown

Cost: 1,200,000 Thrones, 60,000 Material, 60,000 Metal, 24,000 Promethium.
Reward: More information about Kraken.

Locked – Two out of Three years complete

Must Choose at least One of the following

Reverse Engineer Component: Any- There are several keep components of the ships that you have examined that will need to be reverse engineered before you can attempt to repair them. This is the next stage of repairing the ships in the Ship Graveyard and is therefore an important step.

Time: 2 years.

Cost: 12,200,000 Thrones, 610,000 Material, 244,000 Promethium, 384 Advanced Material
Reverse Engineer Component: Advanced Automation- Both the Escort Destroyer and the Hunter Frigate have very advanced automation systems, which allow them to run with a third the crew of a Imperial warship the same size. You will need to reverse engineer this before you can build either.

Chance of Success: -10%(81% after bonuses)
Reward: Advanced Automation System for escorts, required to repair Escort Destroyers and Hunter Frigates

Reverse Engineer Component: Plasma Reactor- Both the Escort Destroyer and the Hunter Frigate have very advanced plasma reactors, which seem to be a smaller version of the design found on The Well of Urd. You will need to reverse engineer this before you can build either.

Chance of Success: 0%(91% after bonuses)
Reward: Advanced Plasma Reactor for escorts, required to repair Escort Destroyers and Hunter Frigates

Reverse Engineer Component: Hunter Lance- The Hunter Frigate is equipped with a very powerful lance that seems to have traded rate of fire for power. You will need to reverse engineer this before you can build either.

Chance of Success: -20%(71% after bonuses)
Reward: Hunter Lance, required to repair Hunter Frigates

Reverse Engineer Component: Advanced Void Shields- The Hunter Frigate is equipped with a very powerful Void Shields that seem to be able to block around twice as much firepower as the Imperial version. You will need to reverse engineer this before you can build either.

Chance of Success: -40%(51% after bonuses)
Reward: Advanced Void Shields for Escorts, required to repair Hunter Frigates

Detailed Survey: Any- Now that he has conducted several surveys Archmagos Explorator Tranth would like to examine the ships of a single class in more detail. This will allow him to determine whether there are any other technological treasures hidden in the more intact samples as well as getting more information in the ship class itself.

Time: 2 years.

Cost: 12,200,000 Thrones, 610,000 Material, 244,000 Promethium, 384 Advanced Material
Detailed Survey (Escort Cruiser)- The Escort Cruiser is a large light cruiser that is heavily armoured, heavily gunned warship equipped with a massive point defence grid. There are three intact ships of this class: thirty mostly intact, eighty half destroyed and two hundred and sixty mostly destroyed. From what Tranth can determine these ships are equipped with powerful defences and short range but powerful weapons, but have at best average speed and manoeuvrability.

Reward: Search the intact, mostly intact and half destroyed Escort Cruisers for archeotech and get more detail on the capabilities of the Escort Cruiser.

Detailed Survey (Escort Carrier)- The Escort Carrier is similar to an Escort Cruiser but modified to act as a carrier. It retains the heavy armour and point defences of the original design but replaces most of the weaponry with a few lances and several Attack Craft bays; they are most likely designed to act as battlefield carriers. There are two intact ships of this class: thirty mostly intact, eighty half destroyed and a hundred and sixty mostly destroyed. From what Tranth can determine these ships simply replace the weapons on the previous class with Attack Craft bays and examining them may be a good method of finding intact Attack Craft..

Reward: Search the intact, mostly intact and half destroyed Escort Carriers for archeotech and get more detail on the capabilities of the Escort Carrier.

Detailed Survey (Light Cruiser)- The Light Cruiser is a sleek, massively engined warship obviously designed for speed rather then toughness. This ship seems to be designed for the classic Light Cruiser roles of commerce raiding, scouting and skirmishing. There are three intact ships of this class: thirty mostly intact, fifty half destroyed and two hundred and ten mostly destroyed. From what Tranth can determine these ships are equipped with powerful engines, advanced sensors, torpedoes and long range weaponry but have at best average defences.

Reward: Search the intact, mostly intact and half destroyed Light Cruisers for archeotech and get more detail on the capabilities of the Light Cruisers.

Detailed Survey (Light Carrier)- The Light Carrier is a carrier variant of the Light Cruiser, replacing most of the weaponry and all of the torpedoes with several Attack Craft bays. This design was most likely built to provide support for the raiding and skirmishing task groups as well as scouting. There are two intact ships of this class: twenty mostly intact, thirty half destroyed and a hundred and thirty mostly destroyed. From what Tranth can determine these ships simply replace the weapons on the previous class with Attack Craft bays and examining them may be a good method of finding intact Attack Craft.

Reward: Search the intact, mostly intact and half destroyed Light Carriers for archeotech and get more detail on the capabilities of the Light Carriers.'

Detailed Survey (Escort Frigate)- The Escort Frigate are heavily armoured gunships with advanced defensive systems and underpowered engines. They are equipped with powerful weapons batteries and were most likely designed to act as escorts to the capital ships. There are eight intact ships of this class: eight hundred and twenty-five mostly intact, one thousand five hundred half destroyed and three thousand four hundred mostly destroyed. From what Tranth can determine these ships are the escort version of the first cruiser and have similar technologies.

Reward: Search the intact and mostly intact Escort Frigate for archeotech and get more detail on the capabilities of the Escort Destroyer.

Detailed Survey (Raider)- The Raiders combine incredibly powerful engines and light builds in order to maximise their speed and maneuverability. They are equipped with torpedoes and are most likely designed for harassment and skirmishing rather then head to head battle. There are ten intact ships of this class: one thousand and eighty mostly intact, two thousand half destroyed and four thousand six hundred mostly destroyed. From what Tranth can determine these ships are equipped with with very powerful engines, torpedoes and average at best defences.

