rolling these

1d10+10 for ultracompact reactor
20x 1d10+10 for Tacit Punch
auron45 threw 2 5-faced dice. Reason: breach Total: 5
2 2 3 3
auron45 threw 12 10-faced dice. Reason: tactical punching Total: 57
5 5 4 4 5 5 4 4 5 5 5 5 1 1 10 10 10 10 3 3 1 1 4 4
auron45 threw 8 10-faced dice. Reason: tactical punching no.2 Total: 44
3 3 6 6 3 3 7 7 3 3 4 4 9 9 9 9
auron45 threw 1 10-faced dice. Reason: ultracom reactor Total: 9
9 9
 
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oh sorry, I thought it was free :(
edit: rolling for the gate

1) If you'd looked at that post I linked to, you would have seen that I also rolled for the stability of the gates. You should really take a solid look through at what has already been rolled for before making any additional rolls. Double check and everything.

2) I don't think it's exactly ethical, fair, or within the bounds of the rules to edit a post in a way to retroactively say the rolls you already made were actually for something else.
 
1) If you'd looked at that post I linked to, you would have seen that I also rolled for the stability of the gates. You should really take a solid look through at what has already been rolled for before making any additional rolls. Double check and everything.

2) I don't think it's exactly ethical, fair, or within the bounds of the rules to edit a post in a way to retroactively say the rolls you already made were actually for something else.
... *facedesks* sorry @Space Jawa ill edit that out its been a bit of a long day at work in the cold wind.

edit: not really sure how to delete that breach roll though:(
 
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The repair actions have to be done sooner or later. There's no reason not to get them done now so we have them out of the way and taken care of. We make argument for putting it off now, we open the door to continuing to put it off in the name of other things and then don't get around to it until a turn or two after we want it already done

I think that argument is entirely nonsensical. A jaeger is worth too much to ignore, it's never going to be put off.

And there's all the reason to put stuff off untill it needs to get done. Fixing the Jeager now has it sitting around, gathering dust and being useless. Meanwhile, doing anything else will immediatly effect us.

For example, if we upgrade defenses those will be relevant in the next fight. Jagdhund will be sittibg around being useless eithrr way.
 
I think that argument is entirely nonsensical. A jaeger is worth too much to ignore, it's never going to be put off.

And there's all the reason to put stuff off untill it needs to get done. Fixing the Jeager now has it sitting around, gathering dust and being useless. Meanwhile, doing anything else will immediatly effect us.

For example, if we upgrade defenses those will be relevant in the next fight. Jagdhund will be sittibg around being useless eithrr way.

While I get what you're saying about immediate vs delayed results, your own argument works against it in a way.

I do not want to put off repairing Jagdhund until the last minute. And that is what could easily be argued in favor of using the logic you're pushing here. Up until Jagdhund is running again, there will always be actions that will 'immediately effect us' that would could do for immediate results while pushing off Jagdhund's repairs, especially as we continue to research additional technologies that directly benefit us.

This turn it's putting of the repairs to build disrupters, next turn it could be putting off repairs to build mobile shield generators, a turn later it could be installing the latest weaponry on Tacit to make up for not having Jagdhund around, the turn after that who knows what we might have researched and be prepared to build if only we put off Jagdhund's repairs for one more turn.

However slim a chance there may be of not forgetting to take care of Jagdhund, I don't want to risk that chance at all. And, by taking care of everything now, we also ensure that we don't forget anything in the midst of future repair actions; we know everything we need to do to ensure that when Jagdhund is ready for action again because it is all very fresh in our minds right now, she will be up to at least the levels she was when she was taken out.

Now all we'll have to do is wait for her to wake up without any worry about if we forgot anything or any other extra navigation that'll happen if we delay in any of Jagdhund's repairs.
 
While I get what you're saying about immediate vs delayed results, your own argument works against it in a way.

It doesn't. At all.

Your argument rests upon people forgetting, but that really doesn't work when the GM would have informed us of Jagdhund reactivating, and the fact that the repair requirements are threadmarked. I wouldn't say the chance is slim, I'd say it's non-existent.

