Taking the Mickey: A Save Disney Quest

That said the Katzenberg x Wells issue is likely the same seed that eventually led to Katzenberg's messy exodus from the company in real life, so letting that go unaddressed is... not great.
I really hope Wells doesn't get into a helicopter crash, or any other form of death than natural causes, this time around. His talent at calming the hotheads around the office is quite necessary to keeping our office politics stable.
 
Solar taking up less room than nuclear? You're joking, right? To get anywhere near as much power from solar as from a nuclear plant, you'd need SO many its not even funny. And solar panels are also only able to be spread about in two dimensions, in direct sunlight, as compared to the ability to *stack* nuclear reactors if you really wanted, bury them underground and out of the way even.

6,178 acres and 580 megawatts for the world's largest and most productive planned solar power plant vs 426 acres and 582 megawatts for one of the smallest US based nuclear reactor. Those are the Noor Power Station and the Ginna nuclear power plant, for reference. The projected size and power output for one of the best solar plant planned is less than 7% as efficient when it comes to space as a similar capacity nuclear plant. The solar plant is expected to cost $9,000,000,000 dollars, and the nuclear plant cost $346,150,000 to make. It cost less than 4% of the planned cost of the solar plant to make the nuclear plant.

In summary, nuclear energy is far more compact, and far more efficient, and far less likely to require significant land reclamation than solar plants. I know this probably isn't the thread for this, but it's vaguely relevant to the thread, and extremely so to your post.
to be clear, I agree that if LAND is a problem you want nuclear over solar, and honestly there's room for both in the world.

The advantage of solar though is that you don't actually NEED specialized solar farms. You can basically cover a city in solar panels, taking advantage of spaces that would otherwise go unutilized. It might not become the ONLY energy source, but it's certainly a convenient one in cities/nations that usually get sunny days most of the year.

I expect a good % of energy consumption would be covered by solar if every standard roof was substituted by something like the tesla solar roof.

And, as always happen, the more the tech spreads the lower the cost gets. Economy of scales and tech evolution have consistently reduced the cost of solar panels and batteries after all. And solar requires a lot less security than a nuclear reactor.


Basically: solar for privates and roofs. If you need more, a few nuclear centrals are good too, as long as they're handled carefully.

Also, while the nuclear plant certainly costs less for an equivalent level of energy production, it still needs fuel (not sure what the prices are), and there's STILL the problem of nuclear waste.



@Slynnwen just to be sure can you list which of the epcot actions count for the "2 pavillion" board goal? I think you said the world pavillion don't count, right?

Do ALL of the last five count?


-[] The Mt. Fuji Coaster:

-[] The Living Seas:

-[] A Living Future:

-[] Mind and Body

-[] A Future Pavilion
:
 
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@Slynnwen just to be sure can you list which of the epcot actions count for the "2 pavillion" board goal? I think you said the world pavillion don't count, right?

Do ALL of the last five count?


-[] The Mt. Fuji Coaster:

-[] The Living Seas:

-[] A Living Future:

-[] Mind and Body

-[] A Future Pavilion
:
"The Mt. Fuji Coaster" is part of the Japan Pavilion, and therefore does not count. "A Living Future" is not a pavilion in of itself, however, whatever you end up putting in that location instead of "The Living Seas" will almost certainly qualify.
 
"The Mt. Fuji Coaster" is part of the Japan Pavilion, and therefore does not count. "A Living Future" is not a pavilion in of itself, however, whatever you end up putting in that location instead of "The Living Seas" will almost certainly qualify.
so "Living Seas" doesn't count, and "Mind and Body" would count then?
 
Also, anyone know what the "Current Quality" part about Disney Television means? Like, is that a measure of how good/popular the channel is or something?
 
Ok, so a lot to unpack. Well if we want to be cautious then we have to put off Going Greener until Q4 of the year. Reason being we need 3 new hotel and finish up Animation Adventures. Barring us gaining an extra action in Reedy Creek, half our actions will be spent on groundbreaking and more will be spent on hotel construction. So... WE NEED TO TAKE ANY POSSIBILITY THAT OPENS UP US GETTING AN EXTRA ACTION IN REEDY CREEK... ahem... assuming we want to satisfy the Board AND get Going Greener.

Q1: Finish AA, New Hotel 1
Q2: New Hotel 2, (Construction of New Hotel 1)
Q3: New Hotel 3, (Construction of New Hotel ?),
Q4: (Construction of New Hotel ?), (Construction of New Hotel ?)

Magic Kingdom we don't seem to have much of a plan going forward. Eventually I think the Board will tell us to update that Tomorrowland too, so until that happens we might be better off building a new ride... maybe one with a splash?

EPCOT, we probably should take Living Seas since it is in progress already apparently. No sense risking something new and losing progress. We need to get an extra action here too somehow.

