Taking the Mickey: A Save Disney Quest

not to mention we might present the idea going to middle east for oil is no longer an option for war or trade
Eh, we'd need to work a bit more on promoting alternative energies, directly and indirectly, for something as drastic as that. Even with increasing popularity of alternative energies in lieu of oil, I doubt anyone with any memory of the 1973 embargo is willing to let something like that happen again, though there could very well be a movement for less interventionism in the ME than historically.
 
I'm hoping that we get Nuclear power and make viable to the public conciousness.

We could have practically cheap energy, unlike IRL where Nuclear=Bad thanks to those asshole environmental protestors.
 
I'm hoping that we get Nuclear power and make viable to the public conciousness.

We could have practically cheap energy, unlike IRL where Nuclear=Bad thanks to those asshole environmental protestors.
not to sound pessimistic but nuclear fall outs do happen a lot with Nuclear power (chernoble, Japan and other places I might not know) so they are not wrong with its dangers
 
not to sound pessimistic but nuclear fall outs do happen a lot with Nuclear power (chernoble, Japan and other places I might not know) so they are not wrong with its dangers
They really don't. Chernobyl was complete mismanagement, and none of the other examples were really big. Like, you mentioned Japan, but that took a literal magnitude 9 earthquake and a freaking tsunami and still had barely any leaking and no long-lasting effects. Nuclear disasters are actually pretty safe when you actually follow the rules and don't slack on the design. They are more a PR problem and a heavy buy-in issue than a safety issue.
 
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not to mention we might present the idea going to middle east for oil is no longer an option for war or trade

Eh... not quite, during the 1980s the Middle East took on a Cold War dimension. Right now the Soviets are still bleeding in Afghanistan, and Iran only overthrew the Shah 7 years ago. Iran is still very much the boogeyman of the Middle East in the 1980s, and the Iran-Iraq War is still going on. The big political event of 1986 is going to be Iran Contra and the 1986 Mid-terms which the Democrats won. Other political highlights are a bipartisan tax reform which got passed.... Yes. Apparently such a thing can happen
 
They really don't. Chernobyl was complete mismanagement, and none of the other examples were really big. Like, you mentioned Japan, but that took a literal magnitude 9 earthquake and a freaking tsunami and still had barely any leaking and no long-lasting effects. Nuclear disasters are actually pretty safe when you actually follow the rules and don't slack on the design. They are more a PR problem and a heavy buy-in issue than a safety issue.
I didn't know that about Chernobyl so thx for that and I forgot the earthquake in Japan caused that (face palm) alight then I have no issue
 
They really don't. Chernobyl was complete mismanagement, and none of the other examples were really big. Like, you mentioned Japan, but that took a literal magnitude 9 earthquake and a freaking tsunami and still had barely any leaking and no long-lasting effects. Nuclear disasters are actually pretty safe when you actually follow the rules and don't slack on the design. They are more a PR problem and a heavy buy-in issue than a safety issue.

These are correct points, however in the United States in 1986 there is the post Three Mile Island problem. Going Glowing Green, while it could work runs afoul some problems. One, it's not going to be popular. Two, we lose our Roy bonus. Three, we'll have to build a research reactor somewhere and no way in hell is EPCOT going to be it. Four, we were insanely lucky with Going Green, We super criticalled, and then our opponent crit failed, this is literally the best response possible. However Going Glowing Green will likely mean working with a company that has a proved record of reactor design, and we are on friendly terms with... GE. I'm sure they'd love our help but I'm not sure it's worth it, and there is no way we can spin "making the patents open" work for nuclear tech, and we won't see pay offs for years. We could also go academia, but I'm not sure going to UC Berkeley and Lawrence Livermore Labs for help is going to win us any favors either

Now then if we DID supercrit what would we get? Well probably turn around nuclear perceptions, blunt Chernobyl's impact, and probably get Gen III reactors out of it, maybe get offered a board seat at GE, and make inroads with the nuclear industry lobbying. Fossil Fuel lobbyists would take another hit. oddly we'd be better off trying to go Glowing Green in France, with CERN or Areva maybe. France loves nuclear power
 
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These are correct points, however in the United States in 1986 there is the post Three Mile Island problem. Going Glowing Green, while it could work runs afoul some problems. One, it's not going to be popular. Two, we lose our Roy bonus. Three, we'll have to build a research reactor somewhere and no way in hell is EPCOT going to be it. Four, we were insanely lucky with Going Green, We super criticalled, and then our opponent crit failed, this is literally the best response possible. However Going Glowing Green will likely mean working with a company that has a proved record of reactor design, and we are on friendly terms with... GE. I'm sure they'd love our help but I'm not sure it's worth it, and there is no way we can spin "making the patents open" work for nuclear tech, and we won't see pay offs for years. We could also go academia, but I'm not sure going to UC Berkeley and Lawrence Livermore Labs for help is going to win us any favors either

Now then if we DID supercrit what would we get? Well probably turn around nuclear perceptions, blunt Chernobyl's impact, and probably get Gen III reactors out of it, maybe get offered a board seat at GE, and make inroads with the nuclear industry lobbying. Fossil Fuel lobbyists would take another hit. oddly we'd be better off trying to go Glowing Green in France, with CERN or Areva maybe. France loves nuclear power
I know. Don't forget that I was one of the main calls against the nuclear option and FOR the solar option during the moment where we were choosing whether to go green or nuclear green.
 
