Taking the Mickey: A Save Disney Quest

What if we do it backwards? We already know we will have water associating movies in the future. What if we make the water park themed for the little mermaid or Atlantis the lost kingdom now and then when the movie comes out it will just be based on it. Like pirates of the Caribbean or Country bears.
 
What if we do it backwards? We already know we will have water associating movies in the future. What if we make the water park themed for the little mermaid or Atlantis the lost kingdom now and then when the movie comes out it will just be based on it. Like pirates of the Caribbean or Country bears.
Eeeh, not so sure we could pull it off in that case. Both of those rides are incredibly old staples of their parks, and Country Bear Jamboree was a pretty hard flop. Pirates took off thanks to the writing, snappy dialouge and CGI I think. None of the rides we put into a water park are going to have the same kind of history to them.
 
Omake: The Rabbithole
Omake: The Rabithole
(A.N.: Warning, the Fourth Wall's integrity is reduced to dust in this one. Read with that in mind.)




EISNER IS YOU! Wait, what? You shake your head to clear strange words away from your vision, only to find yourself in a strange white void with... is that a white dog pushing words around? Is that a giant black obelisk!? Wait, is that a man in a chicken mask!? Where are you!? It's as you are about to have to have a panic attack that you notice two people talking; except they aren't people. Well, maybe one of them counts, but the other? Regardless, while you only catch a glimpse of them, you recognize them, and it gives you pause long enough for a woman in a trench coat to place two folding chairs down on nothing in particular and motion for you to sit down. As you sit, you see another familiar face, this time from childhood, run by and jump down a hole. "You should take that as an omen, because this conversation is going to go interesting places." You feel a frown form on your face, but tell the woman to explain. She responds that explaining is the whole point of the conversation.

"Where to begin..." She rubs her chin in thought. "You've recently had an inter-dimensional encounter, yes?" You almost say no immediately, but some part of you manages to remember the interview with another Eisner... "Yes" you reply. The woman nods. "Good to see either instinct still works, or... I don't know. Regardless, I must begin explaining. This place? It's... a place between realities, that place where all time stops and the mysterious figure dumps exposition, sometimes cryptic, sometimes not, in so many stories. My name is Calista, and I am a mirror image of the one you call the "Ol' Tin Knight". She chuckles. "No clues as to their real identity, other than their name and my name are not the same". What is she doing? "Ah, right. So, I've got news for you, complicated news." The woman glances around the void before continuing "What follows is sensitive, so I can't have you listen in, sorry. I'm sure your version of me will be happy to drop some hints for you." And with that, suddenly, a white dog pushes a box containing the word YOU away from the word IS, and everything cuts out.
---------------------------------------------
You awaken in a cold sweat, vague memories remaining from the events of the prior night. Something about fiction becoming real in other realities, reality being fiction in others and reality inspiring fiction both in the same reality and others, plus that the previous two rules could be applied to the third one. Also, something about Dungeons and Dragons and Norse mythology, heaven and hell, something called Cataclysm Dark Days Ahead and Dimensional Portal technology, and Spider-Man of all things. Oh, and that your actions are if not actually controlled, then at least influenced by a group of people. The lady elaborated further, but you didn't quite catch any of it. ...Maybe it's good you got that vacation recently, and maybe you could use another one.
(A.N.: When the mysterious Trench coat Lady is speaking, bold text is directed at Eisner alone, both bold and italics is both Eisner and the thread, and italics only is directed square at the thread and tends to be fourth wall blind. Credit to @Firebringer2077 for providing the inspiration for this work.)
 
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... I feel like I just read a Rorschach's Blot Test.
Then it had it's intended effect! :D

Pretty much every character in this is a reference to a piece of fiction, exempting Eisner of course. Even the mysterious speaker is a reference, though one only I would get since it relates to a piece of fiction that features character creation. Some are obvious, others are up for interpretation.
 