The Film Studios I think going for an Oscar push, hearing Bluth out and going Lights Camera Action again is our best bet.

Disney Channel I am not sure on

Office Politics... Ugh... we need to save Wells/Katzenberg, and Bluth/Katzenberg... the former can probably wait a little, but we NEED Bluth and Katzenberg to kickstart the Disney Animation Renaissance. Obviously we take Personal focus too.

For the extra actions... Expand Imagineering, and Contact Nintendo.

Ultimately we need to take Imagineering since it is the only option that brings on more advisors that we could assign to places that need attention or (QM willing) extra actions, and the sooner the better.

@Slynnwen Is the only option for working on the movies park labelled " -[] A New Resort " ?
 
so "Living Seas" doesn't count, and "Mind and Body" would count then?
Living Seas does count, as does Mind and Body. "A Living Future" is the option to raze everything already in place for "The Living Seas" to the ground and use that as pre-broken ground for whatever new idea you have.
@Slynnwen Is the only option for working on the movies park labelled " -[] A New Resort " ?
Look under the Reedy Creek section, there should be this option in there (It's still considered within Reedy Creek for purposes of what bonus actions can be used on it, it just doesn't get any Reedy Creek roll bonuses):
-[] Continue Planning A New Gate (Day In the Movies): Warner Bros. and Universal are both on board with the new park idea, and Universal's brought in a bunch of the plans they already had. The imagineers are eager to get back to work on this, even if you aren't building it within the relatively free confines of Reedy Creek. {PLANNING}

DC: 15 per success, 11/25 successes achieved. +25 to rolls on the project.

Benefits: Move to Groundbreaking.

EDIT: Slight update to the post, there should be some color coding now.
 
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So, I believe we should try to accomplish as many of the goals as we can so that we can be more free with our choices next turn.

As i already do in a few other quests, here comes my COLOR CODED ANALYSIS/review of needed actions!

green: must take (probably board goal, and a few personal picks)
yellow: maybes in case we finished the greens
red: not now at the very least.

orange: last minute addition. not quite reds, but below any yellow

hopefully it can help the plan makers.


-[] A New Gate, California: The theme parks are currently some 70% of your revenue. Adding another park at one of your existing locations is only prudent, you already own the land and know the area. Still, it's harder here than Florida, for obvious reasons. You'd have to replace the parking lot wholesale, or buy up a good chunk of land at truly exorbitant prices. Will trigger park planning subvotes upon completing this stage. {PLANNING}

DC: 15 per success, requires 25 total successes to move out of the planning stage.

Benefits: Move to Groundbreaking.


-[] Refurbishments, California: It might be time for some of those classic rides to get a face lift. There's no need to replace any just yet, but a touch up could go a long way… Up to 3 rides per action.

DC: 15 per ride being refurbished.

Benefits: Increased reliability, chance of popularity bump.


-[] Replacements, California: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 2/12}

DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).

Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.


-[] Build A New Ride, California: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7}

DC: 15 per success, requires 15 successes to complete.

Benefits: Increased park draw. Other bonuses dependent on ride type.


We have other priorities


-[] Tomorrow's Tomorrowland: It's time to get this underway. You've got everything planned out, now you just need to finish all the construction. Hopefully you can get this done for late summer.{CONSTRUCTION - 13}

DC: 15 per success, requires 30 successes. Currently: 17/30 successes, +5 to rolls.

Benefits: Automatic refurbishment of all rides in Tomorrowland, with updates to bring them in line with a more modern look at the future. May replace up to 3 rides in Tomorrowland with no chance of PR hit, does not count towards yearly ride replacement limit. May build 1 new ride in Tomorrowland, does not count towards yearly ride build limit. Massive PR boost. +5 to Eisner/Disney relationship. One ride replacement or the new ride must be Star Tours.


major board goal already in progress. A must.


-[] Clean Cars: You had this marked down as part of the Tomorrowland update, so it's probably a good idea to get to work on this. With how badly Exxon just messed up their PR, you have companies lining up at your door to help on this, as well as several prominent green tech research groups offering to let you take a peek at the future of batteries. Might be worthwhile to see if you can't make the cars run on electric and stick solar panels on the station. {CONSERVATION}

DC: 25

Benefits: Increased ride reliability and popularity, good PR from conservation efforts. +5 to Eisner/Disney relationship.


If we can, we should take it. It ahould be able to wait a turn though, as we're really unlikely to get all 13 successes to complete Tomorrowland unless we get exploding dices, and even then it might not be enough

-[] Sniffing For Sponsors: With the impending rework of all the rides and attractions here, it's probably a good idea to start poking around to see if you can't nab a few extra sponsors. If you're lucky, maybe NASA would be willing to help out with the Rocket Jets?

DC: 25.