Wikipedia 'History of Nintendo' said:
Nintendo test marketed the Nintendo Entertainment System in the New York area on October 18, 1985. They expanded the test to Los Angeles in February 1986, followed by tests in Chicago and San Francisco. They would go national by the end of 1986, along with 15 games, sold separately. In the US and Canada, it outsold its competitors by a wide margin. This was also the year that Metroid and Super Mario Bros. 2 (the Japanese version) were released. In 1987, The Legend of Zelda was released to much critical acclaim.

Happened to find this while researching. Probably means we should prioritize meeting Nintendo early in the year. I know we are only 3 years out from the Great Video Game Crash, but given Nintendo's history with Disney back during Walt's time, and the fact that they are testing the NES to American audiences, it might be time help out before the sales of NES skyrocket.

Also in 1986 there is another person who may be interested in working with us on Video Games, a person who is currently building an attraction for us, a person who has a company that will make some of the great PC games of the late 1980s and early 1990s
 
Hey guys, I was wandering Imgur, and came across this particular speech. And it struck me, that right now Michael has the push and the opportunity to enshrine that speech in Epcot. It just... it really feels like the thought behind it and the impact, would really fit with Walt's original vision for Epcot.

 
I just want to do Nuclear research because it's be cool. I also want to get into the Japanese gaming market to stop the rise of the import and translation wall as well as shake up Japanese corporate culture.

That reminds me, is Japan still in its bubble?
 
I just want to do Nuclear research because it's be cool. I also want to get into the Japanese gaming market to stop the rise of the import and translation wall as well as shake up Japanese corporate culture.

That reminds me, is Japan still in its bubble?
I think we should avoid nuclear research. We already have a good rep from investing into solar, and nuclear research is probably more expensive, controversial and complicated anyway.

Also we shouldn't spread ourselves too thin, energy is NOT our main business, which is why we released the patents. We're simply taking advantage of what advances were made with our money.

Also, compared to solar, nuclear still comes with radioactive waste. And solar can be decentralized (solar panels over every building!), nuclear really can't.

IF we had ended up with a crit in go glowing green I'd probably be saying the same about not spreading ourselves too thin. We got our supercrit, we should double down, not going for the other option!
Hey guys, I was wandering Imgur, and came across this particular speech. And it struck me, that right now Michael has the push and the opportunity to enshrine that speech in Epcot. It just... it really feels like the thought behind it and the impact, would really fit with Walt's original vision for Epcot.


I think i saw this speech posted at least three or four times in the last week between a few sv threads and discord servers :p
I just want to do Nuclear research because it's be cool. I also want to get into the Japanese gaming market to stop the rise of the import and translation wall as well as shake up Japanese corporate culture.
solar can be cool too! you're using the giant fusion reactor in the sky to power your stuff, how's THAT not cool?!

I do agree with the japanese gaming market thing though. As i already said, I'm all for buying Square after they release Final Fantasy, and maybe we could look for a european software house too. Also we should see about buying some participation shares for Nintendo.
 
Also ..... if Solar gets good enough and spreads far enough we don't need Nuclear.

If it becomes cheap enough that most people will be able to afford it and Solar will be able to power cities just as well as Nuclear can. In addition, you can't really use Nuclear for small things unconnected to the grid, like gars and planes, but with Solar it's at least theoretically possible.

Nuclear energy is great, but theoretically Solar can do everything Nuclear can with far less disadvantages. For one thing not every place has the space and money for a nuclear reactor and while it's perfectly safe if people don't mismanage it horribly, you can't guarantee that people won't be terribly reckless, careless, and cheap. Meanwhile every city has enough space and money for Solar, people will eventually just be able to shove solar panels on their house, and if the people in charge are flat out insane it can't do as much damage as the same people could with Nuclear.
 
I mean in all honesty I don't really think the quest should really be about Disney's forays into energy production, even though I really enjoy the idea of historical butterflies as a result of early Solar getting better public reception. Solar is clean, new, and utterly riskless, so it perfectly blends with the Disney brand while also helping us actually operate the parks. Nuclear is of course a valuable and interesting energy source that I'd be down for investing in a more conventional sort of AH quest, but it's pretty off brand for Disney proper, except maybe in an educational context for an Epcot pavilion.
 
Turn 6 (JAN-FEB-MAR, 1986)
Major Board Goals
-{} Have 3 new hotels at Groundbreaking, with a combined total of at least 2000 rooms, by the end of 1986

-{} Finish Tomorrow's Tomorrowland, by the end of 1986

-{} Reach 35 successes for planning a new resort, by the end of 1986

-{} Move to Groundbreaking on the movie studios park, by the end of 1986

-{} Fill in the last two major vacant areas in Future World in EPCOT, by the end of 1986

Minor Board Goals
-{} Expand the imagineering department, by the end of 1986

-{} See how the Disney Store is doing, by the end of 1986

-{} Take a vacation, by the end of 1986

-{} See about that Nintendo thing, by the end of 1986


It's another brand new year, and you've been asked by the board to handle quite a lot. Your unprecedented success last year has lead to a massive resurgence for Disney, and after Exxon's disastrous attempt to smear you in the media backfired spectacularly ("gas is here for good and you won't find anything better," what a load of crock), the public loves you as well. You've got plenty of expansion projects underway, several of which should be wrapping up this year, and you've been raking in money left and right. Hopefully none of this gets to anyone's head, you don't want the office culture to turn towards infighting over egos now. Best to knuckle down and get to work, though.

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7 base actions, 2 bonus actions, 6 section modifiers: 9+6 actions total.