Reward: Search the intact and mostly intact Raiders for archeotech and get more detail on the capabilities of the Raiders.

Detailed Survey (Shadow Destroyer)- The Shadow Destroyer is a small stealth based escort. It is equipped with small engines that minimise emissions and is covered in some sort of coating that absorbs radiation. On the other hand this ship has by far the weakest defensive and offensive capabilities of the escort types, though Archmagos Tranth would not be surprised to find that they often had exotic torpedoes in their single torpedo tube. There are five intact ships of this class, five hundred and forty mostly intact, one thousand half destroyed and two thousand three hundred mostly destroyed. From what Tranth can determine these ships are equipped with advanced stealth technology and may contain powerful torpedoes.

Reward: Search the intact, mostly intact and half destroyed Shadow Destroyers for archeotech and get more detail on the capabilities of the Shadow Destroyer.

Detailed Survey (Hunter Destroyer)- The Hunter Destroyer is a variant of the Escort Destroyer that replaces the long range weapon batteries with powerful, short range weapons batteries. This class was most weekly tasked with smashing enemy escorts and cruisers at short range, using the fire-power of its guns and numbers to overwhelm the foe. There are ten intact ships of this class, one thousand and eighty mostly intact, two thousand half destroyed and four thousand six hundred mostly destroyed. From what Tranth can determine the powerful short range weapons batteries may be interesting but little else is likely to be revolutionary.

Reward: Search the intact and mostly intact Hunter Destroyers for archeotech and get more detail on the capabilities of the Hunter Destroyer.

Survey Ship Graveyard: Any- The ship graveyard orbiting Cocceio contains countless warships from the Dark Age of Technology in conditions ranging from near intact to dust. The first step of finding the secrets hidden here is to survey the graveyard in order.

Time: 1 year.

Cost: 6,100,000 Thrones, 305,000 Material, 122,000 Promethium, 192 Advanced Material
Survey Ship Graveyard: Above Battleships- There are the remains of six warships longer then ten kilometres in the ship graveyard. Of these one seems intact, one is mostly intact, two are half destroyed and two nearly totally destroyed. These were once ships in the league of The Well of Urd and investigating them may reveal many secrets.

Reward: Information on the Above Battleship sized wrecks, more options

Survey Ship Graveyard: Battleships- There are the remains of one hundred and seventy-six warships between seven and ten kilometres long in the ship graveyard. These ships were most likely the battleships of the Dark Age of Technology and are likely to contain many powerful weapons systems. There are two that seem intact, fourteen mostly intact, forty-eight half destroyed and a hundred and twelve nearly totally destroyed.

Reward: Information on the Battleship sized wrecks, more options

Survey Ship Graveyard: Heavy Cruisers- There are the remains of one thousand six hundred hundred and ninety warships between five and seven kilometres long in the ship graveside. These ships were most likely the Heavy Cruisers of the Dark Age of Technology and are likely to contain many useful technological secrets, most of which are the correct size for your current ships to use. There are one hundred and eighty mostly intact, four hundred and thirty half destroyed and one thousand and eighty nearly totally destroyed.

Reward: Information on the Heavy Cruiser sized wrecks, more options

Survey Ship Graveyard: Cruisers- There are the remains of one thousand two hundred and sixty warships between three and five kilometres long in the ship graveside. These ships were most likely the Cruisers of the Dark Age of Technology and are likely to contain many useful technological secrets, most of which are the correct size for your current ships to use. There are two hundred and forty mostly intact, four hundred and twenty half destroyed and five hundred and seventy nearly totally destroyed.

Reward: Information on the Cruiser sized wrecks, more options

Ship Graveyard: Ordinance- There is an massive amount of ordinance within the ship graveyard, mostly battered into uselessness but some still partially intact. Archmagos Explorator Tranth thinks that if he spends a few years sorting though it he will be able to gain some mostly or totally intact attack craft and torpedoes, which could have a massive impact on your own ordinance.

Reward: Chance of finding reasonably intact attack craft or torpedoes.

Examine Sub-System: Any – Examine one of the Sub-Systems of The Well of Urd in an attempt to gain a better understanding of it. This will determine whether you can repair the sub-system and whether you are able to copy it.

Time: 2 years.
Examine: Super Lances- The Well of Urd is armed with a broadside of massive super ances. This is a type of weapon unknown to the Imperium and Archmagos Tranth believes that he could learn much from studying it.

Chance of Success: -50% (41% after bonuses)
Reward: Can repair Super Lances, gain information about Super Lances, first step on the path to creating your own Super Lances.

Examine: Macrocannons- The Macrocannons of The Well of Urd are significantly better then any currently in production in the Imperial Trust. Archmagos Tranth would like to spend a few years examining them in an effort to further his understanding allowing him to repair the damaged batteries and hopefully figure out how to improve your current Macrocannons.

Chance of Success: -40% (51% after bonuses)
Reward: Can repair Macrocannon Batteries, gain information about Macrocannon Batteries, first step on the path to improving your current Macrocannon Batteries.

Examine: Laser Batteries- The Laser Batteries on The Well of Urd are one of the simplest of the weapons designs and will be applicable to the largest amount of military forces. This is due in large part to the fact that they provide the smallest advantage over current tech of any of The Well of Urd's systems.

Chance of Success: 20% (99% after bonuses)
Reward: Can repair Laser Batteries, gain information about Laser Batteries, first step on the path to improving your current Macrocannon Laser.

Examine: Kinetic Weapons- The Kinetic Weapons are some of The Well of Urd's most deadly weapons. While Archmagos Tranth does not think that he will be able to copy them he hopes to learn from them. He also believes that several of the Kinetic Weapons are damaged in ways that he can fix.