Besides, once Jagdhund starts to come back online, repairing her becomes an immediate benefit. At that point I highly doubt we'd have anything more important going on. The GM informed us of her status before we have to put up our actions, so there's not even the risk of losing a single turn.

Doesn't really matter anyway, but I reserve the right to say "I told you so" in the event of related or unrelated trouble.
 
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Week 33: Downtime
[X] Plan Six Million Dollar Jaeger (We Can Rebuild Her...) MK II Version
-[X] Begin cleanup operations in full force (-1700 Resources) (Free Action)
-[X] Research Jaeger Supercell/Breach-based Power Reactor capable of powering Mk IV and Mk V Jaegers (Free Jaeger Research 1)
-[X] Research Tacit Ronin HtH Upgrade*20 (Free Jaeger Research 2)
-[X] Research 'Breachgate', with emphasis on stabilization (Free Breach Research) (SAFE RESEARCH MODE!)
-[X] Send team to area around Alaska Shatterdome, see if they can dig up anything useful that might have been missed before. (Free Comm Action)
-[X] Recycle 9*Solid Iron Plating (Free J-Recycling)
-[X] Build 4*Banshee Squadron, 1*Anti-Kaiju Tank Squad (Free Conventional Construction)
-[X] Research 'Breachgate', with emphasis on a Point of Destination system (such as a Receiver or other means of making the other end of the breach open - and stay open - where we want it to). (SAFE RESEARCH MODE!)
-[X] Research Wizards Academy
-[X] Research Environmental Recovery - Research a means to improve the environment and undo the damage caused by the Kaiju Blue.
-[X] Research Hyper/Super-Compact Microreactor Power Source
-[X] Research Armadillo-Class Mobile Shield Generator (Continue researching a conventional-scale military support unit designed exclusively for the purpose of generating and projecting a defensive barrier shield.)
-[X] Heimdal Repair and Decontamination (-450 Resources)
-[X] Tacit Ronin Repair and Decontamination (-400 Resources)
-[X] Build 2*Jaeger Faraday Frame (-4000 Resources)
-[X] Jagdhund Repair, Power Core Repair, and Install Chest Armor (-3150 Resources) (We already have Supercomposite Armor plates to spare)
-[X] Jagdhund Repair and Decontamination and install Faraday Frame (-200 Resources)

44740-8700-1200=34840 Resources left
Cleanup starts with great ferocity, as the entire corp draws on volunteers to boost their numbers in wiping out as much contamination as they can.

One of the things J-tech is working on is designing a power core that's compatible with both Mark IV and Mark V Jaegers. It's not easy, but they're working as hard as they can.

Part of the issue is actually generating that much energy. The Mark IVs had to rely on fusion reactors, and Striker Eureka ran off something that the new United Nations only has inferior copies of. To say it's daunting is a bit of an understatement. However, Neo-Seattle's never been one to give up.

By the end of the week, there's very little actual progress-- but there are a few ideas where to go. Some more sensible than others.

There's the idea to upsize the reactor-- the logic being that, since the Breach itself produces ridiculous amounts of energy, and a bigger Supercell will have a bigger internal Breach, it'll produce more energy. Obviously, the main problem here is the fact that such a reactor may be too big for a jaeger, and in any case wouldn't fit Tacit Ronin's slimmer frame.

There's also an idea of taking two of their standard Mark III versions and linking them together, in a synchronised pair. While it has potential, and the excess radiation could be used for additional power, this setup could be somewhat bulky and vulnerable, as the second reactor would likely need a semi-external mounting point.

A third idea presents itself; namely, tracking down Striker Eureka and just reverse-engineering its XIG Supercell. While this would almost certainly result in a very solid supercell, there remains the issue of actually tracking the jaeger down.

All these routes have their own issues, and their own positive points. However, it's as far as the team can get.

No kidding, Mark V cores are tough stuff, and that's without trying to make them compatible with Mark IVs as well.

Another project on the table is Tacit's combat skills. Determined to make sure that nothing can stand against it, the group goes to work. New joints are fabricated, complex assemblies of hydraulic and electrical impulse components that will, when finished, allow Tacit to land several blows in as many seconds. All they have to do is reinforce the frame and install the new joints, and Tacit should be getting pretty damn close to pulling the sort of moves seen in Striker Eureka-- a far cry from the Mark I it used to be.