Character Traits

Jeffery Katzenberg: +50 to all animated film quality rolls. -15 to all office relationship stats not at a positive value with him every turn.
Reroll the lowest die roll in the movie section each turn. (25 bonus)

Frank Wells: +10 to all office relationship stats every turn, to a maximum of 0.
+5 to effectiveness of Personal Focus, 1 free Personal Focus action per turn. (25 bonus)

Roy Disney: +10 to all rolls involving conservation efforts.
May ignore one major board goal or both minor board goals a year without penalty. (20 bonus)
+20 to planning rolls. (45 bonus)
Automagically gain one success on every in progress plan each turn, assessed when it would be most valuable for each plan. (95 bonus)

Board: No penalty for turns without any actions spent on Board Goals (15 Bonus)
+10 to all rolls associated with Board Goals. (40 bonus)
+5 to all rolls not associated with Board Goals, dice explode on 96-100 instead of just 100 for Board Goal rolls. (90 bonus)

John Cooke: +10 to all television related rolls, Disney Channel quality degrades twice as slowly.

Don Bluth: Movie Adviser (+1 action, must be used on a movie action). +10 to all animated film rolls, including quality. +10 to all video game rolls.
Roll two dice for every animated film quality roll and keep the highest. (25 bonus)

Joe Hale: Movie Adviser (+1 action, must be used on a movie action). -10 DC to all animated film checks.

Steve Burke: General Adviser (+1 action).

John Avise: General Adviser (+1 action). +10 to conservation rolls, +5 to research rolls.

Tony Baxter: Magic Kingdom (Disneyland) Adviser (+1 action, must be used on a Magic Kingdom (Disneyland) action). +10 to planning rolls in that category.

Tim Delaney: Magic Kingdom (Walt Disney World) Adviser (+1 action, must be used on a Magic Kingdom (Walt Disney World) action). +10 to construction rolls in that category.

Elizabeth Plater-Zyberk: Temporary Adviser (+1 action, must be used on Disney's Animated Adventure project). Reroll any die roll below 10 on the project, up to 3 times.

Other Bonuses

Reedy Creek Improvement District: +20 to all development and conservation rolls made in the district. +10 to rolls against inclement weather in the district.

Magic Kingdom, Walt Disney World: +10 to planning rolls in the park.

EPCOT, Walt Disney World: +10 to planning rolls in the park.

Magic Kingdom, Disneyland: +10 to planning rolls in the park.

Bluth Studios: +10 to all animated film quality rolls, larger animated film capacity.

Bluth/Katzenberg: Roll two dice for every animated film reception roll and keep the highest. (25 bonus)

Wells/Disney: -10 DC to non-planning Disney Office checks. (25 bonus)

Disney Touch: +25 to all animated film quality rolls.

Bringing Back The Magic: +10 to Live-Action Film rolls, +10 to Eisner-related TV rolls.

Pixar: +5 to Animated Film rolls.

TEMPORARY BONUSES: +20 to next 4 planning rolls in each of Reedy Creek, EPCOT, MK Florida, and MK California. Bonuses can stack, and the MK California bonus can also be applied to Tomorrow's Tomorrowland construction.

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You've finally got a good grip on how you're going to be reworking Tomorrowland, and the work crews have already moved in. Now you just need to start getting down to the nitty gritty work of actually rebuilding and refurbishing. There's a couple of other things you might want to work on while that's happening, after all, no one will notice Autopia being down while you get new cars if it's already down for refurbishment anyway.

-[] A New Gate, California: The theme parks are currently some 70% of your revenue. Adding another park at one of your existing locations is only prudent, you already own the land and know the area. Still, it's harder here than Florida, for obvious reasons. You'd have to replace the parking lot wholesale, or buy up a good chunk of land at truly exorbitant prices. Will trigger park planning subvotes upon completing this stage. {PLANNING}

DC: 15 per success, requires 25 total successes to move out of the planning stage.

Benefits: Move to Groundbreaking.


-[] Refurbishments, California: It might be time for some of those classic rides to get a face lift. There's no need to replace any just yet, but a touch up could go a long way… Up to 3 rides per action.

DC: 15 per ride being refurbished.

Benefits: Increased reliability, chance of popularity bump.


-[] Replacements, California: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 2/12}

DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).

Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.


-[] Build A New Ride, California: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7}

DC: 15 per success, requires 15 successes to complete.

Benefits: Increased park draw. Other bonuses dependent on ride type.


-[] Tomorrow's Tomorrowland: It's time to get this underway. You've got everything planned out, now you just need to finish all the construction. Hopefully you can get this done for late summer.{CONSTRUCTION - 13}

DC: 15 per success, requires 30 successes. Currently: 17/30 successes, +5 to rolls.

Benefits: Automatic refurbishment of all rides in Tomorrowland, with updates to bring them in line with a more modern look at the future. May replace up to 3 rides in Tomorrowland with no chance of PR hit, does not count towards yearly ride replacement limit. May build 1 new ride in Tomorrowland, does not count towards yearly ride build limit. Massive PR boost. +5 to Eisner/Disney relationship. One ride replacement or the new ride must be Star Tours.


-[] Clean Cars: You had this marked down as part of the Tomorrowland update, so it's probably a good idea to get to work on this. With how badly Exxon just messed up their PR, you have companies lining up at your door to help on this, as well as several prominent green tech research groups offering to let you take a peek at the future of batteries. Might be worthwhile to see if you can't make the cars run on electric and stick solar panels on the station. {CONSERVATION}

DC: 25

Benefits: Increased ride reliability and popularity, good PR from conservation efforts. +5 to Eisner/Disney relationship.