Chance of Success: -80% (11% after bonuses)
Reward: Can repair Kinetic Weapons, gain information about Kinetic Weapons, first step on the path to creating your own version of Kinetic Weapons.

Examine: Graviton Weapons- The Graviton Weapons of The Well of Urd are its most complex, and possibly its most powerful weapons. While Archmagos Tranth has no chance of discovering anything about them by himself he hope that with Headmaster Ridcully's aid he will be able to learn something.

Chance of Success: -120% (-29% after bonuses)
Reward: Can repair Graviton Weapons, gain information about Graviton Weapons, first step on the path to creating your own version of Graviton Weapons.

Examine: Torpedo Launchers – The torpedo launchers of The Well of Urd are far better then any other version that Archmagos Tranth is familiar with. Unfortunately they are very complex but Archmagos Tranth hopes that he will at least be able to repair the damaged launchers.

Chance of Success: -70% (21% after bonuses)
Reward: Can repair Torpedo Launchers, gain information about Torpedo Launchers, first step on the path to improving your current Torpedo Launchers.

Examine: Secondary Engines- The secondary engines are one of the most complex devices on The Well of Urd and if they were not labelled Archmagos Tranth would not even be able to determine their purpose. He hopes that with the aid of Headmaster Ridcully he can learn more about them.

Chance of Success: -110% (-19% after bonuses)
Reward: Gain information about Secondary Engines, first step on the path to creating your own version of Secondary Engines.

Examine: Reactors – The reactors of The Well of Urd are at least three times as good as an Imperial Reactor of the same size. Archmagos Tranth would like to study them in the hope that he can learn and improve the current Imperial Reactors.

Chance of Success: -60% (31% after bonuses)
Reward: Gain information about Reactors, first step on the path to improving your current Reactors.


Examine: Any – Examine one of the samples of ancient technology found within the ruins of Avernus and attempt to reverse engineer it.

Time: 1 year

Cost: 8,100 Thrones, 1,640 Material, 41 Metal, 10 Promethium.
Examine: Stealth Assault Shuttle- One of the more interesting finds in The Well of Urd is a group of Stealth Assault Shuttles. Archmagos Tranth believes that with a few years work he should be able to reverse engineer the design .

Chance of Success: -30% (71% after bonuses)
Reward: Gain Blueprints of Stealth Assault Shuttle, lose d3 Stealth Assault Shuttles.

Examine: Knight Forlorn- One of the more interesting finds in The Well of Urd is a new type of Knight Titan that seems to be designed for boarding actions. Archmagos Tranth tell you that if he manages to reverse engineer the Knight Forlorn it would provide a major boost to the Aesir's capabilities in boarding actions.

Chance of Success: -40% (61% after bonuses)
Reward: Gain Blueprints of Knight Forlorn, lose d3 Knight Forlorns

Examine: Land Raider- One of the known finds in The Well of Urd is a hundred Land Raiders of a unknown patten. Archmagos Tranth is confident that he could reverse engineer it with a year or twos work and tells you it would give you access to one of the toughest and most modifiable tanks that the Imperium had access to.

Chance of Success: 10% (99% after bonuses)
Reward: Gain Blueprints of Land Raider, lose d3 Land Raiders

Examine: Land Speeder- One of the known finds in The Well of Urd is a group of Land Speeders. Archmagos Tranth is sure that he will be able to reverse engineer it and you know that having access to Land Speeders would provide a whole new range of options to your forces.

Chance of Success: 0% (99% after bonuses)
Reward: Gain Blueprints of Land Speeder, lose d3 Land Speeders

Examine: Jetbikes- One of the more interesting finds in The Well of Urd is three hundred Jetbikes of an unknown make. According to Archmagos Tranth he should be able to reverse engineer them and you need no explanation for why Jetbikes could be useful.

Chance of Success: 0% (99% after bonuses)
Reward: Gain Blueprints of Jetbike, lose d6 Jetbikes

Examine Ion Shields – Archmagos Explorator Tranth discovered an interesting Ion Shield designed to protect firing slits from incoming fire. He wishes to try to figure out how to reproduce them as they would be a very useful addition to the defenses of your most important facilities.

Chance of Success: 0% (99% after bonuses)
Reward: Gain blueprints of small ion shields designed to protect firing slits; lose d6 of the non-operative examples.

Examine Medical Diagnostic Pod – Archmagos Explorator Tranth discovered a collection of Medical Diagnostic Pods. If reverse engineered, these will be able to quickly diagnose injuries and diseases, allowing for quicker and better treatment.

Chance of Success: 20% (99% after bonuses)
Reward: Gain blueprints of Medical Diagnostic Pods; lose d6 of the non-operative examples.

Examine Adamantine Forges – The Adamantine Forges found under Babylon are notably faster than those currently used by the Adeptus Mechanicus. For this reason, Archmagos Explorator Tranth wishes to reverse engineer them and figure out how to make more. He believes that he should be able to do this within a year at the cost of only a handful of the non-functional Forges.

Chance of Success: 20%. (99% after bonuses)
Reward: Gain blueprints for new Adamantine Forges; lose d6 Adamantine Forges, starting with the non-functional examples.

Examine: Automated Factories- The automated factories of The Well of Urd seem to be a more advanced version of those used by Muspelheim. Archmagos Explorator Tranth tells you that he should have little trouble working out what the differences are and replicating them.

Chance of Success: 30%. (99% after bonuses)
Reward: Gain blueprints for new Automated Factory, on failure suffer penalty to future attempts.

Examine: Starship Construction Technologies- The Well of Urd contains advanced starship construction technologies that should be able to build and maintain starships more efficiently. While complex Archmagos Explorator Tranth is sure that he could reverse engineer them given enough time.

Chance of Success: -70%. (31% after bonuses)
Reward: Gain blueprints for new Starship Construction Technologies, on failure suffer penalty to future attempts.