Both of those rides are incredibly old staples of their parks,
Is the rule we can only make movies based rides that have been going for a while?
Country Bear Jamboree was a pretty hard flop. Pirates took off thanks to the writing, snappy dialouge and CGI I think.
Okay so it's proven that the source material is secondary to the quality of the work in regards to success of any resulting movie.
None of the rides we put into a water park are going to have the same kind of history to them.
The little mermaid is over 100 years old and the legend of Atlantis has been around since the Greeks. Or were you advocated for brand new ideas? I guess I'm a little unclear.
 
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Regarding just using Iger's strategy 30 years early, I don't really want Disney to buy up every IP it can. Rather, I view Disney as the company that "leads from the front and the back." Leading from the front by ensuring excellence and quality in every production we make. Disney sets the quality standards that others strive to match, so that studios like Universal and Warner Brothers have to strive for their best to try and keep up. Lead from the back by keeping an eye on smaller projects and studios that look promising, offering them advice and financial support without just buying them, to give them a leg up and help fuel unorthodox new approaches and ideas
 
That being said, we might want Eisner to look into buying Marvel Entertainment Group. Its a steal at this time, chock full of IPs, has a host of talented comic book writers, and offers a product that is targeted to older children to teens- which is something that we are looking to do.
 
Omake: X-Eisner
X-Eisner

Being the head of the Walt Disney Company was a lot of work. A LOT of work: from helping design hotels to negotiating contracts to heading off a potential disaster with the space program, Michael was always on the run and always doing something. Which is why, when he had a chance, he liked to include his kids in his work since he didn't spend as much time as he wished he could with them.

Times like, for instance, watching a cut of the newest Disney movie in the test theater. That was usually an exciting time for the kids, made them think their old man was cool, and he got some good feedback from them.

"Hey, Breck. We're going to watch the newest Disney cut: the Great Mouse Detective. Why don't you come?" he asked his eldest son.

Breck looked up from the comic book he was reading- some X-Men comic- and shook his head.

"Thanks, Dad. But, I'm busy right now."

"Busy reading that comic book?"

"Yeah. And stuff."

Michael sighed. Teenagers.

"This "and stuff" is after you finished your homework, right?"

"I did it already. Just- I'm busy."

Michael was proud of his boy- he was. Breck was a good kid, a good young man. But, like many teenagers, not the most communicative.

"Okay. I was just hoping- you know, your siblings are really looking foreward to the movie. Its really cool."

"C'mmon dad- its a Disney Film. No offense- Black Cauldron was pretty cool- but most of your stuff is for children."

"So, if we did an X-Men movie you'd come?"

"...

Are you doing an X-Men Movie?" Breck asked with interest in his eyes.

"No- it was just a- seriously?"

"Well, you, Erick, and Anders have fun."

Michael nodded.

"Okay- you have fun doing your...stuff."

As Michael drove his excited two younger sons, he mused about what he'd seen. Breck was the embodiment of Michael's concerns- once kids got to high school they tended to not watch Disney movies. It was an untapped market that needed to be reached. What he needed was something like the X-Men to use as a basis of a movie or TV Show. Wait...they were a comic company- it couldn't be THAT profitable.

Michael made a mental note to check up on the latest stock reports and annual shareholder reports on Breck's comic company- Marvel. Maybe there was an easier way to get into that market...
 
As Michael drove his excited two younger sons, he mused about what he'd seen. Breck was the embodiment of Michael's concerns- once kids got to high school they tended to not watch Disney movies. It was an untapped market that needed to be reached. What he needed was something like the X-Men to use as a basis of a movie or TV Show. Wait...they were a comic company- it couldn't be THAT profitable.
Bah, forget that! Instead of branching out, we should fight stereotypes! :p

All jokes aside though, I am starting to think omakes are getting a little bit too powerful. There are way too many things simply falling into Disney's laugh as a direct or indirect result of them.
 
Bah, forget that! Instead of branching out, we should fight stereotypes! :p

All jokes aside though, I am starting to think omakes are getting a little bit too powerful. There are way too many things simply falling into Disney's laugh as a direct or indirect result of them.