18/25 points to HtH 5!

Yet more spare iron is funneled into recycling, ready to feed the hungry beast that is Neo-Seattle's Manufacturing Section.

9 pieces of Solid Iron Plating Recycled!
+675 Resources!


It seems fighting spirit hasn't fully left Neo-Seattle, as many recruits finish up the last of their training, ready to fight in defense of their city/territory. These brave new men and women are swiftly assigned to their new vehicles; even more of the cutting-edge Assault Helicopters, and a squadron of the old Type-100s. Though the air force's welcome is somewhat coloured by melancholy-- so many of them have died so fast, it's hard to get attached to new people-- the tankers give a hearty greeting to their new members, enthused to finally have some more troops in their group.

1 Type-100 Anti-Kaiju Tank Squadron built!
4 "Banshee" Anti-Kaiju Assault Helicopter Squadrons built!


At long last, work on the Breach-Gate project finally bears fruit. And it's pretty damn good fruit. The method for generating a stable Breach is refined, and a quantum attraction framework is devised to provide anchors. It's finally finished, and the first real blueprints for such a system are sent to the council.

Breach Gate Sub-branch unlocked!
New Miscellaneous available: Mk I Breach-Gate Generator, Mk I Breach Receiver!

Mk I Breach-Gate Generator
5000 Resources
Generates a stable, shielded, artificial Breach. As long as it is powered, and there is at least one Receiver within 30 kilometers of it, anything of Superheavy size or smaller may pass through the Breach-Gate.
Requires a Mark III+ Jaeger Reactor (or equivalent) to power it. May be activated or deactivated in an instant.


Mk I Breach Receiver
1500 Resources
Provides an exit/entry point for any Mk I Breach-Gate Generator within 30 kilometers. Anything of Superheavy size or smaller may pass through it.

Meanwhile, an expedition was sent off to examine Anchorage-- after all, the NPPDC didn't stay there for very long when their early members grabbed a nuclear reactor and ran. Thanks to Victoria helping out, there's little concern of fuel, so the planes are able to make it up there.

It's a few days later when the vehicles finally return. They have news.

Anchorage has survived. Partly due to the Wall of Life, partly due to the Shatterdome, there's a pretty big population sustained there-- bigger than would be expected for a post-apocalyptic settlement with no jaegers. When the pilots asked about this, they were told that a man named Beckett, who used to be involved with the 'dome, was one of a group of people who started people returning there after the Wall started falling in other places. They don't have any confirmation yet, and the planes aren't exactly made for passengers, but this may be a lead worth looking into. If that's not enough, there seems to be plenty of remaining parts in the shatterdome that could be useful for jaegers.

Finally, the council manages to get Sturm some funding. Too bad it's shit funding. The resulting response letter indicates that he is less than thrilled with this-- though fortunately, there aren't any mentions of death rays.

New Research Augment available: Shoddy Metathaumic Experimental Laboratory!
Shoddy Metathaumic Experimental Laboratory (Research)
500 Resources
Offers one free Research action per turn that must be spent on "Magic" Research. One per city. Never benefits from the Research stat.


As assistance to the recovery effort going on, some of the lesser science divisions set to work on something to repair the environmental damage. Their end result is a mix of standard methods and experimental bio-technology, but should have a decent effect on healing the damage to the ecosystem caused by the repeated kaiju deaths. The only odd thing is that the main plant itself looks a bit like a starfish... but that's nothing to worry about.

New Population Augment available: BRM-class Environmental Stabiliser!
BRM-class Environmental Stabiliser (Population)
1250 Resources
Each Environmental Stabiliser lessens the environmental damage caused by a kaiju spill, and somewhat increases the speed at which the environment recovers.


A new proposal is run by engineering; an ultracompact nuclear reactor. It's an understandable idea-- after all, part of what made jaegers possible in the first place was the development of smaller, more efficient nuclear reactors. It's only logical to try it again.

Miraculously, this train of thought actually produces some results! The revamped nuclear reactors should maintain the same power output, with only about 50% the size of the old ones! This would give more room for other systems inside Mark I and II jaegers, and-- given some of the rumors about General Highwind's plans-- make the council very happy.