Benefits: Find more sponsors for Tomorrowland attractions, with better results based on how well you roll. Will receive Board Approval (and potentially PR) based on sponsors found.


Also usefull if we have the actions to take. I think this should have precedence on clean cars, but that's mostly my opinion.

-[] I Have Altered the Deal: It's been more than a year since the pay freeze started, and quite honestly, the unions are wary of meeting with you. The fact that you're getting along with the board so well isn't helping their opinion of you, either. It might be better to just wait things out, now.

DC: 80.

Benefits: -10 board favor. +5% ride popularity/reliability to all rides.


Too late, and too high DC. At this point we should simply wait for the pay-freeze to end and see what happens/what actions we get then.
IF we ever decide to take this it definitely need the personal attention bonus.

-[] Video Killed The Radio Star: You know what Disneyland really needs? A hit teen dance club! Wait, where are you all going? Guys? Guys, come back! {CONSTRUCTION}

DC: 35.

Benefits: Build Videopolis, an open-air teen dance club. Slightly increased park attendance.


...no. Just no.

-[] Refurbishments, Magic Kingdom: It might be time for some of those classic rides to get a face lift. There's no need to replace any just yet, but a touch up could go a long way… Up to 3 rides per action. {DEVELOPMENT}

DC: 15 per ride being refurbished.

Benefits: Increased reliability, chance of popularity bump.


-[] Replacements, Magic Kingdom: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 2/12} {DEVELOPMENT}

DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).

Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.


-[] Build A New Ride, Magic Kingdom: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7} {DEVELOPMENT}

DC: 15 per success, requires 15 successes to complete.

Benefits: Increased park draw. Other bonuses dependent on ride type.


no thanks.

-[] Flights of the Future, Flights of Fantasy: The skyway between Tomorrowland and Fantasyland is not in the greatest shape, and what's more, it's not particularly appealing as is. It might be worth looking into a way to improve the ride, whether that ends up being updated vehicles with more capacity or a better method of loading and unloading to make the process smoother. {RESEARCH} {DEVELOPMENT}

DC: 55.

Benefits: Increased popularity and reliability of Skyway attraction, increased park draw. Increased park capacity from being better able to handle moving guests from Fantasyland to Tomorrowland without clogging up footpaths.


Reliability is pretty low on this. If we can, we should take it.


-[] Hydrophobia: The water rides have suffered yet another setback thanks to the hurricane season. It's time to put some serious effort into figuring out how you can make sure all your water rides stay operational and low maintenance. {RESEARCH}

DC: 60.

Benefits: +10% reliability on all water based rides. -10 DC on Cutting Edge Hurricane Proofing.


I was tempted to mark it as red, simply because we have SO MUCH TO DO, ESPECIALLY IN THE OFFICE SECTION! Still, probably a lower priority than most other yellow options

-[] Refurbishments, EPCOT: EPCOT hasn't really had too many problems yet, but it's never too soon to try and touch things up a bit. Even if there's not really a whole lot to touch up. Up to 3 rides per action. {DEVELOPMENT}

DC: 20 per ride being refurbished.

Benefits: Increased reliability, chance of popularity bump.


-[] Replacements, EPCOT: Maybe the future isn't quite what we thought it was. Hopefully no one will notice if we just… replace this. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION 2/12} {DEVELOPMENT}

DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).

Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.


-[] Build A New Ride, EPCOT: EPCOT really could use another ride. And the ones already planned are… less than ideal, you think. Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7} {DEVELOPMENT}

DC: 15 per success, requires 15 successes to complete.

Benefits: Increased park draw. Other bonuses dependent on ride type.


We need the pavillion in EPCOT right now. these are not important (unless Build a New Ride counts, then fell free to consider it a yellow/green.

-[] A New Pavilion: The World Showcase isn't done yet, and filling it out can get you more visitors and international attention! Just don't step on any PR landmines. Up to one per year. {PLANNING - 6} {CONSTRUCTION - 2} {DEVELOPMENT}

DC: 10 per success, requires 8 successes to complete.

Benefits: Increased park draw, PR boost with chosen country and increased attendance from that country.



-[] The Mt. Fuji Coaster: The Japanese pavilion had a Mt. Fuji themed coaster planned, but the sheer expense made it infeasible. Or so you've been told. You think it's worth it, even if you can't get Fujifilm as a sponsor. Maybe this ride won't have as many issues as the Rhine River Cruise. {CONSTRUCTION} {DEVELOPMENT}

DC: 20 per success, requires 11 successes to complete.

Benefits: Increased park draw, PR boost with Japan and increased attendance from Japan.


Slynween said these don't count for the board goals, so I'm going to ignore them for now.


-[] The Living Seas: There are plans for a massive aquarium in Future World West, and while it might take a bit longer to actually get all the work needed done, you think it'd be just the thing to really set EPCOT apart from every other theme park out there. {CONSTRUCTION} {DEVELOPMENT}

DC: 20 per success, requires 13 successes to complete.