Oddly I thought the same thing about a turn ago however I looked back at the bonuses we get for them. Besides the maps, most of the bonuses are usually either singular plus bonuses to certain rolls when the time comes, answering questions about the game mechanics, and occasionally a sustained multi-turn action bonus. Most of the bonuses are temporary and even a +10 to an office relationship can be easily eroded thanks to ongoing social corrosion, or what usually happens forestalling the consequences. The consequences aren't gone, they are just delayed. Additionally the bonuses usually adjust DC and not the dice rolls themselves. In effect we have simply moved the probability range north slightly.

The other bonus is usually, well opportunity. The omakes mean we could get a CHANCE to do something, whether or not we do is entirely up to us.

Slynnwen's done a pretty good job of managing omakes, instead of adjusting the dice all that is done is shift DCs, provide opportunities, and telling us mechanics. Nothing can save us from a Nat 1, and the flat permanent +10 bonus is exceedingly rare indeed.
 
Oddly I thought the same thing about a turn ago however I looked back at the bonuses we get for them. Besides the maps, most of the bonuses are usually either singular plus bonuses to certain rolls when the time comes, answering questions about the game mechanics, and occasionally a sustained multi-turn action bonus. Most of the bonuses are temporary and even a +10 to an office relationship can be easily eroded thanks to ongoing social corrosion, or what usually happens forestalling the consequences. The consequences aren't gone, they are just delayed. Additionally the bonuses usually adjust DC and not the dice rolls themselves. In effect we have simply moved the probability range north slightly.
I said directly and indirectly to account for bonuses and increased opportunities alike. Consequence doesn't just mean we get a negative on a score. It means that negative actually has an effect in the long-run. The bonuses aren't delaying consequence. They are preventing it, as very little bad can happen when we plan everything and know of things ahead of time, which is something a quest structure should work to prevent since it is a common symptom of quests.

In a way, your omake ending with OTL Mike telling quest Mike that the "voices in his head" will help him avoid upcoming problems is apt, and something that quests have to constantly fight.

EDIT: On second thought, we should probably move this to a PM. Any time a quest design philosophy discussion starts, it always has a habit of taking over the thread and I'd rather not disrespect Slynnwen like that.
 
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I said directly and indirectly to account for bonuses and increased opportunities alike. Consequence doesn't just mean we get a negative on a score. It means that negative actually has an effect in the long-run. The bonuses aren't delaying consequence. They are preventing it, as very little bad can happen when we plan everything and know of things ahead of time, which is something a quest structure should work to prevent since it is a common symptom of quests.

In a way, your omake ending with OTL Mike telling quest Mike that the "voices in his head" will help him avoid upcoming problems is apt, and something that quests have to constantly fight.

EDIT: On second thought, we should probably move this to a PM. Any time a quest design philosophy discussion starts, it always has a habit of taking over the thread and I'd rather not disrespect Slynnwen like that.

Good point. I'll delete my reply and PM you. We can pick it up there. probably should do the same for your posts about it too, I'll wait for you to delete first, just so we can get a clean sweep
 
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Somehow this song feels relevant to the quest, since we've gotten political after all:

"I hope the Russians love their children, too."

I almost want to write an omake including this song since they released it in '85, but my inspiration tank's a bit empty at the moment.

 
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Regarding just using Iger's strategy 30 years early, I don't really want Disney to buy up every IP it can. Rather, I view Disney as the company that "leads from the front and the back." Leading from the front by ensuring excellence and quality in every production we make. Disney sets the quality standards that others strive to match, so that studios like Universal and Warner Brothers have to strive for their best to try and keep up. Lead from the back by keeping an eye on smaller projects and studios that look promising, offering them advice and financial support without just buying them, to give them a leg up and help fuel unorthodox new approaches and ideas
That's a good idea, however I feel that ignoring profitable IP's (such as Harry Potter and Marvel) when we have the opportunity to buy them and make movies or enterteinment out of them would be a bad idea, specially since we are a Company that specialises in such.