Examine: Haywire Weaponry- A massive amount of haywire weaponry was found in the ship graveyard. These weapons will prove to be very useful against Necrons or mechanised forces and are likely capable of being mass produced, or nearly so. Archmagos Explorator Tranth would like to reverse engineer them, a process he thing will take a year or two.

Chance of Success: 15% (99% after bonuses)
Reward: Gain Blueprints of Haywire Pistol, Haywire Rifle, Haywire Cannon and Haywire Grenades.

Examine: Stable Plasma Weaponry- A large number of ancient plasma weapons have been found in the ship graveyard. These weapons are slightly more dangerous in most ways but have a significantly better ammunition capacity and are not prone to overheating. Archmagos Explorator Tranth would like to reverse engineer them, a process he thing will take a year or two.

Chance of Success: 10% (99% after bonuses)
Reward: Gain Blueprints of Stable Plasma Weaponry, lose d10 Plasma Pistols, d6 Plasma Guns and d3 Plasma Cannons.

Examine: Plasma Flamer- A interesting new type of plasma weapon have been found in the ship graveyard. This weapon, the plasma flamer seems to be a version of a standard flamer that replaces the normal burning promethium with plasma. The size and backwash of the Plasma Flamer make it impracticable for anything but vehicles and Shocktrooepers. Archmagos Explorator Tranth would like to reverse engineer them, a process he thing will take a year or two.

Chance of Success: -15% (86% after bonuses)
Reward: Gain Blueprints of Plasma Flamer, lose d10 Plasma Flamers.

Examine: Grav Weaponry- A decent sized collection of Grav Weapon shave been found in the ship graveyard. Grav weapons are some of the most powerful small arms in the Imperium and would be very useful for your elite forces. Archmagos Explorator Tranth would like to reverse engineer them in the hopes that this will help improve his knowledge of gravatics and make understanding The Well of Urd's Grav weaponry easier.

Chance of Success: -55% (46% after bonuses)
Reward: Gain Blueprints of Grav Weaponry, lose d10 Grav-pistols, d6 Grav Guns and d3 Grav Cannons, chance of increasing success chance for the Well of Urd's Grav weapons.

Examine: Conversion Beamers- A handful of these most powerful and sacred weapons have been found in the ship graveyard. Archmagos Tranth tells you that they are one of the most powerful infantry weapons humanity has ever built and that while it would take a great deal of time to reverse engineer them it would most definitely be worthwhile. He believes that this should b done with the aid of Headmaster Ridcully as it would take decades, and the loss of all examples, otherwise.

Chance of Success: -95% (6% after bonuses)
Reward: Gain Blueprints of Conversion Beamers, lose d10 Conversion Beamers.

Examine: Vortex Grenades- The Vortex Grenade is without a doubt the most powerful hand held weapon that humanity have ever built. Ten of them have been found in the ship graveyard and there are most likely many more undiscovered. While Archmagos Tranth will not be able to figure out how to make them without Headmaster Ridcully's post-cognition with it he may be able to.

Chance of Success: -140% (-29% after bonuses)
Reward: Gain Blueprints of Vortex Grenades, lose d10 Vortex Grenades.

Try to Complete STC Fragment: Any – Examine one of the partial STC fragments found within the ruins of Avernus and attempt to complete it.

Time: 1 year
Try to complete STC fragment: Stealth Planes – In the ruins under Babylon Archmagos Explorator Tranth found fragments of an advanced stealth plane STC. He believes that he can probably complete this given a few years due to several similarities both to known planes and to Monitors. If successful, you will have the design of a Military Stealth Plane of some type (he is not yet sure of the exact speciality).

Chance of Success: -20% (99% after bonuses).
Reward: Gain complete blueprints of Stealth Plane.

Try to complete STC fragment: Repair Robot- One of the recent discoveries of Archmagos Tranth is a partially complete STC of a large robot that seems to be designed to aid Tech-Priests in conducting repairs. While robotics is not a very well understood art among the Adeptus Mechanicus of Avernus Tranth is confident that given time he could complete this template. This would most likely be helpful for Tech-Priests conducting large scale battlefield repairs in situation such as sieges and Naval battles.

Chance of Success: -20% (99% after bonuses).

Try to complete STC fragment: Improved Fighter Sensors-Another recent discovery of Archmagos Tranth's is of far superior sensors designed for aerospace fighters. Tranth is willing to complete this STC and informs you that it would provide a major advantage to the fighters that it is installed on while being cheap and easy to produce.

Chance of Success: 20% (99% after bonuses).

Try to complete STC fragment: Naval Bomber – One of the STCs found on The Well of Urd is of a Naval Bomber. While Archmagos Tranth can't tell exactly what its capabilities are he is sure that they are significantly better the the Starhawk Bombers currently used by the Imperial Trust Navy.

Chance of Success: -40% (86% after bonuses).
Reward: Gain complete blueprints of Naval Bomber

Try to complete STC fragment: Large Mobile Research Facilities Weapons – One of the STCs found on The Well of Urd is of the weapons loadout of a Large Mobile Research Facility. While this is too incomplete for Archmagos Tranth to determine to much about it he has determined that one of the weapons systems is a Laser Defence Grid.

Chance of Success: -20% (99% after bonuses).
Reward: Gain complete blueprints of Naval Bomber

May choose One of the following

Preliminary Examination (Species) – There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next.

Time: 1 year.
Chance of Success: unknown.

Cost: 40,500 Thrones, 2,025 Material, 2,025 Metal, 810 Promethium.
Reward: Discover more about selected species, including whether or not it is possible to tame or weaponize it, and how warp-tainted it is.


Detailed Survey (Island Turtle)- Magos Biologis Saren could continue his investigation into the Island Turtle in an attempt to discover more about it. He is particularly interested in the substance that its shell is made of and in how it manages to live despite its massive size, being larger then a Tyranid Hive ship.