Nuclear Fission Reactors upgraded to Ultracompact Nuclear Reactors!
Ultracompact Nuclear Reactor (Mk 0-2)
1000 Resources
- May power jaegers of up to Mark 2 (10-15 points).
- Stat points dependent on Frame type (10-12).
- Allows for the production and fielding of smaller, nuclear-powered Units.


Essentially, now you can get away with two things: 1) mounting more powerful weapons on smaller things, and 2) "Mark 0" units. That's all I'll say on the matter.

The 2 NFRs in your inventory haven't been upgraded; the upgrade only applies to all newly-constructed reactors. You can still probably find some use for the two you have available.


Despite this new advance, progress on the 'Armadillo' fails, mainly because Special Weapons is bogged down by paperwork. What few members are able to get work done sketch up a few designs, but the actual final product is still in the air, and they've got a railtank to fix.

The Heimdal's already been sprayed down with anti-rad foam, and a few rad-absorbing blocks have been set up nearby just to minimalise contamination. Carefully, the RX-11 is winched up, and locked into place above the vehicle while it receives a thorough touch-up. Armour plates are repaired and repainted, while the mechanics and delicate electronics of the turret are replaced with brand new parts.

Heimdal fully repaired and decontaminated! Heimdal may now be fielded!

Tacit Ronin's armour panels are removed for repair, permitting the jaeger's frame to receive a thorough scrubbing down before their replacement. There's a bit of argument on whether to leave the plates as bare Jagdarium, or keep them painted white, though it doesn't go much further. Tacit Ronin, now clear of any radiation, stands ready in his hanger, a curiously palpable tension in the air around it. A few of the more superstitious techies claim it's because the jaeger is angry-- but that's just superstition, right?

Tacit Ronin fully repaired and decontaminated! Tacit Ronin may now be fielded!

Even though she's not going to be joining the rest of the forces for a while, there's no reason for engineering not to do their best with Jagdhund. The Faraday Frame material is carefully reapplied to her frame, while component after component is replaced in her chest cavity. It takes the whole week, but by the end the jaeger looks good as new-- except for her missing head.

2 Faraday Frames built! 1 in City Inventory!

Jagdhund repaired and decontaminated! Faraday Frame installed! Jagdhund may be fielded as soon as her AI recovers!

Thus ends the week.

And thus begins you lot talking about stuff.
 
Was gone for a while, sees literally double the pages.
._.

Using the superheavy for dakka doesn't make sense, because we can get dakka through massed conventials for free.

To be fair massed conventionals are more vulnerable to AoE

So yeah, over-the-horizon-gun at your own peril.

Let's do it. I wish to see how he one ups Ascalon.

Heimdal is incapacitated

:)

Kill it kill it kill it!

:D
This pleases me. On the other hand, it's lucky the thing even survived.

*Again, energy weapons can't 'run out of ammo'. This is just how I write their equivalent.

Unless you run out of fuel. :V

Now, are you guys absolutely sure you don't want to go grab Gipsy from Oblivion Bay?:tongue:

Are you absolutely sure you have no more, previously unseen, options for us to discover?

Danslief's chest erupts, a blast of superheated plasma tearing straight through the jaeger's body, and out the other side.

Fap fap fap fap.


We need wanzers...because cool.
 
Overall, I think this looks like a pretty dang good turn, all things considered.

All these routes have their own issues, and their own positive points. However, it's as far as the team can get.

No kidding, Mark V cores are tough stuff, and that's without trying to make them compatible with Mark IVs as well.

I think, ultimately, that the secret to unlocking this may in fact be either:

A) Figuring out how to pay a visit to Australia (which, amusingly, I think the Breach Gate technology actually makes feasible after we deal with range issues)
B) Further work on Ultracompact Reactors.

Breach Gate Sub-branch unlocked!
New Miscellaneous available: Mk I Breach-Gate Generator, Mk I Breach Receiver!

Mk I Breach-Gate Generator
5000 Resources
Generates a stable, shielded, artificial Breach. As long as it is powered, and there is at least one Receiver within 30 kilometers of it, anything of Superheavy size or smaller may pass through the Breach-Gate.
Requires a Mark III+ Jaeger Reactor (or equivalent) to power it. May be activated or deactivated in an instant.