Benefits: Increased park draw, PR boost from conservation efforts, slightly increased relationship with Roy.


I like the idea, and it counts for the pavillion board goal

-[] A Living Future: You think that a large aquarium is not quite what EPCOT needs, and it shouldn't take too much work to convert the space already cleared for it to a different ride. MUST BE TAKEN WITH PLAN A NEW RIDE OR HAVE A NEW RIDE PLANNED FIRST. {DEVELOPMENT}

DC: 40.

Benefits: Skip Groundbreaking stage on a planned new ride. Lose all progress towards The Living Seas.


an alternative in case we decide NOT to take the Living Seas. I'm against it, but it's still a possible option.


-[] Mind and Body: The plans for the Wonders of Life Pavilion in Future World were found, and after the work you've done on motion simulators out in California, you think you could do something similar here. Getting this pavilion open might not be the sort of big ticket attraction that really draws in crowds, but it should give an extra boost to attendance while you work on something else. {PLANNING - 7} {CONSTRUCTION - 5}

DC: 15 per success, 12 successes needed.

Benefits: Wonders of Life Pavilion opened, with Body Wars and Cranium Command as two main attractions, with a good variety of smaller attractions as well. Increased park draw and repeat visits.


the other pavillion for the board goal.


-[] A Future Pavilion: You've got some open spaces ready for new pavilions in Future World, but none of the current plans feel right. Perhaps it's time to come up with something of your own? WRITE-IN. Pitch me your idea of what a future pavilion in EPCOT might look like, bearing in mind that your current two options are the Wonders of Life pavilion and the Living Seas pavilion. If you want big huge rides, that will take longer. If you just want displays, that'll take shorter.

DC: As determined by Write-In.

Benefits: New Pavilion in Future World, rest determined by Write-In.


if we want an original pavillion. Going with the half-made ones is probably the best choice



-[] The Cutting Room Floor: Finally, finally, the Singles and Doubles production style you wanted is in effect. Hopefully you'll see some results this quarter, otherwise it might be time to think about cutting back to just an animation studio. May be taken once per film. Current film: "Down and Out in Beverly Hills" {LIVE-ACTION}

DC: 20.

Bonus to quality roll for latest live action film, based on level of success.


-[] Lights! Camera! Camera Again!: It might be worthwhile to go to the live action studios and help out with some of their projects ahead of time. Your perspective on some reshoots would probably be appreciated. May be taken once per film. Upcoming films: "Off Beat" and "Ruthless People" {LIVE-ACTION}

DC: 20.

Bonus to quality roll for next quarter's live action film, based on level of success.


no thanks, other things are more important.


-[] The Don: Don Bluth has been talking about his ideas for some new animated films, and it sounds like he's got some good ones. It'd be worth it to hear out a few of his pitches. {ANIMATED}

DC: (20-10) 10.

Benefits: Add a Don Bluth film to upcoming releases, will have a +10 bonus to quality roll.


not urgent, but it would be nice. Nearly certain we can't afford it though.

-[] Attend the Oscars: The nominations are out, and "The Black Cauldron" has snagged a best picture nomination. You don't think it'll win, but just breaking into the category alone has forever changed how people view animation. Well, okay, they're still viewing it in theaters, but you know.

DC: 25.

Benefits: +10 to Eisner/Katzenberg and Eisner/Bluth relationship. +15 to Katzenberg/Bluth relationship.


well, lookie here! relationship points! GIMMEGIMMEGIMME!

Also 1 green and one yellow, 2 bonus actions in this category. NICE!

-[] A Message of Conservation: You've brought back The Wonderful World of Disney, and there's no better platform for informing the public about the benefits of living with the land instead of against it. {CONSERVATION}

DC: 15.

Benefits: +5 to Disney/Eisner relationship, +5 to all future conservation rolls.


-[] A Look At Disney: Walt used the show to talk about his plans for the theme parks. It might not be a bad idea for you to do the same.

DC: 20.

Benefits: Increased park draw. +5 to all future park planning rolls.


-[] Double Disney Premier Films: Bring up the total number of films produced specifically for the Disney Channel each year from two to four. They aren't the greatest movies, but they're a decent stopgap measure.

DC: 15.

Benefits: +5 to live-action film rolls from extra attention in the area, slight impact on improving Disney Channel (2d6).


-[] The Disney Vault: The immense success of selling old Disney movies on VHS clearly indicates that the public wants to see the films again and again. It might be worthwhile to see about doing some more reruns of the old movies on the Disney Channel, and see if they can spark some interest in it.

DC: 20.

Benefits: Chance for backlash from people who see this as double-dipping on the IPs, but decent impact on improving Disney Channel (3d6).