Time: 4 years
Chance of Success: Unknown.

Cost: 405,000 Thrones, 20,260 Material, 20,260 Metal, 8,100 Promethium.
Reward: More information on Island Turtle


Regional Survey (Region) – Magos Biologis Saren wishes to give each region a thorough survey to discover if there is any interesting flora or fauna that is so far undiscovered. He is willing to let you choose which region to begin with.

Time: 1 year.
Chance of Success: 60%

Cost: 40,500 Thrones, 2,025 Material, 405 Metal, 810 Promethium.
Reward: Find out more about wildlife in selected region, possibly discover new interesting species.


May choose One of the following

Flying Fortress: Design Part One- General Drago has proposed creating a military variant of the Large Mobile Research Facility, a proposal that Fabricator-General Britton supports. This will take quite some time but should give the Imperial Trust access to a near unique type of military force.

Time: 3 years.
Chance of Success: 20%

Cost: 28,400,000 Thrones, 2,840,000 Material, 710,000 Metal, 284,000 Promethium, 860 Advanced Material, 9.6 Exotic Material.
Reward: Design for a military variant of the Large Mobile Research Facility


Recon Amour: Phase-Tigers: Implantation- Fabricator-General Britton has informed you that Avernus now has enough production to equip an entire regiment with Recon Advanced Power Armour. It will take a few years to make enough armour and weapons to go with it but the sheer thought of Recon Armoured Phase-Tigers is worth the time and cost.

Time: 3 years.

Cost: 1,420,000 Thrones, 14,200 Promethium, 35,200 Advanced Material, 1,920 Exotic Material
Upkeep per year: 284,000 Thrones, 7,100 Promethium, 3,520 Advanced Material, 96 Exotic Material.
Reward: Phase-Tigers equipped with Recon Advanced Power Armour and weapons to go with it. Must be taken with Recon Amour: Phase-Tigers: Planning.

This year Saint Lin was at the site of several major wildlife attacks, during which his glorious presence and combat skills inspired those around him to great feats of skill and courage. Since then Saint Lin seems to have broken though some sort of threshold as none who see him can deny he is a true warrior and champion of the Emperor, in War as well as Peace.

Saint Lin gains trait Champion (+3C, +1D, +5 to morale and other rolls of troops under his personal command)- Saint Lin is a true Champion, who inspires those who fight by his side to great feats by example.
One Locked Choose One

Good Deeds (Asgard)- Saint Lin is currently working on turning the Imperial Church in the Nine Worlds into a charitable organisation. While the changes are happening on the other worlds they would be greatly speed up if Saint Lin personally oversaw the changes and brought his own resources to bear.

Time: 4 years.
Chance of Success: 30%, rolled every year.

Cost: 38,500,000 Thrones, 385,000 Material, 38,500 Metal, 3,850 Promethium.
Reward: Charitable mission to chosen world, +1 civilian morale per success

Locked – Three out of Four years completed


More Witch Hunter Seminaries – Saint Lin would like to like to build a new Witch Hunter Seminary in every city on Avernus. This would greatly increase the amount of Witch Hunters recruited per year and allow their numbers to keep up with the Psyker Hunters once Janes new Psyker Hunter Academies start work.

Time: 6 years.

Cost: 102,900,000 Thrones, 20,590,000 Material, 1,029,000 Metal, 102,900 Promethium.
Upkeep per year: 10,480,410 Thrones, 2,075,220 Material, 102,938 Metal, 11,941 Promethium, 604 Advanced Materials.
Reward: Number of Witch Hunters recruited increases to 1,200 per year.


Missionary Work (Planet)- Many of the Nine Worlds are currently suffering from severe morale problems, mostly due to the death of the Emperor, temporary though Saint Lin assures you it is, and the imminent fall of the Imperium. Saint Lin is willing to lead a mission to one of those worlds in an attempt to raise morale and lower the chance of a Chaos cult forming.

Time: 1 year
Chance of Success: 50%

Cost: 160,000 Thrones, 40,000 Material.
Reward: +1 morale and -5% cultist numbers for the next five years for chosen planet, can not choose planet with morale of 10 or greater (they do not need the help).


Good Deeds (Jotunheim)- Saint Lin is currently working on turning the Imperial Church in the Nine Worlds into a charitable organisation. While the changes are happening on the other worlds they would be greatly speed up if Saint Lin personally oversaw the changes and brought his own resources to bear.

Time: 4 years.
Chance of Success: 30%, rolled every year.

Cost: 38,500,000 Thrones, 385,000 Material, 38,500 Metal, 3,850 Promethium.
Reward: Charitable mission to chosen world, +1 civilian morale per success


Tutoring (Syr)- Saint Lin has offered to personally tutor Syr in the Imperial Faith, a great honour indeed. He mentions that while he is partially offering this out of respect and to ensure that the most likely candidate for your successor is faithful his other reason is that he misses being able to spend time with children which he often did before he got so busy.

Time: 1 year.
Chance of Success: 25%

Cost: Free
Reward: Syr gains +1 Piety, on critical success Syr gains trait as well.

Currently the main issue that Primaris Xavier, who has taken command of the Unseen University as Headmaster Ridcully is engrossed in his research, is worried about is that fact that the Unseen University will be filled to capacity within a few years. He has put forward three different plans to deal with this, one involving expanding the Unseen University and two involving building new Scholastia Psykanas. He would prefer to expand the Unseen University due to the fact that it will allow you far longer before you next have to worry about this problem again.
One Locked Choose One

Research: Psychic Frequencies Part One- Headmaster Ridcully's investigation of the Hive Mind of Congregation Asps found that Psychic Frequencies are a rather important topic. Currently little is known about this field, on Avernus anyway, and Headmaster Ridcully would like to spend a few years investigating them. This will be the first step of a long term project that will greatly increase your understanding of Psychic Powers and the Warp.