Mk I Breach Receiver
1500 Resources
Provides an exit/entry point for any Mk I Breach-Gate Generator within 30 kilometers. Anything of Superheavy size or smaller may pass through it.

This...this is wonderful. I mean, sure, it's just effectively a prototype, what with the 30 mile range and limit in size, but still. The fact that we've actually accomplished this.

It's beautiful.

I feel like I want to hand out medals to the research team that put so many weeks and so much work into making this thing a reality.

Anchorage has survived. Partly due to the Wall of Life, partly due to the Shatterdome, there's a pretty big population sustained there-- bigger than would be expected for a post-apocalyptic settlement with no jaegers. When the pilots asked about this, they were told that a man named Beckett, who used to be involved with the 'dome, was one of a group of people who started people returning there after the Wall started falling in other places. They don't have any confirmation yet, and the planes aren't exactly made for passengers, but this may be a lead worth looking into. If that's not enough, there seems to be plenty of remaining parts in the shatterdome that could be useful for jaegers.

@Fyrstorm - Was Beckett mentioned at all as being responsible for helping Anchorage survive, or is he just someone who happens to be hiding out there? Because as nice as it would be to have someone around with his experience, I'd feel really guilty if he were providing major support to another city and we tried to steal him away.

New Research Augment available: Shoddy Metathaumic Experimental Laboratory!
Shoddy Metathaumic Experimental Laboratory (Research)
500 Resources
Offers one free Research action per turn that must be spent on "Magic" Research. One per city. Never benefits from the Research stat.

It's a good start, and at least it shows genuine progress after plenty of actions with nadda, but I think we ought to work on the labratory design first before we actually build it. Get it to something above 'shoddy', at the very least.

New Population Augment available: BRM-class Environmental Stabiliser!
BRM-class Environmental Stabiliser (Population)
1250 Resources
Each Environmental Stabiliser lessens the environmental damage caused by a kaiju spill, and somewhat increases the speed at which the environment recovers.

Personally, I think we ought to get some of these built ASAP; maybe put some work into improving the design later. Good starting point with viable results we can use now and upgrade later. Plus, we've currently got four slots we could use if we want, though using only two or three might be more prudent long-term.

Nuclear Fission Reactors upgraded to Ultracompact Nuclear Reactors!
Ultracompact Nuclear Reactor (Mk 0-2)
1000 Resources
- May power jaegers of up to Mark 2 (10-15 points).
- Stat points dependent on Frame type (10-12).
- Allows for the production and fielding of smaller, nuclear-powered Units.


Essentially, now you can get away with two things: 1) mounting more powerful weapons on smaller things, and 2) "Mark 0" units. That's all I'll say on the matter.

The 2 NFRs in your inventory haven't been upgraded; the upgrade only applies to all newly-constructed reactors. You can still probably find some use for the two you have available.

'Boo-yah'.

Dare I say it, among other things, with this development we may want to think about recycling our two regular scale Mk I-II reactors. 1000 Resources? For what we've got that's practically dirt cheap.

So yeah, considering the context, good downtime. :smile:
 
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No kidding, Mark V cores are tough stuff, and that's without trying to make them compatible with Mark IVs as well.
The idea of synchronizing two smaller exotic power generators to get a more powerful one sounds familiar... :V
Well, that one seems the most promising to me, anyway. And we can always go for miniaturization and optimisation to squeeze more energy out of a same-sized or smaller supercell.

Breach Gate Sub-branch unlocked!
New Miscellaneous available: Mk I Breach-Gate Generator, Mk I Breach Receiver!

Mk I Breach-Gate Generator
5000 Resources
Generates a stable, shielded, artificial Breach. As long as it is powered, and there is at least one Receiver within 30 kilometers of it, anything of Superheavy size or smaller may pass through the Breach-Gate.
Requires a Mark III+ Jaeger Reactor (or equivalent) to power it. May be activated or deactivated in an instant.