-[] Sniffing For Sponsors: With the impending rework of all the rides and attractions here, it's probably a good idea to start poking around to see if you can't nab a few extra sponsors. If you're lucky, maybe NASA would be willing to help out with the Rocket Jets?

DC: 25.

Benefits: Find more sponsors for Tomorrowland attractions, with better results based on how well you roll. Will receive Board Approval (and potentially PR) based on sponsors found.


-[] I Have Altered the Deal: It's been more than a year since the pay freeze started, and quite honestly, the unions are wary of meeting with you. The fact that you're getting along with the board so well isn't helping their opinion of you, either. It might be better to just wait things out, now.

DC: 80.

Benefits: -10 board favor. +5% ride popularity/reliability to all rides.


-[] Video Killed The Radio Star: You know what Disneyland really needs? A hit teen dance club! Wait, where are you all going? Guys? Guys, come back! {CONSTRUCTION}

DC: 35.

Benefits: Build Videopolis, an open-air teen dance club. Slightly increased park attendance.

There's not too much to do here, although updating the skyway over here might give you some insights for the project over in California. Oh, and you could always keep up the refurbishments, see if you can't try and recover a bit more from Elena. Hopefully there won't be another storm like that this year. But if there is, well, you're always looking for new ways to water proof things, and some of the imagineers have started getting... creative, you think.

-[] Refurbishments, Magic Kingdom: It might be time for some of those classic rides to get a face lift. There's no need to replace any just yet, but a touch up could go a long way… Up to 3 rides per action. {DEVELOPMENT}

DC: 15 per ride being refurbished.

Benefits: Increased reliability, chance of popularity bump.


-[] Replacements, Magic Kingdom: On second thought, though, it might be better to get ahead of the curve and bring in something new in place of one of the older rides. It might mean a bit more work, but if you get this right it'll last much longer than a simple face lift could. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 2/12} {DEVELOPMENT}

DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).

Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.


-[] Build A New Ride, Magic Kingdom: On third thought, you could just build something entirely new where there's space. No one loses a favorite ride, everyone gets something new! The only loser is your wallet… Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7} {DEVELOPMENT}

DC: 15 per success, requires 15 successes to complete.

Benefits: Increased park draw. Other bonuses dependent on ride type.


-[] Flights of the Future, Flights of Fantasy: The skyway between Tomorrowland and Fantasyland is not in the greatest shape, and what's more, it's not particularly appealing as is. It might be worth looking into a way to improve the ride, whether that ends up being updated vehicles with more capacity or a better method of loading and unloading to make the process smoother. {RESEARCH} {DEVELOPMENT}

DC: 55.

Benefits: Increased popularity and reliability of Skyway attraction, increased park draw. Increased park capacity from being better able to handle moving guests from Fantasyland to Tomorrowland without clogging up footpaths.


-[] Hydrophobia: The water rides have suffered yet another setback thanks to the hurricane season. It's time to put some serious effort into figuring out how you can make sure all your water rides stay operational and low maintenance. {RESEARCH}

DC: 60.

Benefits: +10% reliability on all water based rides. -10 DC on Cutting Edge Hurricane Proofing.

With everything going on elsewhere, it's a bit easy to forget that EPCOT is still a little bit bare at the moment. Now might be a good time to get the ball rolling on finishing up some of the projects that didn't get done initially due to cost overruns. Of course, the board has also asked you to get on this, so it's worthwhile to do just for that reason alone, but still. You'd have done it anyway. Eventually.

-[] Refurbishments, EPCOT: EPCOT hasn't really had too many problems yet, but it's never too soon to try and touch things up a bit. Even if there's not really a whole lot to touch up. Up to 3 rides per action. {DEVELOPMENT}

DC: 20 per ride being refurbished.

Benefits: Increased reliability, chance of popularity bump.


-[] Replacements, EPCOT: Maybe the future isn't quite what we thought it was. Hopefully no one will notice if we just… replace this. Up to 1 ride per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION 2/12} {DEVELOPMENT}

DC: 10 per success, requires 10 successes for a remodel of the same track and ride vehicle to complete, or 20 for a complete knock down and replacement (old ride removal will not occur until 10th success with this option).

Benefits: New ride, likely to be popular and reliable on open. Chance of PR hit depending on the popularity of ride replaced.


-[] Build A New Ride, EPCOT: EPCOT really could use another ride. And the ones already planned are… less than ideal, you think. Up to one per park per year. Ride will be determined in subvote upon reaching half the needed successes. {PLANNING - 8} {CONSTRUCTION - 7} {DEVELOPMENT}

DC: 15 per success, requires 15 successes to complete.

Benefits: Increased park draw. Other bonuses dependent on ride type.


-[] A New Pavilion: The World Showcase isn't done yet, and filling it out can get you more visitors and international attention! Just don't step on any PR landmines. Up to one per year. {PLANNING - 6} {CONSTRUCTION - 2} {DEVELOPMENT}

DC: 10 per success, requires 8 successes to complete.

Benefits: Increased park draw, PR boost with chosen country and increased attendance from that country.


-[] The Mt. Fuji Coaster: The Japanese pavilion had a Mt. Fuji themed coaster planned, but the sheer expense made it infeasible. Or so you've been told. You think it's worth it, even if you can't get Fujifilm as a sponsor. Maybe this ride won't have as many issues as the Rhine River Cruise. {CONSTRUCTION} {DEVELOPMENT}

DC: 20 per success, requires 11 successes to complete.

Benefits: Increased park draw, PR boost with Japan and increased attendance from Japan.