Time: 4 years
Chance of Success: 30%(uses average of learning and control).

Cost: 6,100,000 Thrones, 61,000 Material, 610 Promethium, 870 Advanced Material, 96 Exotic Maternal
Reward: More information on Psychic Frequencies

Locked – Two out of Four years completed


Research Siren Shield: Take Two- Primaris Xavier is very close to unravelling the secrets of the Sirens shield. He would like to spend another year or two working on this so that he can get a result.

Time: 1 year
Chance of Success: 30%

Cost: 720,000 Thrones, 72,000 Material, 86 Advanced Material.
Reward: Chance of improving Psychic Shield power.

Expand Unseen University: Regional City- The Unseen University is currently expected to be filled to its capacity within the next few years. Primaris Xavier could oversee the beginning of its final expansion immediately. This would allow the Unseen University to contain a truly massive number of psykers but this number in a single location would be dangerous. While incredibly expensive a Psyker City this size will eventually have to be built on Avernus.

Time: 5 years

Cost: 2,440,000,000 Thrones, 244,000,000 Material, 122,000,000 Metal, 24,400,000 Promethium, 68,800 Advanced Material, 15,360 Exotic Material.
Upkeep per year: 24,400,000 Thrones, 2,440,000 Material, 1,220,000 Metal, 244,000 Promethium, 696 Advanced Material, 140 Exotic Material.
Reward: Expand Unseen University to allow it to hold up to 250,000 Psykers at a time.


Build New Scholastia Psykana: Lindon- The Unseen University is currently expected to be filled to its capacity within the next few years. One of the ways of dealing with this is to build a new Scholastia Psykana, which will double your capacity to house and train psykers. One of the locations that this could be built is in Lindon near Dis and Dorthonion, which is the most protected region on Avernus.

Time: 5 years

Cost: 244,000,000 Thrones, 24,400,000 Material, 12,200,000 Metal, 2,440,000 Promethium, 3,440 Advanced Material, 384 Exotic Material.
Upkeep per year: 2,440,000 Thrones, 244,000 Material, 122,000 Metal, 24,400 Promethium, 34 Advanced Material, 4 Exotic Material.
Reward: Build new Scholastia Psykana in Lindon capable of holding 33,000 Psykers at a time.


Build New Scholastia Psykana: The Azure Islands- The Unseen University is currently expected to be filled to its capacity within the next few years. One of the ways of dealing with this is to build a new Scholastia Psykana, which will double your capacity to house and train psykers. One of the locations that this could be built is in The Azure Islands near Storm's End which while dangerous will allow your Psykers to train more effctivly.

Time: 5 years

Cost: 244,000,000 Thrones, 24,400,000 Material, 12,200,000 Metal, 2,440,000 Promethium, 3,440 Advanced Material, 384 Exotic Material.
Upkeep per year: 2,440,000 Thrones, 244,000 Material, 122,000 Metal, 24,400 Promethium, 34 Advanced Material, 4 Exotic Material.
Reward: Build new Scholastia Psykana in Lindon capable of holding 33,000 Psykers at a time.


Minor Talents – Headmaster Ridcully would like to lead his Sanctionites in the hunt for minor psykers. This would greatly increase the number of minor psykers found and allow for a large group of Witch Sniffers to be built up far sooner.

Time: 1 year.
Chance of Success: 80%

Cost: 810,000 Thrones.
Reward: increased number of minor psykers found this year


Research (Trolls or Gnaw Worms) – Many of the more interesting creatures of Avernus use psychic powers in some manner and while Magos Biologis Saren has discovered as much about them as he can, there is still more to learn. Headmaster Ridcully would like to lead a team of Sanctionites to try to discover more about these species, hopefully including how to mimic their innate powers in some manner.

Time: 1 year
Chance of Success: Unknown (uses learning)

Cost: 81,000 thrones, 8,100 Material, 8.6 Advanced Material.
Reward: More information on chosen species, chance of learning new psychic power.


Research: Black Crystal Items (Item)- Last year Headmaster Ridcully determined that each of the items of Black Crystal has its own unique property, though he was not able to determine what they are. He tells you it would most likely take a couple of years of study to determine exactly what the unique properties are but it would most likely be worth the time expended.

Time: 2 year
Chance of Success: Unknown (uses learning)

Cost: 355,000 thrones, 17,750 Material, 43 Advanced Material.
Reward: More information on Black Crystal Item selected


Cheating- Recently Archmagos Explorator Tranth and Headmaster Ridcully have come up with the idea to use Headmaster Ridcully's postcognition to discover more about The Well of Urd and the technologies that make it up. This should be very effective and will hopefully be enough to allow Magos Explorator Tranth to learn how to use technologies otherwise incomprehensible.

Time: 1 year. (must be taken by Headmaster Ridcully, Archmagos Explorator Tranth must have taken and Examine Sub-Systems action this year)
Chance of Success: 30%

Cost: 71,000 Thrones, 710 Material, 7 Promethium, 86 Advanced Material, 9.6 Exotic Material.
Reward: permanently reduce the difficulty of the Examine Sub-Systems or an Examine: Any that was found on The Well of Urd or the Ship Graveyard by one percent per three percent that the action is passed or one percent per five the action is passed by if it is Examine: Any

While Syr is dealing with puberty better then last year you it still remains a bit of a problem for you, particularly with the slowly growing evidence that your little girl is turning into a beautiful woman. On a less personal front it is time to do the traditional meet and greet with a new Lieutenant-General, yet again, as well as choose some new projects to oversee.
Choose Four

Personal Attention – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.


Chain of Command- With the death and replacement of Lieutenant-General Durant another senior officer you know little of has taken command of a regions PDF. You should spend some of your time this year getting to know her.

