Ψυχή
Beyond my wingbeats lie the fate of all worlds...
- Location
- Void between SB and SV
I know, but you did still roll it for the spear. More for Lostdeviljho but even so
I know, but you did still roll it for the spear. More for Lostdeviljho but even so
Not a second after the order is given, Ashley slams a fist into the e-stop, severing her and Noah from the Drift! Tacit freezes up, and crashes to the ground, flat on its back.[X] Deactivate TR
[X] Extract TR with Jumphawks
[X] JH uses Burst Fire against Dunwich, Emergency Overclock! (Burst is enough to catch all of them in the AoE and is less likely to run out of ammo)
[X]Heimdall & Boats Shoot Polaris
[X]Airforce retreat
[X]Wall guns overwatch the first thing to cross the line
Wait wait, it had a dead man's switch incase it was rendered unconscious or died?
Welp, I get the feeling that will become standard issue in the future...
They've noticed our tinkering with Palisade. I don't think they want us taking another one.
It might not be because of our tinkering it could be because most jeepers and kaiju are melee combatants so it might be to kill what killed it instead of preventing interrogation being the reason.
It might be more of a revenge-bomb to catch whoever is close by. I feel like the destruction of the corpse is a secondary benefit.They've noticed our tinkering with Palisade. I don't think they want us taking another one.
I feel the same way. I do have an idea for spending money though: Upgrade Manufacturing to 8 and build another Kaiju Processing plant. It'd all be just one action and costs 8,500 Resources, but it'll pay for itself in a few turns.
That's gonna be a very iffy proposition unfortunately. Plasma in-universe just isn't a very long ranged weapon unless you bottle it inside a warhead. Free plasma just dissipates too easily, as is the norm with Burst-type damage. If we wanted a long ranged DEW Plasma was the wrong route to travel down. Doubling the range is probably the best we can hope for, maaaaybe tripling on a crit, but even then it's a max range of 9 on a scatter type attack with innate accuracy penalties.-[X] Research Plasmacaster Technology to increase the viable range of Plasma-based weaponry. (And also try to make them more viable as genuine range weaponry; if these work we can further focus on it in the future, maybe even see about scaling it down to make it a viable tech for our conventionals)
[X]Plan All Jaegers, all the Time!
-[X] Clean up the mess (-520 R)
-[X]Repair Tacit (-50 R)
-[X]Upgrade Manufacturing to 8, build 2 Kaiju Processing Plants (-9,500 R)
-[X]Research Jaeger Weapon System: Modular Missile Racks that can load different types of guided weapons. Hot-swapable, so loadout can be determined at the start of battle.
-[X]Research Smelter Augment: Consumes wreckage, old armor pieces, or outdated equipment to discount the costs of other things. Superheavy units for sure.
-[X]Upgrade TR Agilityx18 (-360R)
-[X]Upgrade TR Agilityx10 (-200R)
-[X]Upgrade TR Toughness x18 (-360R)
-[X]Upgrade JH Agilityx18 (-360R)
-[X]Research the science behind the "Barrier Shield" technology (Use Crank Token)
-[X] Continue the Research on man-made test breaches. (SAFE RESEARCH MODE!) (Free Breach Research Action)
-[X]Research Jaeger Weapon System: Two-handed Hammer with a deployable Rocket Engine on one end. Ideally would use a mix of HtH and Dex when rolling to hit instead of pure Dex like normal Held Melee Weapons. (Free Jaeger Research Action)
-[X]Contact Medford, talk to them about setting up a refueling station for our planes to extend our possible travel distance (Free Comms Action)
-[X]Build 1 Jumphawk Squadron, 1Type 100-C Anti-Kaiju Tank Squadron, and one Anti-Kaiju Missile Gunboat. (Free Construction)
Cost: 11300 R
18,320 - 11,300= 7,020 R Remaining
@Fyrstorm The Murasame isn't listed as a Superheavy, but we still can't build one with the MPFs, right?
Explanation for the upgrades: TR lives and dies by dodging right now, so improving AGI helps it stay alive and get into battle quicker. Toughness helps it keep fighting when it can't dodge. We can upgrade Ranged next turn if the missile rack research works.
JH should be faster so it can keep up better with TR, also helps her survivability.
Barrier shield is because we all want it, Smelter Aug is because GM begged us to clear out the old armor, Missile Racks are so Tacit can have something to do when at range, and Hammertime is because I like that idea best of all the proposed Jaegers.
That's gonna be a very iffy proposition unfortunately. Plasma in-universe just isn't a very long ranged weapon unless you bottle it inside a warhead. Free plasma just dissipates too easily, as is the norm with Burst-type damage. If we wanted a long ranged DEW Plasma was the wrong route to travel down. Doubling the range is probably the best we can hope for, maaaaybe tripling on a crit, but even then it's a max range of 9 on a scatter type attack with innate accuracy penalties.