- Location
- not telling
No bonus for the Omake?
No bonus for the Omake?
+10 against Dark Eldar harassment when you are on the attack
I wouldn't bet on it. The infantry that the Dark Eldar killed during the day harassment were mechanised infantry. They're not full on armour regiments, true, but the sheer numbers of them killed is enough to signify that their anti tank weapons are sufficient.I think this means that as murderously effective as dark eldar are aginst infantry, there not so good aginst tanks. It also might suggest that they are critically short on mobile anti tank weaponry.
Dark Eldar breed about as slowly as Craftworld Eldar right? And they don't usually fight battles where they take casualties in the millions (or even the 10s of thousands) do they?
Certainly from my understanding of the setting, these battles on Fjol IV are a huge disaster for the Dark Eldar as a people. Just wanting to check that I was on the right page.
"After a brief period of discussion you gave been given the task of taking the western Dark Eldar city while the Imperial Trust Guard siege the central fortress and the Timeless Army supported by Task Force Hammer and Task Force Anvil attacks the eastern fortress and the larger city.
So three armies overall. Were taking a city and later we should go support the timeless army. Cities are what any civilization needs in order to survive. A fortress can only hold out for so long.
Once the last of their macrocannons are down, it'll be safe for our armour regiments to patrol the area around the city for fleeing enemy troops. That's the only reason I can think of why the enemy would be targeting our armour unless they were aiming at our artillery and only accidentally hit the tanks.
"After a brief period of discussion you gave been given the task of taking the western Dark Eldar city while the Imperial Trust Guard siege the central fortress and the Timeless Army supported by Task Force Hammer and Task Force Anvil attacks the eastern fortress and the larger city.
So three armies overall. Were taking a city and later we should go support the timeless army. Cities are what any civilization needs in order to survive. A fortress can only hold out for so long.
a bit over 25,000 Iron Guard Regiments and 250,000 PDF RegimentsWhat it looks like we need is to bring in reinforcements. Have the Iron Guard send a few 10,000 more troops now that they can't raid other planets. Haw many troops does that hive world have anyway?
Our artillery is even more useful in that regard.Actually, armor regiments could be useful in breaching a wall, and breaking into a fortress...
No.
Honestly even with that many troops the Iron Guard and the rest of us are bleeding men a war material far to fast without outside support or supplies. How long should the warp storms last? My math is showing that without a major change or decrease in invasions we will only last another 20 yaers or so before we have to write off planets.No.
I only reacted to the numbers durin gave to runes question.
The Dark Age of Technology ship is the major change we need. On its own it's a powerful vessel, it's got a lot of technology we can study, and (GM said) we can use very powerful postcognition to gain insight on further technological secrets by observing Dark Age humans.My math is showing that without a major change or decrease in invasions we will only last another 20 yaers or so before we have to write off planets.
The Dark Age of Technology ship is the major change we need. On its own it's a powerful vessel, it's got a lot of technology we can study, and (GM said) we can use very powerful postcognition to gain insight on further technological secrets by observing Dark Age humans.
Aside from that, we have somewhere between two or three beta level psykers in training.
From the very beginning of the game (OP not withstanding), Avernus has had the trait "Warp-Touched". That's why we have more psykers than anyone else and also why Sirens, Blink Spiders, Epsilon Penguins, etc. exist.An more could be coming along the way. Our planet seems to be a Psyker breeding ground. Either there is some special thing in the water or just some very dangerous luck we seem to have.
On average, 1 in 1 billion people are born as Gamma/Delta level psykers, meaning we should have somewhere between 3 and 4 of them for our population of 3.6 billion. At the moment, we have 101 Gamma/Delta levels in training with 42 currently active.
An more could be coming along the way. Our planet seems to be a Psyker breeding ground. Either there is some special thing in the water or just some very dangerous luck we seem to have.
From the very beginning of the game (OP not withstanding), Avernus has had the trait "Warp-Touched". That's why we have more psykers than anyone else and also why Sirens, Blink Spiders, Epsilon Penguins, etc. exist.
On average, 1 in 1 billion people are born as Gamma/Delta level psykers, meaning we should have somewhere between 3 and 4 of them for our population of 3.6 billion. At the moment, we have 101 Gamma/Delta levels in training with 42 currently active.
That's one in one billion births, though, not population, and the age-specific mortality rate data is definitely going to be extremely skewed.
People who have some psychic ability are probably going to last longer on average, so even if Avernus had normal levels of psykers born they'd still be over-represented in our population.
So maybe that accounts for some of the discrepancy.