-[] A Focus on the Parks: It's maybe a bit more questionable than the other suggestions, but perhaps a series that goes through the various Disney park lands and tells some stories based off them could work. If it's done well enough, it would probably drive more park attendance, too!

DC: 15.

Benefits: Increased park draw, minimal impact on improving Disney Channel (1d6).


We should probably ignore this section this turn. We need the actions elsewhere

-[] Go Greener: With the solar plant announced, it might be worthwhile to look into putting some solar panels in unobtrusive areas on hotels and maybe even the monorails. As long as you can do it without breaking sightlines or immersion, this could be a great way to keep lowering energy costs and make Disney a net exporter of energy instead of a net importer. {CONSERVATION}

DC: 40.

Benefits: Continued public interest in solar power, chance for further solar energy breakthroughs. Lowered energy costs from all properties added to this way, +5 Disney/Eisner relationship. Big PR boost.


we should ride the wave and double down on this.


-[] Go Glowing Green: You've got a solar plant in the works, but even with the huge leaps forward in solar power that were made last quarter, the solar plant still won't provide the sorts of energy you're looking for in Florida. A nuclear plant will, though, even if it's still somewhat contentious amongst the populous. {DEVELOPMENT} {HALF-CONSERVATION}

DC: 55.

Benefits: Surplus of energy in Florida, enough to power at least 8 full scale parks and still have half left over, minimum. Chance for relationship hit with Roy. PR backlash from Florida, chance of losing some powers over the Reedy Creek Improvement District.


We already have an energy option, and it somehow led to us taking Exxon down a peg or two. no reason to spread our attention

-[] The Real EPCOT: EPCOT wasn't supposed to be a park, it was supposed to be a city. The world may not have been ready for that when Walt proposed it, but now it just might be. {PLANNING}

DC: 15 per success, requires 75 successes.

Benefits: Move to Groundbreaking Stage. +100 to Eisner/Disney relationship.


Look, I KNOW we don't need this. But you all have to admit it would be cool. Depends on remaining actions, it could wait a turn or two before we start it.

-[] A New Hotel: The board has asked you to start working on a number of hotels this year. It's time to knuckle down and start working on some major expansions here, just so you can handle the increased guest flow. {PLANNING}

DC: 10 per success, requires 10/15/20 successes, for value/moderate/deluxe level resort.

Benefits: Move to Groundbreaking Stage.


-[] Continue Construction (Disney's Animated Adventure): Elizabeth got a bit hung up last quarter from some unexpected delays, but the hotel is just about done now. +10 to rolls. {CONSTRUCTION} {DEVELOPMENT}

DC: 10 per success, 10/12 successes achieved.

Benefits: Move to Opening Day.


major board goals. must take.


-[] Public Transit: The Disney Transport system is solid, but could use some work. The buses could use an overhaul. {DEVELOPMENT}

DC: 20.

Benefits: Increased income from longer resort stays, more guests remaining on property.


Somewhere between yellow and red. It's not needed, it's not even that important right now, but it would be nice.

-[] A New Water Park: River Country is great, but it's started getting vastly overcrowded. Opening a second water park could help alleviate some of the crowds and act as a bigger draw. Will trigger park planning subvotes upon completing this stage. {PLANNING}

DC: 15 per success, requires at least 10/20/30 successes, depending on the scale of park (River Country is an example of a 10 success park, Blizzard Beach would be an example of a 30 success park). Park Scale chosen in subvote on selecting option.

Benefits: Move to Groundbreaking Stage.


-[] A New Gate, Florida: You've got enough on your plate with the movie studios park. It's probably best to focus on that for now. Although, if you were to just jot down a couple of ideas here and there, that might be worth it. {PLANNING}

DC: 15 per success, requires 25 total successes.

Benefits: Move to Groundbreaking.


no

-[] Continue Planning A New Gate (Day In the Movies): Warner Bros. and Universal are both on board with the new park idea, and Universal's brought in a bunch of the plans they already had. The imagineers are eager to get back to work on this, even if you aren't building it within the relatively free confines of Reedy Creek. {PLANNING}

DC: 15 per success, 11/25 successes achieved. +25 to rolls on the project.

Benefits: Move to Groundbreaking.


major board goal, must take.


-[] Cutting Edge Hurricane Proofing: There hasn't been a park closure from a storm yet, and you don't intend to have it happen on your watch. This might also help you understand how to better protect some of your water rides from normal wear and tear. {RESEARCH} {DEVELOPMENT}

DC: (60-50).

Benefits: Increased protection from inclement weather. -10 DC on Hydrophobia.


It can probably wait

-[] A New Resort: Given everything that's been heaped on you this year, you don't think this is a great idea. Still, you could always just jot some ideas down as you have them and come back to them later, you suppose. {PLANNING}

DC: 15 per success, requires 50 total successes.