-[] The Living Seas: There are plans for a massive aquarium in Future World West, and while it might take a bit longer to actually get all the work needed done, you think it'd be just the thing to really set EPCOT apart from every other theme park out there. {CONSTRUCTION} {DEVELOPMENT}

DC: 20 per success, requires 13 successes to complete.

Benefits: Increased park draw, PR boost from conservation efforts, slightly increased relationship with Roy.


-[] A Living Future: You think that a large aquarium is not quite what EPCOT needs, and it shouldn't take too much work to convert the space already cleared for it to a different ride. MUST BE TAKEN WITH PLAN A NEW RIDE OR HAVE A NEW RIDE PLANNED FIRST. {DEVELOPMENT}

DC: 40.

Benefits: Skip Groundbreaking stage on a planned new ride. Lose all progress towards The Living Seas.


-[] Mind and Body: The plans for the Wonders of Life Pavilion in Future World were found, and after the work you've done on motion simulators out in California, you think you could do something similar here. Getting this pavilion open might not be the sort of big ticket attraction that really draws in crowds, but it should give an extra boost to attendance while you work on something else. {PLANNING - 7} {CONSTRUCTION - 5}

DC: 15 per success, 12 successes needed.

Benefits: Wonders of Life Pavilion opened, with Body Wars and Cranium Command as two main attractions, with a good variety of smaller attractions as well. Increased park draw and repeat visits.


-[] A Future Pavilion: You've got some open spaces ready for new pavilions in Future World, but none of the current plans feel right. Perhaps it's time to come up with something of your own? WRITE-IN. Pitch me your idea of what a future pavilion in EPCOT might look like, bearing in mind that your current two options are the Wonders of Life pavilion and the Living Seas pavilion. If you want big huge rides, that will take longer. If you just want displays, that'll take shorter.

DC: As determined by Write-In.

Benefits: New Pavilion in Future World, rest determined by Write-In.

The live-action department has finally fully switched over to the singles and doubles production method you used over at Paramount, and hopefully they'll see some success with it. Meanwhile, the animation department is hard at work on a couple of projects, but most of those aren't coming out until much later. They're also all a bit busy cooing over the "Best Picture" nomination that "The Black Cauldron" received, but you figure they should have their fun. They earned it.

-[] The Cutting Room Floor: Finally, finally, the Singles and Doubles production style you wanted is in effect. Hopefully you'll see some results this quarter, otherwise it might be time to think about cutting back to just an animation studio. May be taken once per film. Current film: "Down and Out in Beverly Hills" {LIVE-ACTION}

DC: 20.

Bonus to quality roll for latest live action film, based on level of success.


-[] Lights! Camera! Camera Again!: It might be worthwhile to go to the live action studios and help out with some of their projects ahead of time. Your perspective on some reshoots would probably be appreciated. May be taken once per film. Upcoming films: "Off Beat" and "Ruthless People" {LIVE-ACTION}

DC: 20.

Bonus to quality roll for next quarter's live action film, based on level of success.


-[] The Don: Don Bluth has been talking about his ideas for some new animated films, and it sounds like he's got some good ones. It'd be worth it to hear out a few of his pitches. {ANIMATED}

DC: (20-10) 10.

Benefits: Add a Don Bluth film to upcoming releases, will have a +10 bonus to quality roll.


-[] Attend the Oscars: The nominations are out, and "The Black Cauldron" has snagged a best picture nomination. You don't think it'll win, but just breaking into the category alone has forever changed how people view animation. Well, okay, they're still viewing it in theaters, but you know.

DC: 25.

Benefits: +10 to Eisner/Katzenberg and Eisner/Bluth relationship. +15 to Katzenberg/Bluth relationship.

With the Disney Channel back on track, you can afford to look away from the Television division for a bit. You hope. Still, there's always something more that can be done here, even if right now it doesn't seem like there's all that much to do.

-[] A Message of Conservation: You've brought back The Wonderful World of Disney, and there's no better platform for informing the public about the benefits of living with the land instead of against it. {CONSERVATION}

DC: 15.

Benefits: +5 to Disney/Eisner relationship, +5 to all future conservation rolls.


-[] A Look At Disney: Walt used the show to talk about his plans for the theme parks. It might not be a bad idea for you to do the same.

DC: 20.

Benefits: Increased park draw. +5 to all future park planning rolls.


-[] Double Disney Premier Films: Bring up the total number of films produced specifically for the Disney Channel each year from two to four. They aren't the greatest movies, but they're a decent stopgap measure.

DC: 15.

Benefits: +5 to live-action film rolls from extra attention in the area, slight impact on improving Disney Channel (2d6).


-[] The Disney Vault: The immense success of selling old Disney movies on VHS clearly indicates that the public wants to see the films again and again. It might be worthwhile to see about doing some more reruns of the old movies on the Disney Channel, and see if they can spark some interest in it.

DC: 20.

Benefits: Chance for backlash from people who see this as double-dipping on the IPs, but decent impact on improving Disney Channel (3d6).


-[] A Focus on the Parks: It's maybe a bit more questionable than the other suggestions, but perhaps a series that goes through the various Disney park lands and tells some stories based off them could work. If it's done well enough, it would probably drive more park attendance, too!

DC: 15.

Benefits: Increased park draw, minimal impact on improving Disney Channel (1d6).

With all the damage from Elena now cleaned up, it's time to start looking at how best to expand your hotels and parks down in Reedy Creek. You've got a goal of getting three hotels and a new park to groundbreaking by the end of the year, and you don't intend to fail. Although, of course, you've also still got the opportunity to expand your solar usage some down here as well. It might be worthwhile, given how Exxon just left themselves wide open for a massive PR hit if you turn out successful with it.