I'm not saying "let's buy all IP's!!!" but I don't want us to just ignore the idea of getting them either.
 
I wouldn't call Marvel necessary, but Harry Potter is a must. I also would like for us to do some dubbing for Disney Channel, but I don't think that we have direct control over that? If we do, it might be nice to implement an anime block, or at least a foreign origin block, or one based around Japan featuring Disney Channel Original Nintendo series?
If we do do an anime block, we should probably focus on more or less accurately dubbing kid friendly stuff, rather than bastardizing ones considered too mature for Disney's target audience. Harmony Gold's already dubbed Minky Momo, so that might be a good show to test the waters with.
 
I wouldn't call Marvel necessary, but Harry Potter is a must. I also would like for us to do some dubbing for Disney Channel, but I don't think that we have direct control over that? If we do, it might be nice to implement an anime block, or at least a foreign origin block, or one based around Japan featuring Disney Channel Original Nintendo series?
I think Marvel is an amazing company full of characters and ideas that we could really benefit from. As such, I feel that having them under Disney can only be beneficial for the company itself.

Dubbing for the Disney Channel would be an incredible diea, being the ones to bring anime to the western continent can increase our appeal to greater target demographic, and hopefully we can do away with dubbing to do subbing with the original VA.

One thing I was onsidering is that if the Legend of Zelda cartoon is popular and faithful to the source material, then perhaps there might be a chance to have it be broadcasted in Japan. There is a sizeable fan community for Zelda there, which could translate into a Disney community if we play our cards right.
If we do do an anime block, we should probably focus on more or less accurately dubbing kid friendly stuff, rather than bastardizing ones considered too mature for Disney's target audience. Harmony Gold's already dubbed Minky Momo, so that might be a good show to test the waters with.
So, things like Doraemon, Magic Knight Rayearth, Dragon Ball, and stuff like that?
 
If you're serious about that, prepare yourselves for serious editing and reformatting to make those shows work with Western audiences, especially in the 80's. Unedited anime would be an incredibly niche market and if we tried to broadly market it would probably incur some pretty severe backlash.
 
If you're serious about that, prepare yourselves for serious editing and reformatting to make those shows work with Western audiences, especially in the 80's. Unedited anime would be an incredibly niche market and if we tried to broadly market it would probably incur some pretty severe backlash.
Naturally- I was just thinking more of a Woolseyism than a Macekre- a matter of Saban vs 4Kids
 
If you're serious about that, prepare yourselves for serious editing and reformatting to make those shows work with Western audiences, especially in the 80's. Unedited anime would be an incredibly niche market and if we tried to broadly market it would probably incur some pretty severe backlash.

This is why our best chance for anime is just to put it on at like 11PM to 4 AM during the absolute lowest watch times. Honestly the creation of an anime block wouldn't come from Eisner but from Cooke just letting a programmingexecutive the freedom to try it out. Small ratings are better that no ratings after all
 
@Slynnwen can you provide any insight into how a water park is designed?
You pick a theme and several optional attractions, based on park size. There will always be a major focus attraction, such as summit plummet or the wave pool.
The Curse of the Demon
A handful more options will appear down the line (for an example, think the persistent rumors of a fifth gate in Florida based on villains).
Omake: Conversations with Michael Eisner with special guest Michael Eisner
Next turn, you may pick any one roll to have two dice rolled, and keep the highest.
Omake: The Rabithole
Pick odd or even.
More options coming down the pipeline.


Quest Status Update: I've obtained slightly more permanent housing, but it does not have internet, which means I'll be checking in from the library (which closes) instead of a motel room (which has worse internet but does not close). Bonus: I should eventually be able to stay on the library computers longer than 30 minutes!

Also, Vote Closed!
Winner is:
[X] Plan Disney means Luxury and Value V2
 
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