Benefits: Move to Groundbreaking.


are you crazy?

-[] Continue Planning a New Resort (Lille, France): You've finally got a location down, now it's time to start getting to the nitty gritty details. Some people were a bit surprised about the exact placement, but given how cheap the land is here, and the fact that it's liable to become a European hub once the chunnel gets done, you think it's the best choice. {PLANNING}

DC: 15 per success, requires 50 total successes. 14/50 successes. +25 to rolls on this project. Reroll rolls below 10 for the next 2 turns.

Benefits: Move to Groundbreaking.


major board goal, must get


-[] Learn French (Basic): If you're going to building a park in France, the least you could do is learn the language. It might take some time to learn, but you can at least get started now.

DC: (25-10) 15.

Benefits: Begin learning French, which will eventually make building a park over there easier. Will also eventually improve general Disney reception in France.


We have enought time that we afford delaying this, but we should take in the next two turns at the latest.

-[] Contact Nintendo: Disney helped the company out before, licensing out Disney characters for their playing cards. The company seems to have changed focus a bit, but given how successful they've been with that new focus, it might be worthwhile to talk to them and see if there's anything more you could do to foster cooperation.

DC: (30-10) 20.

Benefits: Chance for closer ties with Nintendo, may convince them to sponsor a ride in the parks. Gain better knowledge of the video game industry.


minor board goal, should take.

-[] Contact Eastern Airlines: Eastern has recently mentioned that they may need to drop their sponsorship of "If You Had Wings." Looking over their recent problems, it may be worthwhile to go over there and see if you can't help them figure things out.

DC: (50-10) 40.

Benefits: Opportunity to help reorganize Eastern. Chance to prevent Eastern from dropping sponsorship.


...maybe? Do we really care? I don't know how much important they are.

-[] Attend the Disney Store Opening: Steve has everything ready for his proof-of-concept retail store. The local papers have all been acting pretty excited about the idea, and it almost seems like this is going to be as big as opening day for one of your theme parks, somehow.

DC: (10-10) 0.

Benefits: Steve added to office politics, with a +10 Eisner/Burke relationship.


-[] Expand the Imagineering Department: Your imagineers have been all over the map recently, and have been doing good work to boot. Perhaps it's time to give them so extra manpower and budgeting, see if you can't get even more out of the department.

DC: (40-10) 30.

Benefits: Increased ability to handle workloads for the imagineers, chance to gain park advisers or other benefits.


minor board goals, should take (though i suppose they can wait if we don't have the actions)

-[] A Fight!: Katzenberg and Wells have gotten into a minor spat over some nonsense or other. Maybe you could play peacemaker?

DC: (30-10) 20.

Benefits: Prevent loss of Katzenberg/Wells relationship. Chance to improve relationship.


-[] Fundamental Differences: Disney and Bluth have gotten into a major argument about how to handle the Pixar acquisition. This is shaping up to be ugly.

DC: (60-10) 50.

Benefits: Prevent major loss of Disney/Bluth relationship.


everything is on fire, we should start pouring water!


-[] Take a Vacation: Dealing with the spooks and the board has left you feeling a bit out of sorts. Maybe it's time to take a break.

DC: (20-10) 10.

Benefits: Stress reduction.


minor board goal, though I think of all goals it's the one we should really consider delaying for one or two more turns. Still, if we can afford it...

-[] Office Politics: You haven't had as much time to devote to office politics lately, but you can't really keep ignoring it. Jeff and Roy seem about ready to fight, and with Don taking part now, you've got to try and keep everyone happy somehow. Can be taken twice.

DC: (10-10) 0.

Benefits: Improve your relationship with one of your coworkers. Potential to improve relationship with multiple coworkers or find an adviser if you roll well enough.


i swear, they are worse than children! We do need both +relationships and CHANCES FOR ADVISORS though.

-[] Personal Focus: Sometimes, that personal touch is what you really need. Can only be taken once per roll, but can be taken multiple times in a turn.

DC: N/A.

Benefits: +15 to a single other roll.


no attention to spare I think. Some of you might disagree.

-[] Contact the CIA: So the spooks aren't thrilled with you going against the president, probably. Still, they might be amenable to offering some help. For a price.

DC: (30-10) 20.

Benefits: Gain an offer from the CIA.


What would we even be asking for?


-[] Set Up Focus Groups: You've got a pretty good idea of how well received you are by the public (very well), how high park attendance is (extremely high), and how you're viewed in the business world (how did you take on Exxon what the hell), but it wouldn't hurt to get some hard data on this. You're pretty sure all of these areas are fine right now, but it wouldn't hurt to be prepared just in case something comes up in the future.

DC: (25-10) 15.