-[] Go Greener: With the solar plant announced, it might be worthwhile to look into putting some solar panels in unobtrusive areas on hotels and maybe even the monorails. As long as you can do it without breaking sightlines or immersion, this could be a great way to keep lowering energy costs and make Disney a net exporter of energy instead of a net importer. {CONSERVATION}

DC: 40.

Benefits: Continued public interest in solar power, chance for further solar energy breakthroughs. Lowered energy costs from all properties added to this way, +5 Disney/Eisner relationship. Big PR boost.


-[] Go Glowing Green: You've got a solar plant in the works, but even with the huge leaps forward in solar power that were made last quarter, the solar plant still won't provide the sorts of energy you're looking for in Florida. A nuclear plant will, though, even if it's still somewhat contentious amongst the populous. {DEVELOPMENT} {HALF-CONSERVATION}

DC: 55.

Benefits: Surplus of energy in Florida, enough to power at least 8 full scale parks and still have half left over, minimum. Chance for relationship hit with Roy. PR backlash from Florida, chance of losing some powers over the Reedy Creek Improvement District.


-[] The Real EPCOT: EPCOT wasn't supposed to be a park, it was supposed to be a city. The world may not have been ready for that when Walt proposed it, but now it just might be. {PLANNING}

DC: 15 per success, requires 75 successes.

Benefits: Move to Groundbreaking Stage. +100 to Eisner/Disney relationship.


-[] A New Hotel: The board has asked you to start working on a number of hotels this year. It's time to knuckle down and start working on some major expansions here, just so you can handle the increased guest flow. {PLANNING}

DC: 10 per success, requires 10/15/20 successes, for value/moderate/deluxe level resort.

Benefits: Move to Groundbreaking Stage.


-[] Continue Construction (Disney's Animated Adventure): Elizabeth got a bit hung up last quarter from some unexpected delays, but the hotel is just about done now. +10 to rolls. {CONSTRUCTION} {DEVELOPMENT}

DC: 10 per success, 10/12 successes achieved.

Benefits: Move to Opening Day.


-[] Public Transit: The Disney Transport system is solid, but could use some work. The buses could use an overhaul. {DEVELOPMENT}

DC: 20.

Benefits: Increased income from longer resort stays, more guests remaining on property.



-[] A New Water Park: River Country is great, but it's started getting vastly overcrowded. Opening a second water park could help alleviate some of the crowds and act as a bigger draw. Will trigger park planning subvotes upon completing this stage. {PLANNING}

DC: 15 per success, requires at least 10/20/30 successes, depending on the scale of park (River Country is an example of a 10 success park, Blizzard Beach would be an example of a 30 success park). Park Scale chosen in subvote on selecting option.

Benefits: Move to Groundbreaking Stage.


-[] A New Gate, Florida: You've got enough on your plate with the movie studios park. It's probably best to focus on that for now. Although, if you were to just jot down a couple of ideas here and there, that might be worth it. {PLANNING}

DC: 15 per success, requires 25 total successes.

Benefits: Move to Groundbreaking.


-[] Continue Planning A New Gate (Day In the Movies): Warner Bros. and Universal are both on board with the new park idea, and Universal's brought in a bunch of the plans they already had. The imagineers are eager to get back to work on this, even if you aren't building it within the relatively free confines of Reedy Creek. {PLANNING}

DC: 15 per success, 11/25 successes achieved. +25 to rolls on the project.

Benefits: Move to Groundbreaking.


-[] Cutting Edge Hurricane Proofing: There hasn't been a park closure from a storm yet, and you don't intend to have it happen on your watch. This might also help you understand how to better protect some of your water rides from normal wear and tear. {RESEARCH} {DEVELOPMENT}

DC: (60-50).

Benefits: Increased protection from inclement weather. -10 DC on Hydrophobia.

On the one hand, you've seen good progress working on the new resort over in France. On the other hand, there's several arguments going on in the office right now. While that has prevented anyone new from getting too involved, it's a massive pain to have Disney and Bluth not on speaking terms at the moment, and to occasionally hear Katzenberg and Wells sniping at each other. Hopefully you'll be able to patch things over.

-[] A New Resort: Given everything that's been heaped on you this year, you don't think this is a great idea. Still, you could always just jot some ideas down as you have them and come back to them later, you suppose. {PLANNING}

DC: 15 per success, requires 50 total successes.

Benefits: Move to Groundbreaking.


-[] Continue Planning a New Resort (Lille, France): You've finally got a location down, now it's time to start getting to the nitty gritty details. Some people were a bit surprised about the exact placement, but given how cheap the land is here, and the fact that it's liable to become a European hub once the chunnel gets done, you think it's the best choice. {PLANNING}

DC: 15 per success, requires 50 total successes. 14/50 successes. +25 to rolls on this project. Reroll rolls below 10 for the next 2 turns.

Benefits: Move to Groundbreaking.


-[] Learn French (Basic): If you're going to building a park in France, the least you could do is learn the language. It might take some time to learn, but you can at least get started now.

DC: (25-10) 15.

Benefits: Begin learning French, which will eventually make building a park over there easier. Will also eventually improve general Disney reception in France.


-[] Contact Nintendo: Disney helped the company out before, licensing out Disney characters for their playing cards. The company seems to have changed focus a bit, but given how successful they've been with that new focus, it might be worthwhile to talk to them and see if there's anything more you could do to foster cooperation.