Time: 1 year.
Reward: Get character sheets for two new Lieutenant-Generals


Spend Time With Family- Despite the constant issues of running Avernus you should make sure to sped some time with Freya and Syr. Syr is currently attending her initial schooling which will give you the opportunity to spend some more time with Freya.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with Freya and Syr, chance of improving your relationship, chance of improving your diplomacy, chance of boosting Freya's stats, increases chance that Syr will inherit some of your stats and traits


Whispers of Change (Suggestion)- Fabricator-General Britton has mentioned that he is trying to slowly change the Mechanicus to remove its more problematic laws and traditions. He is willing to listen to any proposals that you make on what should change and how to change it and promises not to get offended.

Time: 1 year
Reward: Fabricator-General Britton listen to your suggestion and may follow though.


Speak to the People – Much to the surprise of both you and your advisors, you are a highly popular figure on Avernus. You can use this popularity to run a series of Tel-casts to raise the morale of both the civilians and the military.

Time: 1 Year.
Chance of Success: 60%

Cost: 3,600 Thrones
Reward: +1 to Civilian and Military Morale.


Attend Naval Academy- Now that the Naval Academy is running it might be a good idea to out yourself though it, or at least that is what Freya tells you. This will be time consuming and take up a lot of time you could be spending with your family but gaining a better understanding of Naval matters is worthwhile. If Freya also attends you could arrange to have Syr moved to the Ramilies and keep your family close by.

Time:3 years.
Chance of success: 30%

Cost:Free (take up 2 action slots per turn)
Reward: Attend Naval Academy, +1 Naval Morale, gain ability to command Navy (at what level depend on you level of success), gain ability to do Helheim Void Command Actions as a personal attention, chance of gaining + Martial.


Tutor Syr (Statistic)- Now that Syr is old enough you can start to tutor her, passing down some of the skills you have developed over your life. This will also have the added benefit of spending some more time with Syr without feeling guilty about putting off your other work, something that you are always up for.

Time: 1 year.
Chance of Success: 30% (10% for Martial)

Cost: Free
Reward: Syr gains +1 chosen statistic, on critical success Syr gains trait as well, can be taken multiple times


Bonus Action: Double Down – By making use of the financial experts housed in a dedicated wing of your Gubernatorial Palace, you can throw extra resources and effort at a project to increase its chances of success. You can only do this at the beginning of a project and only for actions that have a cost.

Time: 1 year

Cost: as project.
Reward: +20 to the success roll of the selected project.


Bonus Action: Expedite – By making use of the financial experts housed in a dedicated wing of your Gubernatorial Palace, you can expend extra money and resources on a project to hurry up its completion schedule. You can only do this for construction actions, and only when starting the project.

Time: 1 year

Cost: as project.
Reward: Finish selected project one year early. Projects cannot be reduced to less than 1 year.
  Thrones Material Metal Promethium Advanced Material Exotic Material Food
Gross Income 890,478,300 616,400,442 1,224,950,908 53,993,676 287,100 1,112 1,643
Current Reserves 15,335,174,114 1,510,428,623 20,625,843,532 2,284,136,435 1,979,585 17,568 39,750
Project Cost Thrones Cost Materials Cost Metal Cost Promethium Cost Advanced Material Cost Exotic Material
More Specialists 362,900 69,670   18,580    
Specialist Grenadiers (Write In): Planning 6,650,000 13,300   1,330 860  
Flying Fortress: A Soldiers View 65,580          
Recon Amour: Phase-Tigers: Planning 13,300,000 133,000   26,600 17,200  
Scout Regiment: Planning 6,100,000 61,000   6,100 3,050  
Pilot Armour: Helguard and Elite Specialists 610,300 122,100   12,210 16,210  
Underground Railways: Expand 240,000,000 80,000,000 200,000,000 40,000,000 8,000  
Administratum Reorganisation: Part Four 66,500,000          
Expand Promethium Refineries: Mag Mell 16,750,000 3,352,000 3,352,000 670,400    
Food Stores 71,120,000 16,070,000 822,000 1,607,000 8,600  
Rapid Good Couriers: Mass 65,020,000 16,260,000 1,626,000 3,251,000 172,000  
Educational Reform 934,700 93,470 93,470 9,347    
Peace Treaty (Spiky Basalt) 6,100,000 305,000   6,100 43  
Sound Out (Write In Proposal)- 133,000          
Investigate (Planet)- 401,800          
In Depth Investigation (All) 2,189,000          
Spy Network (Planet 665,000 6,650   665 9  
Social Policy: Greatly Increased Surveillance 133,000 13,300        
Social Policy: Big Brother 665,000 66,500        
Police Coverage: Extreme 13,260,000 1,426,000 1,706,000 52,120 490  
Deepen Spy Network (Any) 3,325,000 332,500   33,250 43  
Hidden Watchers 6,500,000 325,000 16,250 65,000 430  
Reverse Engineer Component: Any 12,199,999 609,999 -1 243,999 383 -1
Detailed Survey (Any)- 12,200,000 610,000   244,000 384  
Examine: Any 6,650 1,330 33 6    
Try to complete STC fragment: Any 6,650 1,330 33 6    
Survey Ship Graveyard: Any 6,100,000 305,000   122,000 192  
Examine Sub-System: Any 665,000 13,300   6,650 860 10
Preliminary Examination (Species) 33,250 1,663 1,663 333    
Detailed Survey 166,250 8,313 8,313 3,325    
Detailed Survey (Island Turtle) 332,500 16,625 16,625 6,650    
In depth examination 997,500 49,875 49,875 19,950    
Regional Survey (Region) 33,250 3,325 333 666    
Flying Fortress: Design Part One 28,400,000 2,840,000 710,000 284,000 860  
Recon Amour: Phase-Tigers: Implantation 13,250,000 13,250   33,250 1,920  
More Witch Hunter Seminaries 102,900,000 20,590,000 1,029,000 102,900    
Missionary Work (Planet)- 133,000 33,250        
Good Deeds (All)- 33,250,000 332,500 33,250 3,325    
Expand Unseen University: Regional City 2,440,000,000 244,000,000 122,000,000 24,400,000 68,800 15,360
Build New Scholastia Psykana: Lindon 244,000,000 24,400,000 12,200,000 2,440,000 3,440 384
Minor Talents 665,000          
Research (All) 66,500       9  
Cheating 66,500 666   7 86 10
Research (Black Crystal) 332,500 16,630     43  
Research Siren Shield Take Two 720,000 72,000     86  
Speak to the People 3,325          
 