Mk I Breach Receiver
1500 Resources
Provides an exit/entry point for any Mk I Breach-Gate Generator within 30 kilometers. Anything of Superheavy size or smaller may pass through it.
YES! Finally! We can theoretically move anything smaller than a Jaeger up to 300 units in one turn! And I don't see size limitations on what can carry it, meaning we can probably spend a research action to get it fitted onto a Condor.

Anchorage has survived. Partly due to the Wall of Life, partly due to the Shatterdome, there's a pretty big population sustained there-- bigger than would be expected for a post-apocalyptic settlement with no jaegers. When the pilots asked about this, they were told that a man named Beckett, who used to be involved with the 'dome, was one of a group of people who started people returning there after the Wall started falling in other places. They don't have any confirmation yet, and the planes aren't exactly made for passengers, but this may be a lead worth looking into. If that's not enough, there seems to be plenty of remaining parts in the shatterdome that could
That's a good lead, and with the portal we have a way to get all those things back to Seattle. I'd wait until we can move Jaegers through the Receiver, though. Just in case the Precursors decide to pay Anchorage a visit when they sense the Breach radiation.

Finally, the council manages to get Sturm some funding. Too bad it's shit funding. The resulting response letter indicates that he is less than thrilled with this-- though fortunately, there aren't any mentions of death rays.
Let's go for a couple straight Magic researches, alright? The Research Labs rolls seem cursed. That'd be the kind of thing they'd want to study though, so it's not completely bad news!

As assistance to the recovery effort going on, some of the lesser science divisions set to work on something to repair the environmental damage. Their end result is a mix of standard methods and experimental bio-technology, but should have a decent effect on healing the damage to the ecosystem caused by the repeated kaiju deaths. The only odd thing is that the main plant itself looks a bit like a starfish... but that's nothing to worry about.
Shaped like a starfish, you say? And they use experimental bio-tech too. Of that thing starts walking the next thing I'm proposing for research is a Jaeger-scale flamethrower.

Tacit Ronin, now clear of any radiation, stands ready in his hanger, a curiously palpable tension in the air around it. A few of the more superstitious techies claim it's because the jaeger is angry-- but that's just superstition, right?
Oh, the omake ideas I'm getting! Probably won't get anything done anytime soon, but this sounds so very amusing to write.

Even though she's not going to be joining the rest of the forces for a while, there's no reason for engineering not to do their best with Jagdhund. The Faraday Frame material is carefully reapplied to her frame, while component after component is replaced in her chest cavity. It takes the whole week, but by the end the jaeger looks good as new-- except for her missing head.
Well, we're back in business folks. No scorpion-Dragon-sword thing is going to keep Neo-Seatte down for long.
 
Personally, I think we ought to get some of these built ASAP; maybe put some work into improving the design later. Good starting point with viable results we can use now and upgrade later. Plus, we've currently got four slots we could use if we want, though using only two or three might be more prudent long-term.
Well, hopefully we'll be able to upgrade the deployed systems when we do get an improved version.
'Boo-yah'.

Dare I say it, among other things, with this development we may want to think about recycling our two regular scale Mk I-II reactors. 1000 Resources? For what we've got that's practically dirt cheap.
Plus that should mean the Armadillo can have 4 movement (which is enough to keep up with the tanks.)
The idea of synchronizing two smaller exotic power generators to get a more powerful one sounds familiar... :V
I completely missed that and I'm a huge fan of 00.
YES! Finally! We can theoretically move anything smaller than a Jaeger up to 300 units in one turn! And I don't see size limitations on what can carry it, meaning we can probably spend a research action to get it fitted onto a Condor.
I'd work on getting it to carry Jaegers and improving the range first.
That's a good lead, and with the portal we have a way to get all those things back to Seattle. I'd wait until we can move Jaegers through the Receiver, though. Just in case the Precursors decide to pay Anchorage a visit when they sense the Breach radiation.
Um, only a 30km range right now.
Let's go for a couple straight Magic researches, alright? The Research Labs rolls seem cursed. That'd be the kind of thing they'd want to study though, so it's not completely bad news!
I'd say get the lab upgraded. I wonder if upgrading the lab would count as a magic research action. Or if we can upgrade a lab from "shoddy." @Fyrstorm?
 
