Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1081 | Sufficient Velocity
##### NetTally 1.1.26
[X] Night- Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
No. of Votes: 14
[X] Day- Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
No. of Votes: 14
[X]Do Not Fire any Deathstrikes- Save them for use on future targets
No. of Votes: 14
[X] Night- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
No. of Votes: 11
[X] Do Not Attack- You could have your forces concentrate on further fortifying the ground that they already hold, better preparing them for the nights harassment and saving you from suffering any more losses for the moment.
No. of Votes: 11
[X] Day- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
No. of Votes: 10
[X] Day- Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
No. of Votes: 4
[X] Day- Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option would be best if you are not reinforcing your currant vanguard by much or are pushing the attack tonight.
No. of Votes: 3
[X] Night- Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
No. of Votes: 2
[X] Night- Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option would be best if you are not reinforcing your currant vanguard by much or are pushing the attack tonight.
No. of Votes: 2
[X] Do Not Attack
No. of Votes: 2
[X] Write In: During the day (assuming the Eldar airforce continues to not be active) use AA to target the city in general.- Firing into the city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option would be best if you are planning to take the entire outer ring before attacking the inner ring.
No. of Votes: 2
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
No. of Votes: 1
[X] Attempt to gain control of the walls first before slowing moving inwards- This option will involve taking control of the outer walls of the city fist, which will allow you to either cut of or reduce the chance of forces in the city escaping or being reinforced but leave your forces spread out. This should not be selected if you are being aggressive as it will leave your forces vulnerable to counter attack.
No. of Votes: 1
[X] Day- Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
No. of Votes: 1
[X] Attack as normal- You can have your forces attack using their standard operating procedures, which will have them gain ground at a moderate rate and suffer moderate casualties.
No. of Votes: 1
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
No. of Votes: 1
[X] Send the Phase-Tigers to spot ambushes during the infantry assault.
No. of Votes: 1
Total No. of Voters: 14