The number of Abomination Cultists continued to slowly increase this year. On average it takes eleven days to locate an outer circle cultist and five days for an inner circle cultist, slightly worse than last year.
Cult Activity
|
Periphery Cultists Found
|
Inner Circle Cultists Found
|
Military Casualties from Cults
|
Maximum Remaining Cultists
|
Avernus Prime
|
3,760
|
414
|
434
|
10
|
Avernus' Spine
|
22,295
|
2,452
|
2,575
|
10
|
The Azure Islands
|
25,231
|
2,775
|
2,914
|
10
|
Lindon
|
29,923
|
3,292
|
3,456
|
10
|
Everglades
|
26,270
|
2,890
|
3,034
|
10
|
Elysium
|
35,686
|
3,925
|
4,122
|
10
|
Aridia
|
25,751
|
2,833
|
2,974
|
10
|
Avernus Total
|
168,916
|
18,581
|
19,510
|
70
|
Of the hundred and two major Psykers located this year twenty of them were Chaotic.
Fourteen of the Chaotic Psykers consisting of one Delta-level, five Epsilon-levels and eight Zeta-levels were killed without causing any significant levels of damage this year.
The first Chaos Psyker to cause problems was a Epsilon-level Daemonologist in The Fens whose summoned Furys killed three thousand five hundred militiamen, two hundred and sixty PDF Troopers, four Witch Hunters and two Witch Sniffers before being taken out by a militia lascannon.
The second Chaos Psyker to cause was a Zeta-level Biomancer in Lemnos who killed one hundred PDF Troopers, twenty Helltroopers and a Witch Sniffer before being taken out by massed Impaler fire.
The third Chaos Psyker found this year was a Zeta-level Telekinetic in Arbor killed eighty PDF Troopers and a Witch Hunter before being taken out by multilaser fire.
The fourth Chaos Psyker found this year was a Epsilon-level Biomancer in Beirut who killed a thousand militiamen and four Witch Hunters before being cut down.
The final Chaos Psykers found this year were a pair of Epsilon-levels in Garden Grove, one a Telepath and one a Daemonologist. The telepath managed to mind control a large force of soldiers which with the support of the Daemonologist's Angyls caused devastation. By the time the conflict was over a hundred and thirty thousand militiamen, one thousand eight hundred PDF Troopers, three hundred and forty Helltroopers, forty-two Witch Hunters, fourteen Psyker Hunters, four Witch Sniffers, sixteen minor Battle Psykers and one major Battle Psyker (Zeta-level Daemonologist) had fallen. This force was eventually destroyed by a large Helguard task force supported by several hundred Battle Psykers.
The untainted major Psykers included one Beta-level, one Gamma-level, six Delta-levels, twenty Epsilon-levels and fifty-four Zeta-levels.
Four thousand, five hundred and fifteen minor Psykers were located by the Witch Sniffers this year, continuing the trend of increasing numbers found every year.
Build Psyker Hunter Academies: All- This year Jane has suggested that you build more Psyker Hunter Academies, bringing the total up to one in every city on Avernus. This would massively increase the number of Psyker Hunters that can be trained allowing you to quickly reach the point where you can start sending them off world. Jane estimates that around forty thousand Psyker Hunters are needed for Avernus for maximum effect which would take decades to reach with the current training facilities.
Time: 6 years.
Cost: 28,590,000 Thrones, 1,144,000 Material, 114,400 Metal, 11,438 Promethium.
Upkeep per year: 2,859,375 Thrones, 114,375 Material, 11,438 Metal, 1,144 Promethium.
Reward: Psyker Hunter Academies in every city, addition 2,600 Psyker Hunters trained per year
Locked – Four out of Six years completed
The training of the new Psyker Hunter Academies' staff is going well and Jane expects it to finish by the end of next year. In preparation for that she is having her people begin to select the first class, with many students coming from among those who have distinguished themselves against the psykers of the last few years.
Tutor Syr (Intrigue)- Given that it is currently a rather quiet time for her Jane is willing to spend a bit of time tutoring Syr in the very basics of her trade. This would greatly held Syr develop the skills in stealth and intrigue that she will need if she ever inherits Avernus from you.
Time: 1 year
Chance of Success: 35%
Reward: Syr gains +1 Intrigue, on critical has a chance of gaining a trait
Complete
d100=95+18(intrigue)+10(teacher)=123: Critical Success, -15 to success chance of future attempts
Syr gains trait
Stealth Expert (+3I, +15 to stealth for units under her personal command)-
Her training with Arbitrator Jane Oakheart has allowed Syr to develop her skills in stealth to a high degree. She can sneak past many sentries and is capable of passing some of this skill to her direct subordinates.
This year Jane's training of Syr was a major success, with Syr having put together the lessons that Jane has been giving over the last few years and finally grasped what Jane was trying to say. Syr has developed her skills in stealth to a high degree and she is already approaching Freya with her skills.