Benefits: Reveal three stat bars currently only vaguely aware of: Corporate Interest, Park Draw (which affects Corporate Interest), and Public Relations (which affects Park Draw and Corporate Interest).


We don't really need it as we KNOW we're going very well, so in my opinion we should delay this for some time. I WOULD like having these stat bars though.

so, we have...16 green actions. and 15 actions that we can take.


I'd say we can delay vacation, So we're down to 15, and if we delay one of the other minor goals of going greener we can take something else from the yellow options, like the skyway or the clean cars from autopia, or even the french lessons.


EDIT: ok, i forgot that Don Bluth (yellow option) and personal attention (a red for me) are actions we HAVE to take with some of our bonus actions. so we can actually only take 13 of the greens at most.
 
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I think the Office Politics section is going to be important for this turn.

I'm on the edge of my seat thinking how we're going to resolve their disagreements this time. I'm tempted to spend a personal action on one of the office politics fights.
 
I disagree on marking Sponsors yellow. I also think Imagineers Nintendo and Vacation can wait at least one more quarter. And Office Politics - if we're doing the Oscars and two other Office Politics actions the generic one can go, in my opinion.

Also, yikes, 16 green actions!

TBH I would be willing to slack off on one of the major board goals... Or the office politics except that really does seem important... Suuuuper busy...

The first new hotel should be moderate or luxury, I think.
 
I disagree on marking Sponsors yellow. I also think Imagineers Nintendo and Vacation can wait at least one more quarter. And Office Politics - if we're doing the Oscars and two other Office Politics actions the generic one can go, in my opinion.

Also, yikes, 16 green actions!

TBH I would be willing to slack off on one of the major board goals... Or the office politics except that really does seem important... Suuuuper busy...

The first new hotel should be moderate or luxury, I think.
i can see the point about sponsors, though I'm still not sure we can afford to take it now. I'm writing an other post with what actions i want...it's 22 😢

I agree that vacation can EASILY be delayed, as can the generic office politics option when we have two specific ones aiming to put out fires.

I'd prefer to take Nintendo sooner rather than later though.




EDIT: added to avoid double post


What i want:


-[] Tomorrow's Tomorrowland (bonus action)
-[] Clean Cars: (can wait a turn)
-[] Sniffing For Sponsors: (can wait)
-[] Flights of the Future, Flights of Fantasy (bonus action)
-[] The Living Seas:
-[] Mind and Body:
-[] The Don: (bonus action)
-[] Attend the Oscars: (bonus action)
-[] Go Greener: (it pains me, but we have too much to do right now. It can wait one more turn)
-[] A New Hotel:
-[] Continue Construction (Disney's Animated Adventure): (bonus action)
-[] Continue Planning A New Gate (Day In the Movies):
-[] Continue Planning a New Resort (Lille, France):
-[] Learn French (Basic): (can wait a turn)
-[] Contact Nintendo: (last action i crossed out. I had NOTHING ELSE i was willing to delay...)
-[] Attend the Disney Store Opening:
-[] Expand the Imagineering Department: (tempted to cross it out, but it comes with a chance of extra advisors. also a minor goal out of the way)
-[] A Fight!:
-[] Fundamental Differences
:
-[] Take a Vacation: (can wait, lest urgent of all the minor goals)
-[] Office Politics: (can wait. a shame, i wanted that "chance" for new advisor)
-[] Personal Focus: (bonus action)


THESE are the actions I want. Obviously, they're too many (22..). let me cross a few of these out...

Ok, down to 15. Delayed a few of the minor goals, but I think we should take all of the major ones, as they're the ones we risk not to be able to complete (or they're already in progress and I don't want to simply interrupt them)
 
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Eastern Airlines is an interesting case and we should seriously consider buying them out, or at least lending a hand.

For context's sake, Eastern was a former major player in American aviation, with a particular dominance over flights to Florida. They've been close to Disney since the 70s, where they billed themselves as the official airline of Walt Disney World, aired cross promotional commercials with Disney World, and collaborated with the company to offer special vacation packages to the resort.

They're currently struggling with a union dispute over wage cuts (Eastern is one of the most heavily unionized airlines at this period) and a lack of customers due to high fuel prices and the inability to compete with newer budget airlines. CEO Frank Borman is due to sell the company to Frank Lorenz this year for some $615 million, basically a steal, which will eventually lead to the end of the company when the new owners take more aggressive moves to quash union activity.

I dunno if we have the actions to afford it, but I can see some pretty big benefits in having closer ties to a luxury, Florida-based airline company, especially since we're about to expand our reach outside the USA.
 
I disagree with upgrading the skyway, ultimately... it is hopelessly outdated, and it fundamentally breaks immersion in Fantasyland. I know it won't be popular BUT I think going for a New Ride in Magic Kingdom is needed, just to keep the park fresh until we have to give MK's Tomorrowland the 2055 treatment. With the skyway we just seem to be going with it because it is easy, not for anything else really. EDIT: Hydrophobia means we don't have to tune up MK every time there is a hurricane.