@Fyrstorm - Was Beckett mentioned at all as being responsible for helping Anchorage survive, or is he just someone who happens to be hiding out there? Because as nice as it would be to have someone around with his experience, I'd feel really guilty if he were providing major support to another city and we tried to steal him away.
He didn't seem to be in a leadership role, just responsible for organising the migration efforts and reintroducing the shatterdome. He's just one man.

@Fyrstorm How heavy/big are those Breachgate recievers?
You'd move them with Carryalls.

The idea of synchronizing two smaller exotic power generators to get a more powerful one sounds familiar... :V
Well, that one seems the most promising to me, anyway. And we can always go for miniaturization and optimisation to squeeze more energy out of a same-sized or smaller supercell.
Tacit Raiser.

Shaped like a starfish, you say? And they use experimental bio-tech too. Of that thing starts walking the next thing I'm proposing for research is a Jaeger-scale flamethrower.
It's a building. The starfish bit is mostly just lol rom2 reference (BRM - Barem).

I'd say get the lab upgraded. I wonder if upgrading the lab would count as a magic research action. Or if we can upgrade a lab from "shoddy." @Fyrstorm?
It would count as a "get more funding" action, and yes, of course you can research to improve the lab. It'd be a bit more expensive, but it'd actually be able to use your research stat, rather than act as a flat d10.
 
No kidding, Mark V cores are tough stuff, and that's without trying to make them compatible with Mark IVs as well.
I like the 'linking two cores together' idea. Tho tracking down Eureka would be interesting.
When the pilots asked about this, they were told that a man named Beckett, who used to be involved with the 'dome, was one of a group of people who started people returning there after the Wall started falling in other places.
:o we gotta get him fast
1) mounting more powerful weapons on smaller things, and 2) "Mark 0" units.
Bigger guns. Me likey. And this 'Mark 0'...unmanned units?
Tacit Ronin's armour panels are removed for repair, permitting the jaeger's frame to receive a thorough scrubbing down before their replacement. There's a bit of argument on whether to leave the plates as bare Jagdarium, or keep them painted white, though it doesn't go much further. Tacit Ronin, now clear of any radiation, stands ready in his hanger, a curiously palpable tension in the air around it. A few of the more superstitious techies claim it's because the jaeger is angry-- but that's just superstition, right?
Sure. :ogles:
Even though she's not going to be joining the rest of the forces for a while, there's no reason for engineering not to do their best with Jagdhund. The Faraday Frame material is carefully reapplied to her frame, while component after component is replaced in her chest cavity. It takes the whole week, but by the end the jaeger looks good as new-- except for her missing head.
Come back soon Jagdhund. ;_;7
 
Bigger guns. Me likey. And this 'Mark 0'...unmanned units?
Gundams! Or GMs. Or Leos. Or pretty much any mech smaller than a Jaeger that isn't a Zaku, because once you go Zeon it's only a matter of time before you start dropping colonies.

Budget Jaegers, basically. And I guess we could work on a Mobile Doll System to make them unmanned, if we ever do make them.
 
Gundams! Or GMs. Or Leos. Or pretty much any mech smaller than a Jaeger that isn't a Zaku, because once you go Zeon it's only a matter of time before you start dropping colonies.

Budget Jaegers, basically. And I guess we could work on a Mobile Doll System to make them unmanned, if we ever do make them.
If not Zakus, then how about ZAKUs? :tongue: *SEED reference*

And yeah, basically you can make smaller, more compacted units now-- including the infamous "mini jaegers". Though, really, they're not so much mini jaegers as they are just standard mecha. Unless you deliberately include the neural interface, of course.
 
If not Zakus, then how about ZAKUs? :tongue: *SEED reference*

And yeah, basically you can make smaller, more compacted units now-- including the infamous "mini jaegers". Though, really, they're not so much mini jaegers as they are just standard mecha. Unless you deliberately include the neural interface, of course.
 
One more thing before I throw your weekly kaiju at you; while you guys have been coming up with a bunch of ideas on what the next Jaeger will be and stuff, I haven't seen a single stat block suggested for any of them. You may want to think about that sometime.

In the meanwhile, I'll bring in the weekly fight in a bit.
 
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