DC: (30-10) 20.

Benefits: Chance for closer ties with Nintendo, may convince them to sponsor a ride in the parks. Gain better knowledge of the video game industry.


-[] Contact Eastern Airlines: Eastern has recently mentioned that they may need to drop their sponsorship of "If You Had Wings." Looking over their recent problems, it may be worthwhile to go over there and see if you can't help them figure things out.

DC: (50-10) 40.

Benefits: Opportunity to help reorganize Eastern. Chance to prevent Eastern from dropping sponsorship.


-[] Attend the Disney Store Opening: Steve has everything ready for his proof-of-concept retail store. The local papers have all been acting pretty excited about the idea, and it almost seems like this is going to be as big as opening day for one of your theme parks, somehow.

DC: (10-10) 0.

Benefits: Steve added to office politics, with a +10 Eisner/Burke relationship.


-[] Expand the Imagineering Department: Your imagineers have been all over the map recently, and have been doing good work to boot. Perhaps it's time to give them so extra manpower and budgeting, see if you can't get even more out of the department.

DC: (40-10) 30.

Benefits: Increased ability to handle workloads for the imagineers, chance to gain park advisers or other benefits.


-[] A Fight!: Katzenberg and Wells have gotten into a minor spat over some nonsense or other. Maybe you could play peacemaker?

DC: (30-10) 20.

Benefits: Prevent loss of Katzenberg/Wells relationship. Chance to improve relationship.


-[] Fundamental Differences: Disney and Bluth have gotten into a major argument about how to handle the Pixar acquisition. This is shaping up to be ugly.

DC: (60-10) 50.

Benefits: Prevent major loss of Disney/Bluth relationship.


-[] Take a Vacation: Dealing with the spooks and the board has left you feeling a bit out of sorts. Maybe it's time to take a break.

DC: (20-10) 10.

Benefits: Stress reduction.


-[] Office Politics: You haven't had as much time to devote to office politics lately, but you can't really keep ignoring it. Jeff and Roy seem about ready to fight, and with Don taking part now, you've got to try and keep everyone happy somehow. Can be taken twice.

DC: (10-10) 0.

Benefits: Improve your relationship with one of your coworkers. Potential to improve relationship with multiple coworkers or find an adviser if you roll well enough.


-[] Personal Focus: Sometimes, that personal touch is what you really need. Can only be taken once per roll, but can be taken multiple times in a turn.

DC: N/A.

Benefits: +15 to a single other roll.


-[] Contact the CIA: So the spooks aren't thrilled with you going against the president, probably. Still, they might be amenable to offering some help. For a price.

DC: (30-10) 20.

Benefits: Gain an offer from the CIA.


-[] Set Up Focus Groups: You've got a pretty good idea of how well received you are by the public (very well), how high park attendance is (extremely high), and how you're viewed in the business world (how did you take on Exxon what the hell), but it wouldn't hurt to get some hard data on this. You're pretty sure all of these areas are fine right now, but it wouldn't hurt to be prepared just in case something comes up in the future.

DC: (25-10) 15.

Benefits: Reveal three stat bars currently only vaguely aware of: Corporate Interest, Park Draw (which affects Corporate Interest), and Public Relations (which affects Park Draw and Corporate Interest).

-------------------------------------------
EisnerWellsKatzenbergDisneyBluth
EisnerN/A404010040
Wells40N/A-52515
Katzenberg40-5N/A1025
Disney1002510N/A10
Bluth40152510N/A
Board100
Read as: How Person on Left feels about Person on Top. All scores are out of 100, positive or negative.

Disneyland:

AreaAttractionPopularityReliability
Main Street USA
Disneyland Railroad90%90%
Tomorrowland
Space Mountain99%95%
Mission to Mars85%90%
Rocket Jets90%80%
Skyway (Connects to Fantasyland)45%60%
Submarine Voyage95%65%
People Mover80%85%
Adventure Thru Inner Space65%70%
Tomorrowland Autopia90%80%
America Sings50%80%
Disneyland Monorail System85%85%
Frontierland
Big Thunder Mountain Railroad95%90%
Mike Fink Keel Boats75%80%
Mark Twain Riverboat70%75%
Sailing Ship Columbia70%75%
Tom Sawyer Island70%95%
Fantasyland
Motor Boat Cruise75%60%
Fantasyland Autopia90%80%
Alice in Wonderland90%95%
Casey Jr. Circus Train55%85%
Dumbo the Flying Elephant99%90%
It's a Small World70%80%
King Arthur Carrousel85%90%
Mad Tea Party80%85%
Matterhorn Bobsleds95%85%
Mr. Toad's Wild Ride80%90%
Peter Pan's Flight85%90%
Sleeping Beauty Castle Walkthrough35%99%
Pinocchio's Daring Journey95%95%
Storybook Land Canal Boats65%75%
Snow White's Scary Adventures85%85%
Adventureland
Swiss Family Treehouse70%99%
Jungle Cruise80%80%
Walt Disney's Enchanted Tiki Room80%85%
New Orleans Square
Pirates of the Carribean90%70%
The Haunted Mansion90%85%
Bear Country
Country Bear Jamboree65%85%
Davy Crockett Explorer Canoes80%85%



Walt Disney World:

AreaAttractionPopularityReliability
Main Street USA
Walt Disney World Railroad90%85%
Tomorrowland
WEDway People Mover80%90%
Space Mountain99%95%
Grand Prix Raceway95%70%
If You Had Wings70%90%
Mission to Mars75%90%
Circle-Vision 36065%95%
Skyway50%55%
StarJets90%65%
Carousel of Progress80%85%
Fantasyland
Mad Tea Party90%80%
20,000 Leagues Under the Sea95%45%
Mr. Toad's Wild Ride75%85%
Snow White's Adventures70%85%
Dumbo, the Flying Elephant99%75%
Cinderella's Golden Carrousel80%95%
It's a Small World70%70%
Peter Pan's Flight85%85%
Frontierland
Big Thunder Mountain Railroad95%80%
Tom Sawyer Island70%99%
Country Bear Jamboree60%90%
Adventureland
Jungle Cruise80%60%
Swiss Family Treehouse60%99%
Pirates of the Carribean90%75%
Tropical Serenade (Enchanted Tiki Birds)80%95%
Liberty Square
Hall of Presidents60%90%
Mike Fink Keel Boats75%80%
The Haunted Mansion90%85%
Liberty Square Riverboats70%75%


AreaAttractionPopularityReliability
Future World
Spaceship Earth99%95%
Backstage Magic80%95%
Universe of Energy95%95%
Horizons99%90%
World of Motion80%95%
Journey Into Imagination99%95%
Listen to the Land85%90%
Kitchen Kabaret70%95%
World Showcase
The American Adventure95%99%
El Rio del Tiempo90%85%
Wonders of China80%99%
Impressions de France80%99%
O Canada!80%99%
The Rhine River Cruise95%95%
Current countries with pavilions: Mexico, China, Germany, Italy, America, Japan, Morocco, France, The United Kingdom, Canada

-------------------------------------------
Current Quarter: JAN-FEB-MAR, 1986
Upcoming Film Releases: "Down and Out in Beverly Hills"

AN: 6 hour voting moratorium. No one new in the office politics this quarter, because of all the shouting matches. After the moratorium will be 42 hours of voting. Also there's a better than 90% chance I've missed something, so let me know if you find what it is. Please keep votes in a plan format.
 
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exactly!

In the end while nuclear is really interesting, it's expensive and complex enough that we shouldn't really get involved in it, not when we have an easier, cheaper alternative that's perfect for the image Disney should try to aim for.

It might make sense for a company focused on producing energy, as you can centralize production and probably better control how much energy you're producing at any time a lot more easily, but we're an energy USER, not a producer. In the end all we want is to reduce our bills, and look good while we do it.


Now, if FUSION was on the table, that would be different. But if we don't have it yet in 2019, i certainly don't see us getting it from some relatively little investment from DISNEY in the 80s.

Also update while i was writing! yay!
 
It's nuclear, gas, or cut down consumption as a society a significant amount.
We are a company quest, not a political quest. We can affect society in great ways and therefore should use the power of branding in careful ways to help society, but that should be as a consequence of our actions rather than a priority. STOP with the endless focus on trying to turn this into a politics quest. Go start an election or civ quest if that's what you want. This is legitimately starting to irk me now.
 
Also ..... if Solar gets good enough and spreads far enough we don't need Nuclear.

If it becomes cheap enough that most people will be able to afford it and Solar will be able to power cities just as well as Nuclear can. In addition, you can't really use Nuclear for small things unconnected to the grid, like gars and planes, but with Solar it's at least theoretically possible.

Nuclear energy is great, but theoretically Solar can do everything Nuclear can with far less disadvantages. For one thing not every place has the space and money for a nuclear reactor and while it's perfectly safe if people don't mismanage it horribly, you can't guarantee that people won't be terribly reckless, careless, and cheap. Meanwhile every city has enough space and money for Solar, people will eventually just be able to shove solar panels on their house, and if the people in charge are flat out insane it can't do as much damage as the same people could with Nuclear.
Solar taking up less room than nuclear? You're joking, right? To get anywhere near as much power from solar as from a nuclear plant, you'd need SO many its not even funny. And solar panels are also only able to be spread about in two dimensions, in direct sunlight, as compared to the ability to *stack* nuclear reactors if you really wanted, bury them underground and out of the way even.

6,178 acres and 580 megawatts for the world's largest and most productive planned solar power plant vs 426 acres and 582 megawatts for one of the smallest US based nuclear reactor. Those are the Noor Power Station and the Ginna nuclear power plant, for reference. The projected size and power output for one of the best solar plant planned is less than 7% as efficient when it comes to space as a similar capacity nuclear plant. The solar plant is expected to cost $9,000,000,000 dollars, and the nuclear plant cost $346,150,000 to make. It cost less than 4% of the planned cost of the solar plant to make the nuclear plant.

In summary, nuclear energy is far more compact, and far more efficient, and far less likely to require significant land reclamation than solar plants. I know this probably isn't the thread for this, but it's vaguely relevant to the thread, and extremely so to your post.
 
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Yep, Office Politics are starting to crumble a tad and we're not even in the Renaissance yet, that'll be fun. The Bluth x Disney divide sounds like something we really want to nip in the bud immediately; disputes between creatives in the animation department could kill our later releases. That said the Katzenberg x Wells issue is likely the same seed that eventually led to Katzenberg's messy exodus from the company in real life, so letting that go unaddressed is... not great.

That said, it's in Katzenberg's nature to be difficult to work with, so maybe a better tack would be building up his trust in Eisner rather than trying to chase after every single fire he starts.

Trying to get Roy, Don, and Katzenberg on the same page for any length of time feels like it's going to be like herding cats, but I can imagine we'll get some pretty impressive movies out of it if we pull the trick off for long enough.
 
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