I would switch out Disney Store opening for talking to Nintendo... mostly because I think of the synergy benefits if we talk to Nintendo first then Disney Store, we could potentially windup selling NES's at Disney Stores which well... Retail returns for 1986 will turn into a very Merry Christmas for the Board. Also contacting Nintendo possibly gets us a ride sponsor so two birds with one stone.

EDIT: Correct me if I am wrong but don't we HAVE to spend an action on the Disney Channel?
 
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We should definitely do the Disney Store opening as it gets us Steve with a higher rep. Also, we are the face of Disney. We should appear at anew venture.
 
I would switch out Disney Store opening for talking to Nintendo... mostly because I think of the synergy benefits if we talk to Nintendo first then Disney Store, we could potentially windup selling NES's at Disney Stores which well... Retail returns for 1986 will turn into a very Merry Christmas for the Board. Also contacting Nintendo possibly gets us a ride sponsor so two birds with one stone.
Nintendo was for me one of the last two actions i removed, but i kinda want to do the store because it's the OPENING.

We could go later, but it wouldn't be the OPENING any longer!

i think hydrophobia can way, and yes, skyway is easier. We kinda NEED easy right now, sadly
 
tentative plan

[] Plan Color Coded
-[] Tomorrow's Tomorrowland (bonus action)
-[] Flights of the Future, Flights of Fantasy (bonus action)
-[] The Living Seas:
-[] Mind and Body:
-[] The Don: (bonus action)
-[] Attend the Oscars: (bonus action)
-[] A New Hotel:
-[] Continue Construction (Disney's Animated Adventure): (bonus action)
-[] Continue Planning A New Gate (Day In the Movies):
-[] Continue Planning a New Resort (Lille, France):
-[] Attend the Disney Store Opening:
-[] Expand the Imagineering Department: (tempted to cross it out, but it comes with a chance of extra advisors. also a minor goal out of the way)
-[] A Fight!:
-[] Fundamental Differences
:
-[] Personal Focus: (bonus action) (undecided which one)
 
Well let's go to the source. @Slynnwen do we have to spend an action on the Disney Channel?
Nope. John Cooke wasn't taken on as an adviser, instead he's supervising things without your direct input. On top of that, the Disney Channel itself is out of the woods as far as maintaining a steady consumer base, even if it isn't quite stable yet.
I say we push off the skyway revamp and do Nintendo and the Disney Store opening both.
Skyway revamp is an action that you have a bonus action for, you'd be replacing it with a different Magic Kingdom Florida action if you were replacing it at all, from what I can tell of the plan proposed.
 
SUBJECT TO EDITING: v1 will be gold version

[]Plan: Chairman of the Board v0.5
-[] Tomorrow's Tomorrowland
-[] Sniffing For Sponsors

-[] Hydrophobia

-[] Mind and Body
-[] The Living Seas

-[] Attend the Oscars
-[] The Don

-[] Continue Construction (Disney's Animated Adventure)
-[] A New Hotel

-[] Expand the Imagineering Department
-[] A Fight!
-[] Contact Nintendo
-[] Fundamental Differences
-[] Continue Planning A New Gate (Day In the Movies):
-[] Personal Focus: Fundamental Differences

I wish we could go with something different for EPCOT, but since Living Seas is nearly done, and I can't think of anything new or interesting to do besides BodyWars for Wonders of life... I mean a "Helix Coaster" representing DNA is just lame. I was tied with Nintendo and Disney Store, but I opted to go with Nintendo. My reasoning is that we can't micromanage things too much, checking in after a quarter at the Disney Store and preparing for Holiday Rush seems more prudent, and if we can have NES's being sold in the store or something... so much the better. I just don't see a tangible benefit to doing Disney Store before Nintendo. Hydrophobia simply because the hurricanes seem to knock out a few rides everytime and it's an action sink. Also we start on a bunch of major goals.
 
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Out of curiosity is the Grand Floridian a Luxury Hotel, or is that one moderate quality? I could sorta make the argument either way. It was originally made to be a luxury, but then other hotels passed it for that
 
Out of curiosity is the Grand Floridian a Luxury Hotel, or is that one moderate quality? I could sorta make the argument either way. It was originally made to be a luxury, but then other hotels passed it for that
Luxury. As far as I'm aware, nothing has surpassed the Grand Floridian in terms of being marketed as luxury, save maybe the Cinderella Suite, which is in a whole different category. The hotel's received numerous updates, most recently in 2013, in order to keep it at the top of the list. I think the closest competitors are probably the Yacht and Beach, and even then those don't really have the sheer marketing dominance that GF has in the guide materials as The Luxury Hotel.
 
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