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-10%(82% after bonuses)
Reward: Advanced Automation System for escorts, required to repair Escort Destroyers and Hunter Frigates

Reverse Engineer Component: Plasma Reactor- Both the Escort Destroyer and the Hunter Frigate have very advanced plasma reactors, which seem to be a smaller version of the design found on The Well of Urd. You will need to reverse engineer this before you can build either.

Chance of Success: 0%(82% after bonuses)
Reward: Advanced Plasma Reactor for escorts, required to repair Escort Destroyers and Hunter Frigates

Reverse Engineer Component: Hunter Lance- The Hunter Frigate is equipped with a very powerful lance that seems to have traded rate of fire for power. You will need to reverse engineer this before you can build either.

Chance of Success: -20%(82% after bonuses)
Reward: Hunter Lance, required to repair Hunter Frigates

Reverse Engineer Component: Hunter Lance- The Hunter Frigate is equipped with a very powerful Void Shields that seem tobe able to block around twice as much firepower as the Imperial version. You will need to reverse engineer this before you can build either.

Chance of Success: -40%(42% after bonuses)
Bonuses don't seem to add up consistently.
I think it should be 72% for the first, 62 % for the third and two and four are correct.
 
Gotta say I'm surprised that the Mechanicus allowed Frederick to claim archeotech weapons for the Governor's Own.
@durin: Is the Mechanicus irritated by that? Or do they have so many examples to work off of that they gave them away for free?
 
Gotta say I'm surprised that the Mechanicus allowed Frederick to claim archeotech weapons for the Governor's Own.
@durin: Is the Mechanicus irritated by that? Or do they have so many examples to work off of that they gave them away for free?
they have so many examples that they are willing to give some away, particularly given the fact that they expect to find a lot more
 
@durin, is there any reason for us to expand the Unseen University? It costs more to build, it's dangerous to keep so many psykers in one place, and it doesn't house as many psykers as the other two options. Why would we take this action?
 
@durin, is there any reason for us to expand the Unseen University? It costs more to build, it's dangerous to keep so many psykers in one place, and it doesn't house as many psykers as the other two options. Why would we take this action?
Probably a typo in how many the Scholas can hold. If you check Xaviers opinions.
He has put forward three different plans to deal with this, one involving expanding the Unseen University and two involving building new Scholastia Psykanas. He would prefer to expand the Unseen University due to the fact that it will allow you far longer before you next have to worry about this problem again.
It definitely seems to suggest that expanding the school is better for the I don't want to think about this for as many turns as possible regard.
 
More Witch Hunter Seminaries – Saint Lin would like to like to build a new Witch Hunter Seminary in every city on Avernus. This would greatly increase the amount of Witch Hunters recruited per year and allow their numbers to keep up with the Psyker Hunters once Janes new Psyker Hunter Acadmeis start work.

Time: 6 years.

Cost: 102,900,000 Thrones, 20,590,000 Material, 1,029,000 Metal, 102,900 Promethium.
Upkeep per year: 10,480,410 Thrones, 2,075,220 Material, 102,938 Metal, 11,941 Promethium, 604 Advanced Materials.
Reward: Number of Witch Hunters recruited increases to 1,200 per year.

Locked – Three out of Four years completed
This shouldn't be 3/4 years completed. I was honestly confused for a minute.
 
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Diplomacy

[X] Peace Treaty (Spiky Basalt)
[X] Contact Trolls

Not much else to do but make peace with the Trolls.

Arbites

[X] Tutor Syr (Intrigue)

Syr's Intrigue isn't at 20 yet, but it's close.

Adeptus Mechanicus

[X] Reverse Engineer Component: Advanced Automation
-[X] Double-Down: Reverse Engineer Component: Advanced Automation
[X] Reverse Engineer Component: Plasma Reactor

Reverse engineering these pieces of tech might not allow us to repair the Hunters quite yet, but they will allow us to fix the Destroyers.

[X] Tutor Syr (Piety)

There are only four years left until Syr's 18th birthday. With four turns left and 4 stat points until she gets 20 in Piety, we need Lin tutoring her every turn. He'll be able to do the Witch Hunter Seminaries next turn when Good Deeds (Asgard) is finished.

Astra Telepathica

[X] Expand Unseen University: Regional City

It's what Xavier recommends. It's also an eventuality, so we might as well do it now so we don't have to repeat this action again in a few decades. Expediting because there's nothing else to expedite this turn.

Personal

[X] Spend Time With Family
[X] Spend Time With Family
[X] Tutor Syr (Administration)
[X] Chain of Command

We've gotta meet the new guy if we want to work well with him. Doing Spend Time twice because there's nothing urgent that needs doing and it's good for increasing Syr's stats. Doing three tutor actions this turn because the penalty to increasing stats when she becomes an adult is greater than the -5 we'd get now from doing three tutor actions.
 
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I like basically everything about your plan, except maybe swap the 2nd Family time for PA: Scout Regiment: Planning. Our bonus Martial will be a big help in making sure it happens, this is something that Drago wants done, and it only takes 2 